• Title/Summary/Keyword: 의복동작성

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Utilization of 3D Virtual Garment Simulation Program Proposed for the Evaluation of Movement Fitness - Focusing on the Men's Jean Pants - (동작 적합성 평가를 위한 3차원 가상착의 프로그램 활용 방안 - 남성 진 팬츠를 중심으로 -)

  • Kim, Kyung-A;Uh, Mi-Kyung;Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.4
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    • pp.55-66
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    • 2015
  • The objective of this study is to propose a method by which movement fitness can be evaluated using a three-dimensional virtual garment simulation program. To this end, five types of jean pants for men were evaluated on the program by setting the avatars to make particular movements to examine the level of pressure on each body part. To verify whether the clothing pressure measurement produces valid and reliable results, virtual garment simulation program was utilized. The results indicated that there were significant differences in the levels of pressure on body parts depending on the type of test garment and motion. In addition, the clothing pressure measurement results were in line with the appearance evaluation results suggested by a previous study. Based on this set of results, the nomological validity of the clothing pressure measurement program used in this study was verified. Moreover, we employed an appearance evaluation along with the clothing pressure measurement to verify the reliability of the program; there was a high correlation between clothing pressure measurements and appearance evaluation measurements, indicating that measuring clothing pressures may well compensate for the limitations of appearance evaluation. We expect the results of this study to make valuable contributions in facilitating the digitalization of the fashion industry. Furthermore, this study also is significant in that it has suggested 3D virtual fitting programs as a solution to the long-criticized problem related to the evaluation of movement fitness in existing virtual garment simulation programs.

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Comparative analysis on the industrial patterns of women's jumper suits - Focusing on the surplus according to the movement - (여성 점퍼슈트의 산업패턴 비교 분석 연구 - 동작에 따른 여유분 비교를 중심으로 -)

  • Kim, Min-jung
    • The Research Journal of the Costume Culture
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    • v.30 no.2
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    • pp.226-242
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    • 2022
  • For clothing items that combine the top with the bottom, such as a jumper suit, it is necessary to design original forms to develop clothes in various styles that can satisfy aesthetic and functional needs. Therefore, to determine the original forms of women's jumper suits, this study aimed to analyze the patterns of women's jumper suits being sold in the market comparatively and evaluate their fitness. For the study method, this researcher obtained five types of women's jumper suits from local brands and compared the patterns' measured sizes, then conducted exterior evaluation on the surplus according to five different movements and analyzed the values of distortion of clothing pressure comparatively. According to the results, in the basic posture, brands A and C received favorable results, while in the other movements, brand B, which had the biggest surplus on the bottom, was evaluated favorably. In conclusion, in the patterns of women's jumper suits, a bigger surplus is added to either the crotch length or crotch girth rather than the top length, and the top and the bottom tend to have a different surplus according to the design. In addition, based on the values of body surface lengths according to the range of movements, this study suggests that an additional surplus be added to the length.

Development of Smart Switchgear for Versatile Ventilation Garments: Optimum Diameter and Voltage Application Unit Time of One-way Shape Memory Alloy Wire for a Bi-directional Actuator (가변 통기성 의복을 위한 스마트 개폐장치 개발: 양방향 작동 액추에이터 제작을 위한 일방향 형상기억합금 와이어의 최적 직경 및 전압인가 단위시간의 도출)

  • Kim, Sanggu;Kim, Minsung;Yoo, Shinjung
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.137-144
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    • 2018
  • The study figured out the operational conditions of a two-way movement actuator made of one-way shape memory alloy (OWSMA) for versatile ventilation intelligent garments. To develop a low-power actuator that consumes energy only when a garment changes its form such as opening and closing, multiple channels of OWSMA were used, and optimum diameter of the wires was examined. For the switch device, optimum voltage application unit time was determined. Optimum diameter of OWSMA wire was determined by applying 3.7V to the pre-determined candidate diameters, which demonstrated two-way operation in previous studies. In order to evaluate the optimum voltage application time, the internal diameter of the actuator was measured while increasing and decreasing by 50 ms from the unit time of voltage application. Delay time under two-way operation of the actuator was measured to minimize interference caused by heat between channels. Power of 3.7V was applied to OWSMA for assessment of optimal time, and the whole process from heating to cooling was video-recorded with a thermal image camera to determine the point of time at which the temperature of OWSMA wire dropped below the phase transformation temperature. The results showed that $0.4{\Phi}$ was the most suitable diameter, and the optimum unit time of voltage applied to open and close the actuator was 4100ms. It was also shown that the delay time should be more than 1.8 seconds between two-way operations of the actuator.

Embroidery 'ㅂ' Character Type UHF RFID Tag Antenna Design ('ㅂ'자 자수형 도전사 UHF RFID 태그 안테나)

  • Chung, You-Chung;Kim, Yeon-Ho;Lee, Kyoung-Hwan
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.20 no.10
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    • pp.1071-1076
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    • 2009
  • A wearable embroidery 'ㅂ' character shape UHF RFID tag antenna has been designed using conductive electro-thread. After testing characteristics of various electro-threads, the embroidery tag, with a T-matching structure, has been designed on a cloth with 200D(denier) electro-thread which performs electrically better. The embroidery tag on a piece of fabric or clothes made with the flexible electro-thread is a wearable tag and possible to be recognized by an RFID system. The conductivity of different deniers of electro-threads has been measured. The measured conductivity has been used for simulation and fabrication to have accurate simulation results. To verify the characteristics of the tag antenna, the return loss and reading range of the fabricated embroidery electro-thread UHF RFID tag antenna have been tested. The reading range is approximately 1.52 m.

A Study on Wearable GPS Antenna Integrated into Garment (의복에 실장되는 웨어러블 GPS 안테나에 대한 연구)

  • Park, Dong-Kook
    • Journal of Navigation and Port Research
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    • v.38 no.6
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    • pp.623-627
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    • 2014
  • In recent years, wireless communication technologies in human body have received an increasing attention and the research on an antenna that can be worn also has been actively conducted. In this paper, an wearable antenna that can receive GPS signal frequency is proposed. The antenna was manufactured by using a copper polyester fabric with thickness of 0.08mm as a radiator and a ground plate, and a goatskin with thickness of 0.7mm as dielectric substrate. Cutting edges placed in diagonal direction of square patch in order to obtain a circular polarization characteristic, and the conductive cloth and leather was laminated by using a conductive epoxy. First, goatskin dielectric constant was obtained through the simulation and measurement of resonance frequency of the three square patch antennas with different size. On the basis of the results, an antenna operating in the GPS band was designed and the performance of the antenna was validated by making the experiment. The change of the characteristic of the antenna that is located on the shoulder parts of the clothing and wearing person were measured. And it was confirmed that the reception sensitivity has a similar level as compared to the commercially produced ceramic GPS antenna.

The Evaluation of the Work Motion Suitability of Men's Coverall Type Painting Work Clothes Using 3D Virtual Clothing Simulation (3차원 가상착의 시스템을 활용한 남성용 커버롤 도장 작업복의 작업동작 적합성 평가)

  • Park, Gin Ah
    • Journal of Fashion Business
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    • v.24 no.4
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    • pp.63-84
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    • 2020
  • It is essential to consider the heavy industrial working environment factors which are regarded as harmful to workers' health and safety and suitable work motion factors for the workers' motion while developing the work clothes for painting workers in the machinery and shipbuilding industries. This study suggests the use of 3D virtual clothing simulations as a solution to protect the human body from hazardous working conditions accompanying the development of painting work clothes and assessing the work motion performance associated with the comfort while workers wear them during the work clothes. The initial aim of the study is to examine a male avatar to run work motions simultaneously within a 3D virtual clothing simulator, secondly, to present the simulation images of coverall type men's painting work clothes with the application of two experimental painting work motions and one control motion to the avatar, and finally, to present the distance analysis images of the painting work clothes and the avatar body and air gap rates through the analysis of cross-sections of the avatar body while wearing the coverall work clothes according to the work motions. The results showed that the distance degree of painting work clothes to the avatar body for each part of the human body when performing painting work motions. Moreover, 3D virtual clothing simulations enabled the creation of a male model avatar to run painting work motions together and the painting work clothes developed were found to be suitable for the painting work motions.

Evaluation of Suitability of Retroreflective Material Locations by Motion Analysis of the Wearer of Safety Clothing (안전의복 착용자의 동작분석에 의한 재귀반사 소재 위치의 적합성 평가)

  • Soon Ja Park;Satoko Tanabe;Mariko Sato
    • Human Ecology Research
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    • v.61 no.3
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    • pp.493-503
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    • 2023
  • Since ISO 20471 regulations(2013) were enacted, high-visibility clothing made of fluorescent fabric and retroreflective materials has been standardized to distinguish the wearers from the surrounding background in a dark place and to protect them. Accordingly, we made high-visibility safety clothing based on the international standards, and examined the positions of the retro-reflective materials on the attached sites to evaluate the suitability of the positions, by 3 types of safety clothing and the body regions when the wearers work or move. Two retro-reflective films of 5cm-horizontal lines were attached to the front/back of the upper-wear, and the lower-wear. Vertical lines were attached from the shoulder to the horizontal waistline. To analyze the motion in 3-dimension, we took pictured infrared-reflective markers on the retro-reflective film covered with yellow-tape on the front-side when 6 subjects wearing experimental garments performed 6 types of motions. According to the metronome tempo, the motions were performed for 30 seconds and repeated 6 motions ①~⑥ by 3 experimental clothing. Among the 6 motions, significant differences in the appearance rate of the markers by body region during the motions were found in 5 types except for motion ③. Significant differences by the post-hoc test were shown in motions ④ and ⑥ as well. Therefore, for high-visibility safety clothing, it is necessary to anticipate the worker's motion and consider the attaching position of the retro-reflective material. It is considered desirable to attach the retro-reflective materials to several places where the clothing is hard to wrinkle.

Upper Body Surface Change Analysis using 3-D Body Scanner (3차원 인체 측정기를 이용한 체표변화 분석)

  • Lee Jeongran;Ashdoon Susan P.
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.12 s.148
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    • pp.1595-1607
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    • 2005
  • Three-dimensional(3-D) body scanners used to capture anthropometric measurements are now becoming a common research tool far apparel. This study had two goals, to test the accuracy and reliability of 3-D measurements of dynamic postures, and !o analyze the change in upper body surface measurements between the standard anthropometric position and various dynamic positions. A comparison of body surface measurements using two different measuring methods, 3-D scan measurements using virtual tools on the computer screen and traditional manual measurements for a standard anthropometric posture and for a posture with shoulder flexion were $-2\~20mm$. Girth items showed some disagreement of values between the two methods. None of the measurements were significantly different except f3r the neckbase girth for any of the measuring methods or postures. Scan measurements of the upper body items showed significant linear surface change in the dynamic postures. Shoulder length, interscye front and back, and biacromion length were the items most affected in the dynamic postures. Changes of linear body surface were very similar for the two measuring methods within the same posture. The repeatability of data taken from the 3-D scans using virtual tools showed satisfactory results. Three times repeated scan measurements f3r the scapula protraction and scapula elevation posture were proven to be statistically the same for all measurement items. Measurements from automatic measuring software that measured the 3-D scan with no manual intervention were compared with the measurements using virtual tools. Many measurements from the automatic program were larger and showed quite different values.

A Study on the Visualization of Brand Personality by Utilizing the Avatar (아바타를 활용한 브랜드 개성의 시각화에 관한 연구)

  • Song, Min-Jeong;Chung, Kyung-Won
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.215-224
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    • 2006
  • As the competition becomes more severe, the importance of brand confidence is coming to the front mainly because there has been a tendency of the customer for choosing a product or service in conjunction with the confidence. The concept of brand personality has formed as a result of various efforts for establishing a differentiated and confident brand image. The brand personality is regarded a useful mean for meeting objectives of a corporation for establishing a distinctive brand identity as well as customers for expressing their self-image. In line with the growing importance of the brand personality, researchers have attempted to measure it by various methods. However, most of researches were based on verbal and quantitative methods which take a long period of time and lots of efforts to analyze their results. Such methods also have limitations for visualizing the results. In this vein, this study aims to develop a new visible brand personality measurement system by utilizing the purpose-designed avatar. Major findings of the study are as follows: Firstly, the avatar can be an effective mean for visualizing the brand personality. As the avatar can visualize the personalities of human-beings through facial expressions, clothing, attitudes and movements, a specially designed avatar can express the brand personality. Secondly, types of the brand personality can be segregated into distinctive seven classes and such classes are used as guidelines for developing specially designed brand personality avatars. Thirdly, the purpose-designed brand personality avatar can be an effective mean for measuring the brand personality as a result of various tests for the validity. In condusion, avatar can be a more powerful tool than language for measuring the brand personality.

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