• Title/Summary/Keyword: 입체시

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Accuracy Assessment of 3D Geo-positioning for SPOT-5 HRG Stereo Images Using Orbit-Attitude Model (궤도기반 모델을 이용한 SPOT-5 HGR 입체영상의 3차원 위치결정 정확도 평가)

  • Wie, Gwang-Jae;Kim, Deok-In;Lee, Ha-Joon;Jang, Yong-Ho
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.5
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    • pp.529-534
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    • 2009
  • In this study, we investigate the feasibility of modeling entire image strips that has been acquired from the same orbital segments. We tested sensor models based on satellite orbit and attitude with different sets(Type1 ~ Type4) of unknowns. We checked the accuracy of orbit modeling by establishing sensor models of one scene using control points extracted from the scene and by applying the models to adjacent scenes within the same orbital segments. Results indicated that modeling of individual scenes with 1st or 2nd order unknowns was recommended. We tested the accuracy of around control points, digital map using the HIST-DPW (Hanjin Information Systems & Telecommunication Digital Photogrammetric Workstation) As a result, we showed that the orbit-based sensor model is a suitable sensor model for making 1/25,000 digital map.

From Broken Visions to Expanded Abstractions (망가진 시선으로부터 확장된 추상까지)

  • Hattler, Max
    • Cartoon and Animation Studies
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    • s.49
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    • pp.697-712
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    • 2017
  • In recent years, film and animation for cinematic release have embraced stereoscopic vision and the three-dimensional depth it creates for the viewer. The maturation of consumer-level virtual reality (VR) technology simultaneously spurred a wave of media productions set within 3D space, ranging from computer games to pornographic videos, to Academy Award-nominated animated VR short film Pearl. All of these works rely on stereoscopic fusion through stereopsis, that is, the perception of depth produced by the brain from left and right images with the amount of binocular parallax that corresponds to our eyes. They aim to emulate normal human vision. Within more experimental practices however, a fully rendered 3D space might not always be desirable. In my own abstract animation work, I tend to favour 2D flatness and the relative obfuscation of spatial relations it affords, as this underlines the visual abstraction I am pursuing. Not being able to immediately understand what is in front and what is behind can strengthen the desired effects. In 2015, Jeffrey Shaw challenged me to create a stereoscopic work for Animamix Biennale 2015-16, which he co-curated. This prompted me to question how stereoscopy, rather than hyper-defining space within three dimensions, might itself be used to achieve a confusion of spatial perception. And in turn, how abstract and experimental moving image practices can benefit from stereoscopy to open up new visual and narrative opportunities, if used in ways that break with, or go beyond stereoscopic fusion. Noteworthy works which exemplify a range of non-traditional, expanded approaches to binocular vision will be discussed below, followed by a brief introduction of the stereoscopic animation loop III=III which I created for Animamix Biennale. The techniques employed in these works might serve as a toolkit for artists interested in exploring a more experimental, expanded engagement with stereoscopy.

Convergent evaluation of Visual function and Stereoacuity function after Surgery for Intermittent exotropia (간헐성 외사시 수술 후 시각 기능과 입체시 기능에 대한 융복합적 평가)

  • Cho, Hyung-Chel;Ro, Hyo-Lyun;Lee, Heejae
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.147-154
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    • 2022
  • This paper evaluated visual function and stereoacuity function after surgery for intermittent exotropia. Subjects of this study were 18 patients (male: n = 10, female: n = 8) mean aged 12.06±5.43 years diagnosed with intermittent exotropia who underwent strabismus surgery. Of these subjects, 72.2% of the subjects underwent strabismus surgery once and 27.8% had it twice. Visual function and stereoacuity function were tested for these subjects. For data analysis, frequency analysis, cross analysis, and correlation analysis were used, and statistical significance was set at p<.05. Regarding the deviation state after strabismus surgery, exodeviation accounted for the most(72.2%), followed by diplopia(50.0%) and suppression(33.3%) for distance sensory fusion. Regarding near sensory fusion, fusion(50.0%) accounted for the most, followed by diplopia(44.4%). After strabismus surgery, subjects with distance stereoacuity blindness were the most at 61.1% and there were no subjects with a normal range of 40-60 arcsec. Near stereoacuity blindness subjects accounted for 33.3% and subjects with 40-60 arcsec accounted for 1.1%. Even after surgery for intermittent exotropia, there were some areas that did not improve in deviation state, stereoacuity, or sensory fusion. Therefore, it is necessary to manage and control strabismus through non-surgical methods before and after surgery for intermittent exotropia.

Maximum Positive/Negative Screen Parallax for Creation of High quality Stereoscopic 3D Contents (고품질 3D 입체영상 제작을 위한 최대 스크린 시차(Max Parallax) 제안)

  • Park, Byung-Jin;Jung, Jae-Woo;Park, Sung-Hwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.333-336
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    • 2011
  • 스테레오스코픽 3D 입체영상은 좌/우 영상의 시차(視差)를 이용하여 시청자로 하여금 2D 영상에서 느낄 수 없었던 가상의 입체감을 느낄 수 있도록 한다. 이러한 가상의 입체감은 주로 좌/우 영상의 수평시차를 통해서 구현되며, 수평시차의 많고 적음에 의하여 피사체의 원근(遠近)이 조절된다. 시차가 지나치게 작을 경우 3D 입체영상은 2D와 다를 바 없이 평면으로 보이거나, 피사체의 볼륨감이 사라져서 종이인형들이 단순히 층을 나뉘어서 배열된 것처럼 보이게 된다. 반대로 시차가 지나치게 클 경우 좌/우 영상은 하나로 융합되어 입체감을 형성하지 못하고 이중상으로 관측되게 된다. 이렇듯 3D 입체영상에서 수평시 차의 크기는 핵심적인 기능을 수행하고 있음에도, 프로그램 제작시 적절한 시차를 결정하는 판단기준이 부족하며 최대 시차에 대한 기준도 모호하여, 촬영자나 컴퓨터 그래픽스 작업자의 감(感)에 의하여 입체영상 콘텐츠 제작이 이루어지고 있어, 고품질 3D 영상 제작의 장애요인이 되고 있다. 본 논문에서는 NPP(Native Pixel Parallax) 계산을 바탕으로 입체영상의 시차는 스크린 크기별로 달라질 수 있음을 살펴보고, 좌/우 영상의 시차가 가상깊이로 환산되는 과정을 분석하여, 3D 방송에 적합한 최대 시차를 제안하고자 한다.

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A Convergent Approach to Gain a Better Understanding of Alzheimer's Disease: Stereoscopic Vision (융복합적 접근을 통한 알츠하이머형 치매의 이해 증진 : 양안 지각)

  • Kim, Nam-Gyoon;Lee, Ho-Won
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.103-110
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    • 2019
  • The present study investigated the effects of AD on stereoscopic vision. Sixty participants (20 AD patients, 20 mild cognitive impairment patients, 20 healthy elderly controls) participated in the study. Two cubes, one on the left and the other on the right of the center of the monitor, appeared at varying distances from the observer with their relative distances controlled in two disparity conditions (absolute vs relative disparity) combined with two disparity directions (crossed vs uncrossed disparity). Participants identified the object that appeared closer to them. Results demonstrated comparable performance with all three groups performing accurately, suggesting that the effect of AD on stereopsis is negligible. Discussion focused on brain pathology affected by AD involving high level visual processing.

A Study on the establishment of Korean maritime boundaries (입체시를 활용한 변화지역 자동 추적 알고리즘 개발)

  • Kim, Kam-Lae;Lee, Ho-Nam;Cheong, Hae-Jin;Cho, Won-Woo
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.115-119
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    • 2007
  • 종중복도 60%이상, 횡중복도 30%이상 촬영되어지는 항공영상과 스테레오 촬영이 가능한 위성영상은 도화에 사용되는 입체시를 이용하여 영상(Stereo Aerial Image) 자체를 화면상에 입체적으로 구현하여 건물의 높이 정보 판독 및 해당 지역상에서 년도별 변화지역을 판독하는 일련의 업무 수행에 있어 중요한 자료로 활용하고 있지만 장기간의 작업시간, 작업에 대한 정확성에 취약점을 나타내고 있으며, 이는 행정업무의 효율성 저하요인을 발생하고 있다. 이에 본 연구에서는 이러한 항공사진 및 위성영성의 촬영상의 특성을 활용하여 영상 매칭 DEM을 활용한 높이정보의 변화와 영상 정합을 통한 변화지역 판독을 자동화 하는 시스템을 구현하였다. 시스템 구현을 위해서 개발 언어로 Visual C++을 사용하였으며, 개발된 알고리즘에 대한 평가 수행을 위해 사용자가 직접 입체 판독 및 분석을 수행할 수 있도록 편광 모니터를 사용하여 판독 시스템을 추가적으로 개발하였다.

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Integrated editing system for 3D stereoscopic contents production (3차원 입체 콘텐츠 제작을 위한 통합 저작 시스템)

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.11-21
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    • 2008
  • Recently, it has shown an increased interest in 3D stereoscopic contents due to the development of the digital image media. Therefore, many techniques in 3D stereoscopic image generation have being researched and developed. However, it is difficult to generate high immersion and natural 3D stereoscopic contents, because the lack of 3D geometric information imposes restrictions in 2D image. In addition, control of the camera interval and rendering of the both eyes must be repetitively accomplished for the stereo effect being high. Therefore, we propose integrated editing system for 3D stereoscopic contents production using a variety of images. Then we generate 3D model from projective geometric information in single 2D image using image-based modeling method. And we offer real-time interactive 3D stereoscopic preview function for determining high immersion 3D stereo view. And then we generate intuitively 3D stereoscopic contents of high-quality through a stereoscopic LCD monitor and a polarizing filter glasses.

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Accuracy Assessment on the Stereoscope based Digital Mapping Using Unmanned Aircraft Vehicle Image (무인항공기 영상을 이용한 입체시기반 수치도화 정확도 평가)

  • Yun, Kong-Hyun;Kim, Deok-In;Song, Yeong Sun
    • Journal of Cadastre & Land InformatiX
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    • v.48 no.1
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    • pp.111-121
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    • 2018
  • RIn this research, digital elevation models, true-ortho image and 3-dimensional digital complied data was generated and evaluated using unmanned aircraft vehicle stereoscopic images by applying photogrammetric principles. In order to implement stereoscopic vision, digital Photogrammetric Workstation should be used necessarily. For conducting this, in this study GEOMAPPER 1.0 is used. That was developed by the Ministry of Trade, Industry and Energy. To realize stereoscopic vision using two overlapping images of the unmanned aerial vehicle, the interior and exterior orientation parameters should be calculated. Especially lens distortion of non-metric camera must be accurately compensated for stereoscope. In this work. photogrammetric orientation process was conducted using commercial Software, PhotoScan 1.4. Fixed wing KRobotics KD-2 was used for the acquisition of UAV images. True-ortho photo was generated and digital topographic map was partially produced. Finally, we presented error analysis on the generated digital complied map. As the results, it is confirmed that the production of digital terrain map with a scale 1:2,500~1:3,000 is available using stereoscope method.

The Effectiveness of the Random-dot E by the Difference of the Illumination and Test Distance (조도와 검사 거리의 차이에 의한 Random-dot E의 영향)

  • Kim, Douk-Hoon
    • Journal of Korean Ophthalmic Optics Society
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    • v.5 no.2
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    • pp.1-4
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    • 2000
  • The test of stereoacuity provides relatively accurate assessment of binocular functior. in the clinical fields. The purpose of this study was to investigate performance on the Random-dot E(RDE) stereotest under the binocular conditions by the difference of the illumination and test distance. The more light illumination increase. The more pass of RDE stereotest increase. On the other hand. On the near distance of test target. All subjects have a pass toe RDE stereatest. But On the far distance of test target. Some subjects have a pass the RDE stereatest. According to the test distance. The more far distance of test target. the less subjects have a pass the RDE stereotest. As a results, The RDE stereotest have effected the test distance and illumination.

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시야계의 양안 불일치와 입체시

  • Kim, Yong-Geun
    • Journal of Korean Ophthalmic Optics Society
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    • v.4 no.1
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    • pp.101-107
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    • 1999
  • 동물계의 몇 곤충을 제외한 대부분 두 개의 눈을 가지고 시 생활을 하게 된다. 이런 두 개의 눈은 진화 과정에서 생존을 위해 필요 충분한 요인인 것이다. 눈의 시야계의 역할을 주변에서 일어나는 사항에 대해서 생존을 위한 즉각적인 대처를 할 수 있게 하고 주변 환경에 대한 정보를 정확하고 빠르게 수용하기 위한 것이며, 외부 환경의 3차원 세계의 정보를 지각하기 위한 것이다. 사람이 볼 수 있는 수평각은 $210^{\circ}$로 다른 동물에 비해 가장 작은 값을 갖으나, 두 눈을 동시에 한 사물을 관찰 할 수 있는 3 차원적 지각 각도는 $130^{\circ}$로 다른 동물에 비해 가 장 큰 값을 갖고 있다. 이런 현상은 사람에게 3차원 영상의 수용이 가장 진화된 것으로 이와 관련된 입체시와 양안 불일치의 형성 원리를 설명 할려고 한다. 양안 불일치는 양 눈과 관련되기 때문이다. 이런 단서는 두 눈은 서로 다른 위치에서 세계를 보기 때문 외부 세계에 대해서 두 개의 약간 서로 다른 시점을 가진다 라는 사실에 기인한다.

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