• Title/Summary/Keyword: 저작권 지식

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IPMP system for a digital contents copyright protection (디지털 콘텐츠 저작권 보호를 위한 IPMP 시스템)

  • Kim, Chang-Su;Yoo, Sung-Jae;Choi, Il-Sun;Song, Jung-Young;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.409-412
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    • 2005
  • A digital content have been utilized extensively without being limited to one territory of communication, computer, broadcasting, Mobile etc. A digital contents industry have been raised to a key point industry of a knowledge information society. An information infra setup of a global unit was processing to the development of Internet therefor copyright protection a digital contents and system for the officer have been desired. Like this, according as digital contents do fetters to MPEG-4 is circulated, copyright problem was risen. So, people had a lot of interests to protect and manage copyright. Hereupon, MPEG of the IS0/IEC established IPMP(Intellectual Property Management and Protection) standard, and supplements and corrects continuously standard. Therefore, existing system does fetters to MPEG-4 need system that process IPMP information. Hereupon. in this paper, designed system module that is processed by IPMP extension standard that progress now, and embodied copyright protection and management system that user can insert and update IPMP information efficiently within whole or specification part of MPEG-4 digital contents.

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A study on Practical Countermeasures of Copyright Appraisal with the Amendment of Civil Procedure Act in 2016 (민사소송법 개정에 따른 저작권 감정 제도의 실무적 대응 방안)

  • Kim, Si Yeol
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.1-11
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    • 2020
  • The March 29, 2016, amendment to the Civil Procedure Act introduced changes to the appraisal procedures, including new obligations for appraisers, changes in the modes of appraiser testimony, and questioning of appraisers through video conferencing, with all seemingly aimed at procedurally addressing the issues with appraisal in the context of court proceedings. The changes introduced by the amendment also affect the appraisal procedures for copyrights. In light of the above, this article examines how the amendment to the Civil Procedure Act affects the appraisal procedures for copyrights. Specific issues covered by this paper include: appointment of additional appraisers, prohibition of delegated appraisal, operation of the multiple appraisal system, disclosure of participating experts, proximity of the appraiser system, and congruence of areas of expertise.

A Study on the Current Status and Improvement of Advertising on the Copyright Infringement Websites (저작권 침해 웹사이트 내 광고 현황과 개선방안에 관한 연구)

  • Hwang, Jang-Sun;Kim, Woon-Han;Ji, Won-Bae
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.83-90
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    • 2020
  • Recently, a growing number of copyright infringement websites have illegally copied and posted works such as broadcasting, movies and music, and posted advertisements to make profits. The research is aimed at finding solutions by analyzing the current status of advertisements on copyright infringement websites. The results of this study are as follows. First of all, there are many advertisements harmful to teenagers, such as casinos, betting, games, adult products, and adult meeting, which is necessary to deal with. Secondly, there were many unethical advertisements on copyright infringement websites, but there were also many advertisements from famous companies. Advertisements from large companies and famous brands are also being executed continuously, which can create trust in illegal sites. Therefore, the government, advertisers, citizens, and academia should participate in a campaign to root out the use of illegal websites because it is impossible to eradicate them by crackdown alone. In this paper, we pointed out the practical problems of advertising execution, the main source of revenue for copyright infringement websites, and presented a comprehensive solution.

A Study on Copyright for the Development of Digital Information Resources (디지털 정보자원 개발을 위한 저작권 연구)

  • Hong, Jae-Hyun
    • Journal of Information Management
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    • v.33 no.4
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    • pp.57-84
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    • 2002
  • Digital library in knowledge-information-based society of the 21st century should develop legally various digital information resources in order to provide information services to users. This study analyzes and examines in detail the related provisions of copyright law relating to the development of digital information resources(digitalized works, electronic books, electronic journals, electronic reserve materials etc.). This study also points out the problems of the current Copyright Act and proposed Copyright Act of Korea. And it suggests necessary measures and improved plans to promote the development of digital information resources.

A Study on the Copyright Understanding of Information Experts in the Library and Information Center (도서관 정보전문직의 저작권 인식에 관한 조사연구)

  • Yoon, Sun-Young
    • Journal of Information Management
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    • v.33 no.3
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    • pp.27-43
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    • 2002
  • This paper has attempted to identify use status of information reproduction in the library and information center. At the same time, it investigated how information experts understanding about the copyright protection and information experts' knowledge to relate items of the copyright law.

Business Models for Access Control and Copyrights Expression of Software Source Code (소프트웨어 소스코드의 저작권 표현과 접근제한을 위한 비즈니스 모델)

  • Cha, Byung-Rae;Kim, Kyung-Jun;Lee, Dong-Seob;Kim, Chul-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.1163-1166
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    • 2008
  • 소프트웨어 소스코드는 크게 오픈 소스와 상업용 비공개 소스로 구분될 수 있다. 소스코드는 자동차 조립라인과 같이 소프트웨어를 무제한 생산이 가능한 지식집약적인 부가가치 산업이다. 본 논문에서는 오픈-소스 코드에는 디지털라이센스를 이용한 저작권을 표현하고, 비공개-소스 코드는 보안 컨테이너 역할을 수행하는 크립텍스 모델을 제안한다.

A Study on the Protection of Intellectual Property of Virtual Augmented Reality (VR/AR 콘텐츠 지식재산 보호에 관한 연구)

  • Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.418-420
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    • 2018
  • 가상증강현실은 장비와 소프트웨어의 기술 발전에 힘입어 산업적인 비즈니스 모델들이 날로 증가하고 있으며 교육, 엔터테인먼트, 관광, 안전, 의료, 국방 등 모든 분야에서 적용에 관한 요구가 급증하고 있는 실정이다. 특히 가상증강현실의 장점인 높은 몰입도와 체감도에 대한 만족도가 요소로 여러 분야의 다양한 VR/AR 콘텐츠가 개발되고 있다. 그러나 아직 지식재산 관점에서의 침해 또는 보호에 대한 정책이 제대로 마련되어 있지 않은 상태다. 본 연구에서는 VR/AR콘텐츠에 대해서 지식재산 관점에서 침해에 대한 법률적 해석과 게임콘텐츠 저작권 보호와 같은 제도가 마련되어야 한다는 필요성에 대해 고찰하고 그 대안을 모색해 보고자 한다.

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A Case Study on the Construction of Cyber Textbook Museum Database (사이버교과서박물관 데이터베이스 구축에 관한 사례 연구)

  • Kim, Eun-Ju;Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.67-84
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    • 2009
  • Cyber Textbook Museum is created by the Korean Educational Development Institute in part of the project to manage the knowledge and information of Korea to promote understanding of Korean education and its history. The original and full text of textbooks dating from the 1890s to the present have been digitized and arranged for easy access over internet. An exclusive portal site dealing with Korean textbooks and curriculum materials was made to provide not only the directory service of textbooks and curriculums in diverse data classifications, school levels, years/periods and subjects but also the keyword search by searching engine. Users can search the necessary materials easily and systematically over the screen and use all the functions except save, capture and print. The management system for textbook image(DjVu format), search system and DRM(Digital Rights Management) system were developed. Finally, four suggestions are proposed which are related in the aspects of policy, technical, systematic aspects for active and tremendous use of the site.

콘텐츠라인 -애니전문협의회

  • Sin, Jong-Hun
    • Digital Contents
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    • no.2 s.141
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    • pp.101-101
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    • 2005
  • 국내 애니메이션 산업의 현실에 대해 냉정하게 평가하고 향후 발전방안을 고민하는 자리가 마련됐다. 정보통신부는 지난달 14일 정보통신부 12층 회의실에서 정보통신부 박재문 지식정보산업팀장과 국내 애니메이션 기업 대표들이 모여‘애니메이션 전문협의회’를 갖고 국내 애니메이션 업계의 애로사항과 개선방안에 대해 심도 있는 논의를 진행했다. 이날 참석한 관계자들은 국내 애니메이션 산업이 위기에 처해 있다는 데 공감하고 향후 정부의 지원 확대 및 저작권의 공론화 등을 추진하기로 뜻 을 모았다.

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일본의 IT에 관한 법제-각론

  • Lee, Eung-Bong
    • Journal of Scientific & Technological Knowledge Infrastructure
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    • s.11
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    • pp.96-105
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    • 2002
  • 일본의 인터넷 보급인구는 2000년에 약 5,000만명(모바일 이용 포함), 전자상거래 금액은 B2C(기업대 소비자) 8,240억엔, B2B(기업대 기업) 21조 6,400억엔을 상회하고 있지만, 한편으로는 제외국에 비하여 IT 관련 법정비의 지연이 두드러지며, IT를 사용하는 국민생활이나 기업활동을 안정화할 수 있는 환경이 정비되어 있지 않고 있다. 일본 정부는 2000년 7월 IT 전략회의의 발족 이후, (5년 이내에 세계 최고의 IT 국가를 달성한다)라고 하는 슬로건과 함께 IT와 관련된 새로운 법률을 제정하고 종래의 법률에서 IT 보급의 저해요인이 된 법률의 개정에 착수하였다. 본고에서는 이러한 법률 및 법안을 중심으로, 동시에 전자상거래에 있어서의 세제의 문제와 저작권의 문제에 관해서도 알아보기로 한다.

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