• Title/Summary/Keyword: 음향전달함수

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A Study on Enhancement of 3D Sound Using Improved HRTFS (개선된 머리전달함수를 이용한 3차원 입체음향 성능 개선 연구)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.6
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    • pp.557-565
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    • 2009
  • To perceive the direction and the distance of a sound, we always use a couple of information. Head Related Transfer Function (HRTF) contains the information that sound arrives from a sound source to the ears of the listener, like differences of level, phase and frequency spectrum. For a reproduction system using 2 channels, we apply HRTF to many algorithms which make 3d sound. But it causes a problem to localize a sound source around a certain places which is called the cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. The difference of frequency spectrum and psychoacoustics theory are used to boost the spectral cue among each directions. To confirm the performance of the algorithm, informal listening tests are carried out. As a result, we can make the improved 3d sound in 2 channel system based on a headphone. Also sound quality of improved 3d sound is much better than conventional methods.

Effect of HRTF on Sound Localization (머리전달함수가 음상정위에 미치는 영향)

  • 김진욱
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06c
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    • pp.261-264
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    • 1998
  • 본 논문에서는 MIT 머리전달함수(Head-Related Transfer Function; HRTF)와 Neumann의 머리전달함수를 이용하여 머리전달함수가 음성정위에 미치는 영향을 비교분석하였다. 이를 위하여 머리전달함수의 측정조건과 시간 및 주파수특성을 비교 분석하였고 청취실에 헤드폰 재생을 통하여 $10^{\circ}$간격으로 음상정위에 대한 주관평가들 실시하였으며, 주관평가 자료를 이용하여 개인과 전체 평균에 대한 방향 지각 에러(각도)를 계산하였다. 실험결과, MIT 머리전달함수에 비하여 Neumann 머리전달함수를 이용한 음상정위가 양호하게 나타났으며 음질에 대해서도 청취자들은 Neumann 머리전달함수에 의한 재생음이 보다 자연스럽고, 명확한 품질을 갖는다고 답하였다.

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The HRTF compensation method according to the audiences head width and distance (청취자의 머리 크기와 거리에 따른 머리전달함수 보정 방법)

  • Myung, Hyun;Kim, Hyun-Bin
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.76-80
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    • 2000
  • 본 논문은 입체 음상 정위 시스템에 있어서 청취자의 머리 크기와 음상 정위를 원하는 위치와의 거리에 따른 머리전달함수 (HRTF; Head Related Transfer Function)의 보정 방법에 관한 것이다. 제안된 방법은 먼저 표준 반경에서 표준 머리 크기의 더미 헤드를 이용해 측정된 표준 머리전달함수 데이터베이스로부터 실제의 왼쪽 또는 오른쪽 귀를 기준으로 한 방위각과 고도각을 산출한다. 이렇게 산출된 방위각과 고도각을 기준으로 머리전달함수 데이터베이스의 인덱스를 보정한다. 음상 정위하고자 하는 3차원 공간상의 위치를 입력받게 되면, 입력받은 위치로부터 청취자의 왼쪽 또는 오른쪽 귀를 기준으로 한 방위각과 고도각을 산출한 후에 보정된 머리전달함수 데이터베이스로부터 머리전달함수를 가져와서 입력 모노 신호를 보정된 머리전달함수와 콘볼루션하여 입체음향을 생성하게 된다.제안된 방법에 의해 청취자의 머리 크기 및 거리에 따라 보정된 머리전달함수를 사용함으로써 청취자에게 보다 실감나는 3차원 음상 정위 효과를 제공할 수 있다.

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Combustion Instability modeling - 1D approach (연소불안정 모델링 - 1D 접근법 기반)

  • Kim, Daesik;Yoon, Myunggon
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.65-67
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    • 2017
  • Various combustion modeling approaches have been developed and verified in a combustion system such as rockets, gas turbines, and so on. This study introduces basic theory and recent research activities on 1D network model where a system is divided into a series of acoustic element and mass/momemtum/energy conservations are applied in the component. Each component is connected to the neighboring ones with proper jump conditions. Flame transfer function and acoustic transfer function are determined and effects of the each function on the system instability is investigated.

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Numerical Simulation of Head Related Transfer Functions and Sound Fields (수치해석을 이용한 머리전달함수의 계산 및 음장해석)

  • ;V. Kahana;P. A. Nelson;M. Petyt
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.6
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    • pp.94-103
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    • 2001
  • The goal of using numerical methods in this study is two-fold: to replicate a set of measured, individualized HRTFs by a computer simulation, and also to visualise the resultant sound field around the head. Two methods can be wed: the Boundary Element Method (BEM) and the Infinite-Finite Element Method (IFEM). This paper presents the results of a preliminary study carried out on a KEMAR dummy-head, the geometry of which was captured with a high accuracy 3-D laser scanner and digitiser. The scanned computer model was converted to a few valid BEM and IFEM meshes with different polygon resolutions, enabling us to optimise the simulation for different frequency ranges. The results show a good agreement between simulations and measurements of the sound pressure at the blocked ear-canal of the dummy-head. The principle of reciprocity provides an effect method to simulate HRTF database. The BEM was also used to investigate the total sound field around the head, providing a tool to visualise the sound field for different arrangements of virtual acoustic imaging systems.

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Low-Order Modeling of HRTF using ARMA-System (ARMA시스템을 이용한 머리전달함수 저차 모델링)

  • Kim Hong-Choul;Lee Ou-Seb;Lee Won-Cheol
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.203-206
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    • 2000
  • 입체음향 시스템에서 모노음에 방향감을 제어하기 위한 방법으로 FIR 필터 형태의 머리전달함수( HRTF : Head-Related Transfer Function)를 사용한다. 그러나 이때 사용되는 FIR형태의 머리전달함수는 높은 차수를 가지고 있어 실시간 음상정위 처리가 어려운 문제점을 가지고 있다. 본 논문에서는 FIR 형태의 머리전달함수를 ARMA 시스템 인지기법을 이용하여 저차의 IIR필터 형태로 모델링하여 실시간 데이터 처리가 가능하도록 하였다. 본 논문에서 제안하는 ARMA 시스템 인지기법을 이용하게 되면 주어진 고차의 FIR형태의 머리전달함수를 다양한 안정성을 갖는 IIR모델들을 얻을 수 있으며, 이들 중 적절한 스펙트럼오차를 갖는 저차의 IIR모델을 선택 할 수 있다.

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Improved Detection Method Face Rotation Angle for 3D Sound System (입체 음향을 위한 개선된 얼굴 방위각 검출)

  • Han, Sang-Il;Ryu, Il-Hyun;Seo, Bo-Guk;Koo, Ko-Sik;Cha, Hyung-Tai
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.201-204
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    • 2008
  • 머리전달함수(HRTF)가 정확하더라도 사람의 얼굴이 움직이게 되면 실제 머리전달함수와 미리 측정한 머리전달 함수가 달라져 입체음향 시스템의 성능이 저하되므로 정확한 얼굴의 회전각이 요구된다. 따라서 본 논문에서는 정확한 머리전달함수의 입력을 위해 사람 얼굴의 회전각을 추정하고자 한다. 제안하는 알고리즘은 먼저 Haar-like 특징을 이용하여 얼굴을 검출한 후 전처리 작업을 통해 눈의 바깥쪽 경계면과 안쪽 경계면을 검출한다. 그리고 검출된 두 개의 경계면의 비를 이용하여 얼굴의 회전각을 추정한다. 제안하는 알고리즘은 기존에 방법들에 비해 적용 범위가 넓음을 실험을 통해 알 수 있었다.

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Improvement of 3D Sound Using Psychoacoustic Characteristics (인간의 청각 특성을 이용한 입체음향의 방향감 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.5
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    • pp.255-264
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    • 2011
  • The Head Related Transfer Function (HRTF) means a process related to acoustic transmission from 3d space to the listener's ear. In other words, it contains the information that human can perceive locations of sound sources. So, we make virtual 3d sound using HRTF, despite it doesn't actually exist. But, it can deteriorate some three-dimensional effect by the confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization using human's acoustic characteristics. The frequency spectrum and global masking threshold of 3d sounds using HRTF are used to calculate the psychoacoustical differences among each directions. And perceptible cues in each critical band are boosted to create effective 3d sound. As a result, we can make the improved 3d sound, and the performances are much better than conventional methods.

Improvement of Head Related Transfer Function to Create Realistic 3D Sound (현실감있는 입체음향 생성을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.381-386
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    • 2008
  • Virtual 3D audio methods that create 3D sound effects are researched highly for multimedia devices using 2 speakers or headphone. The most typical method to create 3D effects is a technology through use of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it can decline some 3D effects by cone of confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio. In order to improve 3D sound, we calculate the excitation energy of each symmetric HRTF and extract the ratio of energy of each bark range. Informal listening tests show that the proposed method improves the front-bach sound localization characteristics much better than the conventional methods.

HRTF Enhancement Algorithm for Stereo ground Systems (스테레오 시스템을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.4
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    • pp.207-214
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    • 2008
  • To create 3D sound, we usually use two methods which are two channels or multichannel sound systems. Because of cost and space problems, we prefer two channel sound system to multi-channel. Using a headphone or two speakers, the most typical method to create 3D sound effects is a technology of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it causes a problem to localize a sound source around a certain places which is called cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. HRTF grouping and psychoacoustics theory are used to boost the spectral cue with spectrum difference among each directions. Informal listening tests show that the proposed method improves the front-back sound localization characteristics much better than conventional methods.