• Title/Summary/Keyword: 인공지능 예술

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Exploring Narrative Intelligence in AI: Implications for the Evolution of Homo narrans (인공지능의 서사 지능 탐구 : 새로운 서사 생태계와 호모 나랜스의 진화)

  • Hochang Kwon
    • Trans-
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    • v.16
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    • pp.107-133
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    • 2024
  • Narratives are fundamental to human cognition and social culture, serving as the primary means by which individuals and societies construct meaning, share experiences, and convey cultural and moral values. The field of artificial intelligence, which seeks to mimic human thought and behavior, has long studied story generation and story understanding, and today's Large Language Models are demonstrating remarkable narrative capabilities based on advances in natural language processing. This situation raises a variety of changes and new issues, but a comprehensive discussion of them is hard to find. This paper aims to provide a holistic view of the current state and future changes by exploring the intersections and interactions of human and AI narrative intelligence. This paper begins with a review of multidisciplinary research on the intrinsic relationship between humans and narrative, represented by the term Homo narrans, and then provide a historical overview of how narrative has been studied in the field of AI. This paper then explore the possibilities and limitations of narrative intelligence as revealed by today's Large Language Models, and present three philosophical challenges for understanding the implications of AI with narrative intelligence.

Prediction of Hair Owners' Age using Hair Mineral Content and Artificial Intelligence (인공지능과 모발의 필수 미네랄 원소 함량을 이용한 피험자 연령 예측)

  • Park, Jun Hyeon;Ha, Byeong Jo;Park, Sangsoo
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.155-159
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    • 2022
  • After artificial intelligence was trained with the data on the concentration of essential mineral elements in hair, the age was predicted by the concentration of mineral elements in the hair of the subject, and the result was compared with the actual age of the subject, and the correlation was investigated. The total number of hair data was 296, of which 2/3 were used for AI learning and 1/3 was used as the subject data. There was a correlation of 0. 678 between the actual age of the young subjects under the age of 25 and the age predicted by the AI. There was almost no correlation in the middle-aged subjects group, and there was a weak correlation of 0.522 in the elderly subject group. In order to secure the usefulness of artificial intelligence using hair mineral element concentration data, it is necessary to provide a larger number of data to the artificial intelligence.

Review of media art contents using EEG with brain signals (뇌파 신호 처리용 EEG를 활용한 미디어 아트 콘텐츠에 관한 고찰)

  • Jun, Youngcook
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.155-156
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    • 2018
  • 뇌파 신호 등 생체 정보를 이용하여 상호작용적인 예술 콘텐츠를 설계 및 개발하는 방식에 대한 관심이 높아지고 있다. 이 논문은 EEG로 뇌파 신호를 수집하여 인공지능 기법으로 처리한 후에 사용자와 매체가 상호작용하는 콘텐츠 개발의 사례를 소개한다. 게임 등의 엔터테인먼트 콘텐츠와 미디어아트 등으로 연계되는 방식을 소개한다.

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A Study for Philosophy of education in the era of AI (인공지능시대의 교육철학 소고)

  • Kwak, Tae Jin
    • Korean Educational Research Journal
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    • v.40 no.2
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    • pp.1-16
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    • 2019
  • The society of intelligence-information complex is a fresh world that connects things, knowledge and calculation with human. What is the condition of educational reform in this world? Robinson and Aronica(2015) suggest educational reform at the center of organic agriculture, in which they focus on the dignity of human as an organic being. Human consists in an intelligence and a life. We have to ask to ourselves what is the human in this Age. The development of AI represented by deep-learning will be an actual condition in the educational reform. In the other hand, the combination with an information technology and art rises a question about a life itself. So, we have to ask the question seriously that overlap what is the human and what is a life. Two questions about human and a life cast a philosophical paradox in the age of AI.

An Analysis of Gender Differences in Primary, Middle and High School Students' Artificial Intelligence Ethics Awareness (초·중·고등학생의 인공지능 윤리의식의 성차 분석)

  • Kim, Gwisik;Shin, Youngjoon
    • Journal of Science Education
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    • v.45 no.1
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    • pp.105-117
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    • 2021
  • The purpose of this study is to analyze the gender differences of elementary, junior high, and high school students in the artificial intelligence ethics awareness (hereinafter referred to as AIEA). This is a study to investigate whether there is a gender difference in the AIEA, and if so, when the gender difference will occur. This study was conducted with 198 elementary school students (98 female students, 100 male students), 265 middle school students (166 female students, 99 male students), and 114 high school students (58 female students and 56 male students) in I Metropolitan City. The results are as follows: First, a gender difference in the AIEA between all boys and girls was confirmed. Second, the gender difference in the AIEA tended to be solidified as the school age increased from elementary school to middle school and high school. Third, female students at all stages of elementary school, junior high school, and high school are not yet very reliable in artificial intelligence, and there is a greater concern about non-discrimination than boys. It turns out that they have a negative position on permission to enter the territory. Fourth, the interaction effects of school age and gender have been identified in 'stability and reliability,' and in 'permit and limit' categories. Taken together, these results show that an educational strategy that approaches the gender equality perspective of the educational program is necessary so that there will be no gender difference in the AIEA during artificial intelligence education activities.

Education for 4th Industrial Revolution (4차산업혁명을 준비하는 교육)

  • Park, Jae-Hwan;Ahn, Jeeyoung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.5
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    • pp.885-892
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    • 2018
  • A series of revolutionary industrial changes took place from the 18th century of the First Industrial Revolution. The fourth industrial revolution is a new industrial revolution in which intelligence and information unite. Social, cultural, economic and educational systems are expected to emerge within the category of access and experience. In the course of intelligent mechanization, manpower and machinery need to be commandeered. Tools should be left to the machine and humans should look at essential issues. In the 4th Industrial Revolution, the paradigm of education should fundamentally change. Instead of routine technologies based on memorization, one should learn how to access and utilize. It needs to focus on areas of debate, cooperation, communication, sensibility, and artistry that robots and artificial intelligence can not afford. The fourth industrial revolution is the fusion of human beings and technology, the humanities and the technology.

A Study on Immersive Content Production and Storytelling Methods using Photogrammetry and Artificial Intelligence Technology (포토그래메트리 및 인공지능 기술을 활용한 실감 콘텐츠 제작과 스토리텔링 방법 연구)

  • Kim, Jungho;Park, JinWan;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.654-664
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    • 2022
  • Immersive content overcomes spatial limitations through convergence with extended reality, artificial intelligence, and photogrammetry technology along with interest due to the COVID-19 pandemic, presenting a new paradigm in the content market such as entertainment, media, performances, and exhibitions. However, it can be seen that in order for realistic content to have sustained public interest, it is necessary to study storytelling method that can increase immersion in content rather than technological freshness. Therefore, in this study, we propose a immersive content storytelling method using artificial intelligence and photogrammetry technology. The proposed storytelling method is to create a content story through interaction between interactive virtual beings and participants. In this way, participation can increase content immersion. This study is expected to help content creators in the accelerating immersive content market with a storytelling methodology through virtual existence that utilizes artificial intelligence technology proposed to content creators to help in efficient content creation. In addition, I think that it will contribute to the establishment of a immersive content production pipeline using artificial intelligence and photogrammetry technology in content production.

A Study on AI Algorithm that can be used to Arts Exhibition : Focusing on the Development and Evaluation of the Chatbot Model (예술 전시에 활용 가능한 AI 알고리즘 연구 : 챗봇 모델 개발 및 평가를 중심으로)

  • Choi, Hak-Hyeon;Yoon, Mi-Ra
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.369-381
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    • 2021
  • Artificial Intelligence(AI) technology can be used in arts exhibitions ranging from planning exhibitions, filed progress, and evaluation. AI has been expanded its scope from planning exhibition and guidance services to tools for creating arts. This paper focuses on chatbots that utilize exhibition and AI technology convergence to provide information and services. To study more specifically, I developed a chatbot for exhibition services using the Naver Clova chatbot tool and information from the National Museum of Modern and Contemporary Art(MMCA), Korea. In this study, information was limited to viewing and exhibition rather than all information of the MMCA, and the chatbot was developed which provides a scenario type to get an answering user want to gain through a button and a text question and answer(Q&A) type to directly input a question. As a result of evaluating the chatbot with six items according to ELIZA's chatbot evaluation scale, a score of 4.2 out of 5 was derived by completing the development of a chatbot to be used to deliver viewing and exhibition information. The future research task is to create a perfect chatbot model that can be used in an actual arts exhibition space by connecting the developed chatbot with continuous scenario answers, resolving text Q&A-type answer failures and errors, and expanding additional services.

Generation of Diverse Evolutionary Checkers Players Using Speciation Algorithm (종분화 알고리즘을 이용한 다양한 진화 체커 플레이어의 생성)

  • 김경중;조성배
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.226-228
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    • 2002
  • 최근 진화 알고리즘을 이용하여 건축, 예술. 항공 기계 분야의 제품을 설계하려는 시도가 다양하게 이루어지고 있으며, Digenetics는 진화 체커 프로그램을 컴퓨터 전시회에서 공개하고 판매에 들어갔다 게임은 상업적으로도 가치가 높은 소프트웨어 산업분야의 중요한 영역이고, 인공지능 분야의 중요한 연구대상이다. 반면, 다양한 전문지식과 고속의 하드웨어만을 이용한 인공지능 구현의 한계로 인해 상업화되는데 어려움이 있었다. 진화 알고리즘은 개체의 우수성을 평가할 수 있는 방법만으로도 훌륭한 게임 플레이어를 생성해 낼 수 있어 많은 관심을 끌고 있다. 본 논문에서는 종분화의 일종인 크라우딩 알고리즘을 이용하여 다양한 체커 전략을 생성한 후 결합을 통해 일반 유전자 알고리즘을 이용한 전략에 비해 높은 성능을 냈다.

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Study on Generation of Children's Hand Drawing Learning Model for Text-to-Image (Text-to-Image를 위한 아동 손그림 학습 모델 생성 연구)

  • Lee, Eunchae;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.505-506
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    • 2022
  • 인공지능 기술은 점차 빠른 속도로 발전되며 응용 분야가 확대되어 창작 산업에서의 역할도 커져 예술, 영화 및 기타 창조적인 산업에도 영향을 주고 있다. 이러한 인공지능 기술을 이용하여 텍스트로 설명하면 다양한 스타일의 이미지를 생성해내는 기술이 있지만 아동이 직접 그린 손그림 스타일의 그림을 생성하지는 못한다. 본 논문에서는 아동 손그림 데이터를 통해 Text-to-Image를 학습시켜 새로운 학습 모델을 생성하는 과정에 대해서 기술한다. 이 연구를 통해 생성된 픽셀을 결합하여 텍스트를 기반으로 하나의 아동 손그림을 만들 수 있을 것으로 기대한다.

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