• Title/Summary/Keyword: 음악감성변화분석

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Emotion-based music visualization using LED lighting control system (LED조명 시스템을 이용한 음악 감성 시각화에 대한 연구)

  • Nguyen, Van Loi;Kim, Donglim;Lim, Younghwan
    • Journal of Korea Game Society
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    • v.17 no.3
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    • pp.45-52
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    • 2017
  • This paper proposes a new strategy of emotion-based music visualization. Emotional LED lighting control system is suggested to help audiences enhance the musical experience. In the system, emotion in music is recognized by a proposed algorithm using a dimensional approach. The algorithm used a method of music emotion variation detection to overcome some weaknesses of Thayer's model in detecting emotion in a one-second music segment. In addition, IRI color model is combined with Thayer's model to determine LED light colors corresponding to 36 different music emotions. They are represented on LED lighting control system through colors and animations. The accuracy of music emotion visualization achieved to over 60%.

Music Emotion Control Algorithm based on Sound Emotion Tree (감성 트리 기반의 음악 감성 조절 알고리즘)

  • Kim, Donglim;Lim, Bin;Lim, Younghwan
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.21-31
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    • 2015
  • This thesis proposes the emotions acquired after listening to the music as an emotion model composed of 8 types of emotions, based on the emotion model studied previously. The 5 musical factors selected, that affect the emotion, are tempo, dynamics, amplitude change, brightness, and noise. According to the emotion model composed of 8 types of emotions, 160 songs categorized into the 8 types of emotions were selected, and the actual data was extracted and analyzed. Through the analysis of actual data, an emotion equation made of weighted value of 5 factors was derived, and an algorithm that can predict the emotion by mapping on the 2-dimensional emotion coordinate system through the emotion equation was designed. Also, a way of controlling emotion by moving the coordinates on the 2-dimensional emotion coordinate system was suggested.

Study of Relationship Between Two Opposite Emotions and Musical Elements (상반된 두 감성과 음악적 요소의 상관관계 연구)

  • Kim, Saet Byeol;Lee, Se-Ny
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.91-92
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    • 2014
  • 대중가요에서 경쾌한 감성과 슬픈 감성의 곡의 음악적 요소를 비교하였다. 분석한 음악적인 요소로는 장르, 조성, 곡의 형식, 화성진행, 빠르기가 있다. 이 가운데 두드러진 차이를 나타낸 요소로는 빠르기와 조성변화, 화성 진행을 발견하였다.

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Influence of Beat Interval of Rhythm in Music on Heart Rate Variability and Comfort (음악 리듬의 비트 간격 변화가 심박변동 및 쾌적감에 미치는 영향)

  • 정재선;이창미;고한우;김종원
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.227-232
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    • 1999
  • 본 논문은 음악 리듬의 비트간의 간격의 변화가 사람의 심박동 및 쾌적감에 미치는 영향을 평가하기 위하여 음악 리듬의 박자를 규칙적인 다섯 단계의 변화를 적용하여 평가했다. 평가 항목으로는 (1) LF성분에 많은 영향을 보이는 심박동의 전력스펙트럼 분석과 (2) S.D.법으로 심리적 평가항목을 수행하였다. 실험 결과는, 박자의 변동이 일정한 정박자 리듬에서는 생체에 특이한 변화가 나타나지 않았지만 박자의 변동이 변화하는 리듬에서는 LF성분이 증가함으로 긴장과 불안이 유발됨을 알 수 있었다. 추가적으로 심박변동의 스펙트럼 분석를 통하여 얻을 수 있는 LF와 HF 성분사이의 비를 조사함으로 심리학적 불안을 평가하는 가능성을 제안한다.

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The Effects of Emotional Sensibilities Using MTBL Approach in a College-Level Liberal Arts Class (대학 교양과목 수업에서 음악테크놀로지 기반학습 (Music Technology-Based Learning : MTBL)이 감성의 활성화에 미치는 효과)

  • Kim, Eun-Jin;Kang, In-Ae
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.513-524
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    • 2011
  • Digital Technology actively utilized in all spheres by rapid changes in information and knowledge demands transformations not only in the sociocultural and educational spheres but also specifically in the field of arts education. Digital Technology becomes a challenging factor for the field of arts education. In this study purposed a new teaching-learning approach method in arts education, called "Music Technology-Based Learning"(hereafter, MTBL), which is to, first, take interdisciplinary approaches combining various subjects in the field of arts education. In the case study was conducted to examine the educational effects of the MTBL approach to the liberal arts course in university: mind maps derived from 2 sessions (pre-class and post-class), evaluation sheets regarding self-directed learning and in-depth interviews with ten voluntary learners after the class were used as methods for data collection. The result of case study shows positive changes in the terms of the degrees of emotional sensibilities of the learners. Moreover, the research confirmed the potential of MTBL as a new teaching and learning methodology in art education.

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Lighting Control using Frequency Analysis of Music (음악의 주파수 분석을 이용한 조명 제어)

  • HwangBo, Seok;Chun, Sung-Yong;Gang, So-Yeung;Lee, Chan-Su
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1325-1337
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    • 2013
  • Music affects sensitivity and emotion of human, emotional power of the music has been applied to various fields. Especially, to visualize as well as listen to music is able to create various atmosphere. In this paper, we proposed sensitivity control system for interaction with people to merge music and lighting. Because existing FT(Fourier Transform) has not information about the time, to analyze information of changed signal according to the time is difficult. In order to solve such a problem, we use STFT(Short Time Fourier Transform) method to analyze music signal. and also, we classified music for three genre and compared the frequency characteristics according to genre, and control the color, brightness of LED light based on the frequency components within analysis range. Unlike existing LED lighting control study using music, we had color control of emotional lighting and brightness control using variation amount of music signal in this paper. Proposed lighting control system will be able to utilize various industry fields as well as emotional lighting.

A Research on masking effect for mixing sound with white noise on human relaxation (음향효과를 위한 White noise 의 마스킹(Masking)이 이완에 미치는 영향 관한 연구)

  • Kim, Jong-Hwa;Whang, Min-Cheol;Woo, Jin-Cheol;Kim, Jong-Seo;Choi, Won-Min;Yun, Joong-Sam;Hwang, Byeong-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.319-323
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    • 2009
  • White noise 가 혼합된 음향은 듣는 사람에게 감성 조절 효과에 대한 보고가 있다. 그러나 White noise 의 어떤 요소가 감성을 조절하는지는 명확하지 않다. 본 연구는 White noise 와 음향을 혼합할 때 마스킹(Masking) 정도에 따른 이완 감성 변화를 밝혀보고자 하였다. White noise 의 마스킹 효과를 다르게 한 2 곡의 음악을 제작하고, 20 대 남녀 40 명을 대상으로 음악을 들려주는 실험을 실시하였다. 음악 효과에 대한 반응인 자율신경계(PPG, GSR, SKT)와 중추신경계(8ch EEG)의 생리신호를 측정하고 음악을 듣기 전후의 주관적 응답을 수집하였다. 음악을 듣지 않았을 때, 원본 음향 들었을 때 그리고 White noise 혼합한 음향을 들었을 때의 반응에 대해 ANOVA(Analysis of Variance)를 실시하였다. 생리신호는 개인간 편차를 고려해 평준화(Normalization) 한 뒤 생리신호 변화 패턴에 따라 분석하였다. 결과적으로, 주관적 응답과 생리신호 모두 White noise 의 마스킹 효과를 작게한 음향에서 이완의 정도가 더 큰 것을 확인하였다. 따라서 White noise 와 원본 음향간에 마스킹 효과가 작은 음향일수록 White noise 의 혼합으로 인한 이완효과가 큰 것을 확인할 수 있었다.

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Influence of Tempo of Rhythm in Music on Work Performance (작업에 미치는 음악 리듬템포의 영향)

  • 정재선;고한우;윤용현;이창미;김종원
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.67-70
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    • 2000
  • 본 논문은 음악 리듬의 속도의 변화가 작업자에게 미치는 영향을 평가하기 위하여 음악의 리듬의 속도를 다섯 단계로 변화시키면서 평가하였다. 평가를 위하여 미리 제작된 MIDI 음악을 들려주면서 피험자가 연산작업을 수행하는 동안의 오답 발생률과 연산반응시간과 뇌파 등 5종류의 생리신호를 측정하였다. 측정 데이터를 분석한 결과 자극음의 속도가 증가할수록 작업자의 오답률이 높아지고 연산 반응 시간이 길어져 작업능률이 저하됨을 관찰할 수가 있었다. 특히 리듬의 특정 속도 ♩=160(160/min)에서 ♩=200(200/min)보다 오답률이 높고 반응시간이 길어지므로 작업에 적합한 리듬의 속도가 존재함을 알 수 있었다.

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Development of Music Recommendation System based on Customer Sentiment Analysis (소비자 감성 분석 기반의 음악 추천 알고리즘 개발)

  • Lee, Seung Jun;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.24 no.4
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    • pp.197-217
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    • 2018
  • Music is one of the most creative act that can express human sentiment with sound. Also, since music invoke people's sentiment to get empathized with it easily, it can either encourage or discourage people's sentiment with music what they are listening. Thus, sentiment is the primary factor when it comes to searching or recommending music to people. Regard to the music recommendation system, there are still lack of recommendation systems that are based on customer sentiment. An algorithm's that were used in previous music recommendation systems are mostly user based, for example, user's play history and playlists etc. Based on play history or playlists between multiple users, distance between music were calculated refer to basic information such as genre, singer, beat etc. It can filter out similar music to the users as a recommendation system. However those methodology have limitations like filter bubble. For example, if user listen to rock music only, it would be hard to get hip-hop or R&B music which have similar sentiment as a recommendation. In this study, we have focused on sentiment of music itself, and finally developed methodology of defining new index for music recommendation system. Concretely, we are proposing "SWEMS" index and using this index, we also extracted "Sentiment Pattern" for each music which was used for this research. Using this "SWEMS" index and "Sentiment Pattern", we expect that it can be used for a variety of purposes not only the music recommendation system but also as an algorithm which used for buildup predicting model etc. In this study, we had to develop the music recommendation system based on emotional adjectives which people generally feel when they listening to music. For that reason, it was necessary to collect a large amount of emotional adjectives as we can. Emotional adjectives were collected via previous study which is related to them. Also more emotional adjectives has collected via social metrics and qualitative interview. Finally, we could collect 134 individual adjectives. Through several steps, the collected adjectives were selected as the final 60 adjectives. Based on the final adjectives, music survey has taken as each item to evaluated the sentiment of a song. Surveys were taken by expert panels who like to listen to music. During the survey, all survey questions were based on emotional adjectives, no other information were collected. The music which evaluated from the previous step is divided into popular and unpopular songs, and the most relevant variables were derived from the popularity of music. The derived variables were reclassified through factor analysis and assigned a weight to the adjectives which belongs to the factor. We define the extracted factors as "SWEMS" index, which describes sentiment score of music in numeric value. In this study, we attempted to apply Case Based Reasoning method to implement an algorithm. Compare to other methodology, we used Case Based Reasoning because it shows similar problem solving method as what human do. Using "SWEMS" index of each music, an algorithm will be implemented based on the Euclidean distance to recommend a song similar to the emotion value which given by the factor for each music. Also, using "SWEMS" index, we can also draw "Sentiment Pattern" for each song. In this study, we found that the song which gives a similar emotion shows similar "Sentiment Pattern" each other. Through "Sentiment Pattern", we could also suggest a new group of music, which is different from the previous format of genre. This research would help people to quantify qualitative data. Also the algorithms can be used to quantify the content itself, which would help users to search the similar content more quickly.

Effects of Sensitivities in Behavioral Activation and Inhibition Systems on Sound-induced Affects (행동활성화체계와 억제체계의 민감도가 음향감성에 미치는 영향)

  • 김원식;이지혜;조문재;박봉수;김교헌
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.219-224
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    • 2001
  • 본 연구에서는 개인의 성격이 소리자극에 의하여 유도되는 감성에 미치는 영향을 조사하기 위하여 대학생 450명(남자: 210명)을 대상으로 행동활성화체계(BAS)와 행동억제체계(BIS) 민감성의 고저에 따라 두 집단을 추출하여 안정상태에서 전전두엽(PFC)의 비대칭적 활성화를 측정한 뒤, 긍정감성과 부정감성을 각각 유발하는 소리들을 제시하여 느끼는 감성에 대한 심리반응 변화를 평가하고 이에 따른 전전두엽의 비대칭적 활성화의 변화를 관찰하였다. 긍정감성과 부정감성을 유도하는 소리는 명상음악과 소음을 각각 사용하였으며 안정상태와 음향청취상태에서의 전전두엽 영역 활성화를 관찰하기 위하여 F7와 F8 부위에서 EEG의 알파밴드(8-13 Hz) 활성도를 분석하였다.

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