• Title/Summary/Keyword: 융합효과

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A Study on Impacts of Industrial Convergence Using Patent Citations (특허인용관계를 활용한 산업융합 파급효과 연구)

  • Kang, Hee-Jong;Kim, Ki-Kook
    • Journal of Technology Innovation
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    • v.22 no.2
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    • pp.31-50
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    • 2014
  • Recent efforts of government to improve economic performance and increase employment through industrial convergence are being promoted actively. However, unfortunately, we have little of quantitative study on the following questions; (1) what is the rate of industrial convergence progressed?, and (2) what is the rate of total effects of industrial convergence spreaded?, and (3) which is the No. 1 industry in the magnitude of inductive effect of industrial convergence? In this study, we have measured and analyzed quantitatively the following questions using patent citation; (1) how is industrial convergence progressed?, and (2) how much has industrial convergence a effect on all industry?, and (3) what is the rate of the inductive effect of industrial convergence? In doing so, decision about industrial convergence has been made using patent citation and the effect of industrial convergence is drawn from convergence I/O table which made by patent citation.

Effects of SW-STEAM Education for Elementary School: A Meta-Analysis (초등SW융합교육의 효과에 대한 메타분석)

  • Bae, Yoonju;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.247-258
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    • 2020
  • The purpose of this study is to synthesize and specifically analyze the effects of elementary SW-STEAM Education on learning outcomes by using meta-analysis. 29 papers are selected and total of 60 effect sizes are deduced. Total effect size is a medium effect of .35, which reveals significant effect on the cognitive and affective domains, and 8 moderator variables explain the difference in total effect sizes as well. The results show that SW-STEAM education is effective for elementary students' learning outcomes. Practical implication for design and implementation are addressed.

클로즈업 - 국내 기술융합의 문제점과 시사점

  • 한국광학기기협회
    • The Optical Journal
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    • s.123
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    • pp.29-31
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    • 2009
  • 기술융합 정책이 사회 전반에 걸친 파급효과를 극대화하는 방향으로 전개되고 있는 것이 글로벌 추세임에 비해, 우리나라는 기술융합을 단순히 기술혁신의 수단으로 파악하거나 관련 산업에 대한 단기적 시장성과 위주로 정책을 추진하고 있다. 따라서 기술융합의 광범위한 파급효과를 고려하여 기술뿐만 아니라 법, 제도, 문화, 사회 전반에 걸친 효과를 극대화하는 방향으로 관련 정책이 수립될 필요가 있다. 본 고에서는 산업연구원의 우리나라 기술융합의 문제점과 정책적 시사점 보고서를 통해 우리나라 기술융합의 현황과 문제점 등에 대해 살펴본다.

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Educational Effects of Interdisciplinary Creativity Promotion Program Based on Movie-Assisted Flipped Learning of creativity and STEAM literacy indexes in College Students (영화를 활용한 플립러닝 기반의 학제 간 융합 창의성 증진 프로그램이 대학생의 창의성과 융합인재소양에 미치는 효과)

  • Kim, Byung-Man;Youn, Jeong-Jin;Kim, Seoung-Won
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.37-47
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    • 2017
  • The purpose of this study is to investigate how flip learning based interdisciplinary fusion creativity promotion program using movie is effective for university students creativity and fusion talent literacy. To do this, we conducted a total of 15 sessions for a total of 89 students from 44 college students and 45 non - attendance college students who attended the "Creative Fusion Creative Encounters with Film" course at Busan Metropolitan City. The collected data were analyzed by independent sample t-test using SPSS 23.0 program. The results of this study are as follows. First, flip learning based interdisciplinary fusion creativity enhancement program using movie was significant in the order of patience / attachment, humor, self - confidence, imagination, openness, independence, and curiosity in the creativity sub - domain of college students. Second, flip learning - based interdisciplinary convergence creativity enhancement programs using movies were found to have a significant effect in the order of convergence, care, communication, and creativity in the sub - areas of university students' literacy achievement. The findings of the study proved the educational effects of the interdisciplinary creativity promotion program that was based on movie-assisted flipped learning, and this study is expected to suggest some of the right directions for education-based interdisciplinary research and to give some suggestions on that.

The Effect of Convergence Reading Education on the Convergence Literacy of Adolescents: Focusing on the Mediating Effect of Learning Motivation (융합독서교육이 청소년의 융합적 소양에 미치는 영향 - 학습동기의 매개효과를 중심으로 -)

  • Soo-Youn Cho;Miah Cho
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.2
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    • pp.151-178
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    • 2023
  • The purpose of this study is to investigate the effect of school library reading classes on the convergence literacy of adolescents based on the convergence reading education model. To achieve this, elements of convergence education for future-oriented competence were derived from the level of reading education based on previous studies and literature, and the effectiveness of education was measured by conducting a convergence literacy test targeting 50 general high school students. In this study, reading classes and tests were conducted over 12 sessions from April 2022 to November 2022, and the study participants were divided into two groups, and convergence reading education and self-reading education were applied respectively. The analysis results of this study are as follows. First, It was verified that there was a significant difference in the promotion of convergent literacy of adolescents according to the method of reading education. Second, it was verified that convergence reading education had a significant effect on convergence literacy of adolescents such as convergence, creativity, self-direction and communication ability. Third, as a result of verifying whether learning motivation plays a mediating role in convergence reading education influencing convergent literacy, learning motivation played a partial mediating role and had an indirect effect on creativity, self-direction, and communication ability between convergence reading education and convergence literacy, but showed no significant mediating effect on convergence ability.

기계산업 ICT 융합과 부가가치 유발효과

  • Song, Jun-Yeop;Gwak, Gi-Ho
    • Journal of the KSME
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    • v.52 no.11
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    • pp.37-42
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    • 2012
  • 이 글에서는 우리나라 기계산업의 ICT(Information Communication Technology) 융합을 정의 분류하고, 이에 따른 대표적인 기술사례를 소개코자 한다. 또한 한국은행 산업 연관표를 활용하여 기계산업 중간투입에서의 IT 부문 비중을 의미하는 ICT 융합도(측정 평가 지표)를 제시하고, 변화 추이를 분석하였다. 아울러 기계산업 ICT 융합의 경제적 파급효과를 부가가치 유발효과의 관점에서 살펴보고 향후 기계산업의 기술방향을 제시코자 한다.

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A Meta-Analysis on the Effects of STEAM Education as an Education Policy of Korean Governments (융합인재교육의 정책적 목표를 중심으로 한 STEAM 교육의 효과성에 관한 메타분석)

  • Kang, Jiyeon;Jin, Sukun
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.205-213
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    • 2019
  • Since 2011, when the Korean government initiated STEAM education in schools, many STEAM programs have been developed and many researches on STEAM education have been published in Korea. This meta-analysis examined the effectiveness of STEAM education by calculating effect sizes using statistics from 177 studies that reported their efforts in examining the effectiveness of STEAM programs. The findings of this study are the followings: 1)the total mean effect size of STEAM education is above medium level(effect size=.69). 2)Mean effect sizes of all four effect factors are above medium level, .58-.74. Mean effect sizes are .65 for STEAM interests, .74 for STEAM capacity, .63 for STEAM academic achievement, and .58 for STEAM careers. 3)The mean effect size of STEAM education in middle schools is significantly higher than in other school levels. This result suggests that STEAM education is more effective in middle schools.

An Analysis of the Economic Effects of the Project which Constructs the Platfonn for Broadcasting and Communications Convergence Public Service (방통융합 공공서비스 플랫폼 구축사업의 경제적 파급효과 분석)

  • Jeong, Woo-Soo;Lee, Seung-Taek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.7B
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    • pp.734-743
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    • 2009
  • This paper is to analyze the economic effects of the broadcasting & communications convergence public service platform build-up. For the economic effect analysis, we reclassified the Broadcasting & Communications Convergence Industry Classification System and re-drew up 2009 Inter-industry Relations Table by using the 2003 Inter-industry Relations Table issued by the Bank of Korea and the RAS techniques. And we analyzed the economic effects that can be drawn from the broadcasting & communications convergence public service platform establishment. As a result, the gross production inductive effect which appears with the economic effect of the broadcasting & communications convergence public service platform establishment project from 2009 to 2014 came out to be about 3trillion 325.1 billion KW, added value inductive effect of 2trillion 976.5billion KW and the employment inductive effect of the job creation of about 13,806 people. Afterward, it is anticipated that the broadcasting & communications convergence public service platform build-up project to contribute to the improvement of Koreans' daily life. Moreover, this research will be used as a valued basic material in the pursuit of the future broadcasting & communications convergence projects.

The impact of Technological Competitiveness in the ICT Convergence Technology on Corporate Diversification (ICT 융합기술에서의 기술경쟁력이 기업 다각화에 미치는 영향)

  • Lee, Hyunmin;Kim, Sun Jae;Kim, Hong Young
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.915-940
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    • 2017
  • 본 연구는 산업조직이론과 자원기반관점을 통합하여 사업 다각화에 대한 산업환경요인과 기술역량의 결정요인들로 구성한 통합모형을 설계하고, 제안한 모형을 스마트공장 ICT융합기술(애플리케이션 및 플랫폼 분야) 특허 출원기업 272개사의 6개년(2010년~2015년) 특허 및 재무데이터를 이용하여 실증적으로 분석하였다. 고정효과 패널모형을 분석한 결과, 기업의 사업다각화 의사결정에 영향을 미치는 요인들 가운데 기술경쟁력은 사업다각화 수준을 높이는 긍정적 효과가 검증되었다. 추가적으로 2단계 최소자승 고정모형을 분석한 결과, 출원특허수 보다 특허의 기술융합수준이 기술경쟁력을 증대시키는 유의미한 긍정적 효과가 있음을 검증하였다. 본 연구 결과에 근거하여 기업의 ICT융합기술자원 및 역량을 바탕으로 한 사업 다각화 전략기획방향과 정부 R&D 정책과 관련하여 융합기술자원의 사업화 지원방안에 대한 시사점을 제공하고자 한다.

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Analytic Study on the Effectiveness of Computational Thinking based STEAM Program (컴퓨팅 사고력 기반 융합인재교육 프로그램의 효과성 분석 연구)

  • Kim, Soon-Hwa;Ham, Seong-Jin;Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.105-114
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    • 2015
  • A SW competency based on computational thinking is considered as one of the core competencies in the future society. However, the concept of computational thinking is difficult to be introduced to the class because of the lack of appropriate educational program and the shortage of proper understandings of students and teachers. Thus, we have applied computational thinking based STEAM program and analyzed its effectiveness to explore the educational possibilities of computational thinking. The 49 samples were selected, 23 for the experimental group, and 26 for the control group. Pre-post tests for integrated thinking abilities and computational thinking were done to explore the CT-STEAM program's effectiveness. As a result, the components of integrated thinking abilities, science preference and self-directed learning abilities were enhanced after CT-STEAM instruction. In addition, computational thinking assessment score was statistically significant. We expect new STEAM programs using various computing tools to be developed in the future.