• Title/Summary/Keyword: 입체시

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Self-Reported Symptoms and Stereopsis in Viewing 2D and 3D Images (2D와 3D입체 영상 시청에서 나타난 자각 증상과 입체시)

  • Lee, Wook-Jin;Son, Jeong-Sik;Kwak, Ho-Won;Kim, In-Su;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.1
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    • pp.83-90
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    • 2011
  • Purpose: This study aimed to compare and assess whether there was a relation between self-reported symptom and stereopsis in viewing an anaglyph 3D and a general 2D image. Methods: Seventy subjects (38 males, 32 females) were students ranging in age from 20 to 30 years. Subjects' symptoms were investigated by a questionnaire after viewing the 2D image and the anaglyph 3D image using red-green glasses for 30 minutes. Titmus circles and TNO stereopsis tests were performed before and after the images. A correlation between symptom and stereopsis was evaluated. Results: Both ocular and nonocular symptom in viewing 3D image were higher than those in 2D image. Titmus circles stereopsises using polarized filters were not changed before and after viewing images, but TNO stereopsises using color filters such as red-green glasses were increased after viewing 3D image. Ocular symptom and TNO stereopsis were increased after viewing 3D image, and there was a good correlation between them (r=0.605). Conclusions: Better stereopsises before viewing 3D are relatively lower ocular symptoms in viewing 3D image. But symptoms are increased in viewing anaglyph 3D image for a short-time and improvement of TNO steropsis is poorly associated with the relief of ocular symptoms. This tendency seems to be related with an adaptation to anaglyph 3D image with red-green glasses.

Autostereoscopic Display Simulator for Providing an Optimal Viewing Zone (무안경방식 디스플레이에서 최적 입체시를 제공하기 위한 시뮬레이터 구현)

  • Lee, Ho-Dong;Park, Min-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8A
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    • pp.698-705
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    • 2012
  • In this paper, we proposed an autostereoscopic display simulator that calculates an extended intensity distribution of light emitted from respective light sources and reaching respective views in an observing area to an observing plane. It simulates intensity distribution in horizontal and vertical observing ranges from the predetermined observing plane and obtains an optimal viewing area image having quantities of light according to respective views based on the intensity distribution data. As a result of the simulation the proposed system enables guiding viewing comfort zone interactively.

Assessment of Dynamic Stereoacuity of Adults in their 20s' with Howard-Dolman Test (하워드-돌먼 입체검사를 이용한 20대 성인의 동적 입체시 평가)

  • Shim, Hyun-Suk;Choi, Sun-Mi;Kim, Young-Cheong
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.1
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    • pp.61-66
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    • 2015
  • Purpose: In this study, dynamic stereoacuity of 20s' adults were measured by using the Howard-Dolman test(H-D TEST, Bernell, U.S.A), and compared of male and female. And the correlation between dynamic stereoacuity and PD(pupillary distance), and between dynamic stereoacuity and anisometropia caused by difference in the spherical refractive power of the left and right eyes were analyzed. Methods: The mean age of $22.68{\pm}0.50$(20~29)years old, 20s' 63 adults (30 male, 33 female) were conducted for this experiments. After the full correction of subject's refractive error, dynamic stereoacuity was measured 5 times for 1 subject at 2.5 m distance using the H-D test. at 2.5 distance. Results: The mean of dynamic stereoacuity was $28.44{\pm}25.03$ sec of arc for total subjects, $28.23{\pm}23.34$ sec of arc for male, and $28.63{\pm}26.83$ sec of arc for female. In the dynamic stereoacuity classified by the range of inter-pupil distance (IPD), the dynamic stereoacuity was $33.87{\pm}18.53$ sec for the IPD being under 59.80 mm, $26.24{\pm}25.26$ sec of arc for 59.81~66.15 mm, $34.60{\pm}25.65$ sec of arc for over 66.15 mm. However, there were no significant differences between 3 groups (P=0.73, r=0.03). In dynamic stereoacuity classified by the refractive error difference between two eyes, dynamic stereoacuity was $26.81{\pm}24.86$ sec of arc for the under 1 D, $41.45{\pm}24.18$ sec of arc for over 1 D, and there was no significant difference between two groups (P=0.15, r=0.15). Conclusions: Dynamic stereacuity by the H-D test in 20s adults showed that there was no significant differences between male and female, and PD and anisometropia did not have a significant impact upon the dynamic stereoacuity.

Comparison of Dynamic Stereoacuity According to Dominant Eye and Degree of Dominant Eye (우세안의 방향과 강도에 따른 동적 입체시 비교)

  • Shim, Moon-Sik;Shim, Hyun-Suk;Kim, Young-Cheong
    • Journal of Korean Ophthalmic Optics Society
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    • v.21 no.3
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    • pp.227-233
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    • 2016
  • Purpose: On this study, we compared the relationship of dynamic stereoacuity according to the dominant eye, degree of dominant eye, and dominant agreement eye and hand. Methods: For 130 adults (male 70, female 60), mean age of $21.06{\pm}2.21years$ old, dominant eye, degree of dominant eye were measured by objective examination by using the diameter $3.8cm{\times}3.8cm$ thin ring, the dynamic stereoacuity were measured by three-rods test (iNT, Korea). Results: Dynamic stereoacuity according to the dominant eye was center dominant eye without dominance was $14.97{\pm}13.80sec$ of arc, right eye $22.10{\pm}20.01sec$ of arc, left eye $22.31{\pm}20.39sec$ of arc. Dynamic stereoacuity was better when there was no dominance, but the correlation of the dominant eye with dynamic stereoacuity was very low. When Dynamic stereoacuity was separated by in the Center, Mild, Strong, dynamic stereoacuity was $14.97{\pm}13.80sec$ of arc, $20.76{\pm}15.73sec$ of arc and $24.45{\pm}25.60sec$ of arc respectively. The dynamic stereoacuity results were worse when dominance was stonger. However dynamic stereoacuity was better than Center when the degree of dominant eye was rather strong in the dominant left eye. Dynamic stereoacuity according to the dominant eye and hand showed that right eye and hand was $22.63{\pm}20.54sec$ of arc, left eye and hand was $17.36{\pm}10.13sec$ of arc, right eye and left hand was $14.79{\pm}7.05sec$ of arc, left eye and right hand was $22.97{\pm}21.42sec$ of arc so dynamic stereoacuity was comparatively good when the dominant hand was left. Conculsions: Correlation between the dynamic stereoacuity according to the dominant eye, degree of dominant eye was low, however when degree of dominant eye was Center 14.97 sec of arc, Strong 24.45 sec of arc, the dynamic stereoacuity tended to worse when degree of dominant eye was strong. As a result, dominant eye, degree of dominant eye would have to be considered in a more comfortable binocular balance between prescribed for the wearer in binocular vision correction in binocular function such stereoacuity, sports vision training, presbyopia correction and mono vision.

The Implementation Of Field-Sequential Stereoscopic Endoscope System Using LCD shutter (LCD 셔터를 이용한 시분할 입체 복강경 시스템의 구현)

  • Seo, Burm-Suk;Choi, Chul-Ho;Kwon, Byeong-Heon
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.73-78
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    • 2004
  • In this paper we implemented a field-sequential stereoscopic endoscope system that can generate stereoscopic images with different perspective depth using LCD shutter. The stereoscopic image is generated form stereoscopic adapter that has LCD shutter. We have compared the stereoscopic depth of a field-sequential stereoscopic endoscope system with that of the conventional endoscope system. And the implemented system is verified by evaluation the field-sequential stereoscopic image on a Monitor. This system will be use to medical instruments in time.

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A Study on Image Analysis System construction Using Aerial photos (항공사진 입체시를 활용한 영상분석 시스템 개발에 관한 연구)

  • Kim Kam-Rae;Cheong Hae-Jin;HwangBo Sang-Won;Cho Won-Woo
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.171-176
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    • 2006
  • 항공사진은 종중복도 60%이상, 횡중복도 30%이상 촬영되어지는 특성과 도화에 사용되는 입체시 원리를 이용하여 사진 자체를 화면상에 입체적으로 구현할 수 있다. 이러한 입체적 사용은 건물의 높이 및 정확한 현황을 파악하는 주된 분석방법론을 제시하고 있어 이러한 방법을 이용하여 시스템적으로 입체시하고 사람의 육안으로 쉽게 판독을 지원할 수 있는 시스템을 구축함으로서 대상지역에 대한 변화탐지, 시대별 및 지역별 변천과정, 무허가 건축물 판독 등 다양한 용도로 활용할 수 있다. 본 연구에서는 시스템 구현을 위해서 개발 언어로 Visual C++을 사용하였으며, 사용자가 직접 입체판독 및 분석을 수행할 수 있는 플랫폼을 구비함으로서 오류를 최소화 할 수 있도록 편광 모니터(Z-Screen)을 사용하여 시스템 개발을 수행하였다. 또한 개발환경은 Microsoft Window OS 환경 상에서 구동될 수 있도록 개발함으로서 시스템의 범용적 사용을 위한 기초 환경을 제공하도록 개발하였다.

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Correlation of Near Stereoacuity and Phoria, and Refractive Error (근거리 입체시와 사위 및 굴절이상의 상관관계)

  • Shim, Hyun-Suk;Kim, Sang-Hyun;Kim, Young-Cheong
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.1
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    • pp.67-73
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    • 2015
  • Purpose: This study was investigated the relationship between the male and female of near stereoacuity and phoria, and was examined the correlations between near stereoacuity and phoria and refractive error. Methods: Adult 83 (male 36, female 47, mean age $21.09{\pm}1.74$(19~29) years old) target was examined after full correction of refractive error. Near stereoacuity was measured by using Titmus-fly Stereotest(Stereo Optical Co., Inc., Chicago, IL, USA), and RANDOT Stereotest (Stereo Optical Co., Inc., Chicago, IL, USA), phoria was measured by using modified torrington method, at distance 40 cm. Results: In near stereoacuity, male was better good than female, and there was no difference between male and female (p>0.05). In near phoria, female was more higher than male, and there was a significant difference between male and female (p<0.05). Near stereoacuity by Titmus-fly test and Randot test result respectively was $262.17{\pm}562.43$ sec (second of arc) $243.08{\pm}68.04$ sec in esophoria, $148.42{\pm}269.54$ sec, $107.40{\pm}263.74$ sec in orthophoria, $113.94{\pm}152.46$ sec, $79.70{\pm}136.83$ sec in exophoria, there was a no difference between three phoria groups (p>0.05), and was a high correlation between phoria and near stereoacity(r=0.68). In addition, near stereoacuity in the refractive error respectively was $80.00{\pm}571.43$ sec, $68.75{\pm}36.82$ sec in myopia, $133.57{\pm}224.15$ sec, $93.14{\pm}214.95$ sec in hyperopia, $511.20{\pm}855.00$ sec, $511.4{\pm}855.60$ sec, there was a significant difference between three phoria groups (p<0.05). when was classfiied near stersoacuity into degree of refractive error, near stersoacuity was best in emmetropia, and was reduced when refractive error was highest in high degree myopia, and hyperopia. Conclusions: Titmus-fly Stereotest and RANDOT Stereotest result, near stereoacuity of adults, when esophoria and high degree refractive error, was reduced, there was a relationship between near stereoacuity with phoria, and refractive error. In this both stereotests if was bad when near stereoacuity can expect a phoria and refractive error.

Development of Multi-View Simulator for Mobile Display based on Augmented Reality for Providing an Optimum Viewing Zone (최적 입체시를 제공하기 위한 상호작용 기반 다시점 모바일 디스플레이 모의장치 개발)

  • Lee, Dong-Su;Lee, Kwang-Hoon;Park, Min-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.896-902
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    • 2013
  • Crosstalk has been regarded as one of inherent problems in a factor disturbing optimal viewing experiences. For this reason, display developers address the crosstalk issues. However, due to various display characteristics and viewing environments it is hard to estimate the crosstalk generated in real space. This paper proposes an interactive multi-view display simulator based on augmented reality for developing mobile autostereoscopic displays. This display simulator can be used for the developers to estimate the crosstalk and find optimal viewing zone intuitively. Typical parameters for mobile phone use are applied for the estimation. The proposed simulator provides visualized crosstalk in real space for them to determine better viewing zone interactively. The proposed system is expected to help establish ergonomic guidelines for mobile multi-view autostereoscopic display developers, designers, and viewers.

Stereoscopic depth of surfaces lying in the same visual direction depends on the visual direction of surface features (표면 요소의 시선방향에 의한 동일시선 상에 놓여있는 표면의 입체시 깊이 변화)

  • Kham Keetaek
    • Korean Journal of Cognitive Science
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    • v.15 no.4
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    • pp.1-14
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    • 2004
  • When two objects are tying in the same visual direction there occurs abrupt depth change between two objects, which is against the assumption of the computational model for stereopsis on the surfaces in a natural scene. For this reason, this stimulus configuration is popularly used in the studies for the effectiveness of the constraints employed in the computational model. Contrary to the results from two nails (or objects) tying in the same visual direction, the two different surfaces from random-dot stereogram (RDS) in the same situation can be seen simultaneously in the different depth. The seemingly contradictory results between two situations my reflect the different strategies imposed by binocular mechanism for each situation during binocular matching process. Otherwise, the surfaces tying in the same visual direction is not equivalent situation to two objects tying in the same visual direction with regards to matching process. In order to examine above possibilities, the stereoscopic depth of the surface was measured after manipulating the visual direction of the surface elements. The visual direction of each dot pair from different surfaces in RDS (in Experiment 1) or the visual direction of line (hawing rectangle with regard to that of the vertical line (in Experiment 2) was manipulated. The stereoscopic depth of the surface was found to be varied depending on visual direction of the surface elements in both RDS and line hawing stimulus. Similar to the results from two nails situation depth of the surface was greatly reduced when each surface element was tying in the same visual direction as that of the other surface element or the other object. These results suggest that binocular mechanism imposes no different strategy in resolving correspondence problem in both two objects and two surfaces situation. And the results were discussed in the context of usefulness of the constraints employed in the computational model for stereopsis.

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MPTCP based 3D Transmission Scheme Considering Mobility in PMIPv6 Networks (PMIPv6 환경에서 이동성이 고려된 MPTCP 기반 입체영상 전송 기법)

  • Youn, JooSang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.225-226
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    • 2015
  • 본 논문은 PMIPv6 기반 무선 네트워크 환경에서 입체영상을 송수신하는 멀티인터페이스 이동노드의 핸드오버 수행 시 손실을 최소화하기 위한 MPTCP 기반의 입체영상 전송기법을 제안하다. 제안하는 입체영상 전송 기법은 입체영상 단말 이동 시 멀티인터페이스 간 입체영상으로 정의된 플로우의 플로우 이동성이 수행되며 플로우 이동성 발생 시 단대단 연결 단절 현상을 MPTCP Sublflow 기능을 통해 극복한다. 기존 기법에 비해 제안하는 기법은 데이터 손실 및 단대단 지연을 최소화하며 이동성 환경에서 입체영상의 좌우영상 싱크문제를 극복하는 방법이다.

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