• Title/Summary/Keyword: 의사결정인터페이스

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A Study on the Characteristic of Interaction Model for Implementation of Richmedia Contents (리치미디어 컨텐츠 구현에 있어 상호작용 모델)

  • 김민수
    • Archives of design research
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    • v.17 no.1
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    • pp.201-210
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    • 2004
  • The web as a sign synthesis text has become a kernel for incorporeal knowledge as well as a communication model through the ubiquitous environment all over the world. The evaluation of the communication model, which is essential for the information structure, acts as an important basis on determining the quality of the web contents. In this study, the development of the progress of the communication of semantic meaning in the construction of the information structure was analyzed in views of the form, the function, and the emotional effect of the rich media contents of the web. The transformation process from the initial access elements through the final selection elements was suggested as the communication model and the effects of the function of the information in the web on the process was assessed by the engineering and linguistic models of Shannon, Weaver, and Roman Jakobson. The results of this study showed that the environments such as the speed, the memory space, data compression technique, and data filtering have influences on the web contents expression and the evaluation of the communication model in connection with the environments is the basis in the information structure.

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Usability Evaluation of Massively Multi-player Online Game Design and Key Design Factors (MMO게임 디자인의 사용성 평가와 핵심디자인 요인)

  • Song, Seung-Keun;Kim, Soo-Jeoung;Lee, Joo-Hyeon
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.195-206
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    • 2006
  • The computer game industry has managed to become the fastest growing segment of the entertainment industry nowadays. However, only a very low number of computer game products manage to cover the costs of production and generate earnings. According to traditional marketing wisdom, customers' preferences are a core issue in creating successful products, and the design process in game is crucial for guaranteeing garners' satisfaction. This research aimed to explore key design factors for the game design based on the new framework of the usability evaluation. We examined the usability in Massively Multi-player Online Role-playing Games (MMORPGs) and reviewed literatures related to games simultaneously. We identified eighteen usability issues in MMORPG and presented its recommendation relevant to the issues. Moreover, the results of the study showed fifty four key design factors composed of game interface, game play, game narrative, and game mechanics for the game design. The research is concluded with key implications to support the early stage of the design process in game.

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Data-warehouse Prototype for Supporting Master Plan of Renewal Promotion Projects (재정비촉진사업 마스터플랜 지원 데이터웨어하우스 프로토타입)

  • Cho, Dong-Hyun;Koo, Kyo-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.6376-6384
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    • 2015
  • In practice of urban redevelopment promotion projects, since the decision-making is dependent on the verbal agreements between the participants, planning changes are frequently occur. A master plan can be utilized as an effective feedback and adjusting means for decisions. It is a difficult to establish a master plan quickly and effectively to consider the large number of information. Effective decision support system that can storage and retrieval information items systematically and efficiently necessary when planning master plan is required. In this study, a data-warehouse prototype that supports the master planning at early stage was suggested. A metadata index database was developed by identifying information items of base survey results and master plan cases. Also user interface for information searching was presented. The applicability of the prototype was evaluated by case application. It was found that the prototype allows effective searching of desired information through meta data.

A study on the Design of a u-railroad Disaster Prevention System for Urban Disaster Prevention Management (도시 재난 관리를 위한 u-철도 방재시스템 설계에 관한 연구)

  • Ham, Eun-Gu;Roh, Sam-Kew
    • Fire Science and Engineering
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    • v.24 no.1
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    • pp.72-80
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    • 2010
  • This study suggests ubiquitous railway disaster prevention system that gearing Ubiquitous Sensor Network system information take to the subway fire accident information which emergency response procedure as occurring subway fire accident scenario. Also it is proposed that emergency response system though fire scenario. collected Information was analyzed each system over providing information and it is designed to exchanging information structure though relation system. The ubiquitous railway disaster prevention system basically consists by four unit stages as prevention, preparedness, response and recovery system. Especially, in this system can supply real time accident information to the relevant government offices and public through forecasting and warning system by utilizing recognition of the five senses in case of accident. also, it is build that to make decisions as linking 2-dimension and 3-dimension space information interface of ubiquitous sensor networks and expected scenarios.

A Decision Support System for Designing Container Terminals (컨테이너 터미널 설계를 위한 의사결정 지원시스템)

  • Won, Seung Hwan;Chun, Bong Kyung;Jeon, Su Min;Lee, Byung Kwon;Jang, Dong Won;Cho, Hwan Gue;Kim, Kap Hwan
    • Journal of Intelligence and Information Systems
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    • v.12 no.4
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    • pp.91-107
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    • 2006
  • This study introduces a software system for supporting the engineering process of container terminals. The design procedure consists of data input, capacity requirements, alternative design, alternative evaluation, and results output. In order to design and evaluate alternatives rapidly, a set of libraries for container terminals was developed. The libraries consist of Wharf, Yard, TravellingArea, and Gate. The architecture of the set of libraries was designed by an object-oriented approach. Various types of container terminal models can be constructed by using a user friendly interface, the CAD based environment, and the combinations of the elements of the libraries. Alternative models can be evaluated by a simulation.

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Digital Twin Model Design And Implementation Using UBS Process Data (UBS공정 데이터를 활용한 디지털트윈 모델 설계 및 구현)

  • Park, Seon-Hui;Bae, Jong-Hwan;Ko, Ho-Jeong
    • Journal of Internet of Things and Convergence
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    • v.8 no.3
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    • pp.63-68
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    • 2022
  • Due to COVID-19, many paradigm shifts in existing manufacturing facilities and the expansion of non-face-to-face services are accelerating worldwide. A representative technology is digital twin technology. Such digital twin technology, which existed only conceptually in the past, has recently become feasible with the construction of a 5G-based network. Accordingly, this paper designed and implemented a part of the USB process to enable digital twins based on OPC UA communication, which is a standard interlocking structure, between real object objects and virtual reality-based USB process in accordance with this paradigm change. By reflecting the physical characteristics of real objects together, it is possible to simulate real-time synchronization of these with real objects. In the future, this can be applied to various industrial fields, and it is expected that it will be possible to reduce costs for decision-making and prevent dangerous accidents.

A Study on Deducation of Standard API Sharing Data Elements for Policy Study Information Sharing (정책연구정보 공유를 위한 표준 API 공유 데이터 요소 도출에 관한 연구)

  • Park, Yang-Ha
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.1
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    • pp.391-413
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    • 2021
  • Policy study information is the essential source of information in every step of decision making process to plan, execute and assess the national operation policy. The policy study subject of a national policy research center from study design the performance assessment on its practical effect is managed via thorough process to secure its effectiveness and efficiency. However, the directly exposed information to the practical user or the public who are in need of actual policy study information is the resource published in a form of policy study report, the final result. NKIS operated by the National Research Council for Economics, Humanities and Social Sciences under the Office for Government Policy Coordination, Prime Minister's Secretariat is a public information offering service that conduct integrated management on study reports from cooperative study among institutes along with policy outcome from 27 national policy research centers. This study aims to introduce the current status of operation and information management of NKIS, apprehend the management characteristics of policy study information resources of national policy research center, and deduce remarks that need to be considered for API with external service for the derivation of standardized sharing data element.

Using Virtual Reality in Design of Street Space by Citizen Participation (주민참여형 가로공간설계에서 가상현실(VR)의 활용)

  • Lee, Seul-Bee;Eo, Sang-Jin;Ryu, Kyung-Moo;Kim, Young-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.77-85
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    • 2018
  • Recently, many people have attempted to combine the 4th industry in various fields. Citizen participation has also become more important in the policy making and decision making process. Therefore, this study examined ways to encourage citizen participation by integrating the 4th industry in the field of urban planning and design. The research method was to design street space using virtual reality, and to examine the preference of design and the satisfaction of using a virtual reality device for Cheongju citizens and residents. The main result is that the use of VR in the design process of street space can achieve a sufficient outcome in terms of inducing resident participation. The opinions of the respondents before and after the VR experience were different from each other. After the VR experience, understanding, participation and interest in design were improved. On the other hand, during the course of the study, there are many difficulties in obtaining a place that satisfied the conditions of the PC-VR equipment. Although it can be used by connecting a smart phone and a VR device, the constraint of free movement and degradation of the graphic quality are inevitable. In addition, it is difficult to operate simple interfaces because VR devices are not yet popularized. Accordingly, it will be necessary to popularize and commercialize VR equipment and establish a legal basis.

Developing Forest Fire Status Information Management System using Web GIS Technology (웹 지리정보시스템 기술을 이용한 산불 현황정보 관리시스템 개발)

  • Jo, Myung-Hee;Kim, Joon-Bum;Kim, Hyun-Sik;Jo, Yun-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.4
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    • pp.93-105
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    • 2002
  • In this paper forest fire status information management system was developed under web environment using web GIS(geographic information system) technology. Though this system, general users can easily retrieval domestic forest fire status information and obtain that in visual way such as maps, graphs, and texts if they have only certain web browsers. Moreover, officials, who have system access authority, can easily control and manage all domestic forest fire status information through input interface, retrieval interface, and out interface of the system. This system can be considered as the first domestic system to manage forest fire status data and service them in visual through user friendly interfaces on web. In order to implement this system, IIS 5.0 of Microsoft is used as web server and Oracle 8i and ASP(active server page) are used for database construction and dynamic web page operation, respectively. Also, ArcGIS IMS(internet map server) of ESRI is used to serve maps by using Java and HTML as system development languages. Not only the domestic tendency of forest fire but also the forest fire status information of certain area and time such as the frequency and the loss can be presented through distribution maps, graphs and tables. Therefore, this system is supposed to play as a important role when the policy relate to domestic forest fire is established. In addition, the self consciousness of people against forest fire can be inspired and the foundation of scientific and systemic forest fire services can be obtained through this system in the future.

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A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.