• Title/Summary/Keyword: 적응적스트리밍

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Development of Adaptive Streaming Systems for Hybrid TV Service (하이브리드TV서비스를 위한 적응형 스트리밍 시스템 개발)

  • Choi, Seungcheol;Kim, Yunhyoung;Lee, Man-Kyu;Choi, Seokrim
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.7
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    • pp.467-476
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    • 2014
  • Recently, various services which use the fused form of broadcasting and communication are being offered over the Internet globally. To provide various interactive services through connected smart TV on wired or wireless network, the seamless multimedia service is key feature. In this paper, Dynamic Adaptive Streaming over HTTP (DASH)is adopted to develop cost-effective adaptive streaming system for Open Hybrid TV(OHTV) service. This system can provide seamless adaptive streaming service for IP VOD, Video Clips, Ad insertion which are defined in OHTV.

A Novel Rate Control for Improving the QoE of Multimedia Streaming Service in the Internet Congestion (인터넷 혼잡상황에서 멀티미디어 스트리밍 서비스의 QoE 향상을 위한 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.36 no.6
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    • pp.492-504
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    • 2009
  • The delivery of multimedia that efficiently adapts its bit-rate to changing network characteristics and conditions is one of the important challenging tasks in the design of today's real-time multimedia streaming systems such as IPTV, Mobile IPTV and so on. In these work, the primary focus is on network congestion, to improve network stability and inter-protocol fairness. However, these existing works have problems which do not support QoE (Quality of Experience), because they did not consider essential characteristics of contents playback such as the media continuity. In this paper, we propose a novel rate control scheme for improving the QoE of multimedia streaming service in the Internet congestion, called NCAR (Network and Client-Aware Rate control), which is based on network-aware congestion control and client-aware flow control scheme. Network-aware congestion control of the NCAR offers an improving reliability and fairness of multimedia streaming, and reduces the rate oscillation as well as keeping high link utilization. Client-aware flow control of NCAR offers a removing the media discontinuity and a suitable receiver buffer allocation, and provides a good combination of low playback delay. Simulation results demonstrate the effectiveness of our proposed schemes.

Network-Adaptive N-Screen Game System on Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템)

  • Ryu, Eun-Seok;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.59-68
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    • 2012
  • This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.

Greedy Precedent Frame Transmission Technique in VOD System (VoD 시스템에서 탐욕적 선행 전송 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.3
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    • pp.603-612
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    • 2010
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous VoD system researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose greedy precedent frame transmission technique, GPFT, for guarantee of constant QoS. In GPFT, Streaming VoD server prefetches precedent frames and transmits the frame greedily by increasing the frame transmission rate while the available network bandwidth is high. The GPFT uses the prefetched precedent frames to guarantee the QoS while the available network bandwidth is low. The experiment result shows that the proposed GPFT could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.

Control of Layered Encryption for SVC Video Streaming (SVC 비디오 스트리밍을 위한 계층적 암호화 제어 기법)

  • Hwang, Jae-Hyung;Seo, Kwang-Deok;Jung, Soon-Heung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1617-1625
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    • 2010
  • Recently, the standardization of SVC technology which can provide adaptive video quality in diverse service environments has been completed. This paper proposes a layered encryption technique which takes into account the prioritized layer characteristics of SVC and control constant encryption complexity satisfying the target computational complexity. In particular, it analyzes the importance of NAL unit in the SVC video layer and suggests a method to apply appropriate encryption complexity proper for it. The effectiveness of the proposed method is proved through the comparison of time required for encryption and the reconstructed video quality using imperfect decryption key.

A Study on Method of Realtime Transcoding For N-Screen Environmenting (N-Screen 적응형 실시간 트랜스코딩 방법론에 관한 연구)

  • Lee, Jong-Ryun;Kang, Yi-Chul;Kim, Jong-Woo;Cho, Sung-woong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1483-1486
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    • 2013
  • 최근 무선통신의 급격한 발전과 스마트 기기의 확산으로 인해 Tving, pooq 등 다양한 모바일 방송 서비스가 급속도로 증가하고 있다. 또한 다양한 영상처리 기법 등이 등장함에 따라 4K, 8K급의 UHD 동영상들이 속속들이 등장하고 있다. 이로 인해 트랜스코딩을 통해 가공되는 동영상의 포맷 및 해상도 또한 매우 다양해질 것으로 전망된다. 현재까지의 트랜스코딩 연구사례는 사용자의 이동환경을 고려한 안정적 QoS 보장 또는 서버의 부하를 줄이기 위한 분산처리 기법 등의 연구 위주로 진행되어 온 것이 현실이다. 하지만 상기 조건(adaptive streaming 및 서버부하 처리)들을 충족시키긴 위해선 보다 효율적인 트랜스코딩 시스템의 제공이 선행 되어야 할 것이다. 이에 따라 본 논문에서는 사용자 관점에서 보다 빨리 스트리밍 서비스를 제공 받기 위하여 우선순위 큐 알고리즘을 적용한 시스템을 설계 및 구현하였다. 검증을 위하여 4가지 콘테이너(.MOV, .FLV, .MKV, .AVI)를 실험대상으로 하였고, 비교 대상 트랜스코딩 시스템은 상용 스트리밍 서비스인 YouTube를 활용하였다. 성능 측정결과, 총 트랜스코딩 완료시간은 YouTube에 비해 41.61%로 시간이 단축되었다. 또한 모바일 TV시청자가 55%를 차지한다는 점을 고려하여 컨트롤 서버에서는 최단시간 서비스 제공을 위하여 저해상도부터 추출하여 스트리밍 서버를 통해 송출하도록 구현하였다. 본 연구결과는 트랜스코딩 성능개선 뿐만 아니라 모바일 대상자를 위한 맞춤형 서비스를 보다 빨리 제공할 수 있을 것이며, 그 수요는 점차 증대될 것으로 예상된다.

Design and Implementation of Network Adaptive Streaming through Needed Bandwidth Estimation (요구대역 측정을 통한 네트워크 적응형 스트리밍 설계 및 구현)

  • Son, Seung-Chul;Lee, Hyung-Ok;Kwag, Yong-Wan;Yang, Hyun-Jong;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3B
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    • pp.380-389
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    • 2010
  • Since the internet is intend to be the best effort service, the system that stream a large amount of high quality medias need a techniques to overcome the network status for implementation. In this paper, we design and implement a method that estimate quickly whether network permits the needed bandwidth of media and a method that control QoS through that. Presented system uses Relative One-Way Delay(ROWD) trend in the case of the former, and leverages temporal encoding among Scalable Video Coding(SVC) that is apt to apply real time comparatively in the case of the latter. The streaming server classifies the medias by real time to several rates and begins transmission from top-level and is reported ROWD trend periodically from the client. In case of the server reported only 'Increase Trend', the sever decides that the current media exceeds the available bandwidth and downgrades the next media level. The system uses probe packet of difference quantity of the target level and the present level for upgrading the media level. In case of the server reported only 'No Increase Trend' by the ROWD trend response of the probe packet from client, the media level is upgraded. The experiment result in a fiber to the home(FTTH) environment shows progress that proposed system adapts faster in change of available bandwidth and shows that quality of service also improves.

Group-based Adaptive Rendering for 6DoF Immersive Video Streaming (6DoF 몰입형 비디오 스트리밍을 위한 그룹 분할 기반 적응적 렌더링 기법)

  • Lee, Soonbin;Jeong, Jong-Beom;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.216-227
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    • 2022
  • The MPEG-I (Immersive) group is working on a standardization project for immersive video that provides 6 degrees of freedom (6DoF). The MPEG Immersion Video (MIV) standard technology is intended to provide limited 6DoF based on depth map-based image rendering (DIBR) technique. Many efficient coding methods have been suggested for MIV, but efficient transmission strategies have received little attention in MPEG-I. This paper proposes group-based adaptive rendering method for immersive video streaming. Each group can be transmitted independently using group-based encoding, enabling adaptive transmission depending on the user's viewport. In the rendering process, the proposed method derives weights of group for view synthesis and allocate high quality bitstream according to a given viewport. The proposed method is implemented through the Test Model for Immersive Video (TMIV) test model. The proposed method demonstrates 17.0% Bjontegaard-delta rate (BD-rate) savings on the peak signalto-noise ratio (PSNR) and 14.6% on the Immersive Video PSNR(IV-PSNR) in terms of various end-to-end evaluation metrics in the experiment.

A Video Encoding Scheme using Adaptive Spatial Resolution Control for Mobile Video Applications (모바일 비디오 응용을 위한 적응적 공간 해상도 제어 인코딩 기법)

  • Lee, Hee-Jung;Lee, Yong-Hee;Lee, Jong-Hun;Shin, Heon-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.7C
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    • pp.654-662
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    • 2009
  • Video streams for mobile video streaming can be encoded to fit the available network bandwidth by controlling three factors: temporal resolution, spatial resolution, and picture quality. The controlling of picture quality by modifying the quantization parameter (QP) is most widely used. In this paper, we demonstrate that reducing the spatial resolution adaptively can be more efficient in terms of picture quality and energy consumption in low bit-rate environment, and present a model to find the optimal spatial resolution for the available bandwidth. Adaptive spatial resolution control scheme is especially effective when the bandwidth between the video server and the mobile device varies considerably with time, and when the mobile device is sensitive to energy consumption. Our scheme can improve the picture quality by approximately O.5dB and reduce energy consumption by more than 50% compared to the conventional video coding in low bit-rate environment.

Channel-Adaptive Bidirectional Motion Vector Tracking over Wireless Packet Network (무선 패킷 네트워크에서의 채널 적응형 양방향 움직임 벡터 추적 기술)

  • Pyun, Jae-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.1
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    • pp.94-101
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    • 2007
  • Streaming video is expected to become a key service in the developing heterogeneous wireless network. However, sufficient quality of service is not offered to video applications because of bursty packet losses. An effective solution for packet loss in wireless network is to perform a proper concealment at the receiver. However, most concealment methods can not conceal effectively the consecutively damaged macro blocks, since the neighboring blocks are lost. In the previous work, bidirectional motion vector tracking (BMVT) method has been proposed which uses the moving trajectory feature of the damaged macro blocks. In this paper, a channel-adaptive redundancy coding method for the better BMVT error concealment is presented. The proposed method provides enhanced video quality at the cost of a little bit overhead in the wireless error-prone network.