• Title/Summary/Keyword: 이동형 로봇

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MLP Based Real-Time Gravity Disturbance Compensation in INS Embedded Computer (다층 레이어 퍼셉트론 기반 INS 내장형 컴퓨터에서의 실시간 중력교란 보상)

  • Hyun-seok Kim;Hyung-soo Kim;Yun-hyuk Choi;Yun-chul Cho;Chan-sik Park
    • Journal of Advanced Navigation Technology
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    • v.27 no.5
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    • pp.674-684
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    • 2023
  • In this paper, a real-time prediction technique for gravity disturbances is proposed using a multi-layer perceptron (MLP) model. To select a suitable MLP model, 4 models with different network sizes were designed to compare the training accuracy and execution time. The MLP models were trained using the data of vehicle moving along the surface of the sea or land, including their positions and gravity disturbance. The gravity disturbances were calculated using the 2160th degree and order EGM2008 with SHM. Among the models, MLP4 demonstrated the highest training accuracy. After training, the weights and biases of the 4 models were stored in the embedded computer of the INS to implement the MLP network. MLP4 was found to have the shortest execution time among the 4 models. These research results are expected to contribute to improving the navigation accuracy of INS through gravity disturbance compensation in the future.

Analysis of Remote Driving Simulation Performance for Low-speed Mobile Robot under V2N Network Delay Environment (V2N 네트워크 지연 환경에서 저속 이동 로봇 원격주행 모의실험을 통한 성능 분석)

  • Song, Yooseung;Min, Kyoung-wook;Choi, Jeong Dan
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.3
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    • pp.18-29
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    • 2022
  • Recently, cooperative intelligent transport systems (C-ITS) testbeds have been deployed in great numbers, and advanced autonomous driving research using V2X communication technology has been conducted actively worldwide. In particular, the broadcasting services in their beginning days, giving warning messages, basic safety messages, traffic information, etc., gradually developed into advanced network services, such as platooning, remote driving, and sensor sharing, that need to perform real-time. In addition, technologies improving these advanced network services' throughput and latency are being developed on many fronts to support these services. Notably, this research analyzed the network latency requirements of the advanced network services to develop a remote driving service for the droid type low-speed robot based on the 3GPP C-V2X communication technology. Subsequently, this remote driving service's performance was evaluated using system modeling (that included the operator behavior) and simulation. This evaluation showed that a respective core and access network latency of less than 30 ms was required to meet more than 90 % of the remote driving service's performance requirements under the given test conditions.

Development of an Open-Typed Optimal Trolley Model for Cable-Based Retractable Membrane Roof (케이블 기반 개폐 막 지붕의 오픈형 최적 트롤리 모델 개발)

  • Lee, Donwoo;Shon, Sudeok;Choi, Bongyoung;Lee, Seungjae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.719-727
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    • 2021
  • In the field of architecture, retractable devices capable of responding flexibly to the environment have been applied widely to large structures. Among these devices, the aesthetically pleasing retractable membrane is lightweight so that the membrane can be opened easily using only a traction device. On the other hand, because the towed membrane moves as it is connected to the main cable by a trolley, the number of trolleys needed increases in proportion to the roof's area. This study proposes an optimal model for an open-type trolley (OTT), which is used widely in these devices, using topology optimization. The analysis used the ANSYS program. A new model was proposed based on the results and reviewed through the feedback. Through this process, it was possible to develop a prototype with increased durability and reduced weight. For OTT, optimization was performed based on static analysis and the boundary conditions, so three prototypes were designed. A comparison of the proposed trolley with the conventional one under the same conditions revealed an up to 71.04% decrease in volume while the yield-strength reached 8.67 to 11.43%. In conclusion, the optimal trolley proposed was found to be reliable in terms of economy and stability.

Home Appliance Position Recognition through Hand Pointing Command for Arbitrary Camera Location (손 지시 명령을 통한 임의의 카메라 배치에서의 가전기기 위치 인식)

  • Yang, Seung-Eun;Do, Jun-Hyeong;Jang, Hyo-Young;Jung, Jin-Woo;Park, Kwang-Hyun;Bien, Zeung-Nam
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.362-367
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    • 2006
  • 지능형 주거공간에서 손 지시 명령을 통하여 가전기기를 선택하거나 로봇에게 이동하여야 하는 장소를 알려 주기 위해, 기존의 시스템은 선택되는 대상 기기의 3 차원 절대 위치를 미리 알고 있어야 한다. 또한 카메라 위치가 변동되었을 경우, 카메라의 위치를 절대좌표계 기준으로 새롭게 측정해야 하는 불편함이 있다. 이를 해결하기 위해 본 논문에서는 팬/틸트 모듈을 가진 두 대의 USB 카메라를 임의의 위치에 배치하더라도, 두 번의 손 지시만으로 선택 대상이 되는 기기의 3 차원 위치를 파악하고 이를 동작시키는 방법을 다룬다. 제안하는 방법에서는 두 대의 카메라 간의 상대 좌표계를 형성하기 위해 각 카메라에 표식을 부착한다. 각 카메라에서 다른 카메라의 표식을 관찰하면 카메라 간의 거리 및 각도를 구할 수 있기 때문에, 하나의 카메라를 기준으로 3 차원 절대 좌표계를 자동으로 설정할 수 있다. 또한, 두 대의 카메라로 사용자의 얼굴과 손을 검출하면 얻어진 기준 좌표계에 대해 얼굴과 손의 3 차원 위치를 계산하고, 두 지점을 연결하는 방향 벡터를 구함으로써 사용자가 손으로 지시하는 방향을 찾는다. 따라서, 카메라를 임의의 위치에 두더라도 사용자의 손 지시 동작만으로 대상체의 차원 위치를 파악할 수 있게 된다. 개발된 시스템의 유용성을 검증하기 위해 각 가전기기의 위치를 제안한 방법으로 구하고 실제 위치와의 오차를 분석하였다. 제안한 방법은 두 대의 USB 카메라와 일반 PC 또는 마이크로 프로세서만으로 구현할 수 있기 때문에 비용이 적게 들고 실시간 처리가 가능하며 사용자의 환경에서 편리성을 높이는 등 많은 장점을 가진다.

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Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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Augmented Reality System in Real Space using Mobile Projection (이동 투사를 통한 실제 공간에서의 증강현실 시스템)

  • Kim, Moran;Kim, Jun-Sik
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.622-627
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    • 2018
  • In this paper, we introduce an integrated augmented reality system using a small camera and a projector. We extract three-dimensional information of an object with a small portable camera and a projector by using a structured light system. We develop the concept of the virtual camera to generalize the projection method so that the image can be projected at a desired position with only the mesh of the object to be projected without computing the mapping between specific point sets. Therefore, it is possible to project not only simple planes but also complex curved surfaces to desired positions without complicated geometric calculation. Based on a robot with a small camera and a projector, it will largely explain the projector-camera system calibration, the calculation of the position of the recognized object, and the image projection method using the virtual camera concept.

A Nonlinear Friction Torque Compensation of Servo System with Double Speed Controller (이중 속도 제어 구조에 의한 서보 제어기의 비선형 마찰 토크 보상)

  • Lee Dong-Hee;Choi Cheol;Kim Cheul-U
    • The Transactions of the Korean Institute of Power Electronics
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    • v.9 no.6
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    • pp.612-619
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    • 2004
  • Servo motor systems with ball-screw and timing-belt are widely used in NC, robot, FA and industrial applications. However, the nonlinear friction torque and damping effect in machine elements reduce the control performance. Especially tracking errors in trajectory control and very low velocity control range are serious due to the break-away friction and Stribeck effects. In this paper, a new double speed controller is proposed for compensation of the nonlinear friction torque. The proposed double speed controller has outer speed controller and inner friction torque compensator. The proposed friction torque compensator compensates the nonlinear friction torque with actual speed and speed error information. Due to the actual information for friction torque compensator without parameters and mathematical model of motor, proposed compensator is very simple structure and the stability is very high. The proposed compensator is verified by simulation and experimental results.

Motion Planning of Building Maintenance Robot System for Reducing Jerk Effect (빌트인형 BMR 시스템의 이동 중 충격완화를 위한 모션제어)

  • Lee, Seunghoon;Kang, Min-Sung;Kang, Sungpil;Hwang, Soonwoong;Kim, YoungSoo;Moon, Sung-Min;Hong, Daehie;Han, Chang-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.4
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    • pp.368-374
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    • 2013
  • Maintenance works for current high-rise buildings significantly depend on human labor, unlike other construction processes that are gradually being automated. Herein, this paper proposes robotic building maintenance system using motion control, in specific, reducing a system jerk which is directly subjected to improve the process performance and economic feasibility. The sensor for detecting straight and curvature section of the building facade, moreover rail-joint segment can be detected and be utilized for reducing jerk of the system. Analysis of the proposed system error caused by excessive vibration, e.g. jerk motion is introduced. To enhance the stability and safety of the system, herein, the strategy is proposed for enhancing the performance of the system based on anti-jerk motion control algorithm which comes out increasing the stability and sustainability of the integrated system, as well.

Analysis of Motion of Batoid Fins for Thrust Generation by Using Fluid-Structure Interaction Method (추진력 생성을 위한 가오리 날개 짓의 유체-구조연성 수치해석)

  • Kwon, Dong-Hyun;Lee, Jong-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.11
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    • pp.1575-1580
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    • 2010
  • Recently, the development of bio-mimetic underwater vehicles that can emulate the characteristic movements of marine fish and mammals has attracted considerable attention. In this study, the motion of the batoid (i.e., cownose ray) fin that facilitates excellent cruising and maneuvering during underwater movement has been studied. The velocity achieved and distance covered with each fin movement are numerically studied. A fluid-structure interaction method is used to perform 3D time-dependent numerical analysis, wherein an adaptive mesh is employed to account for the large deformation of a fin interacting with a fluid. The results of a preliminary study show that the thrust of a ray fin is highly dependent on the frequency. Further, once the fin amplitude required for generating a given thrust is evaluated for the conditions experienced by an actual ray, the frequency and amplitude values for achieving better thrust are determined.

Hand Interface using Intelligent Recognition for Control of Mouse Pointer (마우스 포인터 제어를 위해 지능형 인식을 이용한 핸드 인터페이스)

  • Park, Il-Cheol;Kim, Kyung-Hun;Kwon, Goo-Rak
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1060-1065
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    • 2011
  • In this paper, the proposed method is recognized the hands using color information with input image of the camera. It controls the mouse pointer using recognized hands. In addition, specific commands with the mouse pointer is designed to perform. Most users felt uncomfortable since existing interaction multimedia systems depend on a particular external input devices such as pens and mouse However, the proposed method is to compensate for these shortcomings by hand without the external input devices. In experimental methods, hand areas and backgrounds are separated using color information obtaining image from camera. And coordinates of the mouse pointer is determined using coordinates of the center of a separate hand. The mouse pointer is located in pre-filled area using these coordinates, and the robot will move and execute with the command. In experimental results, the recognition of the proposed method is more accurate but is still sensitive to the change of color of light.