• Title/Summary/Keyword: 자동맵핑

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A Comparative Study on Productivity Analysis of Automated Pavement Crack Sealing Machines (도로면 크랙실링 자동화 장비의 작업 생산성 분석에 관한 비교 연구)

  • Seo, Won-Jung;Yoo, Hyun-Seok;Kim, Young-Suk
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.34 no.4
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    • pp.1289-1298
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    • 2014
  • Pavement crack sealing method, which is one of the methods to maintain and repair the road, prevents the extending of cracks by repairing cracks in its early occurrence and has already been applied to many roadworks in advanced foreign country for a long time. But in the conventional crack sealing method, traffic accidents occur frequently during the repair because it's commonly performed on the heavy traffic road or highway. It also has some difficulties in securing the safety of workers from the risk of burns caused by heated sealant. In an effort to solve these problems, automated pavement crack sealing machines such as ARMM, OCCSM, TTLS have been developed in advanced foreign country since early 1990s. Also APCS in 2004 and ACSTM in 2013 were already developed domestically. However, since these automated crack sealers developed from a number of research institutions have different test-bed conditions and productivity measurement models, it's difficult to compare and evaluate them objectively. In this study, the image processing time of the respective machines and the movement time of each motion on the work process were estimated by using fully autonomous mapping and semi-automatic mapping in order to measure the productivity in the same environmental conditions. In addition, the productivity measurement test-bed reflected domestic road characteristics was designed to estimate and compare the productivity of the automated crack sealing machines.

Generating Ontology Classes and Hierarchical Relationships from Relational Database View Definitions (관계형 데이터베이스 뷰 정의로부터 온톨로지 클래스와 계층 관계 생성 기법)

  • Yang, Jun-Seok;Kim, Ki-Sung;Kim, Hyoung-Joo
    • Journal of KIISE:Databases
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    • v.37 no.6
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    • pp.333-342
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    • 2010
  • Building ontology is the key factor to construct semantic web. However, this is time-consuming process. Hence, there are several approaches which automatically generate the ontologies from relational databases. Current studies on the automatic generation of the ontologies from relational database are focused on generating the ontology by analyzing the database schema and stored data. These studies generate the ontology by analyzing only tables and constraints in the schema and ignore view definitions. However, view definitions are defined by a database designer considering the domain of the database. Hence, by considering view definitions, additional classes and hierarchical relationships can be generated. And these are useful in answering queries and integration of ontologies. In this paper, we formalize the generation of classes and hierarchical relationships by analyzing existing methods, and we propose the method which generates additional classes and hierarchical relationships by analyzing view definitions. Finally, we analyze the generated ontology by applying our method to synthetic data and real-world data. We show that our method generates meaningful classes and hierarchical relationships using view definitions.

A Cartoon Motion Generation System for 3D Character (3차원 캐릭터의 만화적 모션 제작 시스템)

  • Lee, Ji-Hyeong;Gu, Bon-Gi;Kim, Jong-Hyeok;Choe, Jeong-Ju;Hwang, Chi-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.409-413
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    • 2008
  • 최근, 3차원 그래픽스 기술은 애니메이션 필름 제작에 있어서 자주 사용된다. 그러나 많은 애니메이션 필름들은 3차원 그래픽스 기술을 사용하여 제작되더라도, 2차원 셀 애니메이션 효과를 내려고 한다. 3차원 그래픽스 기술을 이용하여 2차원 셀 애니메이션의 효과를 내기 위해서는 렌더링에는 카툰 렌더링이 사용 된다. 그러나 이를 제외하고도 몇 가기 기술이 더 필요한데, 그중 하나가 만화 캐릭터(character)의 만화스러운 움직임이다. 기존의 연구 중에는 기존의 모션을 만화적 모션으로 변형하려는 시도가 있었으나, 셀 애니메이션의 캐릭터 움직임과 차이가 있었다. 또 생성된 모션이 만화적 모션인가 하는 의문에 대한 평가 기준이 없기 때문에, 만화적 모션의 모호성 문제가 발생하였다. 본 논문에서는 직접 애니메이션에서 모션을 얻어내는 시스템을 제안한다. 2차원 애니메이션 동영상에서 2차원 캐릭터의 자세를 보고 3차원 캐릭터의 자세로 반자동 맵핑하여, 3차원 캐릭터의 애니메이션 키 프레임을 생성하고, 이 키 프레임간의 보간을 통해 3차원 캐릭터 애니메이션을 생성한다. 생성된 3차원 캐릭터 애니메이션은 만화적 움직임을 갖게 되며, 2차원 캐릭터의 자세와 움직임을 기준으로 만들었기 때문에, 만화적 모호성을 극복할 수 있다.

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A Study of Virtual 3D Fashion Coordination (가상 3D 패션 코디네이션 연구)

  • 강인애;김효숙;최창석
    • Journal of the Korean Home Economics Association
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    • v.40 no.6
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    • pp.159-171
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    • 2002
  • Today, many people seek for their own personal character which is distinguished from another people and they utilize fashion coordination as the was of expression their own image. In addition, interest in electronic commerce and cuber shopping mall on the internet is increasing. For this reason, visual and interesting virtual fashion coordination system is needed. The purpose of this study is to propose possibility of fashion coordination by virtual 3D model. For this study, 1. We make a 3D standard body model by automatic generation. 2. We make 3D fashion item (sleeveless top and flare skirt) by automatic generation. 3. We combine 3D body model with fashion item by special point, grouping and gap being between body and clothes. 4. We make textile palettes and textile DB for texture mapping and rendering. As a effect of this study, 1. It can give the chance to coordinate clothes suitable for their own character and bodyshape on the cuber space more speedily and variously. 2. It can help fashion internet shopping mall company can save a time, expenses and tries to advertise their new products, offer service for customers and lead customers to purchasing. 3. It can accumulate a database of design and textile for using by fashion and textile industry.

A Method For Autonomous Determination Of Corrosion State Of Gas-pipeline Using RPM-based SOM (관계적시점지도로 구성된 SOM을 이용한 가스배관 부식상태의 자율적 판단 방법)

  • Sohn, Choong-Yeon;Yeo, Ji-Hye;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.137-140
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    • 2011
  • 시설의 안전성 평가에 대한 연구는 안전성에 영향을 주는 데이터를 정량화하여 획일적인 자동 수행하는 안전관리가 주를 이루고 있다. 이와 달리 자율수행은 수집 된 상황 정보나 상태 데이터를 이용하여 안전성을 예측하고 사고 위험성을 경보하여 사고를 예방 할 수 있다. 본 연구에서는 다양한 시설물 중에서 가스배관의 부식에 대한 판단을 위해서 신경망의 대표적 비지도학습인 자기조직화지도를 적용한다. SOM의 적용에서는 주변효과를 보완하기 위해서 관계적관점지도로 맵을 구성한다. 학습 할 데이터는 가스배관의 방식전위이다. 배관의 부식상태를 확인하기 위하여 수집 된 데이터인 방식전위에는 부식에 대한 위험요인이 내재되어 있다. 학습 후 새로운 데이터가 입력되면 각 상태 군집의 중심뉴런과 맵핑된 뉴런의 유사도를 측정하여 배관의 부식상태를 결정한다. 제안 된 방법으로 판단 된 결과를 기존에 사람이 판단한 결과와 비교하여 검증한다. 이를 통해 배관의 부식상태를 자율적이고 신속하게 판단하여 지능화 된 가스배관 관리로 활용한다.

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Design and Implementation of Tag Clustering System for Efficient Image Retrieval in Web2.0 Environment (Web2.0 환경에서의 효율적인 이미지 검색을 위한 태그 클러스터링 시스템의 설계 및 구현)

  • Lee, Si-Hwa;Lee, Man-Hyoung;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1169-1178
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    • 2008
  • Most of information in Web2.0 is constructed by users and can be classified by tags which are also constructed and added by users. However, as we known, referring by the related works such as automatic tagging techniques and tag cloud's construction techniques, the research to be classified information and resources by tags effectively is to be given users which is still up to the mark. In this paper, we propose and implement a clustering system that does mapping each other according to relationships of the resource's tags collected from Web and then makes the mapping result into clusters to retrieve images. Tn addition, we analyze our system's efficiency by comparing our proposed system's image retrieval result with the image retrieval results searched by Flickr website.

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Estimation of Vehicle Position and Orientation on Magnetic Lane Using 3-axis Magnetic Sensor (3축 자기센서를 이용한 자기차선상의 차량위치 및 방향 추정)

  • Ryoo, Young-Jae
    • Journal of Sensor Science and Technology
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    • v.9 no.5
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    • pp.373-379
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    • 2000
  • In this paper, an estimation system of vehicle position and orientation on magnetic lane, which is a parameter of the steering controller for automated lane following is described. To verify that the magnetic dipole model could be applied to a magnetic unit paved in roadway, the analysis of the model is compared with the data of 3-axis magnetic field measured experimentally. The sensor location could be estimated by analysis of the model based on experimental data. For the magnetic lane model merged magnetic unit, the relation of sensor location and magnetic field is acquired experimentally. The proposed estimation of vehicle position and orientation is adopted to automated lane following by computer simulation.

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Design and Implementation of Location-Aware Smart Phone-based Theater Guide System (위치 인식을 이용한 스마트폰 기반 개인 맞춤형 소극장 안내 시스템의 설계 및 구현)

  • Park, Bo-Reum;Yang, Seung-Hyun;Lee, Yun-Kyung;Chang, Byeong-Mo
    • The KIPS Transactions:PartD
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    • v.17D no.1
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    • pp.53-58
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    • 2010
  • This research aims to develop practical location-based services that provide users with personalized theater guide services on smart phones. In this research, we have designed and implemented a smart theater guide system for Deahakro, Seoul based on smart phones incorporating GPS. This system first identifies the current position using GPS, and maps the current position onto the map. It is designed and implemented to provide users with personalized information service about the plays and the theaters nearby the current position. It is also optimized to be useful effectively by performing on-site experiments.

A Study on Movement Control of Drone using Reference Posture Mapping (기준 자세 맵핑을 이용한 드론의 동작 제어에 관한 연구)

  • Kim, Jang-Won
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.6
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    • pp.461-466
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    • 2021
  • Drone can be controlled by the method such as Bluetooth communication for close distance and can be controlled through network communication for long distance. Especially, the coordinate is set using GPS and drone is controlled using network communication and video communication when the activity range is long distance. However, the drone should be controlled by receiving control authority accordingly in response about it appropriately when the drone leaves the control area after arriving at the destination if there is a problem with network communication and video communication. So, this study proposes a method to control a drone with a simple mutually promised simple gesture and the drone can be controlled in the proposed method even if the drone leaves from the control authority in above situation. The reference posture was established for mutually promised simple gesture algorithm and automatically handed over the control authority of drone to a person who takes the reference posture when the drone recognizes it to implement this. And all the movements of the drone could be controlled by starting the beginning of all commands from the reference posture (The hovering posture of the drone). Lastly, the control authority of the drone should be returned after achieving the purpose, and the algorithm was implemented to make the drone can perform next action of its own, and it was confirmed that the drone was operating normally by the mapped instruction.

Video QoE Measurement Algorithm by Parameter Matching for IPTV Services (파라메터 매칭에 의한 IPTV 영상 QoE 측정 알고리즘)

  • Ha, Sang-Yong;Kim, Chin-Chol;Shin, Dong-Jin;Jo, Yong-Hyun;Roh, Byeong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.5B
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    • pp.451-463
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    • 2011
  • QoE is defined as a quality perceived by users on a certain service. However, standard method to measure voice QoE(MOS) has been developed, but no standard method to measure video QoE has been defined. In this paper, we propose an efficient algorithm to measure video QoE s automatically for IPTV services. The proposed method selects candidate scenarios that affect the users' MOS directly, and derives weight factors for the selected scenarios. With the weight factors for the scenarios, video QoE value is calculated. For the validation of the proposed algorithm, we made degraded videos reflecting the parameters. With the degraded videos, by comparing the user perceived MOSs with the video QoEs derived by the proposed algorithm, we show that the two values are highly correlated each other.