• Title/Summary/Keyword: 인간 중심 디자인

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(<고연령층을 위한 통합 리모컨 레이아웃에 관한 연구>)

  • Kwan, Tae-Yoen;Kim, Jin-A
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.267-274
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    • 2006
  • 본 연구에서는 사용성 테스트와 사용자 설문조사 단계를 거쳐 고연령계층 사용자를 고려한 통합 리모컨 버튼 레이아웃을 도출하여 고연령층의 사용편의성이 반영된 리모컨의 사용성을 향상시키고자 하였다. 이를 위하여 일차적으로 신체, 인지심리적인 고연령층의 인간요소(human factor)들을 추출한 다음, 고연령계층 중 연령대별 남녀 사용자를 모집하여 현재 사용되는 기존의 리모컨으로 사용자에게 과제를 부과하여 사용성 테스트와 설문조사를 실시하였다. 사용성 테스트 결과를 중심으로, 통합 리모컨 버튼 레이아웃 디자인 시 반영되어야 할 필수 기능 버튼의 도출과, 버튼 배열의 최적화된 모델을 제시 할 수 있었다. 또한 이러한 과정을 통해 UI 디자인 시 지켜져야 할 세가지 요소인, 연관있는 기능의 동일요소 부여로 동작의 상호 의사소통을 고려해야한다는 것(유사성)과 유사기능간 근접배치로 사용자가 동작할 수 있는 버튼을 쉽게 이해하도록 해 주어야 한다는 것(근접성), 그리고 예상되는 연속 동작의 기능을 동선을 고려해서 배치해야 한다는 것(연속성)을 확인하였다. 마지막으로, 한 가지 기준에 의한 일률적인 버튼 배열보다 사용자의 요구사항과 인지적 한계를 반영한 그룹핑을 고려한 버튼 배열이 사용성을 높이는 중요한 요인이라는 것을 알 수 있었다.

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A Study on Constructive Characteristic of Media in the Surface of Contemporary Architecture -Focused on Codification and Seriality of de Young Museum and Walker Art Center (현대건축의 외피에 나타난 매체적 구축 특성에 관한 연구 -디 영 뮤지엄과 워커 아트센터에 나타난 코드화와 시리얼화를 중심으로-)

  • Jeon, You-Chang;Kim, Sung-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.5
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    • pp.2416-2424
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    • 2011
  • This study focused on the transition from modularity of a mechanical construction system to the seriality in a digital production system in architecture and arguing how digital design process affects the design of surface in the contemporary architecture and development of digital technology actively intermediate surface of architecture and expressive characteristics of media on surface. The analysis of two exhibition facilities of Herzog & de Meuron expose process of fabrication in the surface design and makes possible to implementation of the concept of code to seriality which shows images employed to reveal immediate representation of the perceptual communication with humans and architecture through the role and significance of digital design techniques.

A Study on the Hereafter Development in Universal Design Surveyed on the Case Studies of Kitchen Design (부엌디자인 사례연구를 중심으로 살펴본 유니버설디자인의 전개방향에 관한 연구)

  • Choi, Eun-Hee
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.81-90
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    • 2005
  • Universal Design is comprised of three main concepts known as barrier-free, adaptive and life-span design. It does not focus on accessibility for the disabled, but rather expands its breadth to the comfortable use and easy access in ail physical environments and facilities. In this study, the researcher views the present and future of universal design through the cases of kitchen design. Based on the market changes in design guidelines and the changes of time uncovered from past studies, this researcher suggests that universal design would develop through mass customization for personalized use, application of new technology and consideration of psychological aspects. Additionally, for the diffusion of universal design appropriate solution in economic cost problem, social recognition and conversion of problem cognizance in designing is needed. In Korea design models of universal design concepts are not yet in production over various fields. In order to develop and study universal design which suits our country, cultural and regional characteristics should be considered as well as physical, perceptual, psychological aspects.

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Study of the Enhancement of Pedestrian Safety based on Service Design (서비스 디자인에 기초한 신도시 보행안전 확보방안에 관한 연구)

  • Park, Cheon-Bo;Jeong, Tae-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1507-1515
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    • 2015
  • The aim of this study was to suggest an enhancement of pedestrian safety through a service design process regarding urban design in new-town area. For this study, the concept, process and touchpoint, and survey design area, of the service design are reviewed as a theoretical study. According to this study, traffic signals, pedestrian environment, pedestrian overpass, and access traffic road were surveyed as touchpoints and a problem search, concept design, design building, institutional implement were analyzed as a service design process. As a result of these studies, the planning method for pedestrian safety based on service design process in terms of the external space design in a new-town area are suggested.

A study on the Development of TUI(Tangible User Interface) System Model (TUI 시스템 모델 개발에 관한 연구)

  • 임창영;최민영
    • Archives of design research
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    • v.16 no.4
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    • pp.355-364
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    • 2003
  • The TUI system Modeling Language(TML) developed in this research can be used for designing TUI system with concerning about TUI's characters. For design to be concerned about physical property of tangibles and control device and digital media, TML can be a framework to give a definition of each property and be used for designing action and reaction process separately. And it would be the guideline to represent interaction's dynamic property through showing parallel information flows among objects. Finally, for verification TML's suitability, TUI system to which TML was applied was developed.

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Landscape Planning and Design Methods with Human Thermal Sensation (인간 열환경 지수(HumanThermal Sensation)를 이용한 조경계획 및 디자인 방법)

  • Park, Soo-Kuk
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.1
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    • pp.1-11
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    • 2012
  • Human thermal sensation based on a human energy balance model was analyzed in the study areas, the Changwon and Nanaimo sites, on clear days during thesummer of 2009. The climatic input data were air temperature, relative humidity, wind speed and solar and terrestrial radiation. The most effective factors for human thermal sensation were direct beam solar radiation, building view factor and wind speed. Shaded locations had much lower thermal sensation, slightly warm, than sunny locations, very hot. Also, narrow streets in the Nanaimo site had higher thermal sensation than open spaces because of greater reflected solar radiation and terrestrial radiation from their surrounding buildings. Calm wind speed also produced much higher thermal sensation, which reduced sensible and latent heat loss from the human body. By adopting climatic factors into landscape architecture, the human thermal sensation analysis method promises to help create thermally comfortable outdoor areas. The method can also be used for urban heat island modification and climate change studies.

The ergonomic design that considers the user interfaces in the railroad (지하철 이용 승객을 고려한 사용자 중심의 인간공학적 설계에 관한 연구)

  • Park S.H.;Oh S.H.;Yeo M.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.415-416
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    • 2006
  • In this paper, we propose the ergonomics design method in shape design applicable which considers the user interface for railroad. This study focuses on ergonomics design and sensibility engineering design, user interface, which should be considered from the conceptual design stage of the rolling. Human's sensitivity and User Interface of railroad investigated ergonomics studies of several type. The sensibility engineering design made approach of user center design in railroad design. New design railroad to satisfaction passenger's various desire, to safety and convenient through high technology, to sufficient passenger's aesthetic sense. Therefore, we have application to properly of ergonomics design element in railroad design. we expert visual design and user interface help greatly in excellent railroad design.

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A Study on Design Tendency in 1990s -Focused on Chair Design- (1990년대의 디자인 경향에 관한 연구 -의자디자인을 중심으로-)

  • 민찬홍;김혜원
    • Korean Institute of Interior Design Journal
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    • no.21
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    • pp.173-181
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    • 1999
  • Design has been proceeding to 21 century undertaking the many-sided and complicated characteristics of the modern industrialized society much more heavily comparing to past. The rapid change of technology and media of communication faces the new concept of relationship between users and environment, and newly developed material leads designers to change the way of building concept and the process of designing. Especially the important points of user-friendly and environment-friendly approaching for designing influences over choosing, controlling meterials and forming the structure and shape organically, or simply. From the tendency of chairs designed in 1990s the very adaptable new material shows both the unlimited possibility for new design is in the turn of this century, but also it can be analogized that 'the design which can make users think' will be the philosophical basis for future desigv.

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Component analysis and reformative plan for Educational On-Line Game - especially on the User Interface Design elements - (교육용 온라인 게임의 구성요소분석 및 개선방안 -사용자 인터페이스 디자인 요소 중심으로-)

  • Kim, Hyo-Suk;Sung, Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.1
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    • pp.199-205
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    • 2009
  • Supporting the interactive relation between gamer and computer, and offering the game world information, the user interface in online games plays an important role for a gamer to lead game into the intended direction. The purpose of this study is to analyse a currently utilized online game with educational implications and to analyse its user interface design elements, in order to suggest the strategy how to reformative educational online games.

Public Service-Oriented Mobile Applications in Facilitating Changes in Human Behavior: The Effects of Design Factors (공공 서비스 기반 모바일 어플리케이션에서 인간 행동의 변화를 촉진하는 디자인 요인의 효과 연구)

  • Lee, Yonnim;Kim, Sunhee;Kwon, Ohbyung
    • Information Systems Review
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    • v.17 no.1
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    • pp.93-115
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    • 2015
  • Due to the dramatic increase in usage of smart phones, mobile applications offer a promising public communication channel to effect behavioral change in areas such as energy saving. For this, identifying relationships between applications and behavioral change would be useful for public institutions to formulate more effective public communication strategies. Based on a design science approach, this study examines the effect of design factors of public service-oriented mobile applications such as personalization, accessibility, and representation richness on users' cognitive and affective attitudes. Their effects on behavioral outcome are also investigated. The results of the analysis show that most design factors contribute significantly to the cognitive and affective attitudes of users. In turn, cognitive attitudes affect users' behavioral change in terms of energy saving, while affective attitudes are positively associated with the average usage time of mobile applications and behavioral changes in terms of energy saving.