• 제목/요약/키워드: 의상디자인

검색결과 1,544건 처리시간 0.02초

웨어러블 테크놀로지를 기반으로 한 스마트 재킷디자인 연구 (A Study on the Smart Jacket Design Based on the Concept of Wearable Technology)

  • 김유경
    • 한국의상디자인학회지
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    • 제9권1호
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    • pp.149-159
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    • 2007
  • With the help of the cooperative efforts made in the interdisciplinary studies among the different fields of computers, textiles and computer in the modem society based on knowledge-information, Smart Clothing, which is the combination of wearable Technology and clothing has been drawn. This study is to inspect the design of Smart school uniform, which if based on Wearable Technology, to meet the need for the PDG(Post Digital Generation) who want to require rapid and the convenient information. This study is aimed to quest for the direction of study in Wearable Technology through theoretical studies made in the field the Computer information communications Engineering, seminars in the field of Smart Textile and documentary study. In addition to them, this study is to search for the value for the school uniform in the PDG who are a group of potential consumers for the Smart Clothing, the environment in digitalized life and the need for the Wearable Technology. Based on this research, the concept of design reflecting the need for the characteristic and functions in the PDG was drawn and Design Prototype of Smart Jacket on the base of Wearable Technology was presented.

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컴퓨터그래픽스를 활용한 영캐주얼 패션상품 디자인 개발 -걸리쉬 에스닉 리조트웨어를 중심으로- (A Study on the Application of Computer Graphics to the Development of Fashion Product Design of Young Casual -Focused on Girlish Ethnic Resort Wear-)

  • 유진경;양리나
    • 한국의상디자인학회지
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    • 제9권1호
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    • pp.89-101
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    • 2007
  • Young casual brands today is beset with perplexing difficulties, as consumer tastes become more sophisticated. Consumers request the type of product they want and how they want it differenciated from existing product. This study research that young casual brands seek to react to consumer who wants special and different fashion items, have a look for definite concept and target. Also In modem digital environment, Young Casual brands needs a quick and comprehensive action against a change of scene. So This study propose resort wear design with the use of computer graphics to applicate on young casual brands as developing various and effective design method, target on girlish young casual with unique indiviuality of lovely sensitivity. The result of this research as follows. First, young casual brands will have to seek ways to differentiate as brand identity, value of product, satisfaction for consumer's culture and lifestyle. Second, As a result of the adaptation of ethnic fashion, 8 resort wears designed development of girlish young casual wear using computer graphics. Third, computer graphics could contribute to the rapid composition of diverse, new and differenciated design research on it.

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니트 패션의 미적 특성에 관한 연구 - 패션 잡지에 나타난 국내 니트 디자인을 중심으로 - (A Study on the Aesthetic Characteristics of Korean Knit Fashion)

  • 최해주
    • 한국의상디자인학회지
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    • 제10권3호
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    • pp.61-71
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    • 2008
  • Knit wear with comfortable feeling of wearing and various coordinations gives new values to the modern people, who seek activities and individualities, and the demand for knit wear is on the rise. This article aims to analyze the aesthetic characteristics of Korean knit fashion. Fashion photographs from leading monthly fashion magazines in Korea from 2005 to 2007 had been analyzed. The knitting techniques, and designing characteristics and aesthetic values of Korean knit fashion had been studied. The major conclusions of the study are the following: 1. Korean knit fashion applies various knitting techniques. The knitting techniques used in Korean knit fashion are hand-knitting technique, crochet techniques, lace techniques, plain stitch, rib stitch, and purl stitch technique. 2. Decorations by trimming and matching with different textile materials are used more frequently than decorations by knit material itself. Decorating methods include fringes, spangle, beads, Rhine stone, motif and embroidery decorating. Matching with different textile materials made contrasting decoration effect. 3. Patterms by knitting structure and by arranging colors are applied. Cubic effect by knitting structure patterns, and geometric patterns by arranging colors are emphasized. 4. The formative feature beauties are natural beauty, feminine beauty, and decorative beauty. Korean knit fashion has developed creative and decorative designs through various knitting techniques and decorating techniques. As individual activities may be increased in the future, the designs and applications of knit fashion may be diversified.

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3차원 가상착의 시스템을 활용한 원피스드레스의 디자인 변화에 따른 이미지 차이 (Images Differences of Design Variations in One-Piece Dress Using a 3D Virtual Clothing System)

  • 어미경
    • 한국의상디자인학회지
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    • 제14권2호
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    • pp.101-111
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    • 2012
  • The purpose of this study is to evaluate the differences of visual image on variations in the length and princess line, in a silhouette of a one-piece dress with the application of the 3D Virtual Clothing System known as i-designer. Eight sample were examined: 2 variations of the length and 2 variations of the princess line, 2 variations of the form of a silhouette. The data was obtained from 66 fashion design majors. The data was assessed by a t-test and a multi-way ANOVA and factor analysis. The results were as follows; The visual image according to the design variables, four factors were selected; the attractiveness factor, the activeness factor, the practicality factor, the elegance factor. In these factors, the attractiveness factor is estimated by the most important factor. As a result of analyzing the effect of the interaction in the visual image according to the design variables, the influence of the main effect was found to be great in each factor. In the activeness factor, a significant difference was noted in the two-way interaction between the length and the princess line, the length and the silhouette. In the elegance factor, a significant difference was noted in the two-way interaction between the length and the silhouette. However, the influence on three-way interaction among the length, the princess line, and the silhouette was not significant.

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한국 전통 보문양을 응용한 패션 가방 디자인 (The Fashion Bag Design using Korean Traditional Bo Patterns)

  • 장현주;장애란
    • 한국의상디자인학회지
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    • 제16권3호
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    • pp.87-99
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    • 2014
  • This study aims to suggest a bag design focusing on the symbol of Bo patterns by developing a pattern-based textile which forms a Korean design with a modern sense of beauty as well as following the conventions of traditional cultures, a design which is based on the previous study on formative characteristics of Bo patterns. That is, seven pieces of motifs are considered as proper patterns that have a symbol suitable for the materials of bags, showing their individual beauty well. This includes Horomum (longevity and prosperity of desendants), Banjangmum (eternity and samsara), Jeonbomum (treasure and luck), Seobomum (innate good fortune), Bangseungmum (it means that things don't break in harmony with one another), Bomum (embroidered patches for royal family representing justice), and Seogakmum (blessed life). With these seven motifs, we developed textile patterns and printed them through DTP. Then, we created a fashion bag design with a high quality using durable canvas fabrics. Therefore, a fashion bag with the Bo patterns symbol has a propitious symbol designed with a propitious shape, not to mention its formative beauty. It is expected to have value as a fashion art item by being redesigned for benevolent patterns with a modern image.

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국내 스포츠 캐주얼웨어의 디자인 특성과 트렌드 경향 분석 - 액티브 스포츠 웨어와의 비교 분석에 기초하여 - (Analysis of Design Characteristic and Trend of Spore Casual Ware - Based on Comparison with Active Spore Ware -)

  • 이인성;이상영;김태희
    • 한국의상디자인학회지
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    • 제8권1호
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    • pp.25-36
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    • 2006
  • This paper investigates recent trend and characteristic of sports casual ware. By literature review and case study, it compares active sports casual ware with sports ware and analyzes how the latter has been applied to the former. Further, it attempts to assess future design trend of sports casual ware The result of the analysis of 2004 F/W season's trend is the following. Most brands emphasize classic factors and, at the same time, adopts recent trends. They effectively use splendid colors to expose brand identity, and take advantage of sports games as a marketing tool of special lines. In addition, designs emphasizing women's sexy and healthy style are popular in sports casual ware. Recent trend is characterized by cross-over or hybrid. Active sports ware is expanded to a mixture with casual ware or casual ware featured sportive details and images.

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무봉제 스웨터의 몸판과 소매 연결 부위의 디자인에 관한 연구 - 몸판과 소매 연결 부위의 편성 방법을 중심으로 - (Connecting part Design of Bodies and Sleeve of Seamless Sweaters - Focused on Knitting Method of Bodies and Sleeve Connecting part -)

  • 기희숙;김미주
    • 한국의상디자인학회지
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    • 제12권4호
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    • pp.137-147
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    • 2010
  • This study set out to make experimental clothes by giving variations to the connecting part of a seamless sweater, propose designs and composition approaches to improve the wearing sensation and satisfaction with appearance through wearing trials, and provide basic data that would be of practical help to follow-up study on seamless knit and the growth of seamless knit in the Korean knit industry. The connecting part is the biggest characteristic and the most important part in seamless knitwear and affect the functionality and fitness of the clothes and the appearance of the armhole. The investigator thus made five different pieces of experimental clothes according to the composition methods for connecting part and put them to the test by a group of experts for appearance assessment. The assessment results were analyzed through Analysis of variance(ANOVA), and the items with similar results were put to the Duncan test for intergroup comparison. According to the analysis results, experimental clothes C and E received the highest evaluation in almost every assessment item, whereas experimental clothes A did the lowest appearance evaluation.

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해양 목포시의 상징 모티브를 이용한 생활문화상품 디자인개발 (A Development of Living Cultural Products Design Using Symbol of a Maritime Mokpo City)

  • 박미령;박혜령
    • 한국의상디자인학회지
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    • 제12권4호
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    • pp.103-114
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    • 2010
  • This study aims to examine current status of cultural products in Mokpo city and their problems and develop cultural products design suitable to this situation. Cultural products in Mokpo sold here are made from China and have lower quality or traditional crafts and folkcrafts which can be purchased anywhere in Korea and they are not enough to show identity or image of Mokpo city. So I mixed the logos of 'mokpo city' and 'national maritime museum' based on main motive of 'modern Korean ship and shipbuilding tools' held by 'National Maritime Museum' and 'Goebukseon (turtle ship)' and 'Hanseon' which are suitable to the image of maritime culture as cultural products advocated by Mokpo city and developed one design style for print. This design is applied to T-shirts, necktie, cap, cushion and mug. Silk print, transfer print and needlework techniques are applied to each item and the whole cultural products have design of set concept. It is a case of applying modern product marketing technique to our cultural products not a design for only one item, is aimed to recreate spiritual and cultural value that a region has as daily goods to be used by general consumers and show the chance and possibility to complement shortcomings of existing cultural products and develop traditional culture having locality.

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승화전사(昇華轉寫) 디지털 프린팅을 활용한 우산디자인 개발 - 한국적 이미지를 활용하여 - (The Design Development for Umbrella by Sublimation Transfer Digital Textile Printing - To Utilize Korean Traditional Images -)

  • 조문희
    • 한국의상디자인학회지
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    • 제12권4호
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    • pp.207-221
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    • 2010
  • This study aim to suggest how alter the korean traditional image design for umbrellas by sublimation transfer digital textile printing. Umbrellas are highly depend on design and made from polyester fiber which is proper item to utilize sublimation transfer digital textile printing. Sublimation transfer digital textile printing system can use computer system to create the delicate high dense images and one full layout through the hole umbrella. It can create distinctive style of design compare with former screen printing umbrella design. As a result of this study, Korean traditional images were adopted and recreated for umbrellas as the modern practical item. 7 of umbrella designs were developed and sample umbrellas could be produced in short period comparing with screen printing process. Through this study, as green printing process, sublimation transfer digital textile printing will be more applied to manufacture high quality textile products along with design development, thus it is expected as an alternative plan to leads growth of umbrella industries.

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세미 타이트 스커트의 스트라이프 디자인 변화에 따른 신체 이미지 (Body Image of Stripe Design Variations in Semi-tight Skirt)

  • 림해룡;어미경
    • 한국의상디자인학회지
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    • 제17권2호
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    • pp.145-154
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    • 2015
  • This study aims to identify the differences of body image when the stripe direction and width change of semi-tight skirt. The semi-tight skirt pattern was made using the standard size of a women in their 20s. 12 semi-tight skirt models combining 6 kinds of stripe directions and 2 kinds of stripe widths were made using CLO 3D virtual clothing system. The data was evaluated by 126 fashion design majors. The results were as follows; In accordance with the body image factor analysis of semi-tight skirt, three image factors were identified; whole body optical illusion, calf optical illusion and hip optical illusion. Among these factors, the whole body optical illusion factor is the most important factor. The body image depending on the stripe direction and width change of semi-tight skirt mostly showed the significant difference. In accordance with the analysis on the interaction effect of body image depending on the stripe direction and width change of semi-tight skirt, the whole body, calf and hip optical illusion factors showed the significance. The interaction of body image had independent influence on all factors of stripe direction and width. In particular, the interaction of stripe direction and width had the most significant influence on the whole body optical illusion.

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