• Title/Summary/Keyword: 장르분류

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Types and Characteristics of Traditional Music Performance of the 1920s - Focused on the mixed performances type in the western-style genre - (1920년대 전통음악공연의 형태와 특징 - 서양식 장르와의 혼성공연형태를 중심으로 -)

  • Keum, Yong-woong
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.61-92
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    • 2017
  • During the Japanese colonial era, traditional music performances were gradually diminishing and weakening in the particular condition of colonization. Meanwhile, from the time of enlightenment, Western genre performances were becoming vitalized with the influence of Western civilization that began to be spread steadily throughout the society. In that situation, traditional music performances tended to be mixed performances accompanied by Western ones, not independent performances. Mostly, they were accompanied by Western music, and also, they were performed along with other genres like plays, lectures, movies, dances, or magic, too. Such form of mixed performances accompanied by Western genres became even more vitalized in the 1920's and came to be positioned as a form of traditional music performances. Therefore, research on the forms of mixed performances between Western genres and traditional music is meaningful in examining the forms of traditional music performances that have not been studied in the history of Korean modern music and understanding the trends of traditional music performances which were generally found in the Japanese colonial era. However, such research has hardly been conducted concretely yet. Accordingly, concerning the forms of mixed performances between Western genres and traditional music in the 1920's, this author considered the background of vitalizing mixed performances between Western genres and traditional music mainly with newspaper articles of the time and their formal characteristics. Regarding the background of vitalizing the forms of mixed performances between Western genres and traditional music, from the 1920's, the forms of mixed performances between Western genres and traditional music became more vitalized than before. The causes of that may include the increase of groups hosting or sponsoring such performances from the 1920's and also the dramatic increase of such performances in general. Moreover, the increased performances were conducted in the forms of mixed performances mainly in order to satisfy the people's needs becoming diversified with the distribution of Western civilization. Concerning the formal characteristics of mixed performances between Western genres and traditional music, this researcher classified western genres performed with traditional music and examined what characteristics were found in such mixed performances of tradition music by the types of Western genres respectively. First, in the mixed performances type of western-type genre and traditional music, the number of programs for the western music had significant portion in general, and there were certain ensemble of the western music and traditional musical instrument that was rare at this period of time, and it also had the characteristics of classifying two genres to perform for each title or date. Second, in the mixed performances type of the drama and traditional music, the traditional music is directly participated in the drama with the similar type to the theater, or performed independently from the drama with the role of interlude performance for the stage conversion of the drama to have the characteristics of performing in audience publicity or entertainment. Third, in the mixed performances type of the lecture and traditional music, the traditional music is played before or after the lecture to play the role to set the atmosphere and entertainment for the lecture as displaying the feature to perform for the audience attraction. And, fourth, in the mixed performances type of the movie and traditional music, the traditional music sometimes directly participated in the movie or had the features of independent performance, and there was a characteristic to perform for the entertainment after showing a movie.

A Study on Improvement for Classification of Fiction to Enhance to Accessibility for Middle School Students (중학생의 소설 접근성을 증진시키기 위한 소설 분야 분류 개선 방안에 관한 연구)

  • Cho, Hye Chon;Chung, Yeon-Kyoung
    • Journal of the Korean Society for information Management
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    • v.35 no.1
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    • pp.61-82
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    • 2018
  • Fiction is a collection that most students read and borrow in school libraries. KDC has several limitations when students look for fiction books they need. In line with this, we surveyed various cases of fiction classifications used in libraries, bookstores, and publishers and use behaviors of fiction of middle school students. Based upon the result of the surveys, we proposed a better way of classifying fiction books according to user needs. In addition to the KDC number, color bands were attached according to genres so that users could easily find the desired books. These suggestions and other information will enhance the accessibility and discoverability to fiction books for middle school students and may be used as reference materials for fiction classification in libraries, bookstores, and publishers in the future.

Similar Contents Recommendation Model Based On Contents Meta Data Using Language Model (언어모델을 활용한 콘텐츠 메타 데이터 기반 유사 콘텐츠 추천 모델)

  • Donghwan Kim
    • Journal of Intelligence and Information Systems
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    • v.29 no.1
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    • pp.27-40
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    • 2023
  • With the increase in the spread of smart devices and the impact of COVID-19, the consumption of media contents through smart devices has significantly increased. Along with this trend, the amount of media contents viewed through OTT platforms is increasing, that makes contents recommendations on these platforms more important. Previous contents-based recommendation researches have mostly utilized metadata that describes the characteristics of the contents, with a shortage of researches that utilize the contents' own descriptive metadata. In this paper, various text data including titles and synopses that describe the contents were used to recommend similar contents. KLUE-RoBERTa-large, a Korean language model with excellent performance, was used to train the model on the text data. A dataset of over 20,000 contents metadata including titles, synopses, composite genres, directors, actors, and hash tags information was used as training data. To enter the various text features into the language model, the features were concatenated using special tokens that indicate each feature. The test set was designed to promote the relative and objective nature of the model's similarity classification ability by using the three contents comparison method and applying multiple inspections to label the test set. Genres classification and hash tag classification prediction tasks were used to fine-tune the embeddings for the contents meta text data. As a result, the hash tag classification model showed an accuracy of over 90% based on the similarity test set, which was more than 9% better than the baseline language model. Through hash tag classification training, it was found that the language model's ability to classify similar contents was improved, which demonstrated the value of using a language model for the contents-based filtering.

A Study on Categorization of Concept Albums According to Features of Media (매체의 특징에 따른 컨셉 앨범의 분류)

  • Son, Dongwook;Lee, Seungyon-Seny
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.151-152
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    • 2018
  • 컨셉 앨범(Concept Album)은 "The Beatles - Sgt. Pepper's Lonely Hearts Club Band", "The Who - Tommy" 등이 발매된 1960년대 이후로 계속해서 발전하고 있다. 장르적 발전과 형식적 발전을 거듭하고 있는데, 그에 비해 학술적 연구는 부족한 실정이다. 본 연구에서는 컨셉 앨범의 발전 경향을 알아보기 위해 컨셉 앨범의 시대적 구분 기준을 마련한다. 또한 이러한 시대적 구분에 따라 각 시대의 컨셉 앨범이 어떤 특징을 보이는지 살펴봄으로써, 2000년대 이후 다양해지는 컨셉 앨범에 대한 분석 기틀을 마련한다.

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지능형 미디어 콘텐츠 편집 기술 개발 현황

  • 추연승;김현식
    • Broadcasting and Media Magazine
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    • v.28 no.2
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    • pp.60-74
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    • 2023
  • 미디어 콘텐츠 편집 기술은 콘텐츠 제작 과정에 필수적으로 요구되는 기술로, 비디오 특성 기반 장르 분류 기술, 자동 장면 분할 기술, 객체 인식 기술 등으로 구분될 수 있다. 코로나19 이후 미디어 콘텐츠 시장은 폭발적으로 성장하였으며, 인공지능을 활용하여 콘텐츠를 보다 쉽게 제작하려는 요구가 증가하면서 인공지능 기반의 미디어 콘텐츠 제작 및 편집 기술에 대한 연구 개발이 활발히 진행되고 있다. 본고에서는 미디어 콘텐츠 제작 과정에 적용 가능한 인공지능 기반의 미디어 편집 기술에 대한 개발현황에 대하여 살펴본다.

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Analysis and Implementation of Speech/Music Classification for 3GPP2 SMV Codec Based on Support Vector Machine (SMV코덱의 음성/음악 분류 성능 향상을 위한 Support Vector Machine의 적용)

  • Kim, Sang-Kyun;Chang, Joon-Hyuk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.142-147
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    • 2008
  • In this paper, we propose a novel a roach to improve the performance of speech/music classification for the selectable mode vocoder (SMV) of 3GPP2 using the support vector machine (SVM). The SVM makes it possible to build on an optimal hyperplane that is separated without the error where the distance between the closest vectors and the hyperplane is maximal. We first present an effective analysis of the features and the classification method adopted in the conventional SMV. And then feature vectors which are a lied to the SVM are selected from relevant parameters of the SMV for the efficient speech/music classification. The performance of the proposed algorithm is evaluated under various conditions and yields better results compared with the conventional scheme of the SMV.

Multistage Feature-based Classification Model (다단계 특징벡터 기반의 분류기 모델)

  • Song, Young-Soo;Park, Dong-Chul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.1
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    • pp.121-127
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    • 2009
  • The Multistage Feature-based Classification Model(MFCM) is proposed in this paper. MFCM does not use whole feature vectors extracted from the original data at once to classify each data, but use only groups related to each feature vector to classify separately. In the training stage, the contribution rate calculated from each feature vector group is drew throughout the accuracy of each feature vector group and then, in the testing stage, the final classification result is obtained by applying weights corresponding to the contribution rate of each feature vector group. In this paper, the proposed MFCM algorithm is applied to the problem of music genre classification. The results demonstrate that the proposed MFCM outperforms conventional algorithms by 7% - 13% on average in terms of classification accuracy.

Analysis and Implementation of Speech/Music Classification for 3GPP2 SMV Based on GMM (3GPP2 SMV의 실시간 음성/음악 분류 성능 향상을 위한 Gaussian Mixture Model의 적용)

  • Song, Ji-Hyun;Lee, Kye-Hwan;Chang, Joon-Hyuk
    • The Journal of the Acoustical Society of Korea
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    • v.26 no.8
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    • pp.390-396
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    • 2007
  • In this letter, we propose a novel approach to improve the performance of speech/music classification for the selectable mode vocoder(SMV) of 3GPP2 using the Gaussian mixture model(GMM) which is based on the expectation-maximization(EM) algorithm. We first present an effective analysis of the features and the classification method adopted in the conventional SMV. And then feature vectors which are applied to the GMM are selected from relevant Parameters of the SMV for the efficient speech/music classification. The performance of the proposed algorithm is evaluated under various conditions and yields better results compared with the conventional scheme of the SMV.

Enhancement of Speech/Music Classification for 3GPP2 SMV Codec Employing Discriminative Weight Training (변별적 가중치 학습을 이용한 3GPP2 SVM의 실시간 음성/음악 분류 성능 향상)

  • Kang, Sang-Ick;Chang, Joon-Hyuk;Lee, Seong-Ro
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.6
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    • pp.319-324
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    • 2008
  • In this paper, we propose a novel approach to improve the performance of speech/music classification for the selectable mode vocoder (SMV) of 3GPP2 using the discriminative weight training which is based on the minimum classification error (MCE) algorithm. We first present an effective analysis of the features and the classification method adopted in the conventional SMV. And then proposed the speech/music decision rule is expressed as the geometric mean of optimally weighted features which are selected from the SMV. The performance of the proposed algorithm is evaluated under various conditions and yields better results compared with the conventional scheme of the SMV.

A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games (Hendry 모형을 이용한 한국 온라인 게임 시장의 장르별 경쟁 강도 분석)

  • Ryu, Sung-Il;Park, Sun-Ju
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.43-52
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    • 2011
  • This study assumed the competitive structure based on genre classification for Korean online game market, and carried out the analysis on the degree and characteristics of the competition that appear differently in each sub market classified according to the genre. Analysis result can be summarized as follows. (1) In the view of the total play time, the proportions of the online games in each genre were appeared in the order of "RPG > FPS/RTS > Sports > Arcade/Poker > Go-stop > Board/Racing". (2) In the view of the shares in the play time, the degree of competition between games in the sub market structure of the online games according to the genre was found in the order of "RTS > Racing > FPS/Sports > Go-stop > Poker > Arcade/Board > RPG". The evaluation and interpretation of the high and low of the competition degree are as follows. As the degree of competition is higher, (RTS > Racing > ${\cdots}$) the royalty and the ratio of reusing of the users for the game is lower, and on the other hand, the tendency of replacing and using appeared higher, so the market entry barrier for a new game can be evaluated to be low. Reversely, as the degree of competition is lower, (${\cdots}$ > Arcade/Board > RPG) the royalty and the ratio of reusing of the users for the game is higher, and on the other hand, the tendency of replacing and using appeared lower, so the market entry barrier for a new game can be evaluated to be high.