• Title/Summary/Keyword: 융합 교육서비스

Search Result 389, Processing Time 0.036 seconds

A Study on the Effect of Startup Education Service Quality on Education Satisfaction and Entrepreneurship Intention (대학 창업교육 서비스품질이 교육만족과 창업의도에 미치는 영향에 관한 연구)

  • Sang-Hwa Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.183-190
    • /
    • 2023
  • This study is a study on the effect of university students' entrepreneurship education service quality on educational satisfaction and entrepreneurship intention. Although various entrepreneurship education is being operated at universities, there is not much research on entrepreneurial intentions. In this study, in order to analyze the factors for increasing the entrepreneurial intention, the effect of the service quality of entrepreneurship education on educational satisfaction and entrepreneurial intention was examined. In order to achieve the purpose of this study, questionnaires were distributed to university students in Daegu and Gyeongbuk, and statistical analysis of 298 questionnaires that were faithfully answered was conducted using SPSS 22. TA is a result of multiple regression analysis on the effect of start-up education service quality on educational satisfaction, tangibility, responsiveness, certainty, and empathy had a significant effect, but reliability did not have a significant effect, and educational satisfaction had a significant effect on entrepreneurship intention. Recently, start-up businesses in Korea have been revitalized, and various programs such as start-up education, start-up support policies, and commercialization support are emerging. Since the quality of educational service for start-up at universities affects the will to start a business, service quality capabilities should be strengthened to increase educational satisfaction.

A Study on Learning to Creative Solve Problems using RDS (RDS를 이용한 창의적 문제해결 학습방법에 관한 연구)

  • Hong, Seong-Yong
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2010.06a
    • /
    • pp.154-155
    • /
    • 2010
  • 21세기 지식정보화 시대의 정보과학기술은 중요한 교육으로 발전하고 있으며, 최근 6T를 기반으로 융합 IT는 미래사회의 중요한 과학기술로 연구 발전 시켜나가고 있다. 최근 이러한 융합적 IT기술의 근원은 창의성 계발과 아이디어를 중요시하고 있으며, 창조적 인재육성을 지향하고 있다. 창조적 인재육성은 창의적 문제해결 학습에 의한 두뇌의 발달과 창의적 설계를 가능하게 하므로 새로운 학습방법 연구가 활발히 진행 되어야 할 필요가 있다. 본 논문에서는 RDS를 이용한 창의적 문제해결 학습방법에 대하여 설명하고, 융합 IT분야에서도 미래사회에 가장 많은 영향력을 가지고 있는 지능로봇 분야의 창의적 설계와 응용을 학습할 수 있는 방법에 대하여 소개한다. RDS는 지능로봇 시뮬레이션 프로그램을 서비스 컴포넌트 기반으로 창의적 설계에 대하여 3차원 가상공간에서 학습자가 직접 프로그램으로 제작 실험이 가능하도록 지원한다. 또한 수학적, 과학적 학습의 효과를 동시에 IT에 접목할 수 있는 종합교육학습 시스템으로 발전시켜 나갈 수 있다. 시각적 시뮬레이션 환경(VSE)은 학습자의 문제해결력을 위한 경험과 실험을 동시에 실시간 제공할 수 있는 것이 큰 장점이다.

  • PDF

A Study on IPTV Video Quality by Routing Protocols in Wireless LAN (무선 LAN 환경에서 경로 배정 프로토콜에 따른 IPTV 영상 서비스 품질에 관한 연구)

  • Jung, Jae-hoon;Park, Seung-seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.05a
    • /
    • pp.572-575
    • /
    • 2009
  • With the advent of integration environment of broadcasting and communication, IPTV has been widely used. It provides services such as information, movie contents and broadcasting through TV using super-high speed networks. Developments of Wireless LAN and IP network technology create various and fusional services such as IPTV, VoIP that are based on IP network. The development of Wireless LAN is very important in IPTV network field which requires the best quality of service on the security, QoS and bandwidth. In this Paper, We configure the experimental network in its RIP and OSPF environment to test the Video Quality of IPTV in Wireless LAN. We measure and evaluate broadcasting quality by using PSNR to show the corelation of Routing Protocols in Wireless LAN in which how they affect to the IPTV real-time Video Quality.

  • PDF

A Study on the Development of VR-based Education and Culture Program in Public Libraries (공공도서관의 VR 기반 교육문화프로그램 개발에 관한 연구)

  • Kim, Ji Soo;Kim, Seong Ju;Park, Si Ni;Shin, Ji Won;Kwon, Sun Young
    • Journal of the Korean Society for information Management
    • /
    • v.38 no.2
    • /
    • pp.87-112
    • /
    • 2021
  • Recently, content using VR technology in various fields is gradually increasing, and the technology is also rapidly spreading. Against this background, public libraries also need to provide services using VR technology according to the flow of the times. Therefore, this study drew application points through the investigation and analysis of domestic and foreign public libraries where VR programs are underway. And based on this, a final proposal is prepared after planning and reviewing VR-based educational and cultural programs in public libraries. VR-based educational and cultural programs introduced can be used as basic data for planning VR-based cultural programs in public library.

A Study on Secure Digital Convergence Curation System to WebShell (웹셀에 안전한 디지털 융합 큐레이션 시스템에 관한 연구)

  • Shin, Seung-Soo;Kim, Jung-In;Lee, Jun-Yeon
    • Journal of the Korea Convergence Society
    • /
    • v.6 no.4
    • /
    • pp.187-195
    • /
    • 2015
  • In the knowledge and information society which came into being with the advancements made in information and communication technology, there is an increasing perception of the importance of having knowledge and therefore being able to appropriately respond to the rapidly-changing society. Along with this, for the paradigm that stresses creativity and character, there must accompany advanced ways of conducting education which are capable of supporting changes in the educational objectives and contents. With respect to this, there is a need for sustained and long-term research into ways of utilizing SNS and ICT in the field of education. Accordingly, in this paper, a digital curation system was developed for educational contents that aim to develop one's creativity and character. Recently, web hacking is taking place actively. In this paper, a digital curation system that is secure against WebShell - one of the web hacking methods - is analyzed, as well as how to appropriately deal with this type of an attack.

Vulnerability Analysis of the Creativity and Personality Education based on Digital Convergence Curation System (창의·인성 교육기반의 디지털 융합 큐레이션 시스템에 관한 취약점 분석)

  • Shin, Seung-Soo;Kim, Jung-In;Youn, Jeong-Jin
    • Journal of the Korea Convergence Society
    • /
    • v.6 no.4
    • /
    • pp.225-234
    • /
    • 2015
  • With the growing number of people that use web services, the perception of the importance of securing web applications is also increasing. There are many different types of attacks that target web applications. In the rapidly-changing knowledge and information society, which came into being with the advancements made in information and communication technology, there is currently an urgent need for building web sites for the purposes of developing one's creativity and character. In this paper, attack schemes that use SQL injections and XSS and target educational digital curation systems which provide educational contents with the aim of developing of one's creativity and character are analyze, in terms of how the attacks are carried out and their vulnerabilities. Furthermore, it suggests ways of dealing appropriately with these web-based attacks that use SQL injections and XSS.

Effect of Service Factors in Distance Education on Customer Satisfaction and Customer Loyalty Impacts: Focusing on Employment Opportunities (원격교육 서비스요인이 고객만족과 고객충성도에 미치는 영향: 취업 준비생을 중심으로)

  • Park, Kwang Rok;Heo, Chul Moo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.14 no.4
    • /
    • pp.101-111
    • /
    • 2019
  • In distance learning, quality of service is an important part of improving customer satisfaction and customer loyalty. However, in verifying the effectiveness of remote education service quality, it has been researched based on fragmentary effects on remote education service quality, and the effect study on the specific target is insufficient. In this study, the effects of remote education service factors on customer satisfaction and customer loyalty were analyzed in the previous study and among job seekers. The survey was conducted from March 2019 and 258 samples of job seekers who experienced remote education were used for empirical analysis. As a result of the analysis, typology, problem solving, interaction, information serviceability, and convenience had a positive effect on customer satisfaction, and satisfaction had a significant influence on customer loyalty. In addition, it was analyzed that characterization, problem-solving, interaction, information serviceability, convenience and customer loyalty were affected in the verification of the mediated effects of satisfaction. In response, the implications of this study were derived from practical research on customer satisfaction and loyalty of educational companies related to eduTech, where education and ICT (Information Communication Technology) were integrated during the 4th Industrial Revolution, which suggested that the quality of a company's remote education service affected customer satisfaction and customer loyalty to entrepreneurs and marketers in the education company's start-up and marketing process. Further, further research will be needed in other areas as well as in the areas of employment education to verify the importance of service quality and assess the various effects.

Research on the Curriculum for Integration of ICT+Design (ICT+디자인 융합 교육과정 개발연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
    • /
    • v.20 no.1
    • /
    • pp.105-114
    • /
    • 2017
  • Nowadays, novel and innovative technology including 3D printers, internet of things (IoT), and wearable devices are rapidly emerging. As we must constantly keep up with the most recent trends, words like convergence, multidisciplinarity, and design revolution indeed define society today. Due to the expansion of such diverse technological, industrial, and academic convergence trends, the role of design is becoming evermore essential in development of products as well as creative services. Even the government is pushing towards a 'creative economy' by encouraging ICT convergence to create novel industries as well as advanced jobs. In order to adapt flexibly to such changes in global trends, a solid academic curriculum centered around 'ICT+Design' must be developed. In the current research, we analyzed various literature and benchmarked the major universities both domestic and foreign. Also we utilized a survey-based approach against subjects who are experts or design specialists working in environments related to industry and research. In our proposed integrated ICT+Design educational curriculum, students familiarize themselves with design perspectives and methodology to creatively carry out the course. Moreover, experts from design and ICT came together in an act of 'Radical Collaboration' in which they shared their unique 'Design Thinking' in order to promote understanding and cooperation. Furthermore, industry experts have also taken part as mentors in order to create a workplace-oriented course with various integrated projects. Most importantly, the course was designed so that in addition to research, students can really get hands-on with their ideas in the creativity-integrated workplace.

Education Plan of Human Resources required in Convergence Industry of Medical and IT (의료 IT 융합 서비스 산업을 위한 인재 양성방안)

  • Woo, Sung-hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.05a
    • /
    • pp.844-847
    • /
    • 2014
  • 'Healthcare 3.0' paradigm, which comes from the convergence of medical and department of ICT(Information and Communication Technology), meets the government's 'creative economy'. It has emerged as new higher value-added markets and industries, created jobs, and got the 'land of opportunity'. Despite of the global recession, the health care market in the world from 2009 to now has earned a steady growth. The annual growth rate in domestic industrial scale is expected to more than 10% higher based on 153 trillion won in 2010. In particular, combination of health care and ICT, BT(BioTechnology), NT(NanoTtechnology), which is so called 'super-convergence', leap in the health care industry, is expected to open up a new paradigm. In addition, by 2020 all of the health care industry, the IT convergence industries account for the largest proportion, and more than 50,000 of the employment are to be expected. In this study, we survey and analyze problems of medical and IT convergence technology, the future of the medical and health care industry, the demanded healthcare IT staff, finally suggest education plan of human resources required in convergence industry of medical and IT.

  • PDF

A Exploratory Study on the Introduction Plan of an Open Platform for Health and Welfare Human Resource Education of the Digital Convergence (디지털 융합시대의 보건복지 인력 대상 직무교육 오픈 플랫폼 도입방안에 관한 탐색적 연구)

  • Choi, Young-Soon;Noh, Kyoo-Sung
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.9
    • /
    • pp.169-178
    • /
    • 2021
  • It is the post-corona era that we will soon face. It is time to achieve the original purpose of job training for health and welfare personnel operated by the Korea Human Resource Development Institute for Health and Welfare and to innovate change to maintain educational consistency. This study reviewed literatures to find alternatives for efficient and effective curriculum operation by integrating contents of health and welfare job education. Through this, we decided to check the possibility of building an open platform and suggest it as a sufficient alternative. It is expected that the establishment of the open platform for job education in the health and welfare sector will enable the education accessibility and the management of the learning management system of the subjects. Above all, it will contribute to the duplication of the education experts and the efficiency of the budget.