• Title/Summary/Keyword: 유체와 강체의 상호작용

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Simulation Control of Simplified Fluid-Surface Model for Real-time Interaction (실시간 상호작용을 위한 간략화된 유체 표면 모델의 시뮬레이션 제어)

  • Do, Joo-Young;Kim, Eun-Ju;Ryu, Kwan-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1120-1125
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    • 2006
  • 자연 현상에서 나타나는 물이나 바다와 같은 유체를 3 차원으로 시뮬레이션하는데 있어서 가장 중요한 요소는 실시간에 사실적으로 실행 가능하도록하는 것이다. 유체 모델은 특정 상황에 따른 다양한 방정식과 많은 파라미터값에 의해 제어되기 때문에 시뮬레이션하는데 많은 어려움이 따른다. 또한 복잡한 물리 수식을 기반으로 하기 때문에 유체 모델을 시뮬레이션하기 위해서는 많은 수행 시간이 소요된다. 본 논문에서는 실시간 유체와 강체(rigid body) 사이의 상호작용을 표현하기 위해 간략화된 유체 표면 모델(Fluid-Surface Model)을 제안하고, 개선된 계산과정을 통해 보다 빠르게 시뮬레이션하도록 한다. 또한 본 논문에서는 유체의 표면과 강체의 상호작용을 표현하는데 있어서 유체의 항력에 의해서 강체와 충돌시 발생하는 유체 표면의 움직임을 강체 모델의 제어를 통해 나타낸다. 본 논문에서 제안하는 자연스러운 유체 표면 모델은 유체역학적 방법을 사용하여 실시간에 사실적으로 표현된다. 그리고 이러한 유체 표면 모델을 PC 환경에서 사용자와 상호작용 가능하도록 재현하여, 게임이나 애니메이션에서의 유체 모델들에도 적용할 수 있다.

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Interaction of Fluid and Thin Shell Structure with Signed Distance Fields (거리 장 함수를 이용한 얇은 막과 유체의 예측 기반 상호작용 시뮬레이션)

  • Kim, Po-Ram;Shin, Seung-Ho;Lim, Jae-Ho;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.17-24
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    • 2011
  • In Computer Graphics, interaction between a particle-based fluid and a rigid body is important. In General, this interaction has been simulated in a discrete environment. As a result, there have been lots of errors. The larger the time step is used, the bigger the error is. This paper describes how to minimize the error in a discrete environment. To be specific, the collision handling method is that estimates particle collision using a signed distance function increases continuously according to space. At the time a fluid particle and a rigid body model collide, the exact collision time and the position is estimated. Through this, we propose the method how to be simulated the interaction between a fluid and a rigid body model as a continuous environment.

Interactive Simulation between Rigid body and Fluid using Simplified Fluid-Surface Model (간략화된 유체 표면모델을 이용한 강체와 유체의 상호작용 시뮬레이션)

  • Kim, Eun-Ju
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.323-328
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    • 2009
  • Natural Phenomena are simulated to make computer users feel verisimilitude and be immersed in games or virtual reality. The important factor in simulating fluid such as water or sea using 3D rendering technology in games or virtual reality is real-time interaction and reality. There are many difficulties in simulating fluid models because it is controlled by many equations of each specific situation and many parameter values. In addition, it needs a lot of time in processing physically-based simulation. In this paper, I suggest simplified fluid-surface model in order to represent interaction between rigid body and fluid, and it can make faster simulation by improved processing. Also, I show movement of fluid surface which is come from collision of rigid body caused by reaction of fluid in representing interaction between rigid body and fluid surface. This natural fluid-surface model suggested in this paper is represented realistically in real-time using fluid dynamics veri similarly. And the fluid-surface model will be applicable in games or animation by realizing it for PC environment to interact with this.

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Finite Element Vibration Analysis of Thick Cylindrical Shell with Structure-Fluid Interaction (구조물-유체 상호작용을 고려한 두꺼운 원통형 쉘의 유한요소 진동 해석)

  • 배수룡;신구균;함일배;이헌곤
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1994.10a
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    • pp.295-299
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    • 1994
  • 두꺼운 원통형 쉘은 공학적인 문제에서 많이 사용된다. 쉘 내부에 임피던스가 큰 유체와 구조물이 있을 때 쉘을 포함한 진동해석은 이론적인 해석이 매우 어렵다. 쉘 내부에 있는 유체의 임피던스가 공기에 비하여 매우 클 경우 쉘과 유체, 내부의 구조물과 유체사이의 구조물-유체 상호작용(structure-fluid interaction)이 고려되어야 한다. 얇은 원통형 쉘에 대해서는 상용 유한요소 코드를 이용하여 구조물-유체 상호작용을 고려한 진동해석이 많이 수행되었으나 축대칭 두꺼운 원통형 쉘에 대해서는 연구가 수행되지 않고 있다. 본 연구에서는 NASTRAN, ANSYS 같은 상용 유한요소 코드에서 지원되지 않는 축대칭 두꺼운 원통형 쉘 내부에 유체와 강체요소가 있을 경우 이에 대한 유한요소 코드를 개발하고, 구조물-유체 상호작용을 고려하여 진동해석을 하였다.

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An Improved Dynamics Model for Stone Skipping Simulation (물수제비 시뮬레이션을 위한 개선된 동역학 모델)

  • Lee, Nam-Kyung;Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1382-1390
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    • 2010
  • We can see interactions between rigid body and fluid every day, anywhere. This kind of rigid body-fluid simulation is one of the most difficult problems in physically-based modeling, mainly due to heavy computations. In this paper, we present a real-time dynamics model for simulating stone skipping, which is a popular rigid body-fluid interaction in the real world. In comparison to the previous works, our improved dynamics model supports the rotation of the stones and also computes frictional forces with respect to the air. We can simulate a realistic result for various user input by using proposed model. Additionally, we present a water surface model to show more realistic ripples interactively. Our methods can be easily adapted to other interactive dynamics systems including 3D game engines.

Coupled simulation of grid-based fluid and mass-spring based deformation/fracture (질점-용수철 기반변형/파괴 물체와 격자 기반 유체의 상호작용 시뮬레이션 기술)

  • Kim, Bong-Jun;Lim, Jae-Gwang;Hong, Jeong-Mo
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.4
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    • pp.9-16
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    • 2014
  • This paper proposes a novel method that couples fluid and deformation/fracture. Our method considers two interaction types: fluid-object interaction and fluid-fluid interaction. In fluid-fluid interaction, we simulate water and smoke separately and blend their velocities in the intersecting region depend on their densities. Our method separates projection process into two steps for each of water and smoke. This reduces the number of grid cells required for projection in order to optimize the number of iterations for convergence and improve stability of the simulation. In water projection step, smoke region regarded as the cells with Dirichlet boundary condition. The smoke projection step solves water region with Neumann boundary condition. To take care of fluid-object interaction, we make use of the fluid pressure to update velocities of the each of the mass points so that the object can deform or fracture. Although our method doesn't provide physically accurate results, the various examples show that our method generate appealing visuals with good performance.

Practical Numerical Model for Wave Propagation and Fluid-Structure Interaction in Infinite Fluid (무한 유체 영역에서의 파전파 해석 및 유체-구조물 상호작용 해석을 위한 실용적 수치 모형)

  • Cho, Jeong-Rae;Han, Seong-Wook;Lee, Jin Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.34 no.6
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    • pp.427-435
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    • 2021
  • An analysis considering the fluid-structure interaction is required to strictly evaluate the seismic behavior of facilities such as, environmental facilities and dams, that store fluids. Specifically, in the case of an infinite domain in the upstream direction, such as a dam-reservoir system, this should be carefully considered. In this study, we proposed a practical numerical model for both wave propagation and fluid-structure interaction analyses of an infinite domain, for a system with a semi-infinite domain such as a dam-reservoir system. This method was applicable to the time domain, and enabled accurate boundary analysis. For an infinite fluid domain, a small number of mid-point integrated acoustic finite elements were applied instead of a general acoustic finite element, and a viscous boundary was imposed on the outermost boundary. The validity and accuracy of the proposed method were secured by comparing analytic solutions of a reservoir having infinite domain, with the parametric analysis results, for the number of elements and the size of the modeling region. Furthermore, the proposed method was compared with other fluid-structure interaction methods using additional mass.

The Rocking Response of Three Dimensional Rectangular Liquid Storage Tank (3차원 구형 액체 저장 Tank의 Rocking응답)

  • 김재관;박진용;진병무;조양희
    • Journal of the Earthquake Engineering Society of Korea
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    • v.2 no.1
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    • pp.23-34
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    • 1998
  • A dynamic fluid-structure-soil interaction analysis method is developed to investigate the effects of translational and/or rocking motions on the seismic response of flexible rectangular liquid storage tanks founded on the deformable ground. The governing equation for the dynamics of 3-D rectangular tanks subjected to the translational and/or rocking motion is abtained by applying Rayleigh-Ritz method. The dynamic stiffness matrices of a rigid rectangular foundation resting on the surface of a stratum overlaid bedrock are calculated by hyperelement method. The seismic responses of 3-D flexible tank model founded on the deformable ground is calculated by combining the governing equation for the fluid-tank system with the dynamic stiffness matrix of th rigid surface foundation.

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Real-time Simulation Technique for Visual-Haptic Interaction between SPH-based Fluid Media and Soluble Solids (SPH 기반의 유체 및 용해성 강체에 대한 시각-촉각 융합 상호작용 시뮬레이션)

  • Kim, Seokyeol;Park, Jinah
    • Journal of the Korean Society of Visualization
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    • v.15 no.1
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    • pp.32-40
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    • 2017
  • Interaction between fluid and a rigid object is frequently observed in everyday life. However, it is difficult to simulate their interaction as the medium and the object have different representations. One of the challenging issues arises especially in handling deformation of the object visually as well as rendering haptic feedback. In this paper, we propose a real-time simulation technique for multimodal interaction between particle-based fluids and soluble solids. We have developed the dissolution behavior model of solids, which is discretized based on the idea of smoothed particle hydrodynamics, and the changes in physical properties accompanying dissolution is immediately reflected to the object. The user is allowed to intervene in the simulation environment anytime by manipulating the solid object, where both visual and haptic feedback are delivered to the user on the fly. For immersive visualization, we also adopt the screen space fluid rendering technique which can balance realism and performance.

Numerical Analysis of the Blood Flow in the Korean Artificial Heart Using Two Dimensional Model (2차원 모델을 이용한 한국형 인공심장 내 혈액 유동에 대한 수치적 해석)

  • 박명수;심은보;고형종;사종엽;박찬영;민병구
    • Journal of Biomedical Engineering Research
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    • v.24 no.4
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    • pp.301-307
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    • 2003
  • In this study, we Presented computational results on the blood flow in the sac of the Korean artificial heart. Two dimensional unsteady flow was assumed and we utilized a finite element commercial code ADINA to simulate the blood flow. Rigid body-solid contact were considered between the actuator and the blood sac and fluid-structure interaction between the blood and the sac. The three geometric models proposed in the design process were simulated to assess the hemodynamic characteristics of the models According to the computational results, a strong flow to the outlet and a stagnated flow region near the inlet were observed during systole. The sac was filled with blood and recirculating flow was generated near the outlet during diastole. Shear stress during systole had its extreme values near the outlet edge whereas the magnitude of shear stress values were relative)v high near the inlet edge and the contacting surface with the actuator.