• Title/Summary/Keyword: 이벤트 발생 재현

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Motion-based Controlling 4D Special Effect Devices to Activate Immersive Contents (실감형 콘텐츠 작동을 위한 모션 기반 4D 특수효과 장치 제어)

  • Kim, Kwang Jin;Lee, Chil Woo
    • Smart Media Journal
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    • v.8 no.1
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    • pp.51-58
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    • 2019
  • This paper describes a gesture application to controlling the special effects of physical devices for 4D contents using the PWM (Pulse Width Modulation) method. The user operation recognized by the infrared sensor is interpreted as a command for 3D content control, several of which manipulate the device that generates the special effect to display the physical stimulus to the user. With the content controlled under the NUI (Natural User Interface) technique, the user can be directly put into an immersion experience, which leads to provision of the higher degree of interest and attention. In order to measure the efficiency of the proposed method, we implemented a PWM-based real-time linear control system that manages the parameters of the motion recognition and animation controller using the infrared sensor and transmits the event.

Scheduling of Artificial Intelligence Workloads in Could Environments Using Genetic Algorithms (유전 알고리즘을 이용한 클라우드 환경의 인공지능 워크로드 스케줄링)

  • Seokmin Kwon;Hyokyung Bahn
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.63-67
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    • 2024
  • Recently, artificial intelligence (AI) workloads encompassing various industries such as smart logistics, FinTech, and entertainment are being executed on the cloud. In this paper, we address the scheduling issues of various AI workloads on a multi-tenant cloud system composed of heterogeneous GPU clusters. Traditional scheduling decreases GPU utilization in such environments, degrading system performance significantly. To resolve these issues, we present a new scheduling approach utilizing genetic algorithm-based optimization techniques, implemented within a process-based event simulation framework. Trace driven simulations with diverse AI workload traces collected from Alibaba's MLaaS cluster demonstrate that the proposed scheduling improves GPU utilization compared to conventional scheduling significantly.

Study for Determination of Management Thresholds of Bridge Structural Health Monitoring System based on Probabilistic Method (확률론적 방법에 의한 교량계측시스템의 관리기준치 설정에 관한 연구)

  • Kim, Haeng-Bae;Song, Jae-Ho
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.20 no.3
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    • pp.103-110
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    • 2016
  • Recently, structural health monitoring system(SHMS) has been appled cable bridges as the effective maintenance tool and the management threshold is considered to assess the status of the bridge in SHMS. The threshold is generally determined by the allowable limit based on design specification because there is no method and standard for threshold calculation. In case of the conventional thresholds, it is difficult to recognize the event, abnormal behavior and gradual damage within the threshold. Therefore, this study reviewed the problem of previous methods and proposed the advanced methodologies based on probabilistic approach for threshold calculation which can be applied to practice work. Gumbel distribution is adopted in order to calculate the threshold for caution and warning states considering the expectations for return periods of 50 and 100 years. The thresholds were individually determined for measurement data and data variation to detect the various abnormal behaviors within allowable range. Finally, it has confirmed that the thresholds by the proposed method is detectable the abnormal behavior of real-time measuring data from SHMS.

Methodology for Near-miss Identification between Earthwork Equipment and Workers using Image Analysis (영상분석기법을 활용한 토공 장비 및 작업자간 아차사고식별 방법론)

  • Lim, Tae-Kyung;Choi, Byoung-Yoon;Lee, Dong-Eun
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.4
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    • pp.69-76
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    • 2019
  • This paper presents a method that identifies the unsafe behaviors at the level of near-misses using image analysis. The method establishes potential collision hazardous area in earthmoving operation. It is implemented using a game engine to reproduce the dangerous events that have been accepted as major difficulty in utilizing computer vision technology to support construction safety management. The method keeps realistically track of the ever-changing hazardous area by reflecting the volatile field conditions. The method opens a way to distinguish unsafe conditions and unsafe behaviors that have been overlooked in previous studies, and reflects the causal relationship which causes an accident. The case study demonstrate how to identify the unsafe behavior of a worker exposed to an unsafe area created by dump trucks at the level of near-misses and to determine the hazardous areas.

Methodologies for Enhancing Immersiveness in AR-based Product Design (증강현실 기반 제품 디자인의 몰입감 향상 기법)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.2 s.314
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    • pp.37-46
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    • 2007
  • In this paper, we propose technologies for enhancing the immersive realization of virtual objects in AR-based product design. Generally, multimodal senses such as visual/auditory/tactile feedback are well known as a method for enhancing the immersion in case of interaction with virtual objects. By adapting tangible objects we can provide touch sensation to users. A 3D model of the same scale overlays the whole area of the tangible object so the marker area is invisible. This contributes to enhancing immersion. Also, the hand occlusion problem when the virtual objects overlay the user's hands is partially solved, providing more immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In our work, both vibrotactile feedback through page motors, pneumatic tactile feedback, and sound feedback are considered. In our scenario, a game-phone model is selected, by way of proposed augmented vibrotactile feedback, hands occlusion-reduced visual effects and sound feedback are provided to users. These proposed methodologies will contribute to a better immersive realization of the conventional AR system.

The Characteristics of Visualizing Hierarchical Information and their Applications in Multimedia Design (멀티미디어디자인에서 정보위계 표출방식과 그 활용에 관한 연구)

  • You, Si-Cheon
    • Science of Emotion and Sensibility
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    • v.9 no.spc3
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    • pp.209-224
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    • 2006
  • Hierarchy which is often named as the tree-structure is used to reduce complexity and show primitive structures of complicated information. This paper aims at explaining information-visualization methods using hierarchies in multimedia domains and prospecting the possible applications by examining how they affect the user's tasks involved in information-seeking activities. As a result, four types of information visualization methods named Treemap, Hyperbolic, Cone Tree and DOI Tree employed in multimedia domain, are presented and pros and cons of each method are explained in this paper. Another important part is defining the core tasks and other related-tasks in information-seeking activities, such as, overview, zoom, filter, details-on-demand, relate, history, and extract. Followings are major findings. Treemap uses 'overview' as the core task, which makes user to gain a overall meaning of the whole information cluster. Hyperbolic and DOI Tree apply 'Boom' task through the function of focus+context or by the function of meaningful scaling to magnify or downsize each node. Cone Tree, also, makes the information organizer to classify the patterns of information acquired in the process of users' information-seeking activities by using 'extract' task. Through this study, it is finally found out that the information-visualization methods using hierarchies in multimedia domains should incorporate the wide variety of functional needs related to users' information-seeking behaviors beyond the visual representation of information.

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A Rule-based JMS Message Routing System for Dynamic Message Communication in based Distributed Systems (분산환경에서 동적 메시지 교환을 위한 룰 기반 JMS 메시지 라우팅 시스템)

  • Cho, Poong-Youn;Choi, Jae-Hyun;Park, Jae-Won;Lee, Nam-Yong
    • The Journal of Society for e-Business Studies
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    • v.13 no.3
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    • pp.1-20
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    • 2008
  • Today's computing environment which is getting distributed to communicate with various systems needs dynamic inter-connectivity of the systems. MOM(Message Oriented Middleware) is popularly used for transmitting XML messages among the distributed systems for the inter-connectivity. But, they do not support event-based message routing functionalities with XML transformation for processing effective message routing, which is essential to inter-connectivity, and there is no integrated platform to cope with these requirements. Although event-based message routing and XML transformation have been studied in a wide range of computer science areas, development of message routing systems is considered as a tough job due to the technological difficulties. In order to address these requirements, we proposed a novel system, named RMRS(Rule-based Message Routing System), which supports event-based message routing as well as XML message transformation. To make the proposed system easy to use, we also redesigned ECA(Event- Condition-Action) rule to fit in our system and developed a tool to map source XML structure into target XML structure.

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Wave Tendency Analysis on the Coastal Waters of Korea Using Wave Hind-Casting Modelling (파랑후측모델링을 이용한 연안 파랑경향성 분석)

  • Kang, Tae-Soon;Park, Jong-Jip;Eum, Ho-Sik
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.22 no.7
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    • pp.869-875
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    • 2016
  • The purpose of this study is to analyze the long-term wave characteristics and tendencies of coastal waters near Korea based on wave hind-casting modelling. Wave hind-casting modelling was performed with a wind data set from ECMWF (2001~2014), which provides data from 1979 to the present. The results of numerical modelling were verified with observed data collected using wave buoys installed by the Korea Meteorological Administration (KMA) and Korea Hydrographic and Oceanographic Agency (KHOA) in offshore waters. The results agreed well with observations from buoy stations, especially during event periods such as typhoons. The quantitative RMSE value was 0.5 m, which was significant. Consequently, the results of a wave tendency analysis for 14 years (2001~2014) showed an increased appearance ratio for waves of more than 2 m in height at all regional domains. The mean appearance ratio was 0.082 % per year, which implies that coastal waves have been increasing continuously. This coastal wave tendency analysis data can be used to evaluate coastal vulnerability due to recent climate change and the design of coastal erosion prevention structures.

Incorporating Social Relationship discovered from User's Behavior into Collaborative Filtering (사용자 행동 기반의 사회적 관계를 결합한 사용자 협업적 여과 방법)

  • Thay, Setha;Ha, Inay;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.1-20
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    • 2013
  • Nowadays, social network is a huge communication platform for providing people to connect with one another and to bring users together to share common interests, experiences, and their daily activities. Users spend hours per day in maintaining personal information and interacting with other people via posting, commenting, messaging, games, social events, and applications. Due to the growth of user's distributed information in social network, there is a great potential to utilize the social data to enhance the quality of recommender system. There are some researches focusing on social network analysis that investigate how social network can be used in recommendation domain. Among these researches, we are interested in taking advantages of the interaction between a user and others in social network that can be determined and known as social relationship. Furthermore, mostly user's decisions before purchasing some products depend on suggestion of people who have either the same preferences or closer relationship. For this reason, we believe that user's relationship in social network can provide an effective way to increase the quality in prediction user's interests of recommender system. Therefore, social relationship between users encountered from social network is a common factor to improve the way of predicting user's preferences in the conventional approach. Recommender system is dramatically increasing in popularity and currently being used by many e-commerce sites such as Amazon.com, Last.fm, eBay.com, etc. Collaborative filtering (CF) method is one of the essential and powerful techniques in recommender system for suggesting the appropriate items to user by learning user's preferences. CF method focuses on user data and generates automatic prediction about user's interests by gathering information from users who share similar background and preferences. Specifically, the intension of CF method is to find users who have similar preferences and to suggest target user items that were mostly preferred by those nearest neighbor users. There are two basic units that need to be considered by CF method, the user and the item. Each user needs to provide his rating value on items i.e. movies, products, books, etc to indicate their interests on those items. In addition, CF uses the user-rating matrix to find a group of users who have similar rating with target user. Then, it predicts unknown rating value for items that target user has not rated. Currently, CF has been successfully implemented in both information filtering and e-commerce applications. However, it remains some important challenges such as cold start, data sparsity, and scalability reflected on quality and accuracy of prediction. In order to overcome these challenges, many researchers have proposed various kinds of CF method such as hybrid CF, trust-based CF, social network-based CF, etc. In the purpose of improving the recommendation performance and prediction accuracy of standard CF, in this paper we propose a method which integrates traditional CF technique with social relationship between users discovered from user's behavior in social network i.e. Facebook. We identify user's relationship from behavior of user such as posts and comments interacted with friends in Facebook. We believe that social relationship implicitly inferred from user's behavior can be likely applied to compensate the limitation of conventional approach. Therefore, we extract posts and comments of each user by using Facebook Graph API and calculate feature score among each term to obtain feature vector for computing similarity of user. Then, we combine the result with similarity value computed using traditional CF technique. Finally, our system provides a list of recommended items according to neighbor users who have the biggest total similarity value to the target user. In order to verify and evaluate our proposed method we have performed an experiment on data collected from our Movies Rating System. Prediction accuracy evaluation is conducted to demonstrate how much our algorithm gives the correctness of recommendation to user in terms of MAE. Then, the evaluation of performance is made to show the effectiveness of our method in terms of precision, recall, and F1-measure. Evaluation on coverage is also included in our experiment to see the ability of generating recommendation. The experimental results show that our proposed method outperform and more accurate in suggesting items to users with better performance. The effectiveness of user's behavior in social network particularly shows the significant improvement by up to 6% on recommendation accuracy. Moreover, experiment of recommendation performance shows that incorporating social relationship observed from user's behavior into CF is beneficial and useful to generate recommendation with 7% improvement of performance compared with benchmark methods. Finally, we confirm that interaction between users in social network is able to enhance the accuracy and give better recommendation in conventional approach.