• Title/Summary/Keyword: 음악 플레이어

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Song Player by Distance Measurement from Face (얼굴에서 거리 측정에 의한 노래 플레이어)

  • Shin, Seong-Yoon;Lee, Min-Hye;Shin, Kwang-Seong;Lee, Hyun-Chang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.667-669
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    • 2022
  • In this paper, Face Song Player, which is a system that recognizes the facial expression of an individual and plays music that is appropriate for such person, is presented. It studies information on the facial contour lines and extracts an average, and acquires the facial shape information. MUCT DB was used as the DB for learning. For the recognition of facial expression, an algorithm was designed by using the differences in the characteristics of each of the expressions on the basis of expressionless images.

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A research on the media player transferring vibrotactile stimulation from digital sound (디지털 음원의 촉각 자극 전이를 위한 미디어 플레이어에 대한 연구)

  • Lim, Young-Hoon;Lee, Su-Jin;Jung, Jong-Hwan;Ha, Ji-Min;Whang, Min-Cheol;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.881-886
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    • 2007
  • This study was to develope a vibrotactile display system using windows media player from digital audio signal. WMPlayer10SDK system which was plug-in tool by microsoft windows media player provided its video and audio signal information. The audio signal was tried to be change into vibrotactile display. Audio signal had 4 sections such as 8bit, 16bit, 24bit, and 32bit. Each section was computed its frequency and vibrato scale. And data was transferred to 38400bps network port(COM1) for vibration. Using this system was able to develop the music suit which presented tactile feeling of music beyond sound. Therefore, it may provide cross modal technology for fusion technology of human senses.

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Design the Scene Coposition-Information using Multi-Source based on MMT-CI (MMT-CI 기반 멀티 소스를 활용한 효율적 장면구성정보 설계)

  • Hong, Ji-Ye;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.107-110
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    • 2014
  • 방통융합시대가 도래함에 따라 방송망뿐만 아니라 IP망을 통해 콘텐츠를 소비할 수 있는 스마트TV의 보급이 급속히 확산되고 있다. 또한 영상과 음악 및 광고와 같은 멀티미디어 콘텐츠의 소비 환경이 한 화면에 한 가지의 미디어 서비스만 제공받는 환경에서 다양한 정보를 동시에 소비할 수 있는 환경으로 확대되면서 다양한 정보를 하나의 화면에서 혼용적으로 전달하기 위한 장면구성정보가 필요하게 되었다. 장면구성정보는 미디어가 소비되는 특정 시간과 해당 공간의 정보를 기술하므로써 다수의 미디어를 복합적으로 소비하는 방법으로, IP 기반에서도 여러 개의 화면을 통해 여러 소스의 콘텐츠를 소비하여 다양한 사용자 경험(User Experience)를 제공하고자 ISO/IEC JTC1/SC29/WG11(별칭 MPEG)에서는 방송서비스에서 방송망 및 IP망을 활용하여 멀티미디어 데이터를 전송할 때 사용하는 MPEG Media Transport(MMT)를 기반으로 장면구성정보를 제공하기 위한 MMT-Composition Information(MMT-CI)를 기술표준화하였다. 본 논문에서는 MMT-CI의 표준문서에 따라 W3C의 웹언어인 HTML5와 확장성 언어인 XML을 이용하여 멀티소스를 활용한 장면구성정보를 기술하는 것을 제안하고 장면구성서비스에 적용을 위한 플레이어를 구현 및 검증한다.

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Usability Evaluation and Development of Design Prototyping for MP3 Smart Clothing Product (MP3 스마트웨어 제품 상용화를 위한 디자인 프로토타입 개발 및 사용성 평가 연구)

  • Chea, Heang-Suk;Hong, Ji-Young;Kim, Jun-Hee;Kim, Jin-Hyung;Han, Kwang-Hee;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.331-342
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    • 2007
  • This study focused on developing MP3 smart clothing products and usability evaluation. MP3 smart clothing which was developed in this study contains e-textile keypad and a kit. The kit consists of MP3 Player, remote controller module and ear phone, and are easy to assemble and dismantle. And usability evaluation about MP3 smart Clothing which was developed in this study contains e-textile keypad and a kit. For making the MP3 Smart clothing, e-textile signal line and keypad was developed and a metal connection ring also was manufactured to adhere closely e-textile signal line to keypad. The last products are two kinds of MP3 smart clothing, jacket style of MP3-YSJ(Yonsei Smart Jacket) and safari style of MP3-YSS(Yonsei Smart Safari). Then usability evaluation conducted two times about MP3 smart clothing developed. Usability evaluation is classified by a module evaluation and an item evaluation. The module evaluation measured external appearance, material, a music controller, an ear phone(or a mini speaker) and connector. The item evaluation measured social acceptance, feeling of wearing, utility, easiness of maintenance and safety. The module evaluation described totally positive results in the first usability evaluation about MP3-YSJ 1.0 and MP3-YSS 1.0. The item evaluation shows a lower score in the social acceptance, especially the easiness of connector maintenance and the social acceptance of music-controller in MP3-YSJ 1.0 and MP3-YSS 1.0. The second usability evaluation conducted with improved products by the first usability test results. Results from second item evaluation indicated needs to improve the easiness of connector & music-controller maintenance and the social acceptance of music-controller in MP3-YSJ 2.0. In MP3-YSS 2.0, the easiness of material management and the social acceptance of music controller & connector needed to improvement. In particular, users felt inconvenience in the social acceptance because of e-textile keypad arrangement. To outweigh this disadvantage, further study is needed about keypad interface of the music controller.

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Audio Contents Adaptation Technology According to User′s Preference on Sound Fields (사용자의 음장선호도에 따른 오디오 콘텐츠 적응 기술)

  • 강경옥;홍재근;서정일
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.6
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    • pp.437-445
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    • 2004
  • In this paper. we describe a novel method for transforming audio contents according to user's preference on sound field. Sound field effect technologies. which transform or simulate acoustic environments as user's preference, are very important for enlarging the reality of acoustic scene. However huge amount of computational power is required to process sound field effect in real time. so it is hard to implement this functionality at the portable audio devices such as MP3 player. In this paper, we propose an efficient method for providing sound field effect to audio contents independent of terminal's computational power through processing this functionality at the server using user's sound field preference, which is transfered from terminal side. To describe sound field preference, user can use perceptual acoustic parameters as well as the URI address of room impulse response signal. In addition, a novel fast convolution method is presented to implement a sound field effect engine as a result of convoluting with a room impulse response signal at the realtime application. and verified to be applicable to real-time applications through experiments. To verify the evidence of benefit of proposed method we performed two subjective listening tests about sound field descrimitive ability and preference on sound field processed sounds. The results showed that the proposed sound field preference can be applicable to the public.

A study of new business creation on digital contents industries (디지털콘텐츠 산업분석을 통한 기술사엄화 기회창출 연구)

  • Park, Dong-Un;Kim, Eun-Sun;Park, Young-Seo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.759-762
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    • 2006
  • Historically, internet is the fastest growing media together with the ICT development and the key of the development is contents. Digital contents indicate information which covers voice, DB, game, publications and music etc. and the areas have been creating new technology business opportunities. The value chain of digital contents consists of production, collection, processing, services, connection and navigation and is expected to be reorganized around business players of production and distribution areas. This paper presents on those changes occurring in business environment and examples of business models, and further provides industries and academias with technology commercialization strategies.

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Implementation of an Android MIDI Player that Supports DRM for Musical Instrument Practice (DRM을 지원하는 악기 연습용 안드로이드 MIDI 재생기 구현)

  • Kim, Daseul;Kim, Seungha;Ko, Eunbyul;Ahn, Hyeyeong;Lee, Jongwoo
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.275-282
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    • 2015
  • The Musical Instrument Digital Interface (MIDI) file format is a typical format for dynamic music that can be used not only for playing, but also for supporting dynamic music activity, such as musical instrument practice. However, almost all of the existing MIDI applications focus only on the playing features. In this paper, therefore, we implement a MIDI file play application that supports various dynamic features such as part-play repeating certain sections that the user wants, tone and speed control while playing a MIDI file, downloading MIDI files from a server, and lastly Digital Rights Management (DRM). By supporting these features, we are confident that our MIDI application will help users who wish to practice musical instruments to do so conveniently, while effectively protecting the copyright of their purchased MIDI files.