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Improvement and Promotion Plan for the Screen Baseball Utilization (스크린야구 이용의 개선 및 증진방안)

  • Koo, Soo-Yong;Jeon, Yong-Bae;Choi, Eui-Yul
    • 한국체육학회지인문사회과학편
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    • v.54 no.4
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    • pp.363-372
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    • 2015
  • The purpose of this study was to suggest marketing plan to improve and promote screen baseball utilization, applying Importance-Performance Analysis (IPA) incorporating marketing mix 4Cs; Customer value, Convenience, Cost, and Communication. A convenience sample was made up of 267 users in screen baseball clubs located in metropolitan area. Evidence on validity and reliability of the data was obtained through exploratory factor analysis and internal consistency analysis. Frequency analysis and paired sample t-test for the difference verification of IPA were conducted also in SPSS version 21.0 with .05 of significance level. The main results of the study were as follows. First, there were partially significant differences between importance and satisfaction regarding the sub-categories of Customer value and Convenience. Second, there were all significant differences between importance and satisfaction regarding the sub-categories of Cost and Communication. Third, as the results regarding IPA, quadrant I indicating 'Keep up Good Work' included healthy use of leisure time, improvement of self-achievement, accessibility, communication between service user and provider, etc. Fourth, quadrant II indicating 'Concentrate Here' included diversification of screen baseball program, cost regarding facility use, etc. Fifth, quadrant III indicating 'Low Priority' included interpersonal relationship, subsidiary facilities, cost of food and beverage, etc. Lastly, quadrant IV indicating 'Possible Overkill' included improvement of physical health and life satisfaction and rules and procedures of screen baseball.

Body painting design research using airbrush Through analysis of works from the World Body Painting Festival (에어브러시를 이용한 바디페인팅 디자인 연구: 월드바디페인팅페스티벌 작품분석을 통하여)

  • Kyung-Hee Lee
    • Journal of the Korean Applied Science and Technology
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    • v.41 no.2
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    • pp.338-348
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    • 2024
  • Airbrushes are being utilized in various industries due to their practicality and ability to express a wide range of designs. Especially in the field of body painting, they have become an essential tool for artists. Airbrushes enable precise color application, shaping, and gradient expression, thereby reducing work time, which has led to their increasing use in the field of body painting. This study aims to present the latest design trends in airbrush body painting by analyzing the design composition, color planning, blending, and expression techniques, focusing on award-winning works in the airbrush-exclusive category of internationally recognized World Bodypainting Festivals. The results are as follows. Firstly, in terms of design composition, emphasis and balance principles are primarily used. The main image is emphasized at the center of the upper body, while a balanced composition with left-right symmetry is observed in the lower body. Secondly, color planning and blending primarily utilize contrasting colors to enhance visibility. Thirdly, all major award-winning works utilize stencil and gradient techniques to accurately depict shapes and add dimension. Based on these analyses, body painting designs were planned and executed using airbrushes. Through such artwork production, the artistic utilization of airbrush body painting is aimed to be popularized, contributing to domestic research in the field of airbrush body painting.

Study on Fabric and Embroidery of Possessed by Dong-A University Museum (동아대학교박물관 소장 <초충도수병>의 직물과 자수 연구)

  • Sim, Yeon-ok
    • Korean Journal of Heritage: History & Science
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    • v.46 no.3
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    • pp.230-250
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    • 2013
  • possessed by Dong-A University Museum is designated as Treasure No. 595, and has been known for a more exquisite, delicate and realistic expression and a colorful three-dimensional structure compared to the 'grass and insect painting' work and its value in art history. However, it has not been analyzed and studied in fabric craft despite it being an embroidered work. This study used scientific devices to examine and analyze the Screen's fabric, thread colors, and embroidery techniques to clarify its patterns and fabric craft characteristics for its value in the history of fabric craft. As a result, consists of eight sides and its subject matters and composition are similar to those of the general paintings of grass and insects. The patterns on each side of the 'grass and insect painting' include cucumber, cockscomb, day lily, balsam pear, gillyflower, watermelon, eggplant, and chrysanthemums from the first side. Among these flowers, the balsam pear is a special material not found in the existing paintings of grass and insect. The eighth side only has the chrysanthemums with no insects and reptiles, making it different from the typical forms of the paintings of grass and insect. The fabric of the Screen uses black that is not seen in other decorative embroideries to emphasize and maximize various colors of threads. The fabric used the weave structure of 5-end satin called Gong Dan [non-patterned satin]. The threads used extremely slightly twisted threads that are incidentally twisted. Some threads use one color, while other threads use two or mixed colors in combination for three-dimensional expressions. Because the threads are severely deterioration and faded, it is impossible to know the original colors, but the most frequently used colors are yellow to green and other colors remaining relatively prominently are blue, grown, and violet. The colors of day lily, gillyflower, and strawberries are currently remaining as reddish yellow, but it is anticipated that they were originally orange and red considering the existing paintings of grass and insects. The embroidery technique was mostly surface satin stitch to fill the surfaces. This shows the traditional women's wisdom to reduce the waste of color threads. Satin stitch is a relatively simple embroidery technique for decorating a surface, but it uses various color threads and divides the surfaces for combined vertical, horizontal, and diagonal stitches or for the combination of long and short stitches for various textures and the sense of volume. The bodies of insects use the combination of buttonhole stitch, outline stitch, and satin stitch for three-dimensional expressions, but the use of buttonhole stitch is particularly noticeable. In addition to that, decorative stitches were used to give volume to the leaves and surface pine needle stitches were done on the scouring rush to add more realistic texture. Decorative stitches were added on top of gillyflower, strawberries, and cucumbers for a more delicate touch. is valuable in the history of paintings and art and bears great importance in the history of Korean embroidery as it uses outstanding technique and colors of Korea to express the Shin Sa-im-dang's 'Grass and Insect Painting'.

Application of 3D Picture Control to the Simulator to Visualize the Field Demonstration Data (실증 Data 시각화를 위한 풍력시스템 Simulator 3D 시각화 작업 구현)

  • Choi, Hyojin;Kim, Young Chan;Chun, Chinwha
    • 한국신재생에너지학회:학술대회논문집
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    • 2010.11a
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    • pp.187-187
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    • 2010
  • 풍력을 이용한 풍력발전기의 전력변환 시스템을 연구개발하기 위해서는 바람의 특성을 실내에서 구현할 수 있는 모의시험장치인 시뮬레이터가 요구된다. 모의시험장치는 바람을 받아 회전하는 블레이드 대신 풍속 값을 입력하여 전동기가 발전기에 토오크(torque)를 공급하게 된다. POSTECH 풍력에너지연구소는 2003년 750kW급 KBP-750D 풍력발전기용 모의시험장치에 이어, 2007년 2MW Gearless형 풍력발전기(KBP-2000M)의 400:1 축소모델인 5.83kW 모의시험 장치를 제작 완료하였다. (주)플라스포사는 모의시험장치를 이용하여 고효율의 전력변환장치 설계와 인버터 시스템 제어 알고리즘을 개발하였고, (주)유니슨은 2MW 풍력발전기용 통합연동제어 시스템을 제작 완료하여 2009년부터 대관령 실증단지에 초도품을 설치하고 실증운영 중에 있다. 본 논문은 대관령 실증단지에서 실시한 2MW 풍력시스템 실증과정에서 획득한 풍향과 풍속 데이터를 시각적으로 쉽게 보고 이해할 수 있도록 3D모델 처리방안을 적용하여 모의시험 장치에 구현한 내용이다. 풍력발전기 개발은 현재 대형화 추세에 있으며 연구개발 단계에서 풍력발전기의 발전 및 제어부분의 기능적 안정성 확보와 효율성 증대를 위한 적절한 시험은 필수적이다. 그러나 풍력발전기의 특성상 타워를 건설하고 회전자 블레이드를 사용하여 시험한다는 것은 설치 공간과 비용의 제약이 따른다. KBP-2000M (2MW) 모의시험장치는 풍력발전기와 같은 대형장비를 연구 개발하는데 필수적이며, 실증을 통해 획득한 Data를 적용함으로서 재품의 문제점을 찾아내고 성능향상을 도모하는데 필요하다. 실증 Data를 시각적으로 3D로 표현함으로서 현장의 풍속/풍향 변화를 사실감 있게 느끼게 되었다. 앞으로도 풍력발전기를 연구개발하거나 성능향상을 위해서는 적절한 제어와 안전을 위한 연동장치를 갖춘 스케일 다운된 모의시험장치 구축이 요구될 것이다. 풍력발전기의 실증과정에서 획득한 데이터를 모의시험장치에 적용(Feedback)하여 지속적인 성능향상을 높여나갈 것이다.

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FTFM: An Object Linkage Model for Virtual Reality (가상현실을 위한 객체 연결 모델)

  • Ju, U-Seok;Choe, Seong-Un;Park, Gyeong-Hui;Lee, Hui-Seung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.95-106
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    • 1996
  • The most fundamental difference between general three dimensional computer graphics technology and virtual reality technology lies in the degree of realism as we feel, and thus the virtual reality method heavily relies on such tolls as data gloves, 3D auditory system to enhance human perception and recognition. Although these tolls are valid for such purpose, more essential ingredient. This paper provides further realism by modeling active interactions between the objects inside scenes. For this purpose, this paper proposes and implements a field model where the virtual reality space is treated as a physical field defined on the characteristic radius of stimulus and sense corresponding to the individual object. In the field model, the rule of cause and effect as an essential feature of the realism can be interpreted simply as an energy exchange between objects and consequently, variation on the radius information together with behavioral logic alone can build the virtual environment where each object can react to other objects actively and controllably.

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An Integrated Model of Cybersickness: Understanding User's Discomfort in Virtual Reality (사이버멀미 통합 모델: 가상현실 사용자의 불편감 현상 연구)

  • Chang, Eunhee;Seo, Daeil;Kim, Hyun Taek;Yoo, Byounghyun
    • Journal of KIISE
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    • v.45 no.3
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    • pp.251-279
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    • 2018
  • Users can experience cybersickness when interacting with virtual reality (VR). The symptoms of cybersickness are similar to those of motion sickness which include eye fatigue, disorientation, and nausea. Despite the longstanding interest of user's discomfort, inconsistent results have been drawn on the underlying mechanisms and solutions of cybersickness. In this study, we propose an integrated view of cybersickness connecting causes of the symptoms, human perception model, and measurements of cybersickness. Cybersickness-related factors of previous research are reorganized into content, hardware, and human factors as well as analyzed in terms of VR fidelity. Also, pros and cons that measure the degree of cybersickness are discussed.

Suggesting Korean Cinema's Alternative - 3D Cinema (한국 영화가 시도해 볼만한 대안 - 디지털 3D 시네마)

  • Lee, Chan-Bok
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.123-132
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    • 2010
  • Beginning in 1990's, 3D filmmaking reappeared. As almost every job in filmmaking is digitalized, 3D takes advantage of its new software and hardware, and digital friendly customers as well. One reason why Korean cinema should take 3D seriously is that it can resolve the old and tough problem of unemployed human resources in film production. Another reason is the cooperation programs in which universities and 3D companies can join. 3D cinema can create new cinema goers who don't belong the regular viewer. The totally new experience of 3D can bring people to the movie theaters, and this will add up the total movie customers that expand the whole film industry. The newly designed 3D also could take care of piracy of movie file uploading and downloading through internet. 3D cinema would be precious alternative for film industries of Korea.

A Production of Orthophoto Map from Aerial Photos using Digital Photogrammetry Technique (수치사진측양기법(數値寫眞測量技法)에 의한 항공사진(航空寫眞)으로부터 정사투영사진지도(正射投影寫眞地圖)의 제작(製作))

  • Yeu, Bock-Mo;Lee, Hyun-Jik;Jeong, Soo;Jo, Hong-Sug
    • Journal of Korean Society for Geospatial Information Science
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    • v.2 no.1 s.3
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    • pp.73-80
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    • 1994
  • Most terrain information have been generally acquired by map. Because the map presents the real terrain, not by real figure but by contours, geometric figures, symbols, texts, and colors, it is not easy to interpret the real terrain by map. For this reason, aerial photos or terrestrial photos also have been used sometimes in the terrain analysis. But photos have geometrical displacement caused by the position of camera at the exposition time and the relief of the object. So, for accurate posional analysis, orthophoto maps produced by optical rectifier have been used. But, it is hard to produce orthophoto map by optical rectifier and the process is so slow. This study aims to present an accurate and rapid method to produce orthophoto map by generating digital elevation model from stereo aerial photos on common computer using the digital photogrammetric technique and producing orthophoto map digitally using the digital elevation model.

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DOF Correction of Heterogeneous Stereoscopic Cameras (이종 입체영상 카메라의 피사계심도 일치화)

  • Choi, Sung-In;Park, Soon-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.169-179
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    • 2014
  • In this paper, we propose a DOF (Depth of Field) correction technique by determining the values of the internal parameters of a 3-D camera which consists of stereoscopic cameras of different optical properties. If there is any difference in the size or the depth range of focused objects in the left and right stereoscopic images, it could cause visual fatigue to human viewers. The object size of in the stereoscopic image is corrected by the LUT of zoom lenses, and the forward and backward DOF are corrected by the object distance. Then the F-numbers are determined to adjust the optical properties of the camera for DOF correction. By applying the proposed technique to a main-sub type 3-D camera using a GUI-based DOF simulator, the DOF of the camera is automatically corrected.

Historical Significance of Industrial Materials in Fiber Art (섬유미술에 사용된 산업용 재료의 미술사적 의의)

  • 박남성
    • Archives of design research
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    • no.16
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    • pp.237-252
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    • 1996
  • Study of new materials, which has been going on in many fields of modem art since the beginning of this century, has cintributed much to the development of modem art. In this regard, it is noteworthy that many in the field of fiber art have experimented with non-traditional, indusrial materials with some notable success. Industrial materials represent the world of thechnology we live in and help us form the kind of view on art that is reflective of the present age and its social milieu. Industrial materials, when used as media for art, also present us with new concepts and possibilities for artistic expression. In fiber art, the use of industrial materials has greatly expanded the very idea of 'fiber', effectively ferring the imagination of fiber aetists to experiment with diverse materials and new mathodology. Overcoming the traditional constraints of technique-orienthd their discipline, fiber artists began to pay more attention to matiere or the material jtself and the infinite variety of surface, color and texture that it promises. And informed by this newly discovered aesthetice of the material. fiber artists began in eamest to expand the area of their artistic expression, producing multi-dimensional works, conquering space and experimentiong with hugc environmantal works.

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