• Title/Summary/Keyword: 의미 있는 활동

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도구와 환경

  • Yu, Byeong-Rim
    • Korean Architects
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    • no.5 s.55
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    • pp.58-60
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    • 1973
  • 본고는 ‘인간환경의 탐구’라는 제목으로 일본 산업Design 연구소가 건축 및 환경관계잡지 ‘SD(Space Design)’ 지(72년10월)에 기고한 기사를 역편한 것이다. 최근 태두되고있는 인간환경의 재인식이라는 문제와 관병해 우리주변의 환경과 공간을 미적인식활동의 장병이라는 입장에서 고찰한 것인데, 건축학도는 물론 일반인에게도 새삼 환경이라는 의미를 되씹어 볼 수 있는 유익한 기회가 될 것이다.

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Dicon Report

  • Hwang, Bu-Yeong
    • Digital Contents
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    • no.7 s.158
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    • pp.112-115
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    • 2006
  • 내가 누구인지 말할수 있는 자는 누구인가. 문학에서는 내가 누구인지 스스로 말할수 없어도 큰 문제가 되지 않지만 브랜드에서는 아니다. 내가 누구인지 스스로 말할 수 없다면 아무도 말할 수 없게 된다. 그렇다. 우선 내가 말해야 한다. 내가 누구인지는 내가 무슨 일을 하는가(I am what I do)에 달려 있다. 내가 하는 일이 무엇인지, 어떤 고유한 존재의 의미를 가지는지 미션으로 말하라. 이는 모든 브랜드와 브랜드를 둘러싼 모든 활동의 출발점이다.

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Creative Evolution of Digital Leisure Culture, Serious Games (디지털 레저 문화의 창의적 진화, 시리어스 게임)

  • Lee, Hye Rim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.48-61
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    • 2013
  • At the dawn of a new digital era, people's way of spending their leisure time and leisure activity preferences changed. Accordingly, Leisure culture is in the midst of change, such as watching movie and performance, enjoy golf etc. Due to its nature as an interactive medium, the digital game offers uniquely different approaches to the leisure activity. Leisure as state of mind is much more subjective in that it considers the individual's perception of an activity. In that regard, we used the digital games for leisure activity. Digital games are powerful environments for fun, including functional nature. For that reason digital leisure culture keep creative evolving. This paper proposes a serious games as a branch of digital games that meaningful digital leisure, and introduced the concept of serious games for a serious purpose other than pure entertainment. Many recent studies have identified the benefits of using serious games in a variety of purposes. Games technology is fun and entertaining for people of all ages. Ultimately, serious games become meaningful and valuable performance tools as the Digital Leisure Culture.

Post Catch-up Theory: Direction and Agenda (탈추격 연구의 이론적 지향성 및 과제)

  • Hwang, Hye-Ran;Choung, Jae-Yong;Song, Wi-Chin
    • Journal of Technology Innovation
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    • v.20 no.1
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    • pp.75-114
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    • 2012
  • Transition from imitation based catch-up to new value creation based post catch-up innovation system is becoming the main issue for Korea. The notion of post catch-up research highlights the understanding of new patterns of innovation and the interrelationship among innovating agents within systems of innovation. More specifically, it is a context specific framework which accommodates discontinuum of technological innovation from the past and a creation of new organizational arrangement and institutions. Moreover, post catch-up approach follows the tradition of development, institutional and evolutionary theories context. This paper, therefore, explores whose focus is on the possibility of new theoretical development and new research agenda.

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Comparing expert and ordinary perception of dance using fMRI (기능적 자기 공명 영상을 이용한 전문가와 일반인의 무용 지각에 대한 비교 연구)

  • 이경민;전현애
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2002.05a
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    • pp.231-235
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    • 2002
  • 본 논문에서는 전문 안무가와 일반인들을 대상으로, 현대적 스타일의 독무와 임의적으로 움직이는 육면체를 제시할 때의 두뇌 활동 양상을 fMRI를 통하여 알아보았다. 피험자들은 총 8명으로 구성되었으며, 4명은 안무 전문가들, 4명은 동일한 연령대의 일반인들이었다. 피험자들은 시각 자극으로 제시되는 춤동작과 다양하게 변화하는 단순한 육면체의 움직임을 아무런 반응 없이 보는 과제를 수행하였다. 두 피험자 그룹 모두에서 육면체의 움직임보다 무용을 응시할 때 occipital cortex에서 더 큰 활성화를 보였고, 특히 좌측 STS와 angular gyrus사이의 경계선 영역, 그리고 좌측 fusiform gyrus에서는 안무가들이 무용을 볼 때 일반인들보다 더 높은 활성화를 나타내었다. STS/angular gyrus와 fusiform gyrus가 시각 자극의 의미 표상을 이해하는데 관련이 있고, angular gyrus가 사전적 의미 해석에 있어 중계적 역할을 하는 곳이며, fusiform gyrus는 사물을 지각하는데 있어서 보조 역할을 맡고 있다는 논의를 바탕으로, 무용가들은 그들이 지니고 있는 안무에 대한 전문적인 소견과 지식을 이용하여 몸의 움직임을 분석할 수 있고, 또 그것에서부터 어떠한 상징적인 의미까지 끌어내어 결과적으로 의미 추출의 과정에서 두뇌의 semantic network를 활성화시킨다고 볼 수 있다.

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건강을 지키는 현장-개봉농업협동조합

  • KOREA ASSOCIATION OF HEALTH PROMOTION
    • 건강소식
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    • v.15 no.11 s.156
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    • pp.2-5
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    • 1991
  • 더러는 지역적인 조건 때문에 또 더러는 일에 쫓겨 자신의 건강을 돌볼 틈이 그다지 많지 않은 농민들. 우리의 땅을 지키며, 우리의 식량을 만들어내는 그들의 중요성을 생각할 때, 이것은 그저 그냥 넘어갈 문제가 아니다. 회원에 대한 공제 사업의 일환으로 건강검사를 실시하고 있는 농협의 활동은 이러한 의미에서 매우 중요한 일이라 생각된다. 특히 ' 88년 부녀회원 건강검사를 시작으로 매년 농민들에게 혜택을 주고 있는 개봉 농업협동조합은 농민과 농협 간의 남다른 협동심과 질서의식으로 타의 모범이 된다고 해서 이번에 찾아가 그들이 하고 있는 농협사업과 건강검사에 대해 들어봤다.

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Relationship between time availability and time invested in leisure activities in adolescents (청소년의 적극적 여가활동 시간가용성과 투자시간 관계 연구)

  • Ryou, Bee
    • Journal of the Korean Society of Child Welfare
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    • no.60
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    • pp.25-57
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    • 2017
  • The effects of regular and active leisure activities on positive growth and development in adolescents are widely known. In our society, however, it is challenging to enjoy or expand such activities due to diverse constraints. Under unfavorable circumstances, this study attempted to investigate the application of time availability for liberal leisure activities as a way to help adolescents engage in active leisure activities. Specifically, this study examined the relationship between time availability (both individual and structural) and the time invested in leisure activities at youth training centers which support such leisure activities. The study found the following results: As both individual and structural time availability expanded, the time invested in leisure activities increased as well. Based on these results, this study discussed policy and practice implications regarding the support of adolescents' leisure activities.

The Effect of Multi-media Activity based on children's stories on Children's Creativity (동화를 활용한 멀티미디어 활동이 유아의 창의성에 미치는 영향)

  • Kim, Jun-Mo
    • Journal of the Korea Computer Industry Society
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    • v.9 no.2
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    • pp.47-52
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    • 2008
  • This paper operated the effect based on children's emotion using multimedia activity. The defferent of group were operation group based on multimedea activity that higher than the group that listened children's story and represent the significant result on statistics. The children multimedia activity promoted emotion intelegent representing feeling.

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Analysis of Factors Affecting Suicide Prevention Gatekeeper Activity Participation of Community Grassroots Organizational Leaders in Gangwon Province (지역사회 풀뿌리조직의 자살예방 게이트키퍼 활동 참여에 영향을 주는 요인 분석 -강원도 이장·통장 자살예방 게이트키퍼를 중심으로-)

  • Kim, Jung-Yoo;Hwang, Jung-Woo;Lee, Dong-Ha;Lee, Kang-Uk
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.223-233
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    • 2018
  • This study examined the factors influencing the suicide prevention gatekeeper participation of 299 grassroots organizational leaders in Gangwon province. For this purpose, participation of activities of suicide prevention gatekeeper was classified into performance intention and intervention level. Performed hierarchical multiple regression analysis by setting participation motives which showed a significant correlation with participation of suicide prevention gatekeeper as independent variables. As a result of the analysis, participation motives affecting performance intention were a sense of mission as a leader, benefits or rewards for activities, the meaning and purpose of suicide prevention, government policy. And participation motives affecting intervention level were invitation of public officials, the meaning and purpose of suicide prevention. Based on the results of this study, suggested implications for the participation of suicide prevention activities in community grassroots organizations and suggestions for future activation.

Readers' Advisory and Bibliotherapy in Korean Library Community (한국 도서관계에서 독자상담과 독서치료의 의미)

  • Lee, Jae-Whoan
    • Journal of Korean Library and Information Science Society
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    • v.40 no.4
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    • pp.5-29
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    • 2009
  • This article intends to discuss about the strategies and methods that the Korean library community should follow to make the ongoing experiment of 'bibliotherapy program' be successful, and eventually, settle up as a regular library service program. The main focus of discussion was on figuring out both theoretical foundations and historical roots that can justify such an experiment in Korean libraries. To the end, a comparative analysis to Readers' Advisory Services was conducted, and also done for comparing the special features in Korean libraries with those of American libraries, especially as related to library services to readers. The final suggestion includes the tasks that Korean LIS scholars should undertake to make the ongoing bibliotherapy experiment become an indigenous Korean model for library services.

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