• Title/Summary/Keyword: 자동조합시스템

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Korean Coreference Resolution using the Deep Learning based Mention Pair Model (딥 러닝 기반의 멘션 페어 모델을 이용한 한국어 상호참조해결)

  • Park, Cheon-Eum;Choi, Gyeong-Ho;Lee, Chang-Ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.824-827
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    • 2015
  • 최근 자연어처리에 딥 러닝이 적용되고 있다. 딥 러닝은 기존의 기계학습 방법들과 달리, 자질 추출 및 조합 등과 같이 사람이 직접 수행해야 했던 부분들을 자동으로 처리할 수 있는 장점이 있다. 본 논문에서는 기존 상호참조해결에 적용했던 SVM 대신 딥 러닝을 이용할 것을 제안한다. 실험결과, 딥 러닝을 이용한 시스템의 성능이 57.96%로 SVM을 이용한 것보다 약 9.6%만큼 높았다.

A Genetic Programming Approach to Blind Deconvolution of Noisy Blurred Images (잡음이 있고 흐릿한 영상의 블라인드 디컨벌루션을 위한 유전 프로그래밍 기법)

  • Mahmood, Muhammad Tariq;Chu, Yeon Ho;Choi, Young Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.1
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    • pp.43-48
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    • 2014
  • Usually, image deconvolution is applied as a preprocessing step in surveillance systems to reduce the effect of motion or out-of-focus blur problem. In this paper, we propose a blind-image deconvolution filtering approach based on genetic programming (GP). A numerical expression is developed using GP process for image restoration which optimally combines and exploits dependencies among features of the blurred image. In order to develop such function, first, a set of feature vectors is formed by considering a small neighborhood around each pixel. At second stage, the estimator is trained and developed through GP process that automatically selects and combines the useful feature information under a fitness criterion. The developed function is then applied to estimate the image pixel intensity of the degraded image. The performance of developed function is estimated using various degraded image sequences. Our comparative analysis highlights the effectiveness of the proposed filter.

Discovery Methods of Similar Web Service Operations by Learning Ontologies (온톨로지 학습에 의한 유사 웹 서비스 오퍼레이션 발견 방법)

  • Lee, Yong-Ju
    • The KIPS Transactions:PartD
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    • v.18D no.2
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    • pp.133-142
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    • 2011
  • To ensure the successful employment of semantic web services, it is essential that they rely on the use of high quality ontologies. However, building such ontologies is difficult and costly, thus hampering web service deployment. This study automatically builds ontologies from WSDL documents and their underlying semantics, and presents discovery methods of similar web service operations using these ontologies. The key ingredient is techniques that cluster parameters in the collection of web services into semantically meaningful concepts, and capture the hierarchical relationships between the words contained in the tag. We implement an operation retrieval system for web services. This system finds out a ranked set of similar operations using a novel similarity measurement method, and selects the most optimal operation which satisfies user's requirements. It can be directly used for the web services composition.

Design and Implementation of a Paper Submission Management System Using Domain Object Interface and Object Oriented Design Patterns (객체지향 설계 유형 및 도메인 객체 인터페이스를 이용한 논문 투고 관리 시스템 설계 및 구현)

  • Sim, Chun-Bo;Jung, Se-Hoon;Lim, Eun-Cheon;You, Kang-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.449-458
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    • 2010
  • Recently, the interest on object oriented design patterns has been increased considering to reusability of software and efficiency of maintenance expense in designing software architecture. In this paper, we design the paper submission management system applicable to specific domain using domain object interface based on object oriented design patterns, and then implement it with Java and XML. The proposed system applies method of implementation by assemblying each system objects with upward after system entire architecture design by combining properly downward method and upward method and applies with GoF Design pattern. As well as, we convert domain data of system into the form of various persistent objects through XML, and minimize the complexity of system by not adopting method that generates domain object as in Class with automatic. Finally, the implementation of our system can be used in general C/S environment, but we implement system user GUI using the XSLT built in general web browser in consideration for user convenience and consistency.

A Development of Educational Program for Evaluating the Efficiency of Warehouse System (창고 시스템의 효율성 평가를 위한 교육용 프로그램 개발)

  • Kim, Moon-Ki;Kim, Hee-Sung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.80-85
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    • 2012
  • The importance of warehouse is increasing since the role of warehouse in modern industry is changing from concept of storage to concept of circulation which facilitates purchasing, production, storage and distribution activities by induction of information system. In this study, a program is developed using C# for evaluating efficiency of automated storage and retrieval system(AS/RS). A simulation work is done for eight operating schemes under the combination of three conditions, which are storing method, the shape of automatic warehouse and the sequence of command performs, and the moving distance of stacker crane is calculated using the same gateway data. Using this program, the optimal operating scheme can be proposed based on the analyzed results of simulation. This progrm shows the effectiveness and applicability through the simulation work and can be utilized for courses which are related to factory facilities.

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Designing a Blockchain-based Smart Contract for Seafarer Wage Payment (블록체인 기반 선원 임금지불을 위한 스마트 컨트랙트 설계)

  • Yoo, Sang-Lok;Kim, Kwang-Il;Ahn, Jang-Young
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.7
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    • pp.1038-1043
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    • 2021
  • Guaranteed seafarer wage payment is essential to ensure a stable supply of seafarers. However, disputes over non-payment of wages to seafarers often occur. In this study, an automatic wage payment system was designed using a blockchain-based smart contract to resolve the problem of seafarers' wage arrears. The designed system consists of an information register, a matching processing unit, a review rating management unit, and wage remittance before deploying smart contracts. The matching process was designed to send an automatic notification to seafarers and shipowners if the sum of the weight of the four variables, namely wages, ship type/fishery, position, and license, exceeded a pre-defined threshold. In addition, a review rating management system, based on a combination of mean and median, was presented to serve as a medium to mutually fulfill the normal working conditions. The smart contract automatically fulfills the labor contract between the parties without an intermediary. This system will naturally resolve problems such as fraudulent advance payment to seafarers, embezzlement by unregistered employment agencies, overdue wages, and forgery of seafarers' books. If this system design is commercialized and institutionally activated, it is expected that stable wages will be guaranteed to seafarers, and in turn, the difficulties in human resources supply will be solved. We plan to test it in a local environment for further developing this system.

A MMORPG Quest Reward Design Technique By Considering Optimal Quest Play Paths (최적 동선을 고려한 MMORPG 퀘스트 보상 설계 기법)

  • Kang, Shin-Jin;Shin, Seung-Ho;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.57-66
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    • 2009
  • A quest system is one of the important parts in the MMORPG (Massive Multiplayer Online Role Playing Game) contents. Because of its complexity in combining various content components, quest reward design belongs to a complicated work in estimating quest reward levels correctly in the initial development stage. In this paper, we suggest a new quest reward design technique by considering optimal quest play paths. We model a quest reward problem as the TSP (Traveling Salesman Problem) and solve that by adopting genetic algorithms. With our system, game designers easily estimate the optimal quest play path and it can be useful in reducing the trial-errors in the initial quest design process.

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3D Facial Model Expression Creation with Head Motion (얼굴 움직임이 결합된 3차원 얼굴 모델의 표정 생성)

  • Kwon, Oh-Ryun;Chun, Jun-Chul;Min, Kyong-Pil
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1012-1018
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    • 2007
  • 본 논문에서는 비전 기반 3차원 얼굴 모델의 자동 표정 생성 시스템을 제안한다. 기존의 3차원 얼굴 애니메이션에 관한 연구는 얼굴의 움직임을 나타내는 모션 추정을 배제한 얼굴 표정 생성에 초점을 맞추고 있으며 얼굴 모션 추정과 표정 제어에 관한 연구는 독립적으로 이루어지고 있다. 제안하는 얼굴 모델의 표정 생성 시스템은 크게 얼굴 검출, 얼굴 모션 추정, 표정 제어로 구성되어 있다. 얼굴 검출 방법으로는 얼굴 후보 영역 검출과 얼굴 영역 검출 과정으로 구성된다. HT 컬러 모델을 이용하며 얼굴의 후보 영역을 검출하며 얼굴 후보 영역으로부터 PCA 변환과 템플릿 매칭을 통해 얼굴 영역을 검출하게 된다. 검출된 얼굴 영역으로부터 얼굴 모션 추정과 얼굴 표정 제어를 수행한다. 3차원 실린더 모델의 투영과 LK 알고리즘을 이용하여 얼굴의 모션을 추정하며 추정된 결과를 3차원 얼굴 모델에 적용한다. 또한 영상 보정을 통해 강인한 모션 추정을 할 수 있다. 얼굴 모델의 표정을 생성하기 위해 특징점 기반의 얼굴 모델 표정 생성 방법을 적용하며 12개의 얼굴 특징점으로부터 얼굴 모델의 표정을 생성한다. 얼굴의 구조적 정보와 템플릿 매칭을 이용하여 눈썹, 눈, 입 주위의 얼굴 특징점을 검출하며 LK 알고리즘을 이용하여 특징점을 추적(Tracking)한다. 추적된 특징점의 위치는 얼굴의 모션 정보와 표정 정보의 조합으로 이루어져있기 때문에 기하학적 변환을 이용하여 얼굴의 방향이 정면이었을 경우의 특징점의 변위인 애니메이션 매개변수를 획득한다. 애니메이션 매개변수로부터 얼굴 모델의 제어점을 이동시키며 주위의 정점들은 RBF 보간법을 통해 변형한다. 변형된 얼굴 모델로부터 얼굴 표정을 생성하며 모션 추정 결과를 모델에 적용함으로써 얼굴 모션 정보가 결합된 3차원 얼굴 모델의 표정을 생성한다.

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Fingerprint Image Generation using Filter Combination based on the Genetic Algorithm (GA기반 영상필터 조합을 이용한 지문영상생성)

  • Cho, Ung-Keun;Hong, Jin-Hyuk;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.455-464
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    • 2007
  • The construction of a fingerprint database is important to evaluate the performance of an automatic fingerprint recognition system. Due to the cost of collecting fingerprints, there are only few benchmark databases available. Since it is hard to evaluate how robust the system is in various environments with the databases, this paper proposes a novel method that generates fingerprint images automatically from only a few training samples by using the genetic algorithm. Fingerprints generated by the proposed method include similar characteristics of those collected from the corresponding real environment. The proposed method has been verified by comparing with real fingerprint images, showing the usefulness of the method.

Color and Motion Feature Extraction Algorithm for Content-Based Video Retrieval (내용 기반 동영상 검색을 위한 컬러 및 모션 특징 추출 알고리즘)

  • 김영재;이철희;권용무
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.187-196
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    • 1999
  • This paper presents an efficient and automatic color and motion feature extraction algorithm for content-based MPEG-l video retrieval. Based on the proposed method. a video retrieval system is implemented. For color feature. the proposed algorithm considers dynamic color iRformation in video data, and thereby can overcome the limits of the previous key-frame based method. For motion feature, we utilize the motion vector in MPEG-l video with color information. and extract the color-motion feature. The proposed algorithm can solve the weakness of the previous location based motion feature method. Finally. the proposed method is evaluated within the implemented video retrieval system.

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