• Title/Summary/Keyword: 인간공학 시뮬레이션

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Dental Surgery Simulation Using Haptic Feedback Device (햅틱 피드백 장치를 이용한 치과 수술 시뮬레이션)

  • Yoon Sang Yeun;Sung Su Kyung;Shin Byeong Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.6
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    • pp.275-284
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    • 2023
  • Virtual reality simulations are used for education and training in various fields, and are especially widely used in the medical field recently. The education/training simulator consists of tactile/force feedback generation and image/sound output hardware that provides a sense similar to a doctor's treatment of a real patient using real surgical tools, and software that produces realistic images and tactile feedback. Existing simulators are complicated and expensive because they have to use various types of hardware to simulate various surgical instruments used during surgery. In this paper, we propose a dental surgical simulation system using a force feedback device and a morphable haptic controller. Haptic hardware determines whether the surgical tool collides with the surgical site and provides a sense of resistance and vibration. In particular, haptic controllers that can be deformed, such as length changes and bending, can express various senses felt depending on the shape of various surgical tools. When the user manipulates the haptic feedback device, events such as movement of the haptic feedback device or button clicks are delivered to the simulation system, resulting in interaction between dental surgical tools and oral internal models, and thus haptic feedback is delivered to the haptic feedback device. Using these basic techniques, we provide a realistic training experience of impacted wisdom tooth extraction surgery, a representative dental surgery technique, in a virtual environment represented by sophisticated three-dimensional models.

The Design of Knowledge-Emotional Reaction Model considering Personality (개인성을 고려한 지식-감정 반응 모델의 설계)

  • Shim, Jeong-Yon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.116-122
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    • 2010
  • As the importance of HCI(Human-Computer Interface) caused by dramatically developed computer technology is getting high, the requirement for the design of human friendly systems is also getting high. First of all, the personality and Emotional factor should be considered for implementing more human friendly systems. Many studies on Knowledge, Emotion and personality have been made, but the combined methods connecting these three factors is not so many investigated yet. It is known that memorizing process includes not only knowledge but also the emotion and the emotion state has much effects on the process of reasoning and decision making step. Accordingly, for implementing more human friendly efficient sophisticated intelligent system, the system considering these three factors should be modeled and designed. In this paper, knowledge-emotion reaction model was designed. Five types are defined for representing the personality and emotion reaction mechanism calculating emotion vector based on the extracted Thought threads by Type matching selection was proposed. This system is applied to the virtual memory and its emotional reactions are simulated.

A Study on the Simulation and Analysis of the Emergency Response Training for Highly Pathogenic Avian Influenza (조류인플루엔자 재난대응훈련 시뮬레이션 기술연구)

  • Kang, Min-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.1
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    • pp.19-26
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    • 2019
  • Simulation using the virtual reality has been applied in various fields such as exercise, education, disaster simulation training, but there is a little research on disease caused by virus transmission. In this study, we conducted simulation studies and analysis of avian influenza disaster response training. The annual avian influenza virus is recurring every year in Korea, but there are still few solutions and preventive measures for the preventing the avian influenza. The avian influenza can cause a great deal of societal harm and enormous economic damage. Prophylaxis is important because livestock epidemics, such as avian influenza and foot-and-mouth disease, have a large impact on farm households. Therefore, we proposed and analyzed contents that can be avoided through simulation of avian influenza disaster response presented in this study.

Post-earthquake Recovery Simulation Model for Water Supply System (지진재해 대응을 위한 상수관망 시스템의 복구 프로그램 개발)

  • Lee, Young Jin;Yoo, Do Guen;Kang, Doosun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2015.05a
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    • pp.160-160
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    • 2015
  • 지진은 인간의 통제가 불가능한 자연재해의 하나로 중요한 사회기반시설인 상수관망 시스템에 큰 피해를 유발하여 사회기능의 마비로 이어질 수 있다. 이러한 피해를 경감하기 위해서는 재해발생 이전에 시스템의 사전 보강을 통해 내구성을 강화하고, 재해피해 상황을 사전에 모의하여 필요한 복구전략, 복구자원 등의 대책을 마련하고, 실제 지진이 발생한 상황에서는 최대한 신속하게 피해를 복구하는 노력이 필요하다. 본 연구에서는 재해발생 상황을 고려하여 상수관망시스템의 지진피해를 모의하고 복구전략을 수립함으로써 복구대책을 마련할 수 있는 방안을 모색하고자 한다. 재해가 발생한 이후의 비상상황을 모의한 후, 시스템의 취약도 및 수리분석을 통해 최적의 복구대책 및 전략을 수립하기 위한 컴퓨터 기반의 시뮬레이션 모형을 개발하였다. 먼저, 지진발생 시 발생 가능한 상수관망시스템의 관 파손, 누수, 배수지(정수지) 파손, 펌프시설 파손 및 전력차단으로 인한 펌프운영 중단, 기타 구조물의 파손 등의 취약도 분석을 통해 시스템 파괴 모의를 한 후, 복구 우선순위와 복구에 필요한 소요인력, 장비 등을 결정한다. 시스템의 피해상황을 관망 수리해석 모형인 EPANET 모형에 반영하여 정밀한 수리해석을 실시함으로써 재해 상황에서의 용수공급 상황을 실제와 가깝게 재현하도록 한다. 다음으로, 복구전략에 따른 실제 복구진행상황(파손관의 수리, 전력회복에 따른 펌프재가동 등)을 시간별로 모의하여 절점별 공급 가능량을 계산한다. 효율적인 복구전략을 마련하기 위해 다양한 민감도분석을 실시하여, 가장 효과적인 복구전략을 선정하였다. 본 연구에서 개발한 컴퓨터 기반의 시뮬레이션 모형은 복구 소요시간 예측, 복구 소요자원 산출, 시 공간적 복구 진행상황 등을 정량화한 의사결정 시스템의 역할을 수행 할 수 있다. 또한, 상수관망에 발생할 수 있는 다양한 지진피해를 모의하여, 해당 시스템에 가장 효과적인 복구전략을 마련하는데 도움을 줄 것이다.

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A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras (여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구)

  • Jun, Chanmo;Lee, Ju Yeon;Noh, Sang Do
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.1
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

Implementation of Virtual Manufacturing Technology to Manual Spot Welding Process in Automotive Body Shop (자동차 차체공장의 매뉴얼 점용접 공정에 가상생산기술 적용)

  • Jung, Kwang-Jo;Lee, Kun-Sang;Park, Young-Jin
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1166-1172
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    • 2003
  • The extremely strong competition among the world automobile industries has introduced the concept of PLM in the total production activities, one of whose major components is VM(Virtual Manufacturing). If the production lines are equipped with robots, the application of OLP in the virtual space is fully mature. However, in the point of the investment's and the maintenance's view, there are always some activities, which can not be automated: for example, typically the manual welding for prefixing in the automobile body shop and the material loading. Process planning for these activities, therefore, are decided mainly by experiences, which caused many repeated rework of the processes and the inconvenience of the workers, and resulted consequently in the reduction of the productivity and the safety of the workers. In this paper, the optimal dimension of the welding gun and its handle position and the optimal working path is simulated and decided by use of DELIMN/IGRIP and DELMIA/Ergo and the working area modelized in the virtual workcell of DELMIA.

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Human-likeness of an Agent's Movement-Data Loci based on Realistically Limited Perception Data (제한적 인지 데이터에 기초한 에이전트 움직임-데이터 궤적의 인간다움)

  • Han, Chang-Hee;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.1-10
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    • 2010
  • This present paper's goal is to show a virtual human agent's movement-data loci based on realistically limited perception data is human-like. To determine human-likeness of the movement-data loci, we consider interactions between two parameters: Realistically Limited Perception (RLP) data and Incremental Movement-Path data Generation (IMPG). That is to consider how the former (i.e., RLP), one of the simulated parameters of human thought or its elements dictates the latter (i.e., IMPG), one of the simulated parameters of human movement behavior. Mapping DB is a prerequisite for navigation in an agent system because it functions as an interface between perception and movement behavior. Although Hill et al. studied mapping DB methodology based on RLP, their research dealt only with a rendering camera's view point data. The agent system in this present paper was integrated with the Hill's mapping DB module and then the two parameters' interaction was considered on a military reconnaissance mission with unexpected enemy emergence. Movement loci that were generated by the agent and subjects were compared with each other. The agent system in this present research verifies that it can be a functional test bed for producing human-like movement-data loci although the human-likeness of agent is the result of a pilot test, determined by two parameters (RLP and IMPG) and only 30 subjects.

Development of Supportive Device Design for Artificial Hand Based on Virtual Simulation (가상 시뮬레이션을 이용한 의수 보조 장치 디자인 개발)

  • Lee, Ji-Won;Han, Ji-Young;Na, Dong-Kyu;Nah, Ken
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.455-465
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    • 2017
  • This study focuses on design development and verification through virtual simulation based on 3D model data in the cloud platform as a method of utilization of engineering technology of design in the fourth industrial revolution era. The goal of research is to develop and examine a design for the needs of the target that has never been met before through virtual simulations that can be conducted in practice. As a research method, we analyzed secondary data to identify the needs of the target, and did literature research for the ergonomic data and target body development stages. In addition, the design development process of this study was shown meaningful result in design, structure, safety, material, durability through loop test of 7 virtual simulations. This study can be applied to the automated process system based on 3D model data in the 4th industrial revolution era and can be used as an element of the cyber physics system for the additional research.

Human Operator Modeling of Target Tracking System for Improving Manual Control Command (표적추적장치의 수동제어명령 개선을 위한 운용자 모델링)

  • Lee, Seok-Jae;Lyou, Joon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.3
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    • pp.51-57
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    • 2007
  • Without human dynamics effects, the manually operated target tracking system has poor performance or instability in real environments. The tracking system is invalid when a human is added to the control loop as a real time delay, because input signals are generated by human operator to reduce the errors between target and gun. In this paper, we consider the human operator as a part of controller and modeling the human operator as a first-order model to generate the intentional force. But it is known that human modeling is not easy because of disturbance or noise of the vehicle while moving for the target. We performed a variety of experiments with real plant to identify the model's parameters and verify the proposed operator model's efficiency.

Unified Motion and Force Control of JS-10 Robot Manipulator Based on Operational Space and 3D CAD (작업공간과 3D CAD를 기반으로 하는 JS-10 매니플레이터의 운동과 힘의 통합제어)

  • Ahn, D.S.;Nguyen, Van Phuc
    • Journal of Power System Engineering
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    • v.16 no.3
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    • pp.57-63
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    • 2012
  • 본 논문은 작업공간상에서 로봇 운동과 힘의 통합제어를 구현할 수 있는 플랫폼의 구현에 초점을 두고 있다. 조립 또는 디버링 같은 접촉작업에서의 매니플레이터 효율성 제고나 친 인간 환경에서의 휴머노이드 로봇의 안정성을 위해서는 종래의 PID 제어나 관절공간상에서의 CTM(Computed Torque Method) 제어보다는 작업공간상에서의 운동과 힘의 통합제어를 실시해야 한다. 이것을 위해서는 작업공간상에서의 엔드이펙트(end-effector, E-E)에 대한 동역학식과 자코비안(jacobian)을 도출해야 하며 이를 위해서는 각종 동적파라미터의 정확한 동정이 중요하다. 본 논문에서는 3D CAD 모델링, MATLAB, 동역학 시뮬레이터를 활용하여 로봇 모델링, 동역학식과 동적 파라미터 추출, 운동과 힘의 실시간 통합제어 시뮬레이션등을 쉽고 일관되게 진행할 수 있는 플랫폼을 구현하였고 적용예로써 JS-10로봇을 택해서 그 효용성을 입증하였다.