• Title/Summary/Keyword: 이어폰

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Design and Implementation of Web Feature Service Layer on Mobile AR (모바일 AR에서 웹 피처 서비스 레이어의 설계와 구현)

  • Jung, Yong-Hee;Yang, Pyoung-Woo;Lee, Jun-Ho;Lee, Yon-Sik;Nam, Kwang-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1162-1164
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    • 2011
  • 이 논문에서는 Web Feature Service를 지원하는 모바일 AR(증강현실)을 설계하고 구현하였다. 스마트폰 분야에서 관심 받고 있는 증강현실을 이용한 모바일 AR에 웹 피처 서비스를 활용하여 표준 인터페이스를 통한 효율적인 질의와 다양한 정보를 통합적으로 관리 할 수 있는 GeoAR 시스템을 설계 및 구현하여 다양한 지리정보 표현을 가능도록 구현하였다.

A Study on Case-based Game-Boosting in the Online Game (온라인 게임에서 사례 기반 Game-Boosting에 관한 연구)

  • Yang, Keon-il;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.697-699
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    • 2020
  • 2020년의 게임 시장은 스마트폰 기기의 발전과 Pay To Win을 사용하는 BM모델의 감소 등의 변화로 인해 플레이어의 플레이 타임과 게임에 대한 이해도를 핵심 요소로 잡고 있다. 이러한 상황 속에서 게임에 대한 실력과 이해도가 높은 일부 유저들이 대신 게임을 플레이하여 타 유저들의 요구 사항을 충족 해주고 부당한 이익과 게임 내 성장, 경쟁 불균형을 발생시키는 'Game-Boosting'의 모습을 확인할 수 있었다. 본 논문에서는 'Game-boosting' 유저들에 대해 설명하고, 해당 유저들에 대한 기준을 정의하여, '대리게임 금지법' 에 적용될 수 있는 기준을 제시한다.

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A Study of Hands-Free Car Kit Design Development according to the Consumer′s Purchasing Need (소비자 구매요구에 따른 차량용 핸즈프리 디자인 개발에 관한 연구)

  • 한일우
    • Archives of design research
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    • v.17 no.3
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    • pp.313-322
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    • 2004
  • Product design has direct effects on sales, exciting consumer's interest in purchasing. With the draft bill of Road Traffic Law passing the National Assembly, drivers have been entirely prohibited by the law from using a cell phone while driving since June 30, 2001, As a result, the demand for and the sales of hands-free Kit products for vehicles have been skyrocketing, and more and more of them have been introduced in the market and competing each other in sales. In these situations, the study attempted to present a case study showing the whole process of product design by a small company, which intended to gain an advantage over the competitors in the sector of hands-free products for vehicles with differentiated design. The product whose design development process was presented in the study has many characteristics. Among them it is the most remarkable in removing the connection between the cell phone terminal and the stationary hands-free product. The study was aimed to increase the investment value of design by helping understand that the ultimate goal of technology is commercialization and that how great the role of design is from the beginning to the final stage of product development. It also emphasized the point that one of the goals of design development should lie in providing a more accurate perception of the importance of design to the industry, by establishing a design process throughout the whole stages of product development including initiation, designing and commercialization.

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Development of Android Smartphone App for Corner Point Feature Extraction using Remote Sensing Image (위성영상정보 기반 코너 포인트 객체 추출 안드로이드 스마트폰 앱 개발)

  • Kang, Sang-Goo;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.27 no.1
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    • pp.33-41
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    • 2011
  • In the information communication technology, it is world-widely apparent that trend movement from internet web to smartphone app by users demand and developers environment. So it needs kinds of appropriate technological responses from geo-spatial domain regarding this trend. However, most cases in the smartphone app are the map service and location recognition service, and uses of geo-spatial contents are somewhat on the limited level or on the prototype developing stage. In this study, app for extraction of corner point features using geo-spatial imagery and their linkage to database system are developed. Corner extraction is based on Harris algorithm, and all processing modules in database server, application server, and client interface composing app are designed and implemented based on open source. Extracted corner points are applied LOD(Level of Details) process to optimize on display panel. Additional useful function is provided that geo-spatial imagery can be superimposed with the digital map in the same area. It is expected that this app can be utilized to automatic establishment of POI (Point of Interests) or point-based land change detection purposes.

BlueTooth Snarfing attacks and security aspects (BlueTooth Snarfing 공격 및 보안측면)

  • Park, Hyun Uk;Kim, Hyun Soo;Kim, Ki Hawn;Lee, Hoon-jae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.811-814
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    • 2015
  • There are many modern societies use the digital products in everyday life in the Middle, convenience, give him plenty of Bluetooth is one of the users. Bluetooth (IEEE 802.15.1) means equipment in the close range between the low-power wireless communication standard for the connection to use the technology. Currently, Bluetooth earphone, Bluetooth speaker, wearable mounted devices also used a lot because it takes people to exploit the benefits had been lifted and thereby increases your damage. So, reducing the damage the user's further research about the security technique that can stop completely. I am sure that many Bluetooth hacking techniques, a Bluetooth device firmware vulnerability within the stored data to allow the approach to attacking the BlueTooth Snarfing and want to analyze.

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Design and Implementation of Low Power Touch Screen Controller for Mobile Devices (모바일용 저전력 터치 스크린 제어 회로 설계 및 구현)

  • Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.279-283
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    • 2012
  • In is paper, we design and implement the low power, high speed touch screen controller that calculates and outputs the coordinate of touch point on the touch screen of mobile devices. The system clock is 10HMz, the number of input channels is 21, standby current is $20{\mu}A$, dynamic range of input is 140pF~400pF and the response time is 0.1ms/frame. It contains the power management unit for low power, automatic impedance calibration unit in order to adapt to humidity, temperature and evaluation board, adjacent key and pattern interference suppression unit, serial interface unit of I2C and SPI. The function and performance is verified by using FPGA and $0.18{\mu}m$ CMOS standard process. The implemented touch screen is designed for using in the double layer ITO(Indium Thin Oxide) module with diamond pattern and single layer ITO module for cost-effective which are applied to mobile phone or smart remote controller.

Design of Internal FM Radio Antenna for Mobile Terminal (휴대 단말기용 내장형 FM 라디오 안테나의 설계)

  • Han, Seung-Mok;Min, Kyeong-Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.5
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    • pp.493-500
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    • 2008
  • This paper describes a design of internal frequency modulation(FM) radio antenna fur mobile terminal. In order to control of impedance at an operating frequency of the designed antenna, the lumped constant elements of R and L chip components are used. Patch and stubs located at antenna backside are added to control an exact resonance frequency and miniaturization. A fabricated antenna sire, the measured return loss, impedance, bandwidth, and gain are $40{\times}70{\times}1$ mm, -23 dB at 99 MHz, $55-j7{\Omega}$, 22 MHz($88{\sim}110$ MHz) below -10 dB, and -15 dBi, respectively. These measured results show a good agreement with simulated results. Especially, the measured gain of fabricated antenna is similar with value of a conventional ear-phone antenna in the designed frequency band. The measured radiation pattern agrees well with the calculated omni-directional pattern.

Implementation of an Automatic Door Lock System Using DTMF Signal of a Mobile Phone (모바일 단말기의 DTMF 신호를 이용한 자동 도어락 시스템 구현)

  • Bae Ki-Won;Yang Doo-Yeong
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.8-13
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    • 2006
  • In this thesis, an automatic door lock system using a dual tone multiple frequency(DTMF) signal generated as pushing the key button of mobile phone is proposed and implemented. This system consists of a transmitter module and a receiver module for processing the DTMF signal of mobile phone. The DTMF signal of mobile phone connected with ear-phone jack enter into the input terminal of DTMF receiver and those are encoded by a code-converter with 4-bits binary format in the DTMF receiver. The encoded output signals are transmitted to the amplitude shift keying(ASK) modulator of transmitter module and the modulated ASK signals which are converted into radio frequency(RF) signals propagate in a free space. The RF signals passed through a free space are demodulated by the ASK demodulator of receiver module and the demodulated ASK signals are sent to a micro-controller unit(MCU). The output signals processed by the MCU are compared with the secreted identification number which is prerecorded in a microprocessor and are transferred to a power relay. If the result is the same, the automatic door lock system opens a door. In the opposite case, it maintains closing the door. The implemented automatic door lock system operates well in mobile environments.

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Problems of Usage of Earphones, PCPs on Hearing in Adolescents (청소년의 이어폰 및 음향기기 사용 실태와 문제점에 관한 연구)

  • Kim, Eun-Joo
    • Journal of the Korean Society of School Health
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    • v.22 no.1
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    • pp.107-118
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    • 2009
  • Purpose: The purpose of this study was to investigate usage of earplones, PCPs, and to give the basic data for adolescent's hearing health education. The study was a descriptive research about three factors affecting hearing loss; the knowledge and attitude about noise, the perception of hearing loss. Method: For research purposes, we conducted a questionnaire survey of 1,480 high school students in Suwon, from 27 October 2007 to 31 2007. Result: Most of the subjets used PCPs for 3-5 years, the average time of using earphones per day was 1-3 hours, awake hearing acuity decrease after using is the hearing acuity became worse some, PCPs type is MP3, use place house, listening contents ballade, disorder condition experience after using if the ear it is sick. The average of concern about hearing scored the highest 3.01${\pm}$0.54. The average of perceived susceptibility scored 3.04${\pm}$0.63 and the average of knowledge about noise scored 2.76${\pm}$0.46. The average of total knowledge and attitude about noise scored 2.93${\pm}$0.52. The average of discomfort of hearing loss(2.20${\pm}$0.63) scored higher than that fear of hearing loss(1.66${\pm}$0.30). The average of total perception of hearing loss scored 2.12${\pm}$0.67. Conclusion: At least in this study are shown in the youth earphone, PCPs used as a spare because of the seriousness of the issue, so as a result of these problems related to hearing about the youth campaign, through advertising or seriousness of the young people need them. In addition, countries also need to create policies and the support for health education, especially during the regular curriculum subjects on subjects that include teenagers in the earphone, PCPs due to problems with spare on the contents of the reservoir. The severity of hearing loss young people, prevention of hearing to protect the youth.

NBAS: NFT-based Bluetooth Device Authentication System (NBAS: NFT를 활용한 블루투스 장치 인증시스템)

  • Hwang, Seong-Uk;Son, Sung-Moo;Chung, Sung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.793-801
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    • 2022
  • Most Bluetooth devices are commonly used in various ways these days, but they can be often lost due to small-size devices. However, most Bluetooth protocol do not provide authentication functions to legitimate owners, and thus someone who obtains the lost Bluetooth device can easily connect to their smart devices to use it. In this paper, we propose NBAS can authenticates legitimate owners using NFT on lossy Bluetooth devices.NBAS generates a digital wallet on the blockchain using the decentralized network Ethereum blockchain and facilitating the MAC address of the Bluetooth device in the digital wallet. The owner of the wallet uses a private key to certify the Bluetooth device using NFT. The initial pairing time of NBAS was 10.25 sec, but the reconnection time was 0.007 sec similar to the conventional method, and the pairing rejection time for unapproved users was 1.58 sec on average. Therefore, the proposed NBAS effectively shows the device authentication over the conventional Bluetooth.