• Title/Summary/Keyword: 인터넷 동호회

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A Study on Virtual Community Consumers′ Information Behavior and Consumer Satisfaction -Focused on Internet Community- (가상공동체에서의 소비자 정보활동과 소비자만족 연구 -인터넷 동호회를 중심으로-)

  • 박정현;이기춘
    • Journal of Families and Better Life
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    • v.20 no.1
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    • pp.139-149
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    • 2002
  • The aim of this study is to examine the consumer information behavior and consumer satisfaction in virtual community, and analyse influential variables on these. The data for this study were collected from members of virtual community for cosmetics in DAUM ( www.daum.net) through self-report questionnaires. Main findings are following; Virtual community consumer experiences satisfaction for products including information, and information behavior. And the greater information behaviors are associated with the greater satisfaction. And the virtual community consumers' information behavior and satisfaction don't differ largely by internet variables and socio-demographic variables. On the other hand, virtual community consumers' information behavior and satisfaction are associated with psychological variables like community membership, information wants, enduring involvements. In conclusion, these satisfactions make the effect of ‘feedback’ to information behavior, so these virtual community is able to be activated. And this also means that virtual community is Ideal space for consumer to expand information behavior.

A Study on the Structure and Practice of Project Room for Designer under Web System (디자이너를 위한 웹기반 프로젝트룸 구성과 활용방안에 대한 연구)

  • 유보현
    • Archives of design research
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    • v.15 no.1
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    • pp.289-298
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    • 2002
  • Under the circumstances of general use of Internet, the construction of on-line system has been made in various fields. We can use and share the informations will other people through the cyber communities and find many ways to promote communication tools. Project Room is a sort of Cyber Space which carry out design project using On-fine system. Users(Designers and Clients) will be able to develop their design project using Internet. The project content may be opened and will be critically contributed the construction of Knowledge-based industry. At the same time, the development of user-friendly tutorial should be fellowed. Tutorial is one of the most important factors to promote Project Room. This study presents the possibility of execution of Cyber community under the construction of Project Room and User-friendly tutorial in the On-line system.

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A study about factors influencing on internet advertising effects -Focus on consumer characteristics- (인터넷 의류광고 태도에 미치는 영향요인 연구 -소비자특성 중심으로-)

  • Ko, Eun-Ju;Mok, Bo-Kyoung
    • Journal of Global Scholars of Marketing Science
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    • v.7
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    • pp.283-302
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    • 2001
  • The purpose of this study was to examine the current situation about the internet usage and advertisement attitude, to investigate the relationship between consumer characteristics and internet advertising effect, and to identify the moderating effect of consumer characteristics on the relationship between advertising types and advertising effects. For the study, a sample of 152 apparel consumers participated in this survey research. The survey of design with a questionnaire was employed. Questionnaire was developed with the html language and data collection was done at Korea though the internet on October 2000. For data analysis, descriptive statistics (i.e., frequency, percent), ANOVA with duncan tests were used. First, the major place of using internet was found as home, company, school, PC room in order and the average time of using internet was found as three times weekly. The major purpose of using internet were information search, e-mail, PC communication and program-download. The experience of internet fashion advertising was high. Second, consumer characteristics(age, job) had significant effects on attitude to the product. 20 years-old age group and specialist group were found to influence on the higher attitude toward product. Third, main effects of consumer characteristics(age, job) were found to be significant. The correlation and interaction effects of consumer characteristics and internet advertisement types were not significant.

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A Design and Fabrication of Drone-AirFrame adpopting Topology Optimization using 3D Printer (위상최적화 기법과 3D Printer를 이용한 드론 기체의 설계와 제작)

  • Lee, Kyu-Man;Kim, Yong-Suk;Lee, Jong-Duk;Kim, Heung-Up;Han, Dong-Seog
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.308-309
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    • 2015
  • 최근 들어 일반인들도 다중 콥터와 4k 고성능 카메라를 장착한 상용 드론을 구매하여 자신의 취미 활동용으로 사용하고 있다. 드론을 이용한 많은 동호회가 생겨나고 1인 1드론, 개인용 드론의 시대가 시작되고 있다. 또한 사물인터넷의 시대에 걸맞게 아두이노, 라즈베리파이와 같은 오픈하드웨어 플랫폼과 오픈 소스를 이용하고 저가형 3D printer 의 보급으로 자신만의 독특한 형태를 지니는 기체 제작을 시작하고 있다. 이에 본 논문에서는 3D 캐드를 이용한 위상최적화 기법을 적용하여 기존 상용 기체의 강성은 그대로 유지하되 기체 프레임 무게를 절반으로 줄인다. 또한, 풍동실험을 진행해서 기존 기체에서 발생하는 유체흐름을 분석하고 새로운 기체를 적용했을 경우에도 유사한 유체흐름이 나타나도록 설계하여 3D 프린터를 사용하여 제작하였다.

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Research Trend of Illegal Contents Trace Technology (불법콘텐츠 추적 기술 연구동향)

  • Jung, H.Won;Lee, J.S.;Suh, Y.H.
    • Electronics and Telecommunications Trends
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    • v.20 no.4 s.94
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    • pp.120-128
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    • 2005
  • 인터넷 환경이 급속도로 발전함에 따라 멀티미디어의 범람과 사용자들의 유료 콘텐츠사용에 대한 인식 부족으로 디지털 콘텐츠의 지적재산권 침해가 빈번하게 발생하고 있으며, 이러한 불법콘텐츠들의 무분별한 공유는 디지털콘텐츠 산업 발전을 저해하는 심각한 문제로 대두되고 있다. 이에 따라 최근 디지털 콘텐츠의 저작권 보호를 위해서 저작권 단속활동을 강화하고 있으며 다양한 P2P/웹하드 환경에서도 불법콘텐츠를 검색및 다운로드하고 콘텐츠를 식별하고 불법배포자를 추적할 수 있는 기술을 필요로 하게되었다. 그러나 대부분의 불법콘텐츠들은 약 80%가 P2P, 웹하드, 동호회/카페를 통해서 전파되고 있으며 각 업체별 클라이언트 프로그램의 다양성 때문에 불법콘텐츠의 검색 및 불법복제자 추적이 매우 어려운 실정이다. 불법콘텐츠의 추적 및 차단을 위해 워터마킹/핑거프린팅, 네트워크 모니터링, 매크로 프로그램, 공개 P2P 프로토콜 조작, 페이크 파일 유포 등의 기술들이 사용되고 있다. 본 고에서는 불법콘텐츠 국내외 시장현황과 업체의 기술동향을 살펴보고 불법배포자 추적을 위해 필요한 핑거프린팅과 특징점 기반 콘텐츠 식별 기술에 대해 설명한다. 그리고 P2P와 웹하드에서 불법콘텐츠들을 자동으로 다운로드하고 불법배포자들을 추적할 수 있는 시스템 아키텍처에 대하여 설명한다.

A Study of Needs and Behavior on a Virtual Community: Focused on College Student's Internet Cafe Activities (가상 커뮤니티 이용 욕구(needs)와 행위(behavior)에 관한 연구: 대학생들의 인터넷 카페 이용을 중심으로)

  • Ku, Gyo-Tae
    • Korean journal of communication and information
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    • v.30
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    • pp.7-33
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    • 2005
  • This study examined the type of needs involved in the activities of a virtual community and the impart of gender on online participants' needs and 'perceived control behavior'. In addition, the study tried to figure out how people behave on certain factors. The survey was conducted to 230 local students who have experienced online community activities. The study results showed there were three factors related to a virtual community, 'relational need', 'entertainment need', 'instrumental need'. There was, however, no significant effect between gender and the type of needs, and between gender and 'perceived behavior control'. The results also showed that 'entertainment need' is the most important factor to predict a virtual community participation. This might not Imply the improvement of information technologies helps us return to the communities in which Individuals have a close and affectionate relationship each other.

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Korean Dong-in Culture and Yaoi: Focusing on the Changes in the 1990s (한국 동인문화와 야오이: 1990년대를 중심으로)

  • Kim, Hyojin
    • Cartoon and Animation Studies
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    • s.30
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    • pp.263-291
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    • 2013
  • In this article, I analyze Korean Dong-in culture and its relationship with Yaoi, focusing on the changes in the 1990s. While Korean Dong-in culture has developed under the influence of Japanese Dojin culture, it is not well-known that Korean Dong-in culture has its own characteristics, reflecting the unique situations surrounding the Korean society. The reason that I pay attention to the changes in the 1990s is that they have created the foundation of the current Korean dong-in culture through changes such as the import and reception of Yaoi, the creation of 'virtual community' in PC telecommunication, the enforcement of Juvenile Protection Law, and the inauguration of 'Comic World,' Among them, the import and reception of Yaoi, a genre characterized by homosexuality including sexual relationship and fanwork, played a decisive role in the change of dong-in culture from manwha circle by highly motivated amatuer artists to fandom. The circumstances that original manhwa dong-in by manwha circle and Yaoi by manhwa fandom coexisted by the mid-1990s, the enforcement of Juvenile Protection Law and the lift of ban on Japanese popular culture rapidly weakened original manhwa dong-in. Also, the popularity of Comic World as a new type of dong-in events reflected the spread of fanwork as a new trend of Korean dong-in. In summary, the import and reception of Yaoi should be considered as one of the important changes in the 1990s Korean Dong-in culture, because 1) Korean women considered Yaoi as a liberating subculture by its powerful contents-homosexuality with sexual relationship, and 2) Yaoi succeeded in attracting new population favoring fanwork as a major trend in Korean Dong-in, differentiated from original manhwa circle population.

the Diaspora Aspects of Some Comments on Sijo Reflected in the Sijo-Anthologies of Korean-American Authors (미주 시조 선집에 나타난 디아스포라 시조론)

  • Park, Mi-Young
    • Sijohaknonchong
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    • v.30
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    • pp.53-90
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    • 2009
  • This study discusses the aspects of Korean-American Sjjo writers' consciousness of sijo and its significance, focusing primarily on the Sijo-Anthologies of Korean-American authors, "The Moon of the Desert" (1989), "The Dandelion of the Desert" (1994), and The Stars of the Desert" (1996) published by the Sijo Society of America. For this purpose, I thoroughly examined "Notes of Writing Sijo' attached to the authors' works and some other sijos added at the end of the paper. They started writing sijos quite early. Sijo has been recognized as a typical traditional genre of literature, and even foreigners came to write them in English. The following is the summary of the view on sijo propounded by Korean-American authors. Firstly, they follow traditional view on the theory of sijo in terms of its nature and utility, and at the same time they emphasize the utility of katharsis through self expressions. Secondly, their recognition of the value of sijo boils down to its formal patterns. Lastly, they develop the idea of national literature through their significance of writing sijos. They think that they can contribute to the development of national literature as well as the expression of patriotism through writing sijos. Therefore, they recognize themselves as spreaders of Korean culture to the local residents, and as the main stream enhancing the status of Korean culture through the competition with other nations.

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Comparison of the Working Conditions of Dental Hygienists Using Data from Online Job Sites (구인 사이트에 나타난 치과규모별 치과위생사 근무조건의 비교)

  • Oh, Eun-Ju;Hwang, Soo-Jeong
    • Journal of dental hygiene science
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    • v.17 no.6
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    • pp.501-507
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    • 2017
  • The shortage of dental hygienists has been a long-standing problem in Korea. Small-scaled dental clinics suffer from a lack of dental hygienists, who seem to prefer working at large-scaled dental clinics. The purpose of this study was to confirm the differences in the working conditions according to the scales of dental clinics. We collected the working information registered via job advertisements through the web-sites of Korean Dental Hygienists Association, Dental Jobs, and Nurse Jobs from July to August 2016. The results were as follows: 96.7% of the advertisements wanted regular workers, while the proportion of part-time workers was the highest (34.8%) in the group with less than 3 employees. The average workdays per week was $5.32{\pm}0.55$ days, and the group with less than 3 employees had significantly longer workdays than the other groups. The daily working time was $8.99{\pm}0.44$ hours, and there was no difference among the groups. Night overtime hours were needed by 54.4%, 45.0%, and 31.3% of the groups with of the groups with 4~7 employees, more than 8 employees, and less than 3 employees, respectively. Information regarding annual leave (60.5%), monthly leave (63.9%), half a day off (32.4%) and vacations (43.1%) were presented in the job advertisements, and these proportions were significantly higher by the group with more than 8 employees. Information on overtime pay (14.4%), night-work pay (13.4%), incentives (34.1%), lunches (60.2%), vacation bonuses (33.8%), and self-development (20.4%) were presented in job advertisements. The group with 4~7 employees had significantly higher proportions in severance pay, vacation bonuses, self-development, and major national insurance. It is necessary to consider the improvement of working conditions, diversity of working styles, and welfare of dental hygienists, and it is suggested that small dental clinics provide more precise working conditions.