• Title/Summary/Keyword: 재질감

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Interactive Haptic Deformation and Material Property Modeling Algorithm (인터랙티브 햅틱 변형 및 재질감 모델링 알고리즘)

  • Lee, Beom-Chan;Kim, Jong-Phil;Park, Hye-Shin;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1-7
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    • 2007
  • 본 논문은 3차원 스캐너로 획득된 실제 얼굴 데이터를 햅틱 상호작용을 통해 직접 변형하고 재질감을 모델링 하는 알고리즘을 제안한다. 제안된 알고리즘은 그래픽 하드웨어 기반의 햅틱 렌더링 알고리즘을 기반으로 획득된 2.5D 얼굴 데이터를 mass-spring 모델을 적용하여 변형하고 얼굴의 재질감(탄성, 마찰, 거칠기) 정보를 모델링 하는 것이다. 햅틱 장치를 이용한 변형알고리즘은 변형 시 효율적인 변형 영역 탐색을 위하여 공간 분할방법인 k-d 트리 구조를 이용하여 최근방 탐색 알고리즘을 구현하였으며, 사실적인 힘 계산을 위하여 각 포인트 마다 mass-spring 모델을 적용하여 반력 연산 및 물체의 변형을 수행하였다. 아울러 재질감을 모델링 하기 위해 깊이 이미지 기반 표현(Depth Image Based Representation, DIBR)을 이용하여 가상 물체의 거칠기, 탄성, 및 마찰을 편집할 수 있는 방법론을 제시하고, 편집된 재질감을 직접 물체의 표면에 적용하여 렌더링 하는 알고리즘을 제안한다.

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Changes in Subjective Discomfort, Blinking Rate, Lens Centration and the Light Transmittance of Lens Induced by Exceeding Use of Daily Disposable Circle Contact Lenses in Dry Eyes (일회용 써클소프트렌즈의 일일 초과착용 시 유발되는 건성안의 자각적 불편감, 순목횟수, 중심안정 및 렌즈 광투과율의 변화)

  • Park, Mijung;Kang, Shin Young;Chang, Jung Iee;Han, Arum;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
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    • v.19 no.2
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    • pp.153-162
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    • 2014
  • Purpose: This study was assessed to investigate the change of subjective and/or objective symptoms and the light transmittance of lens caused by the use longer than recommended wearing time of daily disposable circle contact lenses (circle lens) in dry eyes. Methods: Three daily disposable circle lenses made of etafilcon A, hilafilcon B, and nelfilcon A were applied on 30 dry eyes with smaller tear volume than normal eyes in their twenties free from any eye diseases by when subjects complained any kind of discomfort. On the first and the last days of lens wearing, subjective discomfort, blinking rate, lens centration on corneal surface and visible light transmittance of lens were recorded at every case and compared. Results: The circle lens wearers complained subjective discomfort and quit the lens wearing when they wore the circle lens longer than 10 hours even though there were some difference according to the lens materials of daily disposable circle lens. However, around 20% of dry eyes could wear the circle lens made of non-ionic materials longer than 40 hours. Dry eyes showed most sensitive feeling of subjective discomfort against the circle lens made of etafilcon A among three different lens materials. On the last day of lens wearing, the representative subjective discomforts were irritation, stiffness, dryness and tiredness. When the subjects wore circle lens more than the recommended time, blinking rate was significantly increased about 20~30% regardless of lens materials when it compared with the values right after lens wearing. On the last day of lens wearing, the vertical direction of lens centration was shifted to pupil center however, its distribution in horizontal direction was wide compared with the distribution right after lens wearing. Especially, the centration of etafilcon A lens was unstable. Furthermore, the visible light transmittance of 3 different circle lenses in dry eyes has significantly been reduced around 15% averaged. Conclusions: From these results, it was known that the increase of dryness and stiffness caused by overusage of daily disposable circle lens induced excess irritation and decreased visible light transmittance and caused significant more blinking, which provoked lens decentration. It was also revealed that dry eyes showed sensitive reaction subjectively and objectively against the overusage of circle lens made of high water content/ionic lens material even there were some difference of the degree depending on the individual and the lens material. Thus, this research can be suggested as the basic reference for the education about some unexpected problems and the side effect caused by the wearing of circle lens in dry eyes.

Realistic representation based on measured BRDF data (측정 기반 BRDF 데이터를 이용한 실감재질표현 연구)

  • Yoo, Hyun-Jin;Kim, Kang-Yeon;Kim, Hoe-Min;Seo, Myoung-Kook;Ko, Kwang-Hee;Lee, Kwan-H.
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1019-1024
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    • 2007
  • 그래픽스 분야에서 다양한 재질을 사실감 있게 표현하려는 연구가 활발히 진행되고 있는 가운데, 다양한 재질의 반사특성을 측정하는 방법들이 시도되고 있다. 본 연구에서는 디지털 카메라를 이용하여 영상 기반 양방향 반사 분포함수(BRDF: Bidirectional Reflectance Distribution Function)를 획득할 수 있는 측정 시스템을 구축하였다, 이를 통한 BRDF 모델은 경험적(empirical)혹은 물리(physical)기반의 모델에 비해 보다 사실성 높은 표현이 가능하다. 영상 기반으로 양방향 반사 분포함수를 생성하는 과정에서 노출시간을 달리한 여러 장의 영상을 가지고 HDR(High Dynamic Range) 영상을 생성하였다. 또한 원색재현을 위해 표준광원을 사용하고 컬러차트와 회귀분석을 통해 컬러 보정을 수행하였다. 본 연구에서는 플라스틱이나 금속재질같이 불투명한 등방성(isotropic) 재질을 사용하였고, 이러한 재질의 BRDF데이터를 통해 산업제품에서 많이 사용되는 재질의 모델을 보다 실감나게 렌더링(rendering)할 수 있다.

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비즈 장식 기법을 응용한 웨딩드레스 디자인 연구

  • 정경희;양숙희
    • Proceedings of the Costume Culture Conference
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    • 2003.09a
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    • pp.68-69
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    • 2003
  • 현대인은 복식활동에서 개성이 강하게 표현되기를 원하며 웨딩드레스에서도 차별화 된 다양한 디자인을 요구한다. 복식의 한 분야인 웨딩드레스는 복식의 흐름에 동조하면서, 디자인 개발보다는 복식사적 틀 속에서 재현되어 왔다. 본 연구에서는 신부들의 개성과 다양한 요구에 부응할 수 있는 디자인 개발과 표면적인 재질감의 표현에 있어 예술성 및 가치부여를 비즈장식 기법을 응용한 웨딩드레스와 웨딩예복을 개발하는데 목적이 있다. (중략)

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The Visual Temperature of Textile (원단의 시각적 온도감)

  • Oh, Jiyeon;Park, YungKyung
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.155-164
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    • 2018
  • The temperature is a sense that can be felt by touch and sight. However, the concept of the temperature sensation is rarely used together with the concept of visual sensation and tactile sensation. In this study, the sensation of the temperature sensed through tactile and visual sense was investigated by the visual temperature depending on color and material characteristics. The textile was selected as a sample that could include color and material characteristics. The textile sample was composed of each 15-16 kinds of Yellow, Red, Blue, and Green of total 90 samples. The analytical method was to analyze first, the warm-cool of the colors of Yellow, Red, Blue, Green, and then to the visual temperature according to visual classification and tactile classification. And we investigated the correlation of the visual temperature depending on weight, thickness, and unevenness. As a result, the number of textiles felt by Cool and Warm differed according to the warm-cool of the colors feeling in the same textile. However, the visual temperature was different to each classification of textile. In particular, it was noticeable in thin, see-through and matte textiles. In relation to weight, thickness, unevenness and the visual temperature, the textile classification related to the weight is a classification of a hard, matte textile, and the textile classification related to the thickness is a thin, see-through textile.

Effect of Resin Material on Molding Characteristics of Disposable Tray for Korean Food (재질이 도시락 용기의 성형 특성에 미치는 영향)

  • Park, Hyung-Woo;Koh, Ha-Young;Kang, Tong-Sam;Shin, Dong-Hwa
    • Korean Journal of Food Science and Technology
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    • v.20 no.2
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    • pp.252-255
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    • 1988
  • The molding characteristics, hardness and overall quality of the Korean style disposible food tray made from the low and medium density polystyene sheets were investigated and the results were obtained as follows. The volume difference of 8 sectional trays was 56.4% between the two materials, and that of 5 sectional trays was 41.8%. The more the sectional number of the tray, the larger the volume difference. Medium density polystylene tray had the better solid characteristics and overall acceptance than the low density polystlene tray.

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An Analysis on the Human Cognition of Weight in the Virtual Environment Including the Force Input (근력을 포함한 가상환경하에서 사용자가 느끼는 무게감에 관한 분석)

  • Kim, Pil-Joo;Nam, Ki-Seon;Sim, Song-Yong;Moon, Gyu;Song, Chang-Geun
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.1-7
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    • 2002
  • This paper studies on the human cognition of object's weight in virtual environment. We design the force input device which consists of a 3D mouse and a simple spring. It provides users with force feedback. The user can measure the weight of an object by the grasping force to move or lift it up in the virtual environment. Three kinds of experiments are performed. The first one is performed to analyze the relationships between the object's weight and its volume. The second one is to find the relationships between the object's weight and the its texture and finally the third one is to find the relationships between the object's weight and the force used to move an object. We conclude from the analysis of the experiment that object's volume or texture are not the critical factor for user to realize its weight. But the grasping force is critical and meaningful in realizing its weight so that the virtual environment with force cue provides users with more immersive environments. And, also the force input device is effective enough for user to feel the weight of the object.

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A Study on Tuck Design in Modern Fashion (현대의상에 표현된 Tuck Design 연구)

  • 조진숙
    • The Research Journal of the Costume Culture
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    • v.12 no.1
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    • pp.12-27
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    • 2004
  • The Tuck, an important component of modem clothing design, was analyzed through various sources of literature comprised chiefly of domestic and imported fashion magazines from 2000 to 2003. The results were as follows: 1) The Tuck was organized in horizontal, perpendicular, oblique and radial directions. Application methods included repetition, gradation, radial arrangement, sequence and alternation of individual lines. 2) The Tuck was found in a variety of forms and uses. But due to structural characteristics, its function is more psychological and aesthetic than functional. The aesthetic properties of the Tuck included rhythm, optical illusion, abstraction, and material. The structural property of the Tuck occasionally substituted bust or waist darts. 3) The individuality and originality of the Tuck was used in unpredictable ways to give spatial ornamentality and emphasis on material. This enabled aesthetically unique designs to arise. To summarize, the Tuck, a component of clothing design as a formative art, was used in a variety of methods towards developing creative clothing design.

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마끼 후미히꼬의 근작들

  • Kim, Mun-Deok
    • Korean Architects
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    • no.10 s.258
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    • pp.30-39
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    • 1990
  • "주제와 대상장소에 의해 그 실험은 다양하게 전개된다.예를들면 1900년대 초에 시작되었던 일부 근대주의가 내포했던 역사성에 대한 인식, 유리, 금속, 콘크리트, 플라스틱등 근대의 소산인 재료의 재질감에 대한 보다 다양한 가능성의 탐구, 구조와 표현사이의 관계모색, 추상도형에 있어 디테일이 갖는 에너지에 대한 신뢰와 발굴 다이나믹한 부분과 전체의 균형에 대한 연구, 이 결과로 생성된 과거와 미래라는 시간의 양의적 관계에서 부상되는 현재의 표현, 그것들은 각각 중요한 주제가 되는 동시에 놀랄만한 상징기능도 내포하는 보다 넓은 의미의 기능주의의 근본이 되고 있다. 그렇기 때문에 한사람의 건축가 그리고 한사무소에서 이룬 결과로서의 건축도 다양하게 전개되는 것이다."

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Emotional Audio Design in Cyber Space (사이버 공간 상에서의 감성 오디오 디자인)

  • 박정순
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.244-247
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    • 2000
  • 웹은 정보화시태의 새로운 커뮤니케이션 매체로서 실제세계(real world)를 그대로 옮겨 놓은 가상세계(virtual world, cyber space)라 할 수 있으며 또 다른 한의 생활공간이기도 하다. 이런 가상공간 안에서 사용되는 가상제품(cyber product)들은 실제세계에서의 물리적인 제품과는 달리 형태의 파괴, 무제한적인 색상과 재질감, 유니크한 작동메카니즘과 인터렉티브한 요소에 의해 기계가 아닌 하나의 생명체로서 감성을 지닌 제품 디자인이 가능하다. 이에 본 연구에서는 이런 특성에 따라 실제세계의 오디오에서 느낄 수 없는 새로운 즐거움을 주는 사이버공간상에서의 시청각오디오를 디자인하였다.

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