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Effects of hip joint strengthening on muscle strength, Y-balance and low extremity injury criterion in athletics (엉덩관절 강화 운동이 운동선수의 근력, 동적자세조절 및 하체 손상 준거에 미치는 영향)

  • Park, Woo-Young
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.5
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    • pp.1345-1353
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    • 2021
  • The purpose of this study was to investigate the effects of 6 weeks hip joint strengthen on muscle strength, dynamic posture control and low extremity injury criterion. Twenty athletics were divided into two groups, the exercise group was conducted for three times a week, 60 minutes, and six weeks. The dependent variables of this study were flexibility, muscular strength, dynamic posture control, and lower body injury criterion. The results of this study showed that the flexibility was not significant, but muscle strength was significant difference. The dynamic posture control was significantly effective in the left posterolateral and posteromedial. In addition, total score was significantly exercise effect, and there was no difference between left and right leg length. In conclusion, hip joint strengthen increased muscle strength and dynamic posture control, and decreased the concern of low extremity injury criterion.

Effects of plyometric training on Sargent jump, posture control and lower extremity injury criterion in Taekwondo demonstrator (플라이오메트릭 트레이닝이 태권 시범 선수들의 서전트 점프, 자세 조절 및 하체 부상 준거에 미치는 영향)

  • Park, Woo-Young
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.3
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    • pp.851-859
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    • 2021
  • The purpose of this study was to investigate the effects of six weeks of plyometric training on Sargent jumps, posture control, and lower extremity injury criterion in Taekwondo demonstrator. Twenty healthy collegiate Taekwoondo demontrators were randomly assigned to either an exercise group (Ex = 10), and a control group (Con = 10), Con maintained their normal Taekwoondo demontration training schedule. Whereas Ex group completed the plyometric program in three times a week, 60 minute for 6 weeks. Testing before and after training include the Sargent jump, back muscle strength, Y-balance and lower extremity injury criterion. There are no significant increase in back muscle strength, but significant increase in Sargent jump. In postural control, the anterior was not significant, but there was a significant increase in the left and right posterolateral, posteromedial and the total score showed that there was no risk of injuries. In conclusion, plyometric training is a training method that needs to be actively utilized for power, dynamic posture control, lower extremity injury prevention, and rehabilitation.

Effect of Interactive Metronome Training on Postural Control and Hand Writing Performance of Children With Attention Deficit Hyperactivity Disorder (ADHD): Single Subject Research (상호작용식 메트로놈(Interactive Metronome) 훈련이 주의력결핍 과잉행동장애 아동의 자세조절과 글씨쓰기 수행에 미치는 영향: 단일사례연구)

  • Park, Min-Kyoung;Kim, Hee
    • The Journal of Korean Academy of Sensory Integration
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    • v.16 no.1
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    • pp.14-24
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    • 2018
  • Objective : The purpose of this study was to identify the effect of Interactive Metronome (IM) training on postural control and hand writing performance of children with Attention Deficit Hyperactivity Disorder (ADHD). Methods : Participant was a third grade elementary school student diagnosed with ADHD. ABA design was used and a total of 30 sessions were held for 3 sessions every week for a total of 10 weeks. In the intervention period, IM training was conducted for 40~50 minutes before intervention for writing, and the writing task was carried out. We evaluated the handwriting legibility and speed. Before baseline A and within a month after A' phase, Clinical Observation of Motor and Postural Skills (COMPS) was evaluated to examine the changes in postural control of the student. Results : After the IM intervention, the postural control of the student improved in the score of slow movement, finger-nose touching, and asymmetrical tonic neck reflex. The handwriting legibility and speed has also tended to increase during the intervention period, but it has not significantly changed. Conclusion : This study could be used as an evidence that the IM training aimed at postural control and handwriting ability could enhance the ability to improve postural control and thereby provide fundamental knowledge for future studies.

The Effects of Biofeedback Fusion Postural Control Training using Functional Electrical Stimulation on the Muscle Activity and Balance Ability of the Stroke Patient (기능적 전기 자극을 이용한 생체되먹임 융합 자세조절 훈련이 뇌졸중 환자의 근활성도와 균형 능력에 미치는 영향)

  • Kim, Je-Ho;Uhm, Yo-Han
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.319-327
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    • 2019
  • The muscle activity and balance ability of the acute stroke patient has been checked by the functional electrical stimulation using biofeedback fusion postural control training in this study. Functional electrical stimulation using biofeedback fusion postural control training have been implemented on 15 trainees and general biofeedback fusion postural control training have been implemented on another 15 trainees for 30 minutes at 5 times per week during 8 weeks, and vastus lateralis, vastus medialis, rectus femoris and biceps femoris have been measured using the biceps femoris to evaluate the muscle activity of the lower extremity. The moving surface area, whole path length and limited of stability have been measured using biorecue to measure the balance ability. There was statistically meaningful difference on the vastus lateralis, vastus medialis, rectus femoris and biceps femoris in the muscle activity of the lower extremity and there was statistically meaningful difference on surface area, whole path length and limited of stability in the balancing ability. Based on above, it is realized that the functional electrical stimulation using biofeedback fusion postural control training is more effective than the general biofeedback fusion postural control training on the improvement of the muscle activity of the lower extremity and the balance ability.

Postural Control During Virtual Moving Surround Stimulation in Patients with Brain Injury (뇌기능 장애 환자의 가상 환경 움직임(Virtual Moving Surround) 자극에 따른 자세 균형 제어)

  • 김연희;최종덕;이성범;김종윤;이석준;박찬희;김남균
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.67-75
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    • 2002
  • The purpose of this study is to assess the ability of balance control in virtual moving surround stimulation using head mount display (HMD) device and force platform in patients with brain injury. Fifteen patients with stroke (mean age 54.47 yrs) and fifteen healthy normal persons participated. COP parameters were obtained total path distance, frequency of anterior-posterior and medial-lateral component by FFT analysis, weight-spectrum analysis in the two different conditions; (1) during comfortable standing with opened or closed eyes, (2) during virtual moving surround stimulation delivered using HMD with four different moving pattern. Moving patterns consisted of close-far, superior-inferior lilting (pitch) , right-left tilting (roll) and horizontal rotation (yaw) movement. In all parameters, the test-retest reliability was high. Also, the construct validity of virtual moving surround stimulation was excellent (p<0.05). A posturographic balance assessment system equiped with virtual moving surround stimulation using HMD is considered clinically useful in evaluation of balance control in patients with brain injury.

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Impact of Virtual Reality Based Neuromuscular Postural Control Fusion Training on Balance Ability and Jump Performance of Soccer Players with Functional Ankle Instability (가상현실 기반 자세조절 융합 훈련이 기능적 발목 불안정성 축구선수들의 균형과 점프에 미치는 영향)

  • Yang, Dae-Jung;Park, Seung-Kyu;Uhm, Yo-Han
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.357-367
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    • 2016
  • In this study, we examined the impact on balance ability and jump performance of soccer players with functional ankle instability using virtual reality based neuromuscular posture control fusion training. Soccer players were divided into 15 people of virtual reality-based neuromuscular posture control fusion training group and 15 people of common treadmill training group and performed for 30 minutes three times a week for 8 weeks. In order to evaluate the balance of ability, using biorescue, it measured surface area, whole path length, limit of stability. In order to measure jump performance, it measured counter movement jump with arm swing and standing long jump. The results showed the statistically significant difference in the balance comparison of surface area, whole path length, limited of stability and the jump performance comparison of counter movement jump with arm swing, standing long jump. As a result, virtual reality-based neuromuscular posture control fusion training was found to be more effective to improve its balance ability and jump performance than common treadmill training.

Construction of Magnetic Torquer For Attitude Control of Satellite (인공위성 자세제어용 마그네틱 토커의 제작)

  • 가은미;손대락
    • Proceedings of the Korean Magnestics Society Conference
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    • 2002.12a
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    • pp.134-135
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    • 2002
  • 모든 인공 위성이 궤도 올라가서 정확한 업무를 수행하기 위해서는 정확한 위치 정보와 안정된 자세제어 시스템을 필요로 한다. 궤도에 올라간 후 안정된 자세를 잡기 위해서는 위성체의 덤블링 방지해야되므로 초기 자세제어가 매우 중요하다. 그리고, 안정된 제도에 도달하여 자세를 잡기 의해서는 정확한 자세 정보와 자세를 조절하는 장치가 필요하며, 이를 얻기 위해서 thruster, momentum wheel, 마그네틱 토커, 마그네토미터 등과 같은 장치들이 사용되어진다. (중략)

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Effects of Postural Balance at Game-based Visual Feedback Training of the Elderly (고령자의 게임기반 시각피드백 훈련에 따른 자세 균형 효과)

  • Yi, Jeong-Won;Yu, Mi;Lee, Ah-Reum;Kwon, Tae-Kyu
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.9-18
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    • 2013
  • In this paper, we analyzed the effects of game-based visual feedback training on postural balance control in young adults and older adults. We provided postural balance training by 23 young adults and 14 older adults and for four weeks in fifth minute a day and three days a week using IBalance(Cybermedic Inc., Korea). We evaluated the ability of postural balance using balance SD(Biodex, medicalscience Inc., USA) for the validation of game contents based on visual feedback training program. The results showed that postural stability and limits of stability of young adults and older adults were improved significantly before and after the training(p<0.05). Thus, the games of postural balance encouraged anterior, posterior, medial, lateral and multidirectional weight shifting regarding postural balance. Our study indicates that postural balance training of visual feedback based game could be adapted for improving postural balance. Moreover, we could develope of game contents for individuals and various ages for effective application of this game-based visual feedback training.

Posture Recognition for Physical Training System with Adjusted Edge Template (에지 템플릿 조절을 통한 체조 동작 인식)

  • Lee, Chang-Mug;Kwon, Oh-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.110-113
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    • 2009
  • 로봇을 이용한 체조 학습 시스템을 위해서는 영상을 통한 사람의 자세 인식기법이 필요하다. 본 논문에서는 Chamfer Matching을 이용한 두 영상간의 에지 윤곽 비교를 통해 자세를 인식한다. 또한, 비교대상이 되는 에지의 크기를 조절함으로서 여러 사람에 대한 신뢰성 있는 인식 결과를 얻는다. 실험결과를 통해 알 수 있듯 에지의 크기 조절에 의해 서로 다른 사람간의 비교값 편차를 줄임으로써 인식률을 향상시키고 인식 오류를 최소화 하였다.

Falls in the Elderly and Attention Capacity Deficit Theory (노인 낙상과 주의력 결핍 이론)

  • Kim Hyeong-dong
    • The Journal of Korean Physical Therapy
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    • v.14 no.3
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    • pp.433-449
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    • 2002
  • 노인에 있어 낙상 (falls)의 결과는 신체 기능상의 상실을 가져 올 뿐 아니 라 종종 사망에 이르게 하는 원인이 되기도 하여 중대한 건강상의 문제로 다루어지고 있다. 정상적인 노화과정은 감각(sensory)과 운동 (motor)계의 감퇴 그리고 주의력의 쇠퇴와 연관되어 있는데, 노인들은 이러한 감각(sensory)과 운동(motor)계 (system)의 손상으로 여러 가지 자세(posture)와 보행 (walking)등을 수행하는데 어려움을 겪는다. 또한 노화와 관련된 변화들은 자세를 조절 (postural control) 하는데 있어서 주의력 (attention capacity)을 감소시킨다. 이러한 조건 하에서 노인들은 이중과업 (dual task)을 수행하는데 젊은 사랑들보다도 더 많은 어려움을 느끼며 이는 곧바로 낙상 (falls)의 가능성을 증가시키는 중요한 원인이 되고 있다. 이러한 점들을 고려할 때 낙상(falls)을 방지하기 위한 훈련 프로그램 (training program)은 단순한 신체운동(physical exercise) 보다는 자세조절 (postural control)시의 인지시스템 (cognitive system)이 포함된 중추 통합 기전(central integrative mechanisms)을 최적화 (optimize) 시킬 수 있는 방향으로 구성되어야 한다.

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