• Title/Summary/Keyword: 장소감

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Climbing Sportswear Purchase and Satisfaction according to Silver Consumer Age (실버 소비자의 연령대에 따른 등산복 구매 및 만족도)

  • Kim, Youn-I;Na, Young-Joo
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.181-192
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    • 2008
  • The purpose of this study was to examine the outdoorwear satisfaction of silver consumers and their purchase behavior according to age. The survey participants in this study were 100 elders who were climbing the Bukhan mountain; 68 among them were new silver group in range of 55-64 years old. As the subjects were old people who had a relatively low level of cognitive ability, self-administration method and interview were employed together. The collected data were analyzed with t-Test and x2 -test. The results follow: the new silver group had purchased more and spent more money on outdoorwear. The brand recognition, purchase place, purchase criteria, and dissatisfaction factors of silver groups were different from those from new silver groups. The quality and design/color were thought to be needed for improvement for a new silver group, while quality and comfort/wearability were for silver group.

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The Status of Soft Contact Lens Wear in College Students in Korea (한국 대학생들의 소프트 콘택트렌즈 착용에 대한 실태)

  • Kim, Douk-Hoon;Kim, Joung-Suk;Mun, Joung-Hak
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.2
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    • pp.233-239
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    • 2004
  • This study investigated the status of soft contact lens wear in college students. The results were as follows: 1. The most prevalent age of initial contact lens wear was 19 years or 20 years, with an age distribution in females from as early as 10 years to 20 years. 2. For almost all subjects, the test clinic for the contact lens wear assessment and purchase of the contact lenses was an optical shop. 3. The main advantage for most male subjects was use for sports, whereas most female subjects used contact lenses for cosmetic reasons. 4. The most common side-effects experienced due to contact lens wear were red eye, foreign body sensation, and eye pain. 5. The most frequently reported eye disease caused by contact lens wear was conjunctivitis, with only few subjects experiencing keratitis. 6. Following treatment for the side effects of contact lens wear, most subjects hoped to re-use the previous contact lenses, some subjects wanted to change to new contact lenses, and others subjects refused further contact lens wear.

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A Study on 3D Panoramic Generation using Depth-map (깊이지도를 이용한 3D 파노라마 생성에 관한 연구)

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.6
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    • pp.831-838
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    • 2011
  • Computer vision research area, a division of computer graphics application area that creates realistic visualization in computer, conducts vigorously researches on developing realistic 3D model or virtual environment. As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. This paper proposes 3D panorama system using depth point location-based depth map generation method. 3D panorama using depth map gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

Effects of a Nursing Intervention Program Using a Rehabilitation Self-management Workbook on Depression, Motivation and Self-efficacy of Rehabilitation Inpatients (재활자기관리 노트를 활용한 간호중재 프로그램이 우울, 재활동기, 자기효능감에 미치는 효과)

  • Song, Young Ae;Kim, So Yun;Kim, Nan Ji;Jang, So Young;Park, Yun Mee;Lee, Mi Jin;Lee, Ji Yeon
    • Journal of Korean Clinical Nursing Research
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    • v.20 no.1
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    • pp.90-101
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    • 2014
  • Purpose: The purpose of this study was to develop a nursing intervention program for rehabilitation inpatients and to evaluate the effects of the program on depression, motivation and self-efficacy. Methods: The study was conducted using a nonequivalent control group non-synchronized design. Participants were rehabilitation inpatients, 27 patients in the control group and 20 in the experimental group. Data were collected from May to November, 2012. Questionnaires were completed three times (pretest, 5 days, 10 days) Final data for 40 patients were analyzed, 23 patients in the control group and 17 in the experimental group. Data were analyzed using $x^2-test$, t-test, and repeated measure ANOVA. Results: Depression in the experimental group decreased compared to the control group, but it was not significant. Motivation for the experimental group changed significantly (F=3.90, p=.029) and self-efficacy increased, but not significantly (F=0.59, p=.559) Conclusion: Results of this study indicate that nursing intervention programs for rehabilitation inpatients could be useful to decrease depression and to improve motivation and self-efficacy.

Lie Puzzle Dressed up as the Real---Analysis of Reversal Narrative in Hong Kong Film "Project Gutenberg" (거짓으로 진실을 은폐한 거짓 미스터리 - 홍콩영화<무쌍>의 반전서사 분석)

  • Liu, Ruobing
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.1
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    • pp.107-116
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    • 2020
  • The Hong Kong film "Project Gutenberg" has obtained the great achievements at the box office and public reputation due to such multiple factors as realistic counterfeit banknote production process, breathtaking gunfight scenes, brain-burning plot, unexpected reversal ending, personal charm of Chow Yun-Fat and so on. In terms of film narrative, the director utilized the narrator, Li Wen, to guide the police and audience in the limited angle of perspective into the scheme, and make the symbolic meaning image of the actor Chow Yun-Fat stengthen the audience's confirmation for the imagination of "painter", with the introduction of multiple narratives and flashback of different characters and scenes, and then finally, used the narrative structure with multiple lines and layers to uncover the truth. There are three great reversals in the film, each of which is overthrow for the film plot, and every overthrow is a disavowal of the audience's cognition for the previous story; therefore it brings the greatly emotional tension, making the audience get complete release and relief in the process of the psychological game of cognition, identification and decision-making at the end.

A Comparative Study of Internet Addiction among Middle and High School Students in Seoul, Cheonan, and Rural Area (서울, 천안, 농촌지역 중 고교 학생들의 인터넷 중독에 대한 비교 연구)

  • Lee, Seok-Bum;Lee, Kyung-Kyu;Paik, Ki-Chung;Kim, Hyun-Woo
    • Korean Journal of Psychosomatic Medicine
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    • v.12 no.2
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    • pp.145-156
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    • 2004
  • Objectives : Internet addiction is a newly appeared addictive phenomenon that is defined as 'difficulty in real life due to internet over-use', 'excessive time spent on the internet or replacement of genuine real relationships with superficial virtual ones' or 'weakness in self-control about internet use and if discontinued, fallen in psychological confusion and anergic state'. This study was aimed to compare the internet addiction rate, demographic factors, computer using patterns, anxiety, depression, and internet self-efficacy and outcome expectancy between Korean middle and high school students in three areas - Seoul, Cheonan, and Rural areas - that were different in economic, cultural, and geographic state. Methods : Subjects are consisted of middle and high school students in Seoul, Chunan, and Rural areas(N=1718). Self-rating questionnaire included demographic data, Korean Spielberger State-Trait Anxiety Inventory, Korean Self-Rating Depression Scale(SDS), questions for internet-using pattern, Korean version of Internet Addiction Scale invented by K. S. Young, Internet Self-efficacy and Out-come Expectancy Scale. Results: In this study, prevalence of internet addiction was 2.9%. There was no significant difference found in prevalence of internet addiction among three areas. In all subjects, there were significant differences in anxiety, depression, internet self-efficacy and outcome expectancy, leisure style, places of internet use, internet connecting method, and insight on internee addiction. But, in addicted group, there was no significant difference among three areas. Conclusion: This study suggested that the difference in economic, cultural, and geographic state was not related to prevalence of internet addiction. Although there were significant differences in anxiety, depression, self-efficacy associated with internee use, leisure style, places of internet use, internet connecting method, insight on internet addiction among three areas, there were no significant difference in addicted group among three areas. So, we concluded that the difference in economic, cultural, and geographic state did not influence the prevalence of internet addiction, and despite the difference in economic, cultural, and geographic state, people in three areas were equally influenced by internet addiction.

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Behaviors-Based Safety Management of Dental Professionals on Dental Amalgam and Resin (치과용 아말감과 레진에 대한 치과종사자의 안전성에 대한 관리행동 실태)

  • Yoon, Sung-Uk;Nam, In-Suk
    • Journal of dental hygiene science
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    • v.13 no.1
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    • pp.97-104
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    • 2013
  • This study investigated the safety management behavior of dental professionals to minimize exposure to harmful elements of amalgam and resin. As for the use of amalgam and resin, 85.8% of them used amalgam. 100% of used composite resin 100%. 97.8% used acryl resin, and 95.7% used tray resin. 95.2% and 36.5% of them were aware of the harm of amalgam and resin respectively. When using resin, their safety management behavior score was 1.99 on average, and the lowest score was 2.50 on average for 'ventilate the indoor air when handling resin'. Their average score of the safety management behavior was 1.83 when using amalgam. The lowest score was 2.89 on average for 'use the rubber dam for patients when handling amalgam'. As a result of the safety management behavior based on general characteristics, all characteristics were significant with regard to amalgam, and my position at work and work experience were significant with regard to resin (p<0.05). The correlation between the safety management behavior and general characteristics was analyzed when dental amalgam and resin are used. Amalgam was statistically correlated with academic background (p<0.05) and position at work (p<0.05), whereas resin was statistically significantly correlated with age (p<0.05) and position at work (p<0.05). Accordingly, education about the harm of dental materials must be continuously provided for dental professionals when they handle dental materials so that safety management behavior will be conducted correctly, and active efforts to protect the health of dental professionals from harmful chemicals must be made.

Factors for the Prediction of Pain in Terminally Ill Cancer Patients in Hospice Units (호스피스 병동에 입원한 말기 암환자의 통증 예측요인)

  • Yong, Jin-Sun;Han, Sung-Suk;Ro, You-Ja;Hong, Hyun-Ja
    • Journal of Hospice and Palliative Care
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    • v.5 no.2
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    • pp.125-135
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    • 2002
  • Purpose : The purpose of this study was to investigate the impact of depression, discomfort, spirituality, physical care, and opioid use on pain with terminally ill cancer patients in the hospice units. Method : The convenient sample of this study consisted of 58 terminally ill cancer patients at three hospice units in university-affiliated hospitals. Patients were interviewed with structured questionnaires. The data was analyzed using ANOVA, Pearson correlation coefficient, and multivariate multiple regression. Result : The results of this study were as follows : 1) The mean age of the participants was approximately 57 years. Regarding diagnosis, stomach cancer showed the highest frequency (24.1%), followed by lung cancer (17.2%) and rectal cancer (13.8%). Regarding motivation for admission to the hospice unit, the majority of the participants indicated pain control (67.2%), followed by spiritual care (39.7%), and symptom relief (27.6%). 2) The mean pain level measured by VAS was 5.13 (${\pm}2.61$). Regarding pain type, the highest pain frequency the participants experienced was deep pain (53.4%), followed by multiple pain (20.7%), intestinal pain (17.3%), and neurogenic (5.2%) and superficial pain (3.4%). 3) Regarding the factors influencing pain, the pain level was significantly affected by the depression level (P<0.01) and the opioid use (P<0.01). Conclusion, In summary, the higher the level of pain the terminally ill cancer patents had the higher the depression level as well as the opioid use. Thus, health care professionals need to continuously provide holistic care for them to die comfortably.

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A Study on Immersive Tour Experience Systems (몰입적 체험관광 지원 시스템에 대한 연구)

  • Park, Do-Yun;Nam, Tek-Jin;Shi, Chung-Kon
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.63-68
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    • 2006
  • 본 논문은 옛 궁궐 또는 민속마을과 같이, 어떠한 사건 또는 상황과 관계 있는 문화관광지를 관광하는데 있어서 몰입적 체험관광 시스템이 갖는 효용성을 탐구한다. 현재까지 대부분의 국내 문화관광지는 정적이고 정보전달 중심인 고전적 관람 형태를 유지하고 있다. 이는 관광 형태가 새로운 경험을 추구하는 방향으로 변화하고 문화 관광산업의 규모와 중요성이 커져가는 추세에서 해결해야 할 과제로 부각되고 있다. 본 연구에서는 이를 개선하기 위한 일환으로 몰입적 체험관광 개념을 탐구하였다. 몰입적 체험관광이란, 유적지 및 사적지 유형의 관광지에서 관련된 실황을 마치 시간여행을 하듯 생생하게 체험하는 관광 방식을 의미한다. 본 개념을 실현하기 위해 증강현실 기술을 활용하였으며 문화관광지에 적용할 수 있는 시스템을 고안하였다. 이 시스템은 한 장소에 고정되는 포스트 형태로 시청각적 증강현실을 구현하여 몰입적 체험 관광을 제공한다. 실제 유적지에서 일반관람객들을 대상으로 시청각적 증강현실 체험을 실험한 결과, 흥미와 현장감이 향상됨과 동시에 컨텐츠에 대한 이해도 또한 향상되는 것을 확인할 수 있었다. 이러한 연구 과정을 통해 유적지 및 사적지 유형의 문화관광지에서 관광의 질을 높일 수 있는 몰입적 체험관광의 효과와 가능성을 확인할 수 있었다. 더 나아가, 본 연구는 기술의 새로운 적용 방법을 통해 새로운 경험을 창출하는 측면에서 의의를 갖는다.

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Cyber Interview System using Stereoscopic Images (입체 영상을 이용한 가상 모의 면접 시스템)

  • Yoon, Kyung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.4
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    • pp.197-204
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    • 2011
  • In this research, we have developed a virtual interview simulation system that utilizes the 3D stereoscopic technology. For this virtual simulation can play individual question stereoscopic movies using seamless loop technology, it provides realistic environment and interviewee with 3D filmed interviewer increasing reliable experience for interviewees. Implementing question-pool system and real-time construction of questionnaires is also available so that the interviewee can train and prepare for the various situations. This will reduce the effort for work power, time, place and cost, opening for a possibility of utilizing for many other areas such as linguistics study and public sector.