• Title/Summary/Keyword: 융합인재 양성

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Development of STEAM Program Based on Emotion Science for Students of Early Elementary School (초등학교 저학년 학생을 위한 감성과학 기반 융합인재교육(STEAM) 프로그램 개발)

  • Kwon, Jieun;Kwak, Sojung;Kim, HeaJin;Lee, SeJung
    • Science of Emotion and Sensibility
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    • v.20 no.4
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    • pp.79-88
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    • 2017
  • As the age in which the importance of sensitivity has increased, education for the future generation regarding emotion engineering, affective recognition and cognitive science have taken center stage. We measure human's emotion quantitatively, analyze evaluation and apply them to various services in life, which are based on human technology. Therefore, we need the education which is related to emotion science to cultivate talented people. The goal of this paper is to suggest the possibility of emotion science education and effective methods through development of the STEAM (Science, Technology, Engineering, Arts, Mathematics) program which can teach emotion science to early elementary school students by applying it to pilot classes. For this study, first, we build a program, 'The mind made by figure' for student of early elementary school. The method of STEAM was used in this program, because it is an effective system to educate the emotion science. We recognize the needs and value of this program development through theory and benchmarking of STEAM related to emotion science. And then the contents of class, activities, course book and kit are designed with elementary school textbook of pertinent grade. Secondly, we analyze the result which is applied in two pilot classes of second grade by satisfaction survey and teacher interview. As a result, the average of satisfaction level was very high (4.40/5), Class participation was especially high. Third, we discuss the ability, value and limits of this program based on the result of analysis. The outcome of this research shows that students of early elementary school who have difficulty in understanding science can approach the education program related to emotion science with ease and interest. We hope this education will help students understand emotion science effectively, and to train people to lead the emotion centered era.

Development of Educational Contents for a Coding Instructor Training Program to Foster 4C Talent (4C 인재육성을 위한 코딩 강사 양성과정 교육콘텐츠 개발)

  • Lim, Dongkyun;Lee, Ji-Eun;Moon, Dosik
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.777-782
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    • 2020
  • As the demand for the talented with computing thinking and programming skills increases the importance of coding education is increasing. Although various coding instructor training programs have been implemented nationwide, little research has been conducted analyzing the current status and contents of coding instructor training programs. Therefore, this thesis presents the design, development process and managing strategies of the 'Coding Instructor Training Courses for 4C Talent Development'. The training program consists of introductory courses and practical coding courses. In the introductory courses, learners acquires the basic knowledge required of coding instructors, and then proceeds to the practical courses to systematically learn the pedagogical knowledge and skills required to educate learners from kindergarten through high school. The case study introduced in this paper is expected to provide useful information to the educators planning and managing the coding instructor training program in the future.

Research on International Cooperation Education Plan in game design (게임 디자인의 국제 산학협력 교육 방안에 대한 연구)

  • Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.315-322
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    • 2015
  • Since 2012, the government has attempted to stimulate the human resources businesses need and substantial R&D technology by promoting "Leaders in INdustry-university Cooperation" (LINC). They use the natural the relationship between industry and university develop and spread a variety of industry-university cooperation for mutual growth model leading universities and industries of the region. More than recent cooperation education, at the level of practical use, field oriented talent needed in the industry demand Internationalized talent which can become members of a global community cultivated with International perspective and insight. Furthermore, while currently each university's circumstances and the position is different, and while this strategy, each unique, individual, specific international level's Cooperation Education Plan is Established and operating actively, Governments and businesses will be able to train desired international academic centers' advanced talent. We have come to hope that this will act as an important factor in furthering national competitiveness.

STEAM Education considering the Level of Cognitive Development of Students in order to Cultivate Creative Convergence Talents (창의적 융합인재양성을 위해 학생들의 인지발달 수준을 고려한 융합인재교육)

  • Ahn, Sun Kyung;Kwak, Ock Keum;Jeon, Byeong-Gyun;Park, Jong Keun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.527-535
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    • 2021
  • The STEAM education was applied to science high school students, and changes in perceptions of students and teachers were investigated after class treatment. By the results of the student's perception survey, very positive results were found in increasing problem-solving capabilities, educational satisfaction, etc. More than 98% of students said they would continue to participate in STEAM education classes. Meanwhile, the lack of time for class activities put a burden on students to complete the problems during class. Especially nanoscience content and activities were properly organized in consideration of the level of cognitive development of the students. In addition, as a result of a survey of teachers' perceptions for students, more than 80.0% of teachers responded very positively in 'self-directed learning ability' and 'problem-solving capability', etc.

Development and Application of an Algorithm Education Program to Improve Convergent Thinking Skills (융합적 사고력 향상을 위한 알고리즘 교육 프로그램 개발 및 적용)

  • Haeyoung Park;Woochun Jun
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.295-305
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    • 2022
  • In the modern artificial intelligence society, the goal of education is to cultivate convergent talents who can adapt well to and lead the artificial intelligence society. The core competency required of convergent future talents is to be able to understand and create software well. In this respect, algorithmic education is very important. Therefore, in this study, an algorithm education program was developed to improve convergent thinking ability. The effectiveness was verified through the paired samples t-test by conducting a pre-post test of convergent thinking ability, and it was found that students' convergent thinking ability was significantly improved in the areas of algorithm knowledge and function.

A Study on Convergence between Mathematics and Fine Arts by Galileo Galilei (갈릴레오의 수학과 미술의 융합에 관한 연구)

  • Jung, Won
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.255-261
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    • 2020
  • Versatile and innovative interdisciplinary professionals refer to those who can engage in an efficient cooperation with experts in other fields or to those who can themselves put knowledge of different fields together. This article aims to look into Galileo Galilei as an example of historic figure that made remarkable achievements by merging knowledge in multiple fields of study. It also shows that Galileo, who had active exchange with painters during the Renaissance, presented the findings from his telescope observations in the form of drawings and that he used them to build core logics that criticizes the traditional Aristotelian cosmology. Galileo drew the critical logics, hardly achievable from a simple observation report or mathematical demonstration, from his hand drawing. The Galileo case well proposes the goals and direction of how the modern society should nurture its interdisciplinary professionals today.

Exploring the Convergence Possibility of Learner's Major Field in Software Project -Focus on the Non-Computer Major Freshmen- (소프트웨어 프로젝트에서 학습자 전공분야의 융합 가능성 탐색 - 컴퓨터 비전공 대학 신입생을 중심으로 -)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.263-270
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    • 2020
  • Recently, the necessity of education for developing the capability to create new knowledge and creatively solve problems through cooperation and integration with various disciplines is increased. And a lot of universities carry out software capability education to bring up talents capable of creative fusion with other major and software knowledge. To bring up talents capable of creative fusion through software education for non-computer majors, it is important for learners to develop ability to solve problems by using and applying various knowledge for themselves. Therefore, this study explores the possibility of convergence between software and learner's major fields by analyzing software projects made by non-computer major freshmen through software class and the results of pre-post surveys of the class and proposes the future direction of software education for them.

Study on the Development of Convergence lesson about Computer with Internet Marketing subject in University (대학에서 컴퓨터와 인터넷 마케팅 교과간 융합수업 모형 개발에 관한 연구)

  • Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.9
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    • pp.7-12
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    • 2018
  • In the society where the paradigm of knowledge is rapidly changing and developing, convergence emphasizing the connection between knowledge and technology in various fields is significant. In order to cultivate these creative-convergent talents, STEAM(Science, Technology, Engineering, Arts, and Mathematics) is being considered important to make them equipped with creative thinking ability and core competence required in the future society and help them devise new ideas escaping from the branches of study. This study is about convergence instructional design of computer with marketing subject, which aims to foster talent. The results of this study are as follows. First, the structured process of convergence lessons. Second, the convergence lesson was based on a cyclic process with steps : selection of the subject concerned, selection of a topic, designing the lesson, mapping out the lesson plan and developing problems, having a final discussion on the whole lesson, performing the lesson and evaluating the lesson. Third, the development of the problems about the introduction of computer engineering and Internet marketing subject for convergence lessons. To make an effect of this model, studies applying this instructional design to many lectures should be implemented.

Investigating the Restructuring of Artificial Intelligence Curriculum in Specialized High Schools Following AI Department Reorganization (특성화고 인공지능학과 개편에 따른 인공지능 교육과정 개편 방안 연구)

  • EunHee Goo
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.41-49
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    • 2024
  • The advancement of artificial intelligence on a global scale is significantly transforming life. In the field of education, there is a strong emphasis on actively utilizing AI and fostering creatively integrated talents with diverse knowledge. In alignment with this trend, there is a paradigm shift in AI education across primary, middle, high school, as well as university and graduate education. Leading AI schools and specialized high schools are dedicated to enhancing students' AI capabilities, while universities integrate AI into software courses or establish new AI departments to nurture talent. In AI-integrated education graduate programs, national efforts are underway to educate instructors from various disciplines on applying AI technology to the curriculum. In this context, specialized high schools are also restructuring their departments to cultivate technological talent in AI, tailored to students' characteristics and career paths. While the current education focuses primarily on the fundamental concepts and technologies of AI, there is a need to address the aspect of developing practical problem-solving skills. Therefore, this research aims to compare and analyze essential educational courses in AI-leading schools, AI-integrated high schools, AI high schools, university AI departments, and AI-integrated education graduate programs. The goal is to propose the necessary educational courses for AI education in specialized high schools, with the expectation that a more advanced curriculum in AI education can be established in specialized high schools through this effort.

A Design of Service Science Degree Program (서비스학 학위과정 프로그램개발 연구)

  • Kim, Hyunsoo
    • Journal of Service Research and Studies
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    • v.8 no.3
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    • pp.37-49
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    • 2018
  • In this study, we conducted an exploratory study for designing service science as a degree program that will lead the 21st century. In the new era, the convergence of industries is accelerating and the mobility of the profession is greatly increased, so the talents to be trained in higher education will be greatly changed. We must cultivate human resources capable of creating their own jobs through competency development and cultivate talented individuals who can demonstrate creative initiative in the ecosystem where the boundaries between industries are dismantled. To this end, it is required to switch from the existing vertical majors and systems to horizontal majors, and service majors are expected to play a key role in this transition. In this study, we designed the service science degree program reflecting the changes of the new economy and reflecting the demand of the new education. The service science curriculum provides an analysis as it can award a degree as an independent major, or may serve as a sub-major or an associate major with existing majors. Service studies are expected to play the most effective role in cultivating the capabilities defined by the 21st century human resources in the World Economic Forum.