• Title/Summary/Keyword: 자세 추정

Search Result 465, Processing Time 0.032 seconds

A Pilot Study on Outpainting-powered Pet Pose Estimation (아웃페인팅 기반 반려동물 자세 추정에 관한 예비 연구)

  • Gyubin Lee;Youngchan Lee;Wonsang You
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.24 no.1
    • /
    • pp.69-75
    • /
    • 2023
  • In recent years, there has been a growing interest in deep learning-based animal pose estimation, especially in the areas of animal behavior analysis and healthcare. However, existing animal pose estimation techniques do not perform well when body parts are occluded or not present. In particular, the occlusion of dog tail or ear might lead to a significant degradation of performance in pet behavior and emotion recognition. In this paper, to solve this intractable problem, we propose a simple yet novel framework for pet pose estimation where pet pose is predicted on an outpainted image where some body parts hidden outside the input image are reconstructed by the image inpainting network preceding the pose estimation network, and we performed a preliminary study to test the feasibility of the proposed approach. We assessed CE-GAN and BAT-Fill for image outpainting, and evaluated SimpleBaseline for pet pose estimation. Our experimental results show that pet pose estimation on outpainted images generated using BAT-Fill outperforms the existing methods of pose estimation on outpainting-less input image.

Fast Camera Pose Estimation from a Single Frame for Augmented Reality Applications (증강현실 시스템 구현을 위한 단일 프레임에서의 고속 카메라 위치추정)

  • Lee, Bum-Jong;Park, Jong-Seung;Sung, Mee-Young;Noh, Sung-Ryul
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.7-14
    • /
    • 2006
  • 본 논문에서는 3D 복원과 카메라 측정과정 없이 정확하게 카메라 자세를 계산하고 가상객체를 비디오에 합성하기 위한 단일 프레임 기반의 고속 계산 기법을 제안한다. 객체의 로컬 좌표와 단일 이미지에서의 대응되는 이미지 좌표로부터 카메라 자세를 계산한다. 정사영 투영모델에서의 분해기법에 기반한 구조 계산 방법으로 카메라 자세의 고속 추정이 가능하다. 정사영 투영모델에 기반하기 때문에 참조점의 설정에 따라 정확도가 달라진다. 객체에 따라 참조점을 설정하여 정확한 카메라 자세를 계산하는 방법을 제안한다. 카메라 자세 및 물체의 형태는 단일 프레임 기반으로 수행되며 카메라 자세 추정 결과가 즉시 비디오 합성에 사용될 수 있도록 하였다. 제안하는 기법의 유효성 입증을 위해 실사 비디오에 기반한 증강현실시스템을 구현하고 카메라 자세 계산과 비디오 합성의 전체 과정을 단일 프레임에 기반하여 실험을 수행하고 제안 기법의 실용성을 보였다.

  • PDF

Unseen Object Pose Estimation using a Monocular Depth Estimator (단안 카메라 깊이 추정기를 이용한 미지 물체의 자세 추정)

  • Song, Sung-Ho;Kim, Incheol
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2022.05a
    • /
    • pp.637-640
    • /
    • 2022
  • 3차원 물체의 탐지와 자세 추정은 실내외 환경에서 장면 이해, 로봇의 물체 조작 작업, 자율 주행, 증강 현실 등과 같은 다양한 응용 분야들에서 공통적으로 요구되는 매우 중요한 시각 인식 기술이다. 깊이 지도를 요구하는 기존 연구들과는 달리, 본 논문에서는 RGB 컬러 영상만을 이용해 미지의 물체들, 즉 3차원 CAD 모델을 가지고 있지 않은 새로운 물체들을 탐지해내고, 이들의 자세를 추정해낼 수 있는 새로운 신경망 모델을 제안한다. 제안 모델에서는 최근 빠른 속도로 발전하고 있는 깊이 추정 기술을 이용함으로써, 깊이 측정 센서 없이도 물체 자세 추정에 필요한 깊이 지도를 컬러 영상에서 구해낼 수 있다. 본 논문에서는 벤치마크 데이터 집합을 이용한 실험을 통해, 제안 모델의 유용성을 평가한다.

Shape Descriptor for 3D Foot Pose Estimation (3차원 발 자세 추정을 위한 새로운 형상 기술자)

  • Song, Ho-Geun;Kang, Ki-Hyun;Jung, Da-Woon;Yoon, Yong-In
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.2
    • /
    • pp.469-478
    • /
    • 2010
  • This paper proposes the effective shape descriptor for 3D foot pose estimation. To reduce processing time, silhouette-based foot image database is built and meta information which involves the 3D pose of the foot is appended to the database. And we proposed a modified Centroid Contour Distance whose size of the feature space is small and performance of pose estimation is better than the others. In order to analyze performance of the descriptor, we evaluate time and spatial complexity with retrieval accuracy, and then compare with the previous methods. Experimental results show that the proposed descriptor is more effective than the previous methods on feature extraction time and pose estimation accuracy.

Robust Head Pose Estimation for Masked Face Image via Data Augmentation (데이터 증강을 통한 마스크 착용 얼굴 이미지에 강인한 얼굴 자세추정)

  • Kyeongtak, Han;Sungeun, Hong
    • Journal of Broadcast Engineering
    • /
    • v.27 no.6
    • /
    • pp.944-947
    • /
    • 2022
  • Due to the coronavirus pandemic, the wearing of a mask has been increasing worldwide; thus, the importance of image analysis on masked face images has become essential. Although head pose estimation can be applied to various face-related applications including driver attention, face frontalization, and gaze detection, few studies have been conducted to address the performance degradation caused by masked faces. This study proposes a new data augmentation that synthesizes the masked face, depending on the face image size and poses, which shows robust performance on BIWI benchmark dataset regardless of mask-wearing. Since the proposed scheme is not limited to the specific model, it can be utilized in various head pose estimation models.

Multi-view Semi-supervised Learning-based 3D Human Pose Estimation (다시점 준지도 학습 기반 3차원 휴먼 자세 추정)

  • Kim, Do Yeop;Chang, Ju Yong
    • Journal of Broadcast Engineering
    • /
    • v.27 no.2
    • /
    • pp.174-184
    • /
    • 2022
  • 3D human pose estimation models can be classified into a multi-view model and a single-view model. In general, the multi-view model shows superior pose estimation performance compared to the single-view model. In the case of the single-view model, the improvement of the 3D pose estimation performance requires a large amount of training data. However, it is not easy to obtain annotations for training 3D pose estimation models. To address this problem, we propose a method to generate pseudo ground-truths of multi-view human pose data from a multi-view model and exploit the resultant pseudo ground-truths to train a single-view model. In addition, we propose a multi-view consistency loss function that considers the consistency of poses estimated from multi-view images, showing that the proposed loss helps the effective training of single-view models. Experiments using Human3.6M and MPI-INF-3DHP datasets show that the proposed method is effective for training single-view 3D human pose estimation models.

Improvement of UAV Attitude Information Estimation Performance Using Image Processing and Kalman Filter (영상처리와 칼만필터를 이용한 UAV의 자세 정보 추정 성능 향상)

  • Ha, Seok-Wun;Paul, Quiroz;Moon, Yong-Ho
    • Journal of Convergence for Information Technology
    • /
    • v.8 no.6
    • /
    • pp.135-142
    • /
    • 2018
  • In recent years, researches utilizing UAV for military purposes such as precision tracking and batting have been actively conducted. In order to track the preceding flight, there has been a previous research on estimating the attitude information of the flight such as roll, pitch, and yaw using images taken from the rear UAV. In this study, we propose a method to estimate the attitude information more precisely by applying the Kalman filter to the existing image processing technique. By applying the Kalman filter to the estimated attitude data using image processing, we could reduce the estimation error of the attitude angle significantly. Through the simulation experiments, it was confirmed that the estimation using the Kalman filter can estimate the posture information of the aircraft more accurately.

Semantic Occlusion Augmentation for Effective Human Pose Estimation (가려진 사람의 자세추정을 위한 의미론적 폐색현상 증강기법)

  • Hyun-Jae, Bae;Jin-Pyung, Kim;Jee-Hyong, Lee
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.11 no.12
    • /
    • pp.517-524
    • /
    • 2022
  • Human pose estimation is a method of estimating a posture by extracting a human joint key point. When occlusion occurs, the joint key point extraction performance is lowered because the human joint is covered. The occlusion phenomenon is largely divided into three types of actions: self-contained, covered by other objects, and covered by background. In this paper, we propose an effective posture estimation method using a masking phenomenon enhancement technique. Although the posture estimation method has been continuously studied, research on the occlusion phenomenon of the posture estimation method is relatively insufficient. To solve this problem, the author proposes a data augmentation technique that intentionally masks human joints. The experimental results in this paper show that the intentional use of the blocking phenomenon enhancement technique is strong against the blocking phenomenon and the performance is increased.

Development of Smart Sitting Mat using Pressure Sensor for Posture Correction (압력센서를 이용한 자세 교정 유도 스마트 방석 개발)

  • Kim, Minchang;Seo, Taeyoung;Lee, Juhyeob;Heo, Ung;Yoo, Hongseok
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.01a
    • /
    • pp.291-292
    • /
    • 2019
  • 본 논문에서는 자세 교정에 도움을 줄 수 있는 압력센서 기반의 스마트 방석 개발 사례를 소개한다. 스마트 방석은 스마트폰과 블루투스로 연결되며 스마트폰 앱은 사용자의 자세 정보를 분석한 후 자세가 불안정한 징후가 판단되면 알림을 통해 바람직한 자세를 취할 수 있도록 안내한다. 본 시제품 개발에서는 압력센서의 값을 분석한 후 단순한 형태의 자세 추정 방식을 채택하였지만 향후 다양한 실험 및 딥러닝 응용을 통해 정확한 자세 추정을 위한 알고리즘을 개발할 계획이며 알림에 의한 수동적 자세 교정이 아닌 기구 설계, 모터 제어 등을 통해 능동적인 자세 교정을 지원하는 스마트 방석을 개발할 계획이다.

  • PDF

Design and Development of the Multiple Kinect Sensor-based Exercise Pose Estimation System (다중 키넥트 센서 기반의 운동 자세 추정 시스템 설계 및 구현)

  • Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.3
    • /
    • pp.558-567
    • /
    • 2017
  • In this research, we developed an efficient real-time human exercise pose estimation system using multiple Kinects. The main objective of this system is to measure and recognize the user's posture (such as knee curl or lunge) more accurately by employing Kinects on the front and the sides. Especially it is designed as an extensible and modular method which enables to support various additional postures in the future. This system is configured as multiple clients and the Unity3D server. The client processes Kinect skeleton data and send to the server. The server performs the multiple-Kinect calibration process and then applies the pose estimation algorithm based on the Kinect-based posture recognition model using feature extractions and the weighted averaging of feature values for different Kinects. This paper presents the design and implementation of the human exercise pose estimation system using multiple Kinects and also describes how to build and execute an interactive Unity3D exergame.