• Title/Summary/Keyword: 장소인식

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Regional Impacts of Developed City Festival - The Case of the Hi Seoul Festival - (신생 도시축제의 지역영향인식 구조모형 - 하이서울페스티벌을 대상으로 -)

  • Seo, Yong-Seok;Lee, Hoon;Lim, Dong-Il
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.328-341
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    • 2008
  • This study is to analyze impacts of a newly developed festival based on place attachment and involvement theories using SEM. The results are that there are positive relationships between festival involvement and festival impacts, but there are negative relationships between place attachment and the impacts. The results mean that residents may have not enough interaction with the newly developed festival. Therefore, the findings suggest that organizers and managers are need to make efforts to communicate with citizens and to enlarge place attachments with the festival.

감전.화재사고 취약장소의 전기설비 시설지침 - 습기.물기있는 장소의 전기설비

  • Korea Industrial Health Association
    • The Safety technology
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    • no.30
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    • pp.54-57
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    • 2000
  • 본 감전.화재사고 취약장소의 전기설비 시설지침은 인천 "씨랜드 화재 참사"로 전기 누전화재의 심각성을 인식하고 "한국전기안전공사 전기안전시험연구원"에서 근린 생활의 전기설비 관리 생활의 취약장소에 대해 작성된 전기설비 시설지침으로 연재하여 소개하고자 한다.

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A Structural Relationship between Place Attachment and Environmental Factor to Temple Forest Trail in Gyeongju National Park (경주국립공원 사찰숲길에 있어 장소애착과 환경요인의 구조적 관계)

  • Lee, Duk-Jae;Kwon, Tae-Ho
    • Korean Journal of Environment and Ecology
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    • v.26 no.2
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    • pp.283-291
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    • 2012
  • The aim of this study is to explore the structural relationship between recognition to environmental factor and place attachment of the users of temple forest trail in Gyeongju National Park, and to suggest political implications on conservation management of National Park from the viewpoint of landscape attachment. Survey with a structured questionnaire was implemented to visitors to the Bulkuksa, a representative temple in Geyongju National Park. Structural equation model was developed from the analysis of collected data. Results showed that place dependence positively affected place attachment in significance, whereas place identity did not significantly affect place attachment. Place attachment was affected rather by place dependence(path coefficient=0.55). Place attachment positively affected the recognition of environmental factors in significance. Landscape use factors compared to facility use factors were affected rather by place attachment(path coefficient=1.01). This result verified the importance of landscape factors of National Park, and suggested a management plan focused on the landscape conservation of forest trail of traditional temple.

Identifying Landscape Perceptions of Visitors' to the Taean Coast National Park Using Social Media Data - Focused on Kkotji Beach, Sinduri Coastal Sand Dune, and Manlipo Beach - (소셜미디어 데이터를 활용한 태안해안국립공원 방문객의 경관인식 파악 - 꽃지해수욕장·신두리해안사구·만리포해수욕장을 대상으로 -)

  • Lee, Sung-Hee;Son, Yong-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.5
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    • pp.10-21
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    • 2018
  • This study used text mining methodology to focus on the perceptions of the landscape embedded in text that users spontaneously uploaded to the "Taean Travel"blogpost. The study area is the Taean Coast National Park. Most of the places that are searched by 'Taean Travel' on the blog were located in the Taean Coast National Park. We conducted a network analysis on the top three places and extracted keywords related to the landscape. Finally, using a centrality and cohesion analysis, we derived landscape perceptions and the major characteristics of those landscapes. As a result of the study, it was possible to identify the main tourist places in Taean, the individual landscape experience, and the landscape perception in specific places. There were three different types of landscape characteristics: atmosphere-related keywords, which appeared in Kkotji Beach, symbolic image-related keywords appeared in Sinduri Coastal Sand Dune, and landscape objects-related appeared in Manlipo Beach. It can be inferred that the characteristics of these three places are perceived differently. Kkotji Beach is recognized as a place to appreciate a view the sunset and is a base for the Taean Coast National Park's trekking course. Sinduri Coastal Sand Dune is recognized as a place with unusual scenery, and is an ecologically valuable space. Finally, Manlipo Beach is adjacent to the Chunlipo Arboretum, which is often visited by tourists, and the beach itself is recognized as a place with an impressive appearance. Social media data is very useful because it can enable analysis of various types of contents that are not from an expert's point of view. In this study, we used social media data to analyze various aspects of how people perceive and enjoy landscapes by integrating various content, such as landscape objects, images, and activities. However, because social media data may be amplified or distorted by users' memories and perceptions, field surveys are needed to verify the results of this study.

장소마캐팅 전략에 관한 문화정치론적 고찰 -도시문화 활성화 전략으로서 인식론과 방법론을 중심으로 -

  • 이무용
    • Proceedings of the KGS Conference
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    • 2004.05a
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    • pp.78-78
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    • 2004
  • 한국에서 장소마케팅 현상이 등장하고, 그에 대한 학계의 연구와 분석이 본격적으로 시작 된지 5년여 밖에 되지 않았고, 아직도 장소마케팅 전략을 본격적으로 도입한 도시정부는 찾아보기 힘들 정도로 우리에겐 낯선 개념이다. 도시마다 문화도시, 생태도시, 관광도시, 지속 가능한 도시, 기업하기 졸은 도시 둥을 내세우며 관광객과 기업과 외부주민을 유치하려는 각종 정책들을 펴곤 있지만, 그러한 전략들은 장소마케팅 현상의 일부로 해석될 순 있어도 장소마케팅 전략으로 자리 매김 되기엔 부족한 점이 너무나 많다. (중략)

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Middle and High School Students' Awareness on Scientific or Technological Workplaces and Relevant Professions (중.고등학생들의 과학 및 기술 관련 일하는 장소와 직업에 대한 인식)

  • Kim, Kyung-Sun;Shin, Suk-Jin;Lim, Hee-Jun;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.28 no.8
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    • pp.890-900
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    • 2008
  • The purpose of this study was to investigate students' awareness on the scientific and/or technological workplaces and relevant professions in terms of accuracy, diversity and complexity. Participants were 185 7th-, 192 9th-, and 198 10th-graders in Seoul, Daegu, and Gwangju. The results revealed that students' ideas about scientific and/or technological workplaces were general in nature and were stereotyped as certain workplaces such as a laboratory, factory and garage. Their ideas did not differ significantly by grade in view of complexity. Many students also answered that the main factors affecting their ideas about scientific and/or technological workplaces were mass media and/or school education. The students' examples of scientific and/or technological professions were stereotyped as some professions, and the number of examples were very small. Students perceive the scientific professions accurately, but they have a vague perception of the technological professions. Educational implications of these findings are discussed.

An Analysis of Incheon's Identity of Place through Movies (영화를 통한 인천의 장소 정체성 분석)

  • Ahn, Chong-Uk
    • Journal of the Korean association of regional geographers
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    • v.11 no.6
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    • pp.501-516
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    • 2005
  • Although Incheon metropolitan city is the third largest city in Korea, it is called 'the gateway to Seoul', 'the second city of port', and 'the satellite city'. The people in Incheon as well as other regions unconsciously recognize this city as 'border' and 'periphery' of Seoul through those expressions. These perceptions also develop a negative sense of place about Incheon. This study starts with analysis about marginal landscape images of Incheon in texts such as movies, stories, and geography textbooks. The represented text as movie has a gap between real space and it. Nevertheless, Its strong point is a making problems clear about recognition of reality. I will inquire the origin of senses of place about Incheon through analysis of represented texts. Moreover, I will present the notion of 'flight' that stands on the basis of Deleuze's Nomadism. Here, 'flight' means that the active subject continuously challenges and reforms the nature of periphery and dependency, the capital, and the economic subordination, and it will have to be new identity and direction of Incheon.

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Conceptual Group Activity Recognition Method in the Classroom Environment (강의실 환경에서의 집단 개념동작 인식 기법)

  • Choi, Jung-In;Yong, Hwan-Seung
    • KIISE Transactions on Computing Practices
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    • v.21 no.5
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    • pp.351-358
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    • 2015
  • As smart phones with built-in sensors are developed, research on recognition using wearable devices is increasing. Existing papers are mostly limited on research to personal activity recognition. In this paper, we propose a method to recognize conceptual group activity. Before doing recognition, we generate new data based on the analysis of the conceptual group activity in a classroom. The study focuses on three activities in the classroom environment: Taking Lesson, Doing Presentation and Discussing. With the proposed algorithm, the recognition rate is over 96%. Using this method in real time will make it easy to automatically analyze the activity and the purpose of the classrooms. Moreover, it can increase the utilization of the classroom through the data analysis. Further research will focus on group activity recognition in other environments and the design of an group activity recognition system.

A Intrusion Detection System Using Object Motion Recognition Method (객체 움직임 인식기법을 이용한 침입탐지 시스템)

  • Jang, Sung-Mo;Park, Hyon-Gun;Seo, Jeong-Min;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.319-322
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    • 2010
  • 본 논문에서는 저가의 비용으로 구축이 가능한 USB 인터페이스용 PC 카메라를 이용한다. 사람의 침입이나 사람의 움직임을 감시할 필요가 있는 장소에 카메라를 설치하여 영상을 계속 감시한다. 감시가 필요한 장소에 설치된 각 카메라의 영상에 변화를 저장하여 기록하는데 있어서, 비교적 적은 비용이 필요하다. 또한 감시가 필요한 장소를 보다 안전하고 정확하게 감시할 수 있는 무인 침입탐지시스템에 영상처리와 영상인식 기술을 이용하여 실시간 감시시스템을 구현한다. 구현한 시스템은 웹을 기반으로 다양한 원격지의 화상 자료의 신속한 전송, 정확성의 구현, 특정 움직임의 캡처 및 선택, 검색, 자동 움직임 감지 등의 장점을 제공한다. 또한 독자적 시스템을 제공하여 다수의 시스템을 영상 입력 서버로 이용이 가능하도록 하였다. 뿐만 아니라, 서버에 C/S 형태의 시스템도 함께 제공하여, 영상인식 모듈을 탑재할 수도 있다. 덧붙여 인터넷을 통한 자료의 전송기술 및 QoS 만족을 위한 자료의 압축 및 품질 향상 기술을 적용하여 원격 출력과 원격 전송이 가능하여 저장 장치의 유지 관리 및 설치면에서 많은 경제적 이점이 있다.

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Gaming Space into a Cultural Place: A study on the transformation process of digital gaming space into a place focused on the framework of Mechanics-Dynamics-Aesthetics (MDA프레임워크를 통한 디지털게임 공간의 장소성 발생 구조에 관한 연구)

  • Yi, Young-A;Kwon, Doo-Hee;Choi, Hye-Lim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.738-747
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    • 2021
  • Space and place have distinctively different meanings from each other. As virtual reality has become a routine of daily life, placeness concepts have been introduced on discussion tables. Yet, place has not been widely discussed in conceptual approaches Thus, using the concepts of space and place this study attempts to figure out the structure and the processes of how users recognize digital space and give placeness. For the study purpose, it identifies core elements of placeness attribution in digital game places, and then explains the development processes of space into place through characteristics of MDA(Mechanics-Dynamics-Aesthetics)framework. Based on present theoretical concepts and their application process this study also demonstrates the transformation process through which physical space becomes a place in the similar context with a necessary condition in order for a space to be a place. This study confirms that digital games can be transformed into a space that creates placeness in the process. Considering that players' affinity and nostalgia are generated through the placeness acquiring process in digital game space, the processes eventually imply an extension of largely meaningful and influencing contents as digital games induce players' immersion.