• Title/Summary/Keyword: 이용자 관심

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An Analysis of Information Visualization Problems using User Interface Design Principles (이용자 인터페이스 설계 원칙에 의한 정보시각화 시스템 평가 및 문제점 분석)

  • Lee, Jee-Yeon
    • Journal of Information Management
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    • v.34 no.2
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    • pp.67-88
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    • 2003
  • There have been increased interests in information visualization. Information visualization has been considered as a way to summarize textual data so that the users can access large amount of data more efficiently and effectively. However, many information visualization techniques stem from scientific visualization techniques, which might be difficult for the regular users to understand. More importantly, the system models used by most of the information visualization techniques do not have real world counterpart. For example, most of the users do not represent or process the textual data in terms of fisheye view or a topological map. This means that there is no affordance on the current information visualization systems from the users point of view. In this paper, we analyzed this problem by using the user interface design principles to point out what lacks in the current information visualization systems. More specifically, we have applied Nielson's Heuristic Evaluation technique to review four representative information visualization techniques. The analysis results confirmed our original hypothesis on why the current information visualization systems are not part of the mainstream information systems. Finally, we suggested to invest more efforts in improving the currently prevalent and familiar bullet list type textual information presentation method based on the usability studies and the intelligent content analysis.

A Study on a Specialty Web of Internetl Customer in Ubiquitous (유비쿼터스시대 인터넷 전문쇼핑몰 웹이용자에 관한 연구)

  • Jung, Chang-Duk;Kim, Man-Ki;Hong, You-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.85-96
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    • 2010
  • Satisfaction of computer internet user in Ubiquitous depends on characters which given from web site. In this paper, studying about characteristic of internet web site that influence internet user's satisfaction. Had a research by interviewing and e-mail for a month, at over the 20 ages person who has experience purchasing S/W from shopping mall in internet purchasing site. The research shows the main factor of the user's satisfaction are that communication business combine, information usability, interaction, personalization, mailing list, over the web site characteristics. Finally, this paper suggest that special features and studying limitation of the enterprise web transactions base on the result of the research.

A Study on the E-mail Push Information Service (이메일 푸시 정보서비스 Techno-Radar 개발)

  • Yoo, Jae-Young;Jeong, Eui-Seob
    • Journal of Information Management
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    • v.31 no.1
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    • pp.1-11
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    • 2000
  • Korea Institute of Industry and Technology Information(KINITI) provides the mailing service(Techno-Radar) of information on new technologies, products, and industrial trends to activate information distribution and to build a customer-centered information providing system. The information is classified into the manufacture industry, knowledge industry, and general information. Users can receive these information of their interest via e-mails. This report describes the ways to post information and to register and also emphasizes the importance of providing original materials, analysis and evaluation data of the industries as well as the mailing service to set up a user-centered information service system in the future.

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Analysis of Search Engine Use, Search Behaviors and Aptitude by Web Users (웹 이용자의 검색엔진 활용 및 탐색 행위와 성향 분석)

  • Rieh, Hae-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.3
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    • pp.69-91
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    • 2002
  • This study examines overall user experience associated with Web search engine use including selection, usage of search features, evaluation. The data were collected through individual interviews with 28 faculty members and graduate students. It was found that users tend to select a search engine based on experience and knowledge of certain features and familiarity with an engine itself more than based on previous experience with search results. The results showed the users had mixed opinions regarding cross language retrieval while they did not believe the usage of operators effect the search results. It appears that users are interested in interface design as well as the accuracy of search results.

The study on factors a special feature and the intention to use Traceability System (Traceability System 특징적 요인과 이용의도에 관한 실증연구)

  • Kang, Bong-Jae;Koh, Seok-Young;Koh, Wan-Ki
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.211-224
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    • 2008
  • Occurrences of large-scale food-related mishaps around the globe are degrading the safety and confidence on food items. This can be said to result from problems such as information asymmetry between the supplier and the consumer(information user). It makes it difficult to confirm product-related information including who produced an item how, what manufacturing process was involved, and how the product was distributed, and deal with a food-related trouble. The research verified and analyzed what has an effect on the intention to use Traceability System when the user uses information service.

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Operation Strategy in Online Knowledge Sharing Community (지식공유 목적의 가상 커뮤니티 운영전략에 관한 연구)

  • Lee, Kook-Yong
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.95-118
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    • 2009
  • Virtual community, which is formed on the internet, is expected to serve the needs of members for communication, information, and knowledge sharing. The executives of organizations should consider operating strategy of virtual community as a new innovation or knowledge pool since members share knowledge. However, many virtual community have failed due to members' low willingness to engage and furthermore to share knowledge with other members. Thus, there is a need to understand and foster the determinants of members' loyalty in virtual community. The objective of this study is to develop an integrated model designed to investigate and explain the relationships between contextual factors, personal perceptions of virtual community, usefulness, ease of use, familiarity, members' trust, reputation, community trust, attitude, satisfaction and loyalty. Empirical data was collected from 286 internet users and tested using structural equation modeling to verify the fit of the hypothetical model. The results show that the usefulness, familiarity significantly influences attitude and members' trust is significantly influence the community trust. And I confirmed that ease of use and attitude play the role of determinants in making the satisfaction, community trust and reputation influence the satisfaction that have the direct effect to making the loyalty. The results of the study can be used to identify the loyalty in virtual community. By investigating the impacts of contextual factors and personal perceptions on virtual community, the integrated model better explains behavior than other proposed models. This study might help executives of virtual communities and organizations to manage and promote community trust, attitude, satisfaction to stimulate members' willingness to revisit the community and futhermore enhance their virtual community loyalty.

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정보전문가 단체 소개(3) - OUG

  • An, Gye-Seong
    • Digital Contents
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    • no.4 s.59
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    • pp.64-66
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    • 1998
  • 일본 온라인 정보검색 그룹회는 1979년 10월에 설립된 정보검색 이용자 단체로 온라인상에서 제공되고 있는 정보를 어떻게 효율적으로 사용할 수 있는가를 연구하는 모임으로 정보검색에 관심이 있는 회사원과 공무원 등 대부분 연구, 조사 분야의 사람들이 회원으로 가입돼 있다. 특별히 검색교육을 위한 교사가 따로 구성되어 있는 것은 아니고 오랜 경험을 통해 터득한 관련 지식을 다른 회원들에게 가르쳐 주는 연구회의 성격을 가지고 있다.

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Analysis of Space Use Patterns of Public Library Users through AI Cameras (AI 카메라를 활용한 공공도서관 이용자의 공간이용행태 분석 연구)

  • Gyuhwan Kim;Do-Heon Jeong
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.4
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    • pp.333-351
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    • 2023
  • This study investigates user behavior in library spaces through the lens of AI camera analytics. By leveraging the face recognition and tracking capabilities of AI cameras, we accurately identified the gender and age of visitors and meticulously collected video data to track their movements. Our findings revealed that female users slightly outnumbered male users and the dominant age group was individuals in their 30s. User visits peaked between Tuesday to Friday, with the highest footfall recorded between 14:00 and 15:00 pm, while visits decreased over the weekend. Most visitors utilized one or two specific spaces, frequently consulting the information desk for inquiries, checking out/returning items, or using the rest area for relaxation. The library stacks were used approximately twice as much as they were avoided. The most frequented subject areas were Philosophy(100), Religion(200), Social Sciences(300), Science(400), Technology(500), and Literature(800), with Literature(800) and Religion(200) displaying the most intersections with other areas. By categorizing users into five clusters based on space utilization patterns, we discerned varying objectives and subject interests, providing insights for future library service enhancements. Moreover, the study underscores the need to address the associated costs and privacy concerns when considering the broader application of AI camera analytics in library settings.

Development of the Total Exercise Management System Based on Intelligent Bio-feedback (지능형 바이오피드백 기반의 종합 운동관리 시스템 개발)

  • Yoo, Sung-Jae;Noh, Yeon-Sik;Nam, Young-Kwang;Yoon, Hyung-Ro
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.98-101
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    • 2011
  • 건강에 대한 관심이 높아지면서 헬스케어와 IT와의 결합으로 많은 IT관련 헬스 케어 시스템이 개발되고 있으며, 이러한 시스템의 수요 또한 증가하는 추세에 있다. 본 논문에서는 이와 같은 건강에 대한 관심을 반영하여 자신에 맞는 운동을 선택 및 수행하고 그에 따른 피드백을 받을 수 있는 시스템을 소개한다. 본 시스템은 헬스케어의 건강 관리 시스템을 피트니스 관점에 비중을 두어 이용자의 초기 운동 정보를 기반으로 몸에 맞는 운동을 처방하여 운동을 수행 시키고 그 결과를 저장한다. 운동 정보는 생체 신호 계측을 위한 물리량 센서 및 모듈에 의하여 측정된다. 저장된 운동 결과는 다음 운동 처방에 반영되어 피드백 방식으로 이용자의 운동에 적용된다. 운동 처방은 주단위로 수행되면서 지속적인 관리를 받을 수 있도록 설계되었다. 본 시스템은 운동 중 발생하는 무구속, 무자각적 생체 신호 계측을 위한 물리량 센서 및 모듈을 이용하여 다차원 생체 정보를 수집하고 생체 신호 표준화 및 생체 역학적 해석을 통해 데이터베이스를 구축하였다. 이렇게 구축한 데이터들을 통하여 지능형 바이오피드백 기반의 사용자 맞춤형 운동 관리 시스템을 개발하여 사용자의 건강 및 운동능력을 향상시키는데 그 목적이 있다.

The Influence of Restrictions toward Online Game Misbehavior on Users' Emotional States and Intention to Reuse (온라인 게임 부정사용 억제가 감정과 재사용의도에 미치는 영향에 관한 연구)

  • Yang, Chang-Gyu;Huang, Yunchu;Hwang, Yousub
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.3
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    • pp.111-121
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    • 2015
  • Owing to the wide distribution of smart devices, more people enjoy online games. Previous research related to online game has mainly focused on the factors that increase users' intention to reuse and less focused on the influence of restrictions toward online game misbehavior. This study proposes a research model that considers factors that either increase or decrease the use of online games and presents the outcomes. The research results showed that: (1) Restriction policy had no impact on online game users' feelings of pleasure and arousal. (2) Restriction system had negative impact on users' feelings of pleasure and arousal. (3) In an environment where online game misbehavior was restricted, users' emotional states still had positive influence on users' intention to reuse. This research results implies that in order to lead to healthy online game environment, compared to repressive and systematic restriction methods, it is preferable to establish restriction policies that have no negative impact on users' emotional states and to change users' perception through education, so to achieve successful restrictions toward online game misbehavior without jeopardizing revitalization of online game industry.

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