• Title/Summary/Keyword: 입체변환

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Application of 3D Picture Control to the Simulator to Visualize the Field Demonstration Data (실증 Data 시각화를 위한 풍력시스템 Simulator 3D 시각화 작업 구현)

  • Choi, Hyojin;Kim, Young Chan;Chun, Chinwha
    • 한국신재생에너지학회:학술대회논문집
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    • 2010.11a
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    • pp.187-187
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    • 2010
  • 풍력을 이용한 풍력발전기의 전력변환 시스템을 연구개발하기 위해서는 바람의 특성을 실내에서 구현할 수 있는 모의시험장치인 시뮬레이터가 요구된다. 모의시험장치는 바람을 받아 회전하는 블레이드 대신 풍속 값을 입력하여 전동기가 발전기에 토오크(torque)를 공급하게 된다. POSTECH 풍력에너지연구소는 2003년 750kW급 KBP-750D 풍력발전기용 모의시험장치에 이어, 2007년 2MW Gearless형 풍력발전기(KBP-2000M)의 400:1 축소모델인 5.83kW 모의시험 장치를 제작 완료하였다. (주)플라스포사는 모의시험장치를 이용하여 고효율의 전력변환장치 설계와 인버터 시스템 제어 알고리즘을 개발하였고, (주)유니슨은 2MW 풍력발전기용 통합연동제어 시스템을 제작 완료하여 2009년부터 대관령 실증단지에 초도품을 설치하고 실증운영 중에 있다. 본 논문은 대관령 실증단지에서 실시한 2MW 풍력시스템 실증과정에서 획득한 풍향과 풍속 데이터를 시각적으로 쉽게 보고 이해할 수 있도록 3D모델 처리방안을 적용하여 모의시험 장치에 구현한 내용이다. 풍력발전기 개발은 현재 대형화 추세에 있으며 연구개발 단계에서 풍력발전기의 발전 및 제어부분의 기능적 안정성 확보와 효율성 증대를 위한 적절한 시험은 필수적이다. 그러나 풍력발전기의 특성상 타워를 건설하고 회전자 블레이드를 사용하여 시험한다는 것은 설치 공간과 비용의 제약이 따른다. KBP-2000M (2MW) 모의시험장치는 풍력발전기와 같은 대형장비를 연구 개발하는데 필수적이며, 실증을 통해 획득한 Data를 적용함으로서 재품의 문제점을 찾아내고 성능향상을 도모하는데 필요하다. 실증 Data를 시각적으로 3D로 표현함으로서 현장의 풍속/풍향 변화를 사실감 있게 느끼게 되었다. 앞으로도 풍력발전기를 연구개발하거나 성능향상을 위해서는 적절한 제어와 안전을 위한 연동장치를 갖춘 스케일 다운된 모의시험장치 구축이 요구될 것이다. 풍력발전기의 실증과정에서 획득한 데이터를 모의시험장치에 적용(Feedback)하여 지속적인 성능향상을 높여나갈 것이다.

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Platform Design of Unity Launcher for the IoT Beacon based 3D Position (IoT 비콘기반의 3차원 위치표출 위한 유니티 런처의 플랫폼 설계)

  • Kang, Min-Goo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.4
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    • pp.477-482
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    • 2015
  • In this paper, an android platform with Unity engine was proposed for the effective 3D presentation of IoT sensor's position to IoT(Internet of Things) users. This android platform based home-gateway was designed with the cooperation of 3D unity engine for 3D texture according to MovieTexture simultaneously. As a result, the 3D presentation technology of IoT sensors was described with Unity based 3D modeling. In this proposed smart gateway, the 3D position was presented with the received RSSI(Received Signal Strength Indicator) and angle of IoT sensors. This 3D Unity launcher can be used for the 3D position, monitoring, and the life managing of IoT sensors with the beacon and 3 dimensional cube-style after the 3D conversion of 2D.

Architectural Design using Visual and Tactile Guide in the Virtual Table (가상테이블상에서 비쥬얼 및 택타일 가이드를 이용한 건축 디자인)

  • 이선민;최수미;권두영;김명희
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.189-198
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    • 2004
  • As display devices evolve, computer-based work environments are also becoming better suited to actual application tasks. This paper discusses the development of an architectural design system using the virtual table, which is a table-type projection system. It consists of the interactive VR modeler, the hybrid tracker and the architectural interpreter. The interactive VR modeler offers visual and tactile guide such as grid interaction, a tangible transparent prop and reference objects, so that a user can design architectural 3D models more easily and intuitively on the virtual table. The hybrid tracker includes two types of tracking methods for viewpoint according to the user's view and hand interaction: namely, vision-based tracking and magnetic tracking. The architectural interpreter automatically transforms simple 3D masses into a basic construction form that has architectural knowledge. The proposed system has advantage in the sense that it is suitable for collaboration among several users, allowing them to view graphical objects in stereoscopic view with direct 3D manipulation. Thus, it can be effectively used for architectural simulation and user-participated design.

Stereoscopic Video Display System Based on H.264/AVC (H.264/AVC 기반의 스테레오 영상 디스플레이 시스템)

  • Kim, Tae-June;Kim, Jee-Hong;Yun, Jung-Hwan;Bae, Byung-Kyu;Kim, Dong-Wook;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.6C
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    • pp.450-458
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    • 2008
  • In this paper, we propose a real-time stereoscopic display system based on H.264/AVC. We initially acquire stereo-view images from stereo web-cam using OpenCV library. The captured images are converted to YUV 4:2:0 format as a preprocess. The input files are encoded by stereo-encoder, which has a proposed estimation structure, with more than 30 fps. The encoded bitstream are decoded by stereo-decoder reconstructing left and right images. The reconstructed stereo images are postprocessed by stereoscopic image synthesis technique to offer users more realistic images with 3D effect. Experimental results show that the proposed system has better encoding efficiency compared with using a conventional stereo CODEC(coder and decoder) and operates with real-time processing and low complexity suitable for an application with a mobile environment.

Comparison of Distance Transforms in Space-leaping for High Speed Fetal Ultrasound Volume Visualization (고속 초음파 태아영상 볼륨 가시화를 위한 공간도약 거리변환 비교)

  • Park, Hye-Jin;Song, Soo-Min;Kim, Myoung-Hee
    • Journal of the Korea Society for Simulation
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    • v.16 no.3
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    • pp.57-63
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    • 2007
  • In real time rendering of fetus the empty space leaping while traversing a ray is most frequently used accelerating technique. The main idea is to skip empty voxel samples which do not contribute the result image and it speeds up the rendering time by avoiding sampling data while traversing a ray in the empty region, saving a substantial number of interpolations. Calculating the distance from the nearest object boundary for every yokel can reduce the sampling operation. Among widely-well-known distance maps, those estimates the true distance, such as euclidean distance, takes a long time to compute because of the complicated floating-point operations, and others which uses approximated distance functions, such as city-block and chessboard, provides faster computation time but sampling error may can occur. In this paper, therefore, we analyze the characteristics of several distance maps and compare the number of samples and rendering time. And we aim to suggest the most appropriate distance map for rendering of fetus in ultrasound image.

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Generation of Epipolar Image from Drone Image Using Direction Cosine (방향코사인을 이용한 드론영상의 에피폴라 영상제작)

  • Kim, Eui Myoung;Choi, Han Seung;Hong, Song Pyo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.4
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    • pp.271-277
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    • 2018
  • Generating an epipolar image which is removed a y-parallax from an original image is an essential technique for creating a 3D stereoscopic model or producing a map. In epipolar image production, there is a method of generating epipolar images by estimating the relative orientation parameters after matching the extracted distinct points in two images and a method of generating epipolar images by using the baseline and rotation angles of the two images after determining the exterior orientation parameters In this study, it was proposed a methodology to generate epipolar images using direction cosine in the exterior orientation parameters of the input images, and a method to use the transformation matrix for easy calculation when converting from the original image to the epipolar image. The applicability of the proposed methodology was evaluated by using images taken from the fixed wing and rotary wing drones. As a result, it was found that epipolar images were generated regardless of the type of drones.

3dimension Topography Generation and Accuracy Analysis Using GIS (GIS를 이용한 3차원 지형도 생성 및 정확도 분석)

  • Nim Young Bin;Park Chang suk;Lee Cheol Hee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.2
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    • pp.189-196
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    • 2005
  • Recently as map making skills developed and as digital maps prevailed, peoples began to take interest in the realistic 3dimension topography rather than the flat 2 dimension one. The experiment is done by using the topographical information from the digital maps, To analyze the preciseness of this 3dimension topography, analysis of the coordinate-changed standard map image and the location errors of the plane and height from digital values of the map's topography by layers and features, were done. The visual results of locational values differed by every programs of coordinate transformation. Errors of locations also appeared from the methods of correcting the visual sources, when deciding the standard source's datum point. The plan's accuracy of the image data coordinate transformation is about ${\pm}4.1m$. In ground distance, therefore, it is included in the allowed error of the 1:25,000 scale changed map, satisfying the plan's accuracy. Also, by the use of reasonably spaced grid, it satisfied the visual topographical accuracy. Because the 3 dimension topographical map can be produced effectively and rapidly by using various scale's standard map image and the digital map, the further practical use of 3 dimension topographic map made by using the existing topographies and changed maps has high expectations.

Proposing Shape Alignment for an Improved Active Shape Model (ASM의 성능향상을 위한 형태 정렬 방식 제안)

  • Hahn, Hee-Il
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.63-70
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    • 2012
  • In this paper an extension to an original active shape model(ASM) for facial feature extraction is presented. The original ASM suffers from poor shape alignment by aligning the shape model to a new instant of the object in a given image using a simple similarity transformation. It exploits only informations such as scale, rotation and shift in horizontal and vertical directions, which does not cope effectively with the complex pose variation. To solve the problem, new shape alignment with 6 degrees of freedom is derived, which corresponds to an affine transformation. Another extension is to speed up the calculation of the Mahalanobis distance for 2-D profiles by trimming the profile covariance matrices. Extensive experiment is conducted with several images of varying poses to check the performance of the proposed method to segment the human faces.

Efficient Modeling Method of Plastic Products (플라스틱제품의 효율적인 모델링기법)

  • 권병욱;이건우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.15 no.5
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    • pp.1503-1511
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    • 1991
  • 본 연구에서는 곡면을 포함할 수도 있는 얇은 물체를 모델링하기 위해 새로운 기법을 도입했는데, 그 기본 개념은 다음과 같다. Fig.(a)에서와 같이 먼저 사용자 는 박판으로 불리는 두께가 없는 얇은 판을 여러장 가지고 이들을 접거나, 오려내거나, 붙이는 등의 작업을 통해서 원하는 형상으로 모델링한다.각각의 박판의 형상의 입 력은 거의 모두 2차원 좌표계에서 이루어지기 때문에, 사용자는 마치 철판위에 선을 긋는 것과 같이 쉽게 박판의 형상을 입력할 수 있다. 또한 박판에서 임의의 부분을 오려내거나 임의의 박판을 붙이는 등의 작업을 통해서 원하는 형상으로 모델링한다. 각각의 박판의 형상의 입력은 거의 모두 2차원 좌표계에서 이루어지기 때문에, 사용자 는 마치 철판위에 선을 긋는 것과 같이 쉽게 박판의 형상을 입력할 수 있다. 또한 박판에서 임의의 부분을 오려내거나 임의의 박판을 붙이는 등의 작업이 기존의 시스템 에서와는 달리 복잡한 입력이나, 수행과정을 거치지 않기 때문에, 보다 편리한 모델링 을 할 수 있다. 또한 곡면으로 된 박판 형상의 경우는 해당되는 모서리들을 곡선으 로 바꿈으로써 모델링 되도록 하였다. 박판의 모델링이 끝나면, 입력된 박판에 일정 한 두께를 부여하여 Fig.2(b)에서와 같이 부피를 갖는 입체(솔리드)로 변환하게 되는 데 이 작업은 Stroud에 의한 것과 같이 시스템에서 자동으로 이루어진다.

Digital Holographic Contents Manipulation using Convert and synthesize of Depth-map (깊이정보의 변환 및 합성 기법을 이용한 디지털 홀로그래픽 콘텐츠 저작)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.1010-1019
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    • 2013
  • Recently, research on hologram, which can realize perfect 3-dimensional imaging, becomes more active. But hologram has the defect that it costs a lot in generation. Thus, this paper proposes a method to generate a new digital hologram contents by manipulating the existing digital hologram contents. That is, this paper proposes the method to manipulating the digital hologram contents by manipulating and/or synthesizing the depth information to get a new digital hologram contents. The proposed methods have been experimented with various depth informations and digital hologram contents. For each kind of depth information, it has been manipulated for its position and distance. The result was converted to a digital hologram by the computer-generated hologram method and the resulting hologram was reconstructed.