• Title/Summary/Keyword: 인간과 로봇의 상호작용

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Prediction of the Upper Limb Motion Based on a Geometrical Muscle Changes for Physical Human Machine Interaction (물리적 인간 기계 상호작용을 위한 근육의 기하학적 형상 변화를 이용한 상지부 움직임 예측)

  • Han, Hyon-Young;Kim, Jung
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.10
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    • pp.927-932
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    • 2010
  • Estimation methods of motion intention from bio-signal present challenges in man machine interaction(MMI) to offer user's command to machine without control of any devices. Measurements of meaningful bio-signals that contain the motion intention and motion estimation methods from bio-signal are important issues for accurate and safe interaction. This paper proposes a novel motion estimation sensor based on a geometrical muscle changes, and a motion estimation method using the sensor. For estimation of the motion, we measure the circumference change of the muscle which is proportional to muscle activation level using a flexible piezoelectric cable (pMAS, piezo muscle activation sensor), designed in band type. The pMAS measures variations of the cable band that originate from circumference changes of muscle bundles. Moreover, we estimate the elbow motion by applying the sensor to upper limb with least square method. The proposed sensor and prediction method are simple to use so that they can be used to motion prediction device and methods in rehabilitation and sports fields.

Robust Speech Endpoint Detection in Noisy Environments for HRI (Human-Robot Interface) (인간로봇 상호작용을 위한 잡음환경에 강인한 음성 끝점 검출 기법)

  • Park, Jin-Soo;Ko, Han-Seok
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.2
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    • pp.147-156
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    • 2013
  • In this paper, a new speech endpoint detection method in noisy environments for moving robot platforms is proposed. In the conventional method, the endpoint of speech is obtained by applying an edge detection filter that finds abrupt changes in the feature domain. However, since the feature of the frame energy is unstable in such noisy environments, it is difficult to accurately find the endpoint of speech. Therefore, a novel feature extraction method based on the twice-iterated fast fourier transform (TIFFT) and statistical models of speech is proposed. The proposed feature extraction method was applied to an edge detection filter for effective detection of the endpoint of speech. Representative experiments claim that there was a substantial improvement over the conventional method.

Degree of autonomy for education robot (교육 보조 로봇의 자율성 지수)

  • Choi, Okkyung;Jung, Bowon;Gwak, Kwan-Woong;Moon, Seungbin
    • Journal of Internet Computing and Services
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    • v.17 no.3
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    • pp.67-73
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    • 2016
  • With the rapid development of mobile services and the prevalence of education robots, robots are being developed to become a part of our lives and they can be utilized to assist teachers in giving education or learning to students. This standard has been proposed to define the degree of autonomy for education robot. The autonomy is an ability to perform a given work based on current state and sensor value without human intervention. The degree of autonomy is a scale indicating the extent of autonomy and it is determined in between 1 and 10 by considering the level of work and human intervention. It has been adapted as per standard and education robots can be utilized in teaching the students autonomously. Education robots can be beneficial in education and it is expected to contribute in assisting the teacher's education.

The Importance of Robot Personality in a Museum Context (박물관 맥락에서의 로봇성격 설정의 중요성 연구)

  • Gu, Ji-Hyang;Shin, Dong-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.184-197
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    • 2016
  • This study investigates human-robot interactions in a museum environment. Unlike robots in movies, robots in real life do not have 'personality,' but instead have a specific purpose and function. This research is primarily about the assignment of specific and appropriate personalities to robots in different contexts. Methods by which a definite personality can be imparted on a robot are discussed in this research. Previous research has addressed attempts to assign a robot personality based on the task context. However, the discussion of robot personality is incomplete. Therefore, we assumed that a robot's character was dependent on the characteristics of its location of use. We planned a $2{\times}2$ comparison of various robot personalities, i.e., introverted or extroverted paired with either a traditional museum or a process-oriented experiential experience. Based on Schmitt's (1999) strategic experiential modules, experiential factors were derived for each set of conditions. To achieve the objectives of the research, theoretical and empirical research were conducted simultaneously. The software JMP 9 was used to verify the research model and hypotheses.

The Interaction Design of Teaching Assistant Robots based on Reinforcement Theory - With an Emphasis on the Measurement of the Subjects' Impressions and Preferences - (강화 이론에 근거한 교사 보조 로봇 인터랙션 디자인에 관한 연구 - 로봇에 대한 인상과 선호도 측정을 중심으로 -)

  • Kwak, So-Nya S.;Lee, Dong-Kyu;Lee, Min-Gu;Han, Jeong-Hye;Kim, Myung-Suk
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.97-106
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    • 2007
  • This study examines whether the reinforcement theory could be effectively applied to teaching assistant robots between a robot and a student in the same way as it is applied to teaching methods between a teacher and a student. Participants interacted with a teaching assistant robot in a 3 (types of robots: positive reinforcement vs. negative reinforcement vs. both reinforcements) by 2 (types of participants: honor students vs. backward students), within-subject experiment. Three different types of robots, such as 'Ching-chan-ee' which gives 'positive reinforcement', 'Um-bul-ee' which gives 'negative reinforcement', and 'Sang-bul-ee' which gives both 'positive and negative reinforcement' were designed based on the reinforcement theory and the token reinforcement system. Subjective impressions and preferences were measured according to the types of robots and the types of participants. Participants preferred the positive reinforcement robot most, and the negative reinforcement robot least. Regarding the number of stimulus, in case of the negative reinforcement robot for honor students, the less the stimulus is, the more positive the impressions toward the robot are. The findings demonstrate that the reinforcement interaction is important and effective factor which determines children's preferences and impressions for teaching assistant robots. The results of this study can be implicated as an effective guideline to interaction design of teaching assistant robots.

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Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
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    • s.49
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    • pp.677-696
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    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

Mobile Robot Control using Smart Phone for internet of Things (사물인터넷 구축을 위한 스마트폰을 이용한 이동로봇의 제어)

  • Yu, Je-Hun;Ahn, Seong-In;Lee, Sung-Won;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.5
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    • pp.396-401
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    • 2016
  • Owing to developments in the internet of things, many products have developed and various researches have processed. Smart home systems in Internet of things area are receiving attention from many people than the other areas. Autonomous mobile robots perform various parts in many industries. In this paper, a smart housekeeping robot was implemented using internet of things and an autonomous mobile robot. In order to make a smart housekeeping robot, Raspberry Pi, wireless USB camera, and uBrain robot of Huins Corp. is used. To control the robot, cell-phone connected with IP of Raspberry Pi, and then Raspberry Pi connected with uBrain robot using Bluetooth. a smart housekeeping robot was controlled using commands of a cell-phone application. If some user wants to move a robot automatically, we implemented that a robot can be chosen an autonomous driving mode from the user. In addition, we checked a realtime video using a cell-phone and computer. This smart housekeeping robot can help user check their own homes in real time.

Development of Certification Model of Robot-Friendly Environment for Apartment Complexes (아파트 단지의 로봇 친화형 환경 인증 모델 개발)

  • Jung, Minseung;Jang, Seolhwa;Gu, Hanmin;Yoon, Dongkeun;Kim, Kabsung
    • Journal of Cadastre & Land InformatiX
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    • v.53 no.1
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    • pp.83-105
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    • 2023
  • A robot-friendly building certification system was established in 2022 to accommodate the growing number of service robots introduced into buildings. However, this system primarily targeted office buildings, with limitations in applying other functional architectures. To address this problem, we developed a certification model of a robot-friendly environment to extend the existing system to apartment complexes. Using focus group interviews and the analytic hierarchy process, we established 28 evaluating items categorized as (a) architecture and facility design, (b) networks and systems, (c) building operations management, and (d) support for robot activity and other services. These indicators were weighted based on their relative importance within and between categories, resulting in scores ranging from 1 to 18 points and a total of 176 points. According to evaluations with the 28 items, each apartment complex could be graded as "best," "excellent," or "general" based on its total achieved scores. This study is significant, as we present the world's first certification model of a robot-friendly environment for apartment complexes that considers human-robot interactions

Analysis of Signal Characteristics of Resistance Scanning-type Flexible Tactile Sensor (저항 스캐닝 방식의 유연 촉각센서 신호 특성분석)

  • Sin, Yu-Yeong;Kim, Seul-Ki;Lee, Ju-Kyoung;Lee, Suk;Lee, Kyung-Chang
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.5
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    • pp.28-35
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    • 2015
  • This paper introduces a resistance scanning-type flexible tactile sensor for intelligent robots and presents the output characteristics of the sensor via signal processing. The sensor was produced via the lamination method using multi-walled carbon nanotubes (a conductive material), an insulator, and Tango-plus (an elastic material). Analog and digital signal processing boards were produced to analyze the output signal of the sensor. The analog signal processing board was made up of an integrator and an amplifier for signal stability, and the digital signal processing board was made up of an IIR filter for noise removal. Finally, the sensor output for the contact force was confirmed through experiments.

AM-FM Decomposition and Estimation of Instantaneous Frequency and Instantaneous Amplitude of Speech Signals for Natural Human-robot Interaction (자연스런 인간-로봇 상호작용을 위한 음성 신호의 AM-FM 성분 분해 및 순간 주파수와 순간 진폭의 추정에 관한 연구)

  • Lee, He-Young
    • Speech Sciences
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    • v.12 no.4
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    • pp.53-70
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    • 2005
  • A Vowel of speech signals are multicomponent signals composed of AM-FM components whose instantaneous frequency and instantaneous amplitude are time-varying. The changes of emotion states cause the variation of the instantaneous frequencies and the instantaneous amplitudes of AM-FM components. Therefore, it is important to estimate exactly the instantaneous frequencies and the instantaneous amplitudes of AM-FM components for the extraction of key information representing emotion states and changes in speech signals. In tills paper, firstly a method decomposing speech signals into AM - FM components is addressed. Secondly, the fundamental frequency of vowel sound is estimated by the simple method based on the spectrogram. The estimate of the fundamental frequency is used for decomposing speech signals into AM-FM components. Thirdly, an estimation method is suggested for separation of the instantaneous frequencies and the instantaneous amplitudes of the decomposed AM - FM components, based on Hilbert transform and the demodulation property of the extended Fourier transform. The estimates of the instantaneous frequencies and the instantaneous amplitudes can be used for modification of the spectral distribution and smooth connection of two words in the speech synthesis systems based on a corpus.

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