• Title/Summary/Keyword: 적응적 재생

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Prefetching Based Adaptive Media Playout for Seamless Media Streaming (끊김없는 미디어 스트리밍을 위한 프리페칭 기반 적응적 미디어 재생 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.327-338
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    • 2009
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose a network adaptive prefetching technique, PAP, for guarantee of constant QoS. The PAP prefetches frames by increasing the frame transmission rate while the available network bandwidth is high. The PAP uses the prefetched frames to guarantee the QoS while the available network bandwidth is low and increases the playout interval to prevent buffer underflow. The experiment result shows that the proposed PAP could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.

Adaptation Techniques of an Object-based MPEG-4 Player to PDA (객체 기반 MPEG-4 재생 기술의 PDA 적응 기법)

  • Kim, Nam-Young;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.33 no.2
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    • pp.220-230
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    • 2006
  • As the computing technique and mobile devices get developed, the demand of multimedia contents for mobile environment has been increased. The multimedia contents provided on PDA has so far been limited to the materials such as video and audio. MPEG-4 is the international standard used for supporting to properly save, communicate multimedia in formation such as video, audio, image, text and two-dimensional object, which can present various, multimedia contents by using adaptation techniques. However, since most MPEG-4 contents are not used for PDA but desktop, it seems not to be played on PDA where needs low power consumption, limited memory capability and GUI, and so on. In this paper, we propose the adaptation techniques, which can present the MPEG-4 contents on PDA, using scene composition with MPEG-4. The proposed scheme consists of three subparts: physical adaptation, variation adaptation and resource adaptation. Physical adaptation adjusts the physical difference of between the authoring environment and playback environment. Event adaptation part transforms events used for desktop to the events used for playback on PDA. The resource adaptation enables efficiency of playback to promote by using the essential information table on BIFS parser. As the proposed scheme is applied to MPEG-4 player, we see that the MPEG-4 contents are efficiently played on PDA.

An Adaptive Multimedia Synchronization Scheme for Media Stream Delivery in Multimedia Communication (멀티미디어 통신에서 미디어스트림 전송을 위한 적응형 멀티미디어 동기화 기법)

  • Lee, Gi-Sung
    • The KIPS Transactions:PartC
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    • v.9C no.6
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    • pp.953-960
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    • 2002
  • Rel-time application programs have constraints which need to be met between media-data. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control and palyout control. It is the important factor for playback rate and QoS if the buffer level is normal or not. This paper, The method of maintenance buffer normal state transmits in multimedia server by appling feedback of filtering function. And synchronization method is processing adaptive playout time for smooth presentation without cut-off while media frame is skip. When audio frame which is master media is in upper threshold buffer level we decrease play out time gradually, low threshold buffer level increase it slowly.

Implementation of Adaptive Bucket-based Synchronization Layer for Distributed Virtual Environment (분산 가상 환경을 위한 버킷 기반 적응형 동기화 제어 계층 구현)

  • 김재윤;김종원
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.106-108
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    • 2004
  • 연속적이고 동기화된 미디어 스트림을 요구하는 분산 가상 환경 (DVE: Distributed Virtual Environment) 시스템은 크게 3 개 계층, 즉 가상환경, 동기화, 그리고 네트워크 계층 등으로 나누어 질 수 있다. 그 중 동기화 계층의 목적은 그룹 멤버들 간에 일관된 전역적인 상태와 멤버쉽을 유지하게 하는 것이다. 분산 가상 환경에서 이질적인 종단 시스템들 간에 효율적인 미디어 재생을 위해 적응형 동기화 기업들이 연구 되어 왔으나 기존의 적응형 동기화 기업은 가변적인 재생지연의 조절로 인하여 skipping 과 pausing 현상 을 야기한다. 본 논문에서는 분산 가상환경 시스템에서 다자간 미디어 재생을 지원하기 위한 동기화 계층을 설계하고 구현하는 방법에 대해서 기술한다. 특히, 가변적인 네트워크 상태로 인해 발생되는 이벤트 패킷 지연 (delay) 과 순서 오류 (out of sequence) 를 수신 측에서 효과적으로 제어하기 위한 적응형 동기화 재생 기법을 제안하고 skipping 과 pausing 현상을 감소시키기 위한 재생 버퍼 구조를 소개한다. 실험을 통하여 제안된 기법의 효율성을 검증하였다.

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Adaptive Mesh Generation in Large Deformation Analysis of Shell Structures with Advancing Front Method (Advancing Front Method를 이용한 대변형 쉘 구조물의 적응적 유한요소 자동생성법)

  • 장창두;정진우;문성춘
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.12 no.3
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    • pp.447-455
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    • 1999
  • An adaptive mesh generation scheme is developed for effective non-linear analysis of the shell structures under large deformation. In particular, based on a posteriori error estimation, remeshing method on each load step is of primary interest here. An advancing front method, called paving method, is adopted for remeshing. It can be known that the adaptive mesh generation using contours of spacing values obtained from stress errors has an advantage in the adaptive analysis of the shell structures.

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Application of MPEG-21 DIA Descriptions for Adaptive Color Reproduction (적응적 컬러 재생을 위한 MPEG-21 DIA 조명환경 기술자와 컬러 선호성 기술자의 활용)

  • 허영식
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1479-1482
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    • 2003
  • MPEG-21 Part 7(Digital Item Adaptation)은 멀티미디어컨텐츠를 사용자 환경 및 사용자 특성에 적응 적으로 활용/소비하기 위한 표준이다. 본 논문에서는, 영상컨텐츠의 적응적 컬러 재생에 관련하여 MPEG-21 DIA 내에서 표준화가 진행중인 조명환경 기술자(Descriptor)와 컬러 선호성 기술자를 소개하고 이들의 활용에 관해 논한다.

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Self-Adaptive Smart Grid with Photovoltaics using AiTES (AiTES를 사용한 태양광 발전이 포함된 자가 적응적 스마트 그리드)

  • Park, Sung-sik;Park, Young-beom
    • Journal of Platform Technology
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    • v.6 no.3
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    • pp.38-46
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    • 2018
  • Smart Grid is an intelligent power grid for efficiently producing and consuming electricity through bi-directional communication between power producers and consumers. As renewable energy develops, the share of renewable energy in the smart grid is increasing. Renewable energy has a problem that it differs from existing power generation methods that can predict and control power generation because the power generation changes in real time. Applying a self-adaptative framework to the Smart Grid will enable efficient operation of the Smart Grid by adapting to the amount of renewable energy power generated in real time. In this paper, we assume that smart villages equipped with photovoltaic power generation facilities are installed, and apply the self-adaptative framework, AiTES, to show that smart grid can be efficiently operated through self adaptation framework.

The Study on Development of a Multimedia Synchronization Algorithm for Internet Based VOD Services (인터넷 환경에서 VOD 서비스를 위한 멀티미디어 동기화 알고리즘 개발에 관한 연구)

  • Jo, Dae-Je;Yu, Gi-Yeong
    • The KIPS Transactions:PartB
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    • v.8B no.1
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    • pp.74-80
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    • 2001
  • 본 논문에서는 환경에서 VOD(Video On Demand) 서비스를 위한 적응적 멀티미디어 동기화 알고리즘을 제안하였다. 제안된 방식은 망의 상태에 따른 패킷 손실과 지연에 대해서 각각 적응적으로 서버의 전송률과 클라이언트의 재생예정시간을 조절한다. 그리고 망에서 발생하는 손실뿐만 아니라, 클라이언트의 재생 처리능력을 동시에 고려한 선택적 픽처 폐기를 통하여 서버의 전송률을 조절한다. 성능 평가를 통해 제안된 방식이 기존 방식보다 더 나은 서비스 품질을 제공함을 알 수 있었다.

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The Adaptive MPEG-4 Contents Authoring for PDA (PDA를 위한 적응적 MPEG-4 컨텐츠저작)

  • 이숙영;차경애;김상욱
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.502-504
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    • 2003
  • MPEG-4 컨텐츠는 데스크 탑 PC 와 같은 유선 환경은 물론 PDA나 휴대폰 등 다양한 이동 단말기 환경에서도 압축된 MPEG-4 컨텐츠의 QoS를 보장하면서 제공받을 수 있어야 한다. 그러므로 특정 단말기에 적합한 MPEG-4 컨텐츠의 제공을 가능하게 하기 위한 적응성 기술의 개발은 매우 중요한 일이다. 이 논문에서는 PDA의 MPEG-4 재생기에 자동으로 적응하여 MPEG-4 컨텐츠가 재생되도록 적응성을 지원하는 MPEG-4 컨텐츠 저작 기법을 소개한다.

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Group Synchronization Method Using Adaptive Synchronization Delay Time for Media Streaming (미디어 스트리밍을 위한 적응적 동기 지연시간을 이용한 그룹 동기화 기법)

  • Kwon, Dongwoo;Ok, Kisu;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.506-515
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    • 2015
  • In this paper, we propose a group playback synchronization method using adaptive synchronization delay time by the bit rate of media to synchronize a play position of streaming media between mobile smart devices. This method consists of streaming server-side and client-side synchronization algorithms based on synchronization delay time which includes connection time, control packet transmission time, streaming data buffering time, and synchronization processing time. We implement the Android media player application with synchronization support using the proposed algorithms and present the result of performance evaluation.