• Title/Summary/Keyword: 자동 전투 시스템

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Satisfying Desires Using Auto-Combat in Mobile RPG (모바일 RPG 자동전투 기능을 통한 욕망 충족 양상 연구)

  • Lyou, Chul-Gyun;Kim, HwaHyun
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.29-38
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    • 2015
  • The purpose of this study is to analyze how auto-combat function in mobile RPG satisfies player's desires. The auto-combat is classified into two types-complete and partial- by timing of activation and degree of control. With elicited aspects of play, players' desires are examined based on Lacan's Desire Theory. A player employing partial auto-combat desires to master higher stages with perfect or flawless control, and one's 'object petit a' is to be the difficulty of the stages. On the other hand, a player applying the complete auto-combat demands to fully comprehend the rules of the game and to attain the rewards of completed stage to build more competent characters. Once a player acquires the desirable object, one recognizes the illusion of one's achievement and seeks for new objects. In this succession, auto-combat function is utilized as an active action of willingness for fulfilling one's desire.

The Evolution of Smartphone Game System through Auto Play System (자동 전투 시스템을 통해 본 스마트폰 게임 시스템의 진화)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.27-34
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    • 2016
  • New game systems have emerged with the rapid growth of Korea smartphone game industry. Especially auto battle system introduced in RPG which is the most popular genre, which has brought a significant change in the understanding of the computer games. To understand this change, it is necessary to look at what circumstances did emerge auto battle system. What is important here is the smart phone as the technical apparatus which defines the presence of a smart phone game, and the use pattern of the smart phone. the technical device and Its use pattern are affecting the activity of the user how to play the game, game developers are to create the game system according to this play style. By examining the appearance and growth of this auto battle system, we can confirm that the micro changes in the game system, reflect changes in the present form of a computer game. This fact will widen the understanding of the history of computer games.

An Implementation of terrain manufacturing system using LOR alogorithm. (LOD를 적용한 지형 자동 생성 시스템 구현)

  • 신정은;조창석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.511-515
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    • 2002
  • 본 연구에서는 전투 시뮬레이션 게임 구현을 목적으로 하여 LOD를 적용한 실시간 지형 렌더링 시스템을 제작하였다. 이를 위하여 지형의 렌더링을 위한 폴리곤 수를 절감시키는 방식으로 메모리를 관리 할 수 있도록 하였고, 현재 위치와 시점의 거리에 따라 가까운 거리는 상세하게 표현하고 먼 거리는 지형의 외형을 최대한 유지하면서 폴리곤 수를 줄여 렌더링 하도록 하였다.

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Analysis on Playing Pattern of Mobile RPG's Combat Contents - Focus on - (모바일 역할수행 게임 전투 콘텐츠의 플레이 패턴 연구 - <세븐 나이츠>를 중심으로 -)

  • Lyou, Chul-Gyun;Kim, HwaHyun
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.69-78
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    • 2016
  • A sense of oneness between a player and an avatar is more emphasized than role-playing itself in Korean RPG playing. Because of this tendency, the main contents of smart phone-based mobile RPG are mainly focus on combat. As PvP occurs more frequently in mobile RPG, playing experiences are diversified from sensitive control to simple repetition. Also, the auto-combat function offered in game system ingenerates funs from testing a mental model that a player statistically sets before playing. This paper analyzes the process of generating fun in mobile RPG based on Ralph Koster's Game Grammar theory. is selected as subject of this analysis. The pattern of mobile RPG playing is dichotomized : automation of producing materials and concentration on raid and PvP contents.

A Study on Applying a Consistent UML Model to Naval Combat System Software Using Model Verification System

  • Jung, Seung-Mo;Lee, Woo-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.109-116
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    • 2022
  • Recently, a model-based development method centered on highly readable and standardized UML (Unified Modeling Language) models has been applied to solve unclear communications in large-scale software development. However, it is difficult to apply consistent UML models depending on software developers' proficiency, understanding of models and modeling tools. In this paper, we propose a method for developing a Model Verification System to apply an consistent UML model to software development. Then, the developed Model Verification System is partially applied to the Naval Combat System Software development to prove its function. The Model Verification System provides automatic verification of models created by developers according to domain characteristics. If the Model Verification System proposed in this paper is used, It has the advantage of being able to apply the consistent UML model more easily to Naval Combat System Software Development.

A Study on Improvement of Roll Autopilot System (가로축 자동비행시스템 개선에 관한 연구)

  • Kim, Chong-Sup;Koh, Gi-Oak;Ji, Chang-Ho;Cho, In-Je;Lee, Dong-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.706-711
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    • 2015
  • The fighter aircraft uses several different loading configurations for air-to-surface and air-to-air combat missions. To maintain wings-level flight with an asymmetric weapon configuration, a pilot controls a roll trim system. However, it is difficult to apply an accurate roll trim input for wings-level flight in the actual flight under disturbance. The inaccurate roll trim input degrades the performance of the roll autopilot system. In this paper, to solve this problem, an integrator was additionally designed in the command part of the roll autopilot system. The initial transient response was improved by scheduling the limiter to restrict the roll attitude error. As a result of the evaluation of the simulation for the designed flight control law, the roll attitude following performance was found to be improved in the autopilot system operation under the inaccurate roll trim condition.

화력장비 혁명

  • Jeon, Gi-Ho
    • Defense and Technology
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    • no.3 s.121
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    • pp.52-61
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    • 1989
  • 화력장비혁명의 내용을 알려면 단순히 정밀유도무기나 레이저 유도무기군만을 볼것이 아니라 전반적인 화력장비 차원에서의 잠재력을 살펴야 한다. 화력장비의 성능은 감시능력, 목표식별, 목표포착, 발사계획 및 조종통제, 파괴력 그리고 각 구성체계간의 신뢰성 있는 통신 능력에 달려있다. 이러한 기반위에서 각 요소들은 계속 기술적으로 발전하고 있다. 우리는 컴퓨터나 발전된 통신기술에 의해서 우선적으로 가능하게 된 자동전투관리시스템(ABMS)의 발전을 생각해야 한다

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A Study on the Improvement of Naval Combat Management System for the Defense of Drone

  • Ki-Chang Kwon;Ki-Pyo Kim;Ki-Tae Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.4
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    • pp.93-104
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    • 2023
  • Recently, the technology of drones is developing remarkably. The role of military drones is so great that they can cause serious damage to the enemy's important strategic assets without any damage to our allies in all battlefield environments (land, sea, air). However, the battleship combat management system currently operated by the Korean Navy is vulnerable to defense because there is no customized defense system against drones. As drones continue to develop, they are bound to pose a major threat to navy in the future. This paper proposes a way for the warfare software of naval combat management system sets a combat mode suitable for anti-drone battle, evaluates the threat priority in order to preemptively respond to drone threats and eliminate drone threats through automatic allocation of self-ship-mounted weapons and sensors, and through a test of the improved warfare software in a simulated environment, it was proved that the time to respond to the drone was improved by 62%.

A Study on the Improved Post-Analysis Development System in the Naval Combat System

  • Seo, Chang-Won
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.197-207
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    • 2022
  • The Naval Combat System operates in multiple software components for efficient functional processing. Data transmission and reception between components is performed in real time using DDS(Data Distribution Service). Reliable Post-Analysis requires the collection of all DDS messages. However, Software workload and development costs increase because common functions for all messages must be developed directly. In the paper, We propose an improved Post-Analysis based on the Feature Model and a new development system using it. Functions for the modified message were applied as variable domains of the Feature Model. When Build Center updates Post-Analysis, it automatically processes all software tasks associated with Post-Analysis. The proposed development system simplified the overall work procedure, and work time was significantly reduced compared to the existing development system.

Study on the Functional Architecture and Improvement Accuracy for Auto Target Classification on the SAR Image by using CNN Ensemble Model based on the Radar System for the Fighter (전투기용 레이다 기반 SAR 영상 자동표적분류 기능 구조 및 CNN 앙상블 모델을 이용한 표적분류 정확도 향상 방안 연구)

  • Lim, Dong Ju;Song, Se Ri;Park, Peom
    • Journal of the Korean Society of Systems Engineering
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    • v.16 no.1
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    • pp.51-57
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    • 2020
  • The fighter pilot uses radar mounted on the fighter to obtain high-resolution SAR (Synthetic Aperture Radar) images for a specific area of distance, and then the pilot visually classifies targets within the image. However, the target configuration captured in the SAR image is relatively small in size, and distortion of that type occurs depending on the depression angle, making it difficult for pilot to classify the type of target. Also, being present with various types of clutters, there should be errors in target classification and pilots should be even worse if tasks such as navigation and situational awareness are carried out simultaneously. In this paper, the concept of operation and functional structure of radar system for fighter jets were presented to transfer the SAR image target classification task of fighter pilots to radar system, and the method of target classification with high accuracy was studied using the CNN ensemble model to archive higher classification accuracy than single CNN model.