• Title/Summary/Keyword: 육체적 외모

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Typicality of Female Main Characters Appearing in the TV Melodrama Genre -From 1992 till 2012- (멜로장르 TV드라마에 나타나는 여성 주인공의 전형성 (1992년부터 2012년까지))

  • Lee, Hwa-Jeong
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.604-613
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    • 2013
  • Advanced research has often discussed that the melodrama genre reproduces typical female image more than any other genre in setting up female image. However, the advanced research is not based on quantitative methods, so it is hard to say that it has verified the conservativeness or typicality of the melodrama genre. This study applies quantitative research methods for the typicality of female image in the TV melodrama genre and intends to prove it through comparative analysis with the overall genre female image. According to the study result, the TV melodrama genre's shows less change than the overall genre female image. About their appearance, the overall genre female image indicates increase of non-femininity and activeness in their relationship with others; however, in the melodrama genre, women with typical feminine appearance and passive female image have been maintained from 1992 till 2012. In the system in which women shared men's capital in their lover or wife's status, their feminine and beautiful appearance was used as women's physical capital that enhances their possibility to be selected by men. Even in the present that women's economic power has been elevated, however, the melodrama genre still maintains typical female image distinctively. Typicality of such female image shown in the melodrama genre of which major viewers are women seems to represent contemporary women's ambivalent and contradictory desire.

The Cyber world of the Matrix as a typical type of 'Simulacre' (시뮬라크르의 전형(典型)으로서 매트릭스(Matrix)의 가상 세계)

  • 이종한
    • Archives of design research
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    • v.17 no.1
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    • pp.339-346
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    • 2004
  • Matrix, produced by Larry & Andy Wachowski, was relatively precisely dealt with the cyber world. After the movie was released, it had a mania for the movie and was adopted into a various forms of cultural products. It was remade not only into the parodies of the other movies and TV programs, but also the clothes and miscellaneous items of the movie were reincarnated as an unique cultural trend. The cause of the popularity is the fresh storyline as well as the sophisticated visual effects and good-looking actors. The agony of the protagonist was connected with the people outside the movie who are yearning for the ideal world. He was confused at the fact that his circumstances which were believed as the real world were not tortally true, complicated between the sensually phisical truth and the spiritual truth and had an will for the freedom that would ransack the truth and save the other people from the fictitious world. Consequently, the movie has got sympathies with many audiences suggesting the situation that has no a firm belief of the reality, the difference between the real and the cyber world is meaningless and the faked images of the high-technology are overturned This thesis tries to study the present that the real images are excessly duplicated and consumed, related to the Jean Baudrillard's theory, 'Hyperreel'. Replaced the real objects by a technical programming in the Matrix world, there happens the image-violence that the true nature is slaughterred by images. In the world where the reproducts are more actual than the reality and pretends to be real, only semiotics are consumed and produced. That is to say, the tortally programmed images has no references and aims, therefore should be produced in an 'impediment-strategy' like a faked crisis. That is the step of 'Simulation' that artificially reincarnates the real. Based upon the Baudrillard's theory, 'Simulacre', this study tries to research today's post-modern situation that the boundary of the real world and the faked copy is vague and vanishing, through the analysis of the cyber world of the movie 'Matrix'.

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