• Title/Summary/Keyword: 의태어

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Study into prosodic morphological analysis in Korean and Standard Chinese partial reduplication and contrastive analysis using optimality theory (한국어와 표준 중국어 부분 중첩 의성·의태어에 대한 운율 형태론적 분석의 문제와 최적성 이론적 분석을 통한 대조 분석)

  • Chang, Jae-Woong
    • Cross-Cultural Studies
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    • v.49
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    • pp.275-301
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    • 2017
  • Based on the previous analysis by Wanghongjun(2008), this paper applies Optimality Theory (OT) to the field of partial reduplication in Korea to increase its scientific validity. Toward this end, I propose an alternative analysis of Korean partial reduplication, applied as a single process of prefixation. Reduplicated words by prefixation are divided into two types: with a heavy syllable of the stem, and another with the stem. The two types of partial reduplication are closely related by the sound features. In addition, I discussed Chinese partial reduplication from a prefixation perspective within the framework of OT and performed contrastive analysis of Korean and Standard Chinese processes of reduplication by focusing on constrained rankings. As a result, the alternative analysis showed a systematic relationship among the reduplicated words in Korean and Standard Chinese. Lastly, I explained that the coronal /t/ and liquid /l/ have a special functional hierarchy in both languages. This study can be re-explained based on the framework of OT according to a few major constraints, involving MAX-BR, MAX-IO. Their rankings show the adequacy of analysis.

Exploring the Meanings of Usage about Onomatopoeia and Mimetic Words in a Child Play Situation (유아 놀이에서 의성어·의태어 사용 의미 탐구)

  • Kim, Yoon Mi;Yun, Eunju
    • Korean Journal of Child Studies
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    • v.38 no.1
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    • pp.63-76
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    • 2017
  • Objective: The aim of this study was to examine the meanings of onomatopoeia and mimetic words contextually used contextually when children play together. Methods: The participants included 40 children (ages 3-5 years) attending "M Daycare Center" in Seoul and "S Daycare Center" in Seongnam (a city in Gyeonggi-do). Twenty rounds of play observations were conducted at the centers. Once per week from May to October 2015. Results: The onomatopoeia and mimetic words observed were primarily relate to physical movements, sounds, and shapes. These types relate to Max van Manen's life-world existentials, correlating with spatiality, corporeality, and relationality. The characteristics of onomatopoeic and mimetic words used were additive and were used by the children to refine and diversify their language skills and enrich their linguistic imaginations. Conclusion: Onomatopoeic and mimetic words help children design their own play situations based on their creativity and help them share the play with their peers.

한글 인식에선 표의와 표음의 이중성

  • Lee, Yang;Kim, Jeong-O
    • Annual Conference on Human and Language Technology
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    • 1995.10a
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    • pp.215-227
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    • 1995
  • 본 연구는 한글 어휘의 지각과정을 분석하여 한글이 표의와 표음의 이중성을 갖고 있다는 것을 밝히고자 하였다. 먼저 문자로 쓰여진 어휘들이 표음심도에 따라서 그 지각과정이 달라진다는 표음심도가설의 한계를 확인하고 다음에 어휘들의 지각과정에 표음심도와 독립적으로 표의강도가 영향을 미친다는 것을 검증하고자 했다. 실험 1은 칠종성어휘와 비칠종성어휘를 대비시킴으로써 표음심도를 조작하였지만 그 어휘들의 지각과정이 달라지지 않았으므로 표음심도가설의 한계가 드러났다. 실험 2는 의성-의태어와 일반어를 대비시킴으로써 표의강도를 조작하여 그 효과를 얻었다. 두 실험을 종합하면 어휘의 지각에 표의성과 표음성이 독립적으로 영향을 미치고 한글의 어휘는 표음적이면서 표의적이라는 것을 결론지을 수 있었다. 본 연구는 어휘의 지각을 바탕으로 표음이 아니면 표의라는 배타적 분류의 한계를 지적하고 표의와 표음의 이차원적 분류를 제안한다.

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The characteristics of scene direction in Wordless Comics (무언만화 장면 연출의 특징)

  • Si, sun-jin;Lee, tae-gu
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.107-108
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    • 2011
  • 일반적으로 문자가 있는 스토리만화는 이미지와 대사, 의성어, 의태어 등으로 상황과 이야기를 전달한다. 문자가 없이 그림과 효과선 감정기호와 같은 이미지 만으로 구성 되어지는 형식은 무언만화로 분류 되어진다. 스토리만화와 무언만화는 위의 형식적인 특징 이외에 장면 연출에 있어서도 차이가 매우 크다. 문자가 있는 스토리만화에서는 등장하는 캐릭터의 액션이나 대사와 함께 내레이션이 추가적으로 서술되어 지면서 장면전환이 이루어지고 있지만, 무언 만화에서는 오직 이미지 만으로 장면전환이 이루어지고 있다. 이에 본 연구는 '무언만화'로써 대표되는 마사시 타나카의 작품 <곤>과 J.C.므늬의 작품 <산란주의>를 중심으로 장면전환 시에 반복적으로 나타나는 무언만화 만의 연출적인 특징과 이미지가 가지는 '언어적 성격'에 대해 분석하였다.

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The Effects of Onomatopoeia and Mimetic Word Productive Training Program on Auditory Performance and Vocal Development in Children with Cochlear Implants (의성어.의태어 산출 프로그램이 인공와우 착용 아동의 청능 및 발성 발달에 미치는 효과)

  • Kim, Yu-Kyung;Seok, Dong-Il
    • Speech Sciences
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    • v.11 no.2
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    • pp.51-67
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    • 2004
  • The objective of this study was to investigate the effects in auditory performance and vocal development of Onomatopoeia and Mimetic Word Productive Training Program in prelingually deafened children with cochlear implantation. The effects were measured with Lip-profile (Listening progress profile: LiP), the number of utterances, vocal developmental level and phonetic inventory. Subjects were four children with cochlear implants who were able to detect speech sounds and environmental sounds. The Onomatopoeia and Mimetic word Productive Training Program was made up of 3 steps with 24 Onomatopoeia and Mimetic words. This study was pre and post design. The results of the study were as follows: First, after Onomatopoeia and Mimetic word Productive Training Program was treated, LiP score was significantly higher. Second, after this program was treated, the number of utterances and emergence of both canonical and postcanonical utterances were increased. Emergence of vowel and consonant Features were increased and diversified. In conclusion, Onomatopoeia and Mimetic Word Productive Training Program appeared to facilitate efficient auditory performance and vocal development.

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Korean Sentiment Analysis using Multi-channel and Densely Connected Convolution Networks (Multi-channel과 Densely Connected Convolution Networks을 이용한 한국어 감성분석)

  • Yoon, Min-Young;Koo, Min-Jae;Lee, Byeong Rae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.447-450
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    • 2019
  • 본 논문은 한국어 문장의 감성 분류를 위해 문장의 형태소, 음절, 자소를 입력으로 하는 합성곱층과 DenseNet 을 적용한 Text Multi-channel DenseNet 모델을 제안한다. 맞춤법 오류, 음소나 음절의 축약과 탈락, 은어나 비속어의 남용, 의태어 사용 등 문법적 규칙에 어긋나는 다양한 표현으로 인해 단어 기반 CNN 으로 추출 할 수 없는 특징들을 음절이나 자소에서 추출 할 수 있다. 한국어 감성분석에 형태소 기반 CNN 이 많이 쓰이고 있으나, 본 논문에서 제안한 Text Multi-channel DenseNet 모델은 형태소, 음절, 자소를 동시에 고려하고, DenseNet 에 정보를 밀집 전달하여 문장의 감성 분류의 정확도를 개선하였다. 네이버 영화 리뷰 데이터를 대상으로 실험한 결과 제안 모델은 85.96%의 정확도를 보여 Multi-channel CNN 에 비해 1.45% 더 정확하게 문장의 감성을 분류하였다.

A Stylized Font Rendering System for Black/White Comic Book Generation (흑백 만화 제작을 위한 스타일 폰트 설계 시스템)

  • Lee, Jeong-Won;Ryu, Dong-Sung;Park, Soo-Hyun;Cho, Hwan-Gue
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.75-86
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    • 2008
  • Black/white comic rendering is one of the researches in the field of non-photorealistic rendering(NPR). Black/white comics have been produced manually as yet. But these previous systems require lots of time and manual work. So we propose the COmics Rendering system on VIdeo Stream (CORVIS) which transforms video streams into black/white comic cuts. Stylized font, one of comic representations, can be used to express onomatopoeic words and mimetic dialogue exaggeratively. But current comic generation systems do not provide enough effects of stylized font. This paper proposes a model for stylized fonts to express various effects. Effects of stylized fonts we proposed include geometric deformations. Thus we could represent stylized fonts on the still cut of movies and the background texture on a cuts of plain black/white comics. The final quality of our system produced is good enough to compare with manual black/white comics.

Study on the meaning of Edi-curation in Trans-media era - Based on the comic(webtoon) and publishing content - (트랜스미디어 시대에서 에디큐레이션의 의미에 대한 연구 - 출판 및 만화 콘텐츠를 중심으로 -)

  • Park, Se-Hyeon
    • Cartoon and Animation Studies
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    • s.44
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    • pp.235-261
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    • 2016
  • Media consumers in the context of the Internet and digital media are using the same content to a variety of platforms. As such, the content of various genres is converted to the form of a new content through the process of fusion, combination, transformation, differentiation, reproduction, etc on the basis of digital media. That is referred to as trans-media. In order to create the successful content in trans-media era, it requires the work of Edi-curation. Edi-curation work is the act of editing and adding meaning to the curation work of curators. In that sense, this paper analyzed the definition and meaning for Edi-curation of publishing and comic(webtoon) content in trans-media era. Edi-curation process induces the changing role of consumers and producers of content in the digital media experience. In process of Edi-curation, consumers(producers) will soon lead to a media producer(consumer), namely proconsumer / produser. Diversification of digital platforms and devices, digital 1 person (or SNS) appeared in the media, etc. are also required to Edi-curation of content and comic(webtoon) published in a variety of ways. Depending on the intention of media producers (or consumers), content through the process of replication, montage, disassembly, dismantling, hypertext, compression, and reconstruction births to new content. The work of Edi-curation has the significance that it affects the way the media producers work in creative process, as well as the reading content of the media consumers. In the publishing content, Edi-curation work is the logicality destruction of a chapter or a paragraph, a sentence of colloquialisms, card news, the deformation of the utilization of video and media content. Meanwhile in the comic(webtoon) content, we mention the destruction of cut(frame), the various modifications of speech bubbles, onomatopoeia, and mimetic word.

A Symbolic Characteristic of Mimetic Words in Published Cartoon: Focusing on Works of Heo, Young Man (허영만의 작품에서 나타난 효과태의 상징어적 특징과 활용)

  • O, Yul Seok;Yoon, Ki Heon
    • Cartoon and Animation Studies
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    • s.30
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    • pp.169-199
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    • 2013
  • In various directions of cartoon, vertical stroll direction is opposite to the page direction of existing published cartoon with the popularity of webtoon and established new genre. Lots of studies on published cartoon focus on the cut direction by page, but webtoon doesn't have any concept of page. The pivot of cartoon oriented people is changed from paper to computer monitor as times go by, characteristics of media are changed and media is gradually diversified. Like the strengthening of mobile caused by smart phone's popularity, tablet PC's propagation in public education, etc. cartoon is included to the environment of media which is rapidly changed. In this situation, one of cartoon's unchanged important identities can be the direction made by harmony between picture and text. This thesis analyzed symbolic characteristics and effective value of hyogwatae, mimetic words of cartoon, focusing on works of Heo, Young Man. Hyogwatae just delivers not only sound but also shape, feeling, status, etc. and has significant characteristics by invoking the imaginary structure of literature. Strengths of modern Korean, various linguistic expressions and syllabic systems, let people feel minute feeling of language and difference of emotion and remember the memory through the direct and indirect experiences, so it makes it nuance. Because of the characteristics, representative works of Heo, Young Man have commercialization and writer characteristics, have communicated with people for a long time and have plentiful knowledge of Korean cartoon. The characteristics of hyogwatae in Heo, Young Man's cartoon make a lot of effects for the expression and delivery of cartoon more than the general expectation. When conducting the study focusing on the symbolic process of language, uncertainty and vague standard of judgement caused by the wide factors of study on the direction of general cartoon could be endured. And, through the Heo, Young Man's deep analysis on hyogwatae's direction, readers enjoy the process while inferring actually and intellectually between pictures and sentences. In the process, the equipment stimulating imagination more than pictures, effects and dialogues is hyogwatae. It's reader's equipment of active participation and its strength is symbolic structure.