• Title/Summary/Keyword: 유저 인터페이스

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A Study of User Interface Design Guidelines in In-vehicle Infortainment System (차량용 인포테인먼트 시스템 유저인터페이스 설계가이드라인 연구)

  • Yang, Hyun-Seung;Kang, Ki-Dong;Son, Je-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.312-318
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    • 2007
  • Before Market 차량용 정보기기는 엔터테인먼트, 네비게이션, 커뮤니케이션 기능을 중심으로 발전하고 있다. 각각의 시스템은 하드웨어, 소프트웨어 개발환경 및 사용자 요구조건이 상이하고 부품개발업체가 다양하기 때문에 완성차업체에서 인포테인먼트 시스템으로의 통합을 위해서는 각기 다른 환경을 고려한 일관된 사용자인터페이스를 위한 설계가이드라인이 요구된다. 차량환경에 있어 차량정보기기의 조작은 잠재적으로 안전에 부정적인 영향을 주는 행동으로 규정할 수 있고 의무적 규제의 대상이 되기 때문에 안전을 고려한 유저인터페이스의 개발은 이제 막 시작한 차량 내 컨텐츠 시장의 발전을 위해서도 중요하다 할 수 있다. 본 연구는 유저인터페이스 가이드라인 개발을 위한 것으로 기존 양산된 차량정보기기에 대한 분석, 경쟁차 벤치마킹, 국제 표준유저인터페이스 설계가이드라인 연구를 통해 기본방향을 수립하고 적용을 위한 구체적인 화면, Work-flow, GUI를 포함하여 표준을 정의하였다.

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A Study on the Characteristics of Minimalism on GUI in Game (게임 그래픽 유저 인터페이스(GUI)의 미니멀리즘(Minimalism) 특성에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.31
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    • pp.249-266
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    • 2013
  • The purpose of this research is to study a case of the minimalism on Game Graphic User Interface design in Computer game. It is to analyse the minimal tendency on Game Graphic User Interface design in several Computer games such as Prince of Persia, Mirror's Edge, Splinter Cell, Gears of War, Call of Duty4, Metro 2033, Crysis2. These games expanded the field of Game Graphic User Interface design with the unique form of minimalism. Minimalism came from the formative arts in the 1960s and influenced to other fields of art. It seems to be an expression of various styles that promptly meet the needs of the times. Therefore, in this research, I would highlight the phenomenon of minimalisation in Game Graphic User Interface design and research the influence of Minimalism that appears in modern design focused on "simplicity" and "minimum" which are representative trend of Minimalism.

The Design of an Integrated Platform 4A DUOS for Mobile User Interface Development (모바일 유저인터페이스 개발을 위한 통합 플랫폼 4A DUOS 설계)

  • Kang, Sunmee
    • Journal of IKEEE
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    • v.17 no.2
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    • pp.89-95
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    • 2013
  • Diverse operating systems and developed platforms of mobile devices are implemented by vendors exist. The software has to be developed by respective environment in designing the user interface of software. For the solution of the inconvenience, this paper proposes an integrated platform 4A DUOS for developing user interface independently. The proposed platform can use web language not dependent on various operating systems, and offer online access to API and component templates to provide the convenience of the user interface design. Also, the server with on board designed user interface implements the service to the user. Therefore, the users can design the independent user interface on various mobile devices by using only one source.

A Comparative Analysis of Library Portal User Interface Systems (도서관 포털 통합 유저인터페이스 시스템 비교.분석)

  • Kim Seong-Hee;Lee Jeong-Soo
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.2
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    • pp.175-194
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    • 2006
  • A common user interface system, a subset of library portal software products was evaluated in terms of eight broader categories; searching, user interaction; customization; authentication; design; database communication protocols; after sale support; and software platforms supported. As a result, Muse search ENCompass, MetaLib were the three highest scoring common user interface software products. and KDB metasearch in domestic area was the highest scoring products.

Design and Implementation of Adaptable User Interfaces Generation System for Diverse Devices (다양한 장치를 위한 적응력 있는 유저 인터페이스 생성 시스템의 설계 및 구현)

  • Kim, Chi-Su;Kim, Young-Tae
    • The KIPS Transactions:PartD
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    • v.12D no.7 s.103
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    • pp.979-984
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    • 2005
  • Many web-based Information systems require degrees of adaptation of the system's user interfaces to different client devices, users and tasks. We describe a new approach to providing adaptable client interfaces for web-based Information systems that allow a developer to specify a web-based interface using a high-level mark-up language. At run-time this single interface description is used to automatically provide for multiple web devices This approach allows developers to much more easily construct and maintain web-based user interfaces than other current approaches.

A Design on the Audit Framework of the User Interface for the Web Accessibility (웹 접근성 강화를 위한 유저 인터페이스 감리 프레임워크 설계)

  • Kim, Hee-Wan;Kang, So-Young;Kang, Jae-Hwa;Kim, Dong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.4
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    • pp.107-118
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    • 2010
  • The user interface is the medium, which provides the users to have an access to the web-based information system. The user interface is the means of improving usability and accessibility for the user, as well as being the core component in the web-based information system. In this paper, the audit framework of the user interface was developed to upgrade the usability and accessibility; it was based on the three basic components of the current audit framework in the web-based information system. At the time of an audit, the UI process of the 'Analysis', 'UI Design', 'UI Production', and 'Test' was defined, which was analyzed through the web development methodology. Also, for the area of an audit, the 'Information', 'Design', and 'Technology' were defined by the analysis of the components that makes up the user interface, From the view of an audit, the standard criteria of an assessment were set as 'Usability', 'Accessibility', and 'Cross Browsing'. Through the framework that was proposed in this paper, practical audit applies the performed examples. By this, the efficiency of the proposed framework was verified.

Study of Adaptable User Interfaces for Diverse Devices (다양한 장치를 위한 적응력 있는 유저 인터페이스의 연구)

  • Kim Young-Tae;Kim Chi-Su
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.299-302
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    • 2004
  • 많은 웹 기반 정보시스템은 다양한 클라이언트 장치와 사용자, 사용자 작업에 대한 시스템 유저 인터페이스의 적합성을 요구한다. 본 논문에서는 개발자가 high-level mark-up 언어를 사용하여 다양한 장치와 사용자, 사용자 작업에 적합한 웹 기반 인터페이스를 명세할 수 있도록 하는 접근방법을 제시하고자 한다. 본 시스템을 통한 단일 인터페이스 명세는 실행 시에 다양한 웹 장치에 대한 인터페이스를 자동으로 제공함으로써 시스템 개발에 유연성과 일관성을 부여할 수 있게 된다.

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Dynamic Generation of Graphical User Interfaces from WSDL Documents (WSDL 문서로부터 그래픽 유저 인터페이스의 동적인 생성)

  • Song Ki-Sub;Lee Kyong-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.553-555
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    • 2005
  • 본 논문에서는 웹 서비스의 WSDL 문서로부터 XForms에 기반한 그래픽 유저 인터페이스를 동적으로 생성하는 방법을 제안한다. 제안된 방법은 구조분석과 XForms 변환의 두 단계로 구성된다. 구조분석 단계는 입력된 WSDL의 구조를 파악하여 인터페이스 생성에 필요한 요소를 추출하고, 이후 XForms 변환단계에서 변환규칙을 적용함으로써 적절한 인터페이스를 생성한다.

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A Study on Screen Layout Design for The Younger Game Users (저연령층 게임유저를 위한 Screen Layout Design 연구)

  • Lee, Ji-Won;Kyung, Byung-Pyo
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.25-31
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    • 2005
  • Game interface can be described as a method for communicating the information of the game, and with increase in complexity of the game and the role of interface also becomes complex. MMORPG of the present has a greater capacity than the RPG of the past, and because there are many information game users need to know such as uniqueness of the character, maturation system, beginning users who encounter MMORPG for the first time have difficulties in grasping the concept and the information of the game. Therefore, an interface design that assists theusers in understanding and adjusting to the game is needed. For the purpose of this dissertation, a study was conducted for an MMORPG screen layout design that enables quick understanding of game information for the inexperienced younger game users.

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User Interface Design through the User Experience and Understanding of Desire (사용자 경험, 욕구파악을 통한 유저인터페이스 디자인)

  • Kim, Jin-Kon;Baek, Yong-Jae
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.59-63
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    • 2006
  • This study aims to emphasize the need for the in-depth experience and understanding of desire as to the User Interface Design through the introduction of the methodology which was developed by mixing quantitative utilization analysis and qualitative utilization analysis and to propose the active use of that. The methodology of this study is significant in that it tries to identify the latent experience and desire of user and reflect them in the User Interface Design through the repetition of 3 staged circular process and exploratory process related to the investigation category of people, prototype and product.

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