• Title/Summary/Keyword: 인터넷 커뮤니티

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Design and Implementation of sharing information system via RSS and mobile phone in community schools (RSS와 모바일을 연계한 학교간 정보공유 커뮤니티 시스템의 설계 및 구현)

  • Sung, Young-Hoon;Yoo, Seoung-Han;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.273-280
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    • 2006
  • Most homepages of schools are available to publicize activities of education, to load educational materials efficiently. But we can't use current homepages of schools in making characteristic information or sharing educational resources. In this study, this CUBE system with RSS and mobile phone was designed and embodied for sharing characteristic educational activities and works in schools. Currently, CUBE is being under experimental test in elementry schools at Sancheong area, and instructors and students are operating CUBE for sharing education activities and making community in this system,.

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Influence of Website Reputation and Sense of Community on Fashion Product WOM Effect According to Type of Internet Shopping Mall (인터넷 쇼핑몰 유형에 따른 사이트의 명성과 커뮤니티 의식이 패션상품의 구전효과에 미치는 영향)

  • Hong, Keum-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.5
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    • pp.523-533
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    • 2012
  • Website reputation is a key criteria for searches related to fashion product information and purchases. The greater the reputation of a website, then the greater the sense of community among its members; in addition, a stronger positive attitude towards the products influence subsequent purchases or WOM intention. This study reveals the influence website reputation and a sense of community for the WOM effect in regards to fashion products according to the type of the online shopping mall. The findings of this study are as follows. First, an increased website reputation produces a higher sense of community and perceived usefulness for WOM. The effect of the WOM was greater as the perceived usefulness of WOM increased. Second, the perceived usefulness of WOM had the greatest effect on the WOM effect. The reputation of a website had only an indirect effect on the WOM effect through the sense of community and the perceived usefulness of WOM. Third, the comprehensive mall had a greater reputation, but the WOM effect was greater with the fashion specialty mall. About the influence on the WOM effect, in the comprehensive mall the sense of community was more powerful than reputation of the website. In the fashion specialty mall the reputation of the website was more powerful than the sense of community.

A Study on Quality Factors of Web Enabled Collective Intelligence as a Donor for Business Success (기업성과 향상을 위한 웹기반 집단지성의 품질요인에 관한 연구)

  • Normatov, R. Ismatilla;Joo, Jae-Hun
    • The Journal of Information Systems
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    • v.20 no.3
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    • pp.209-235
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    • 2011
  • 비즈니스 조직에서 집단지성을 경쟁우위의 중요한 요소로 활용하는 사례가 증가하고 있다. 인터넷과 소셜 네트워크 서비스는 물론이고 위키와 같은 편집도구 등은 집단지성을 가능하게 하는 대표적인 정보기술이다. 그러나 집단지성은 전문가 지식에서와는 다른 품질의 문제가 제기되기도 한다. 따라서 본 연구에서는 집단지성의 품질에 영향을 주는 요인을 분석하는데 그 목적이 있다. 선행연구를 통해 집단지성의 품질에 영향을 주는 개인의 동기(love, money, glory, professional development), 집단특성(expertise, diversity, size), 집단지성의 도구(navigating, usefulness, agility, user preference) 차원에서 총 11개의 영향요인을 파악하였다. 조직 경쟁우위의 핵심으로 집단지성을 활용하는 대표적인 성공사례인 Threadless, InnoCentive, iStockphoto, Panda Security, Wikipedia를 분석하여 3개 차원에서 11개의 명제를 제안하였다. 사례분석의 결과, 개인의 동기, 집단특성, 집단지성을 위한 도구는 집단지성의 품질에 긍정적 영향을 주는 것으로 나타났다. 예를 들어, 개인적 동기가 뚜렷하고 다양한 특성을 지닌 다수가 참여할수록 소집단에서보다 더 잘 문제를 해결하고 있는 것으로 분석되었다. 따라서 집단지성의 품질을 개선하고 이를 통해 혜택을 얻기 위해서 조직에서는 다양성을 지닌 대규모 커뮤니티를 구성하고, 참여에 대한 동기를 부여하고, 적절한 집단지성의 도구를 선택하여 활용하여야 한다.

Using Skip Lists for Managing Replying Comments Posted on Internet Discussion Boards (스킵리스트를 이용한 인터넷 토론 게시판 댓글 관리)

  • Lee, Yun-Jung;Kim, Eun-Kyung;Cho, Hwan-Gue;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.38-50
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    • 2010
  • In recent years, the number of users who are actively express their opinions about Internet articles is more and more growing up, as the use of cyber community such as weblog or Internet discussion board increases. In fact, it is not difficult to find an article with hundreds of comments in famous Internet discussion boards. Most of the weblogs or Internet discussion boards present comments in the form of list and do not yet support even the basic operation such as searching comments. In this paper, we analysed large sets of comments in Internet discussion board named AGORA. It was found that from the result that the distribution of comment writers follows power-law. So we suppose a new search structure of comments using skip lists. The main idea of our approach is to reflect the probabilistic distribution properties of the commenters following the power-law to the data structure. Our empirical results show that the proposed method performs more efficient in searching the nodes with fewer number of comparison operations than logN, which is the theoretical time complexity of general indexed structure such as B-trees or typical skip lists.

An Exploratory Study on the Developmental Process of Internet Portals: Perspectives on Commercialization (인터넷 포털 기업의 발전과정에 관한 탐색적 연구: 수익화 관점에서)

  • Jung, Kyung-Ae;Park, Seung-Bong;Han, Jae-Min
    • Information Systems Review
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    • v.6 no.2
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    • pp.95-111
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    • 2004
  • Internet portal is an entryway, the first page encountered before the user entered target sites. Despite tremendous interest in the proliferation of internet portals, there is little, if any, research that demonstrates developmental process of internet portals. This developmental process is important to the generation of critical mass for e-business. The objective of this research is to discuss the process and evolution of internet portals via qualitative research. In doing so, we present $2{\times}2$ matrix as determinant with analyzing how it impacts developmental process of internet portals and perform case study to demonstrate them. The result shows that First, all internet portals are have tried to link 4C and commercialization through developmental process. Second, community service is one of the most important ways to realize commercialization in electronic market.

The Effects of Internet Addiction on Self-Esteem of the 2030 Generation -The Moderating effects of Stress Coping Styles- (인터넷 중독이 2030세대의 자아존중감에 미치는 영향 - 스트레스 대처 방식의 조절효과-)

  • Kang, Sun-Kyung;Cha, You-Jeong
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.391-401
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    • 2021
  • The purpose of this study was to verify the moderating effects of the stress coping styles on the effects of internet addiction on the self-esteem of the 2030 generation during the Covid19 period. The 762 samples were selected through an online survey, and the collected data were conducted using the SPSS WIN26.0 program for frequency analysis, correlation analysis, and hierarchical regression analysis. As a result of the analysis, Internet addiction had a negative effect on self-esteem, and only seeking social support among the four sub-factors of stress response served as a moderator variable in the relationship between Internet addiction and self-esteem. Based on the results, the followings were suggested: expansion of research subjects regarding Internet addiction and interdisciplinary convergence study, providing universal provision of stress coping management programs, building a community at the local level, and discovery and reinforcing variables that offset the negative role of self-esteem of 2030 generations.

Knowledge Contributors' Intrinsic and Extrinsic Motivation on Social Connectedness and Satisfaction (지식공유의 내재적 외재적 동기가 사회적 유대감과 만족감에 미치는 영향)

  • Park, Sora;Kang, Jaejung
    • The Journal of Information Systems
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    • v.25 no.3
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    • pp.91-116
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    • 2016
  • Purpose Quality and quantity of knowledge in virtual communities is at the discretion of knowledge contributors, and understanding what motivates knowledge contributors' behavior can be invaluable. The purpose of this paper is to find the social aspect of knowledge contribution in virtual communities within the frame of self-determination theory. Also, we seek differential effects of motivation value for novice vs. expert knowledge contributors. Design/methodology/approach Reputation and altruistic motives are studied as antecedents of intrinsic and extrinsic values in contributing knowledge in virtual communities. Gained social connectedness and satisfaction in their knowledge were behaviors studied as dependents of the motivational value. Also, the proposed model was tested for group differences between expert and novice knowledge contributors seeking motivational changes. Self-determination theory is the base theory which explains how externally motivated behaviors can evolve from extrinsically motivated to intrinsic-like behavior with social experiences as knowledge contributors. Findings Analysis of 262 data points gathered from knowledge contributors in Korean virtual communities in 2005 reveals social connectedness as an important dependent variable both for novice and expert knowledge contributors. Group difference analysis shows altruism has negative influence on extrinsic value only for experts. Intrinsic value has a positive influence on satisfaction for both groups alike but the expert group shows a statistically stronger influence than the other.

An Exploratory Study for Identifying Key Factors in Online Games Development Strategy Utilizing Web Community (온라인게임 개발전략에 관한 탐색적 연구 : 게임 커뮤니티 활용을 중심으로)

  • Jung, Jai-Jin;Chang, Chung-Moo;Kim, Tae-Ung
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.991-1002
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    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 20 million platers. The popularity of online games can be attributed to the presence of numerous PC Bangs around the country, which have pushed online games into the mainstream culture while broadband internet services facilitated online game play. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the online game market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors are strategically important for successful development of online games. A conceptual framework is proposed, and a structural equation modeling, for Identifying the factors affecting the market success of online games, is developed. The concept of online game community, idea generation, systematic development strategy, flexible development process, utilizing demo-version, outsourcing, etc, are ail introduced into the model, as the independent variables affecting the success level of online games directly and indirectly. Based on data collected from questionnaire survey, the validity of the model has been tested and interesting conclusions have been developed concerning the relationships between these variables. Statistical results show that utilizing online game community and system atic development strategy is the key for successful online game development. Other interesting results concerning game development strategy are also provided. It is hoped that this result might provide the useful guidelines for developing the successful online game contents. With a better understanding of key success factors, online game developers should be able to make adjustments in their development and marketing plans, providing them with a sustainable advantage over their competition.

A Study on the Development Plan to Increase Supplement of Voice over Internet Protocol (인터넷전화의 보급 확산을 위한 발전방안에 관한 연구)

  • Park, Jae-Yong
    • Management & Information Systems Review
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    • v.28 no.3
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    • pp.191-210
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    • 2009
  • Internet was first designed only for sending data, but as the time passed, internet started to evolve into a broadband multi-media web that is capable of transmitting sound, video, high-capacity data and more due to the demands of internet users and the rapid changing internet-communication technology. Domestically, in January, 2000 Saerom C&T, launched a free VoIP, but due to limited ways of conversation(PC to PC) and absence of a revenue model, and bad speech quality, it had hit it's growth limit. This research studied VoIP based on technological enhancement in super-speed internet. According to IDC, domestic internet market's size was 80,800 million in 2008, and it formed a percentage of 12.5% out of the whole sound-communication market. in case of VoIP, it is able to maximize it's profit by connecting cable and wireless network, also it has a chance of becoming firm-concentrated monopoly market by fusing with IPTV. Considering the fact that our country is insignificant in MVNO revitalization, regulating organizations will play a significant roll on regulating profit between large and small businesses. Further research should be done to give VoIP a secure footing to prosper and become popularized.

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Development of Korean Opinion Analysis System using Semantic Dictionary and Inverse Opinion Processing (의미 사전과 반전 의견 처리를 이용한 한국어 의견 분석 시스템 개발)

  • Chang, Jae-Khun;Park, Jin-Soo;Ryoo, Seung-Taek
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.3070-3075
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    • 2010
  • Through Web 2.0 days, the end users express their opinions and thoughts for blogs and community spaces on the Internet. These opinions and thoughts are used to purchase products, however, users only refer to a few comments not overall opinions. Opinion Analysis System is an opinion search, developed from a natural language search, which analyzes the product's positive or negative evaluations using opinions of products and services on the Internet. In this paper, we suggest a syntactic analysis and inverse processing system that studies and processes 'Positive', 'Negative', 'Neutral' in addition to 'Inverse' information to analyze 'positive' or 'negative' for the core of sentences in Opinion Analysis Service.