• Title/Summary/Keyword: 전송제어 프로토콜

Search Result 685, Processing Time 0.026 seconds

Design and Implementation of Bio-data Monitering System Based on ISO/IEEE 11073 DIM/REST for IoT Healthcare Service (IoT 헬스케어 서비스를 위한 ISO/IEEE 11073 DIM/REST 기반 생체정보 모니터링 시스템 설계 및 구현)

  • Choi, Ju-Hyun;Chun, Seung-Man;Jang, Dong-Hyun;Park, Jong-Tae
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.52 no.3
    • /
    • pp.3-12
    • /
    • 2015
  • Recently, various studies have been attempted to provide a biological information monitoring service through integrating with the web service. The medical information transmission standard ISO/IEEE 11073 PHD defines the optimized exchange protocol ISO/IEEE 11073-20601 based on the No-IP to exchange the biometric information between the ISO/IEEE 11073 agent and the manager. It's system structure based on the No-IP using ISO/IEEE 11073-20601 is not suitable for providing a remote biological information monitoring services. That is because it is difficult to provide to control and manage the biological information measurement devices, which have installed IP protocol stack at the remote. Furthermore, ACSE and CMDISE in ISO/IEEE 11073-20601 are not suitable to provide U-healthcare services based on IoT because they are complicated and difficult to implement it caused by the structural complexity. In order to solve the problems, in this paper, we propose the biological information monitoring architecture based on ISO/IEEE 11073 DIM/REST of IoT environment to provide the biological information monitoring service based on IoT. To do this, we designed biological information monitoring system architecture based on IoT and the message exchange protocol of ISO/IEEE 11073 DIM/REST between the ISO/IEEE 11073 agent and the ISO/IEEE 11073 manager. In order to verify the realistic possibility of the proposed system architecture, we developed the service prototype.

The Construction of QoS Integration Platform for Real-time Negotiation and Adaptation Stream Service in Distributed Object Computing Environments (분산 객체 컴퓨팅 환경에서 실시간 협약 및 적응 스트림 서비스를 위한 QoS 통합 플랫폼의 구축)

  • Jun, Byung-Taek;Kim, Myung-Hee;Joo, Su-Chong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.11S
    • /
    • pp.3651-3667
    • /
    • 2000
  • Recently, in the distributed multimedia environments based on internet, as radical growing technologies, the most of researchers focus on both streaming technology and distributed object thchnology, Specially, the studies which are tried to integrate the streaming services on the distributed object technology have been progressing. These technologies are applied to various stream service mamgements and protocols. However, the stream service management mexlels which are being proposed by the existing researches are insufficient for suporting the QoS of stream services. Besides, the existing models have the problems that cannot support the extensibility and the reusability, when the QoS-reiatedfunctions are being developed as a sub-module which is suited on the specific-purpose application services. For solving these problems, in this paper. we suggested a QoS Integrated platform which can extend and reuse using the distributed object technologies, and guarantee the QoS of the stream services. A structure of platform we suggested consists of three components such as User Control Module(UCM), QoS Management Module(QoSM) and Stream Object. Stream Object has Send/Receive operations for transmitting the RTP packets over TCP/IP. User Control ModuleI(UCM) controls Stream Objects via the COREA service objects. QoS Management Modulel(QoSM) has the functions which maintain the QoS of stream service between the UCMs in client and server. As QoS control methexlologies, procedures of resource monitoring, negotiation, and resource adaptation are executed via the interactions among these comiXments mentioned above. For constmcting this QoS integrated platform, we first implemented the modules mentioned above independently, and then, used IDL for defining interfaces among these mexlules so that can support platform independence, interoperability and portability base on COREA. This platform is constructed using OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java, Java Media Framework API 2.0, Mini-SQL1.0.16 and multimedia equipments. As results for verifying this platform functionally, we showed executing results of each module we mentioned above, and a numerical data obtained from QoS control procedures on client and server's GUI, while stream service is executing on our platform.

  • PDF

An Implementation Method of HB-Family Light-weight Authentication for Device Authentication between ECU (ECU간 기기인증을 위한 HB-Family 경량인증기법의 적용 방법)

  • Kim, Tae Su;Kim, Hyoseung;Woo, Samuel;Lee, Dong Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.23 no.4
    • /
    • pp.593-607
    • /
    • 2013
  • The In-Vehicle-Networking(IVN) of modern cars is constituted by an small electronic control device called ECU. In the past, there was no way to be able to access the IVN of a driving car. so IVN has been recognized as a closed environment so there is no need to exist authentication protocol between devices which are to configure the internal network and to communicate with other devices. However, constant improvements made it possible to access the IVN in many different ways as the communication technology evolves. This possibility created a need for device authentication in IVN. HB-Family are representative authentication schemes in RFID environment which has similar restrictions to IVN. In this paper, we propose an implementation method of HB-Family for device authentication between ECU considering ECU has low computing power and the message field of CAN protocol has restricted size of 8 bytes. In order to evaluate the efficiency and availability of the authentication schemes adopted our method, we have evaluated the performance based on DSP-28335 device. Further, it was possible to improve the efficiency rate of at lest 10%, up to 36%, and we then analyze this result in various aspects of the IVN.

Adaptive Collision Resolution Algorithm for Improving Delay of Services in B-WLL System (B-WLL 시스템에서 서비스 지연 향상을 위한 충돌 해소 알고리즘)

  • Ahn, Kye-Hyun;Park, Byoung-Joo;Baek, Seung-Kwon;Kim, Eung-Bae;Kim, Young-Chon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.27 no.1B
    • /
    • pp.42-48
    • /
    • 2002
  • In broadband wireless networks, the effective meeting of the QoS guarantees may strongly depend on the Contention Resolution Algorithm used in the uplink contention period. The time it takes a station to transmit a successful request to the base station, or request delay, must be kept low even during periods of high contention. If a request suffers many collisions, it cannot rely on the preemptive scheduler to receive low access delays. However, the conventional collision resolution algorithm has a problem that all collided stations are treated equally regardless of their delay from previous contention periods. Some requests may have very long request delay caused by continuous collisions. In this paper, we propose an adaptive collision resolution algorithm for fast random access in broadband wireless networks. The design goal is to provide quick access to the request with a high number of collisions. To do this, the proposed algorithm separates the whole contention region into multiple sub regions and permits access through each sub region only to the requests with equal number of collisions. The sub region is adaptively created according to the feedback information of previous random access. By simulation, the proposed algorithm can improve the performance in terms of throughput, random delay and complementary distribution of random delay by its ability to isolate higher priorities from lower ones. We can notice the algorithm provides efficiency and random access delay in random access environment.

Fast Join Mechanism that considers the switching of the tree in Overlay Multicast (오버레이 멀티캐스팅에서 트리의 스위칭을 고려한 빠른 멤버 가입 방안에 관한 연구)

  • Cho, Sung-Yean;Rho, Kyung-Taeg;Park, Myong-Soon
    • The KIPS Transactions:PartC
    • /
    • v.10C no.5
    • /
    • pp.625-634
    • /
    • 2003
  • More than a decade after its initial proposal, deployment of IP Multicast has been limited due to the problem of traffic control in multicast routing, multicast address allocation in global internet, reliable multicast transport techniques etc. Lately, according to increase of multicast application service such as internet broadcast, real time security information service etc., overlay multicast is developed as a new internet multicast technology. In this paper, we describe an overlay multicast protocol and propose fast join mechanism that considers switching of the tree. To find a potential parent, an existing search algorithm descends the tree from the root by one level at a time, and it causes long joining latency. Also, it is try to select the nearest node as a potential parent. However, it can't select the nearest node by the degree limit of the node. As a result, the generated tree has low efficiency. To reduce long joining latency and improve the efficiency of the tree, we propose searching two levels of the tree at a time. This method forwards joining request message to own children node. So, at ordinary times, there is no overhead to keep the tree. But the joining request came, the increasing number of searching messages will reduce a long joining latency. Also searching more nodes will be helpful to construct more efficient trees. In order to evaluate the performance of our fast join mechanism, we measure the metrics such as the search latency and the number of searched node and the number of switching by the number of members and degree limit. The simulation results show that the performance of our mechanism is superior to that of the existing mechanism.