• Title/Summary/Keyword: 유저인터페이스

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Implementation of Mobile Web Interface Design for Smart-Phone Users (스마트폰 사용자를 위한 모바일 웹 인터페이스 디자인 구현)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.639-648
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    • 2011
  • Since the emergence of the smartphone and tablet PC whose wireless internet accessibility has improved, personal computing environment has shifted from PCs to mobile web based mobile devices, and therefore the use of information and the communication method have been changing rapidly. Under the circumstance, domestic universities have actively been establishing mobile websites for smartphone users. Such mobile websites, however, focused on diverse functions and a showy design rather than on usability or accessibility, and were developed simply for the purpose of public relations. For this reason, students are now faced with difficulties in using the websites. Therefore, this paper proposes a novel web interface with the consideration of usability and accessibility in order for users to easily use and assess proper information. The matters to be taken into account in developing a mobile website are an intuitive interface design, user experiences, a user customized interface and compliance with web standards.

Development of a Voice User Interface for Web Browser using VoiceXML (VoiceXML을 이용한 VUI 지원 웹브라우저 개발)

  • Yea SangHoo;Jang MinSeok
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.101-111
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    • 2005
  • The present web informations are mainly described in terms of HTML, which users obtain through input devices such as mouse, keyboard, etc. Thus the existing GUI environment have not supported human's most natural information acquisition means, that is, voice. To solve the problem, several vendors are developing voice user interface. However these products are deficient in man -machine interactivity and their accommodation of existing web environment. This paper presents a VUI(Voice User Interface) supporting web browser by utilizing more and more maturing speech recognition technology and VoiceXML, a markup language derived from XML. It provides users with both interfaces, VUI as well as GUI. In addition, XML Island technology is applied to the bowser in a way that VoiceXML fragments are nested in HTML documents to accommodate the existing web environment. Also for better interactivity, dialogue scenarios for menu, bulletin, and search engine are suggested.

A Study on GUI Design of Online Game Character Customizing (온라인 게임 캐릭터 커스터마이징의 GUI 디자인 분석 연구)

  • Kim, Eun-Ji;Park, Soo-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.307-317
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    • 2011
  • Game character customizing has evolved with the desires of users who want to enjoy the scarcity value; thereby, the category which is subjected to character customizing is extending. However, despite such a great interest, character customizing interface has been created for the sake of the convenience of each game developing company, without proven guidelines. The confusion of designers who create interface is caused by using independently created interface without testing the optimal form of interface according to manipulative activity which integrates game character customizing interface, and this confusion leads to the discomfort of users. All the more, studies on character customizing have been mostly concerned with the preference for certain characters according to user propensity or character producing methods. Therefore, basic research into interface relative to character customizing is insufficient. Accordingly, through the development of universal guidelines appropriate for game character customizing interface. the discomfort of users is to be removed. This paper conducted an investigative analysis of the current interface of games which support character customizing, and classified the type of interface. Then, the paper researched 16 types of games that support character customizing out of games ranked within top 50 in the on-line game ranking. As a result of the analysis, the characteristic feature of every game appeared in the offer of detailed optional factors. Those detailed optional factors could be classified, to some extent; however, their manipulative interfaces were discovered not to be classified into different types. The results of this paper will be used as an analytic system in the preparation of the guidelines of game character customizing interface, down the road.

Advance Reservation Framework with Protection Management for Virtual Circuit Services (가상회선 서비스를 위해 보호 관리 기능을 갖는 사전 예약 프레임워크)

  • Lim, Huhnkuk;Lee, Kyungmin;Cha, Youngwook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.11
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    • pp.902-910
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    • 2013
  • The most representative research network in Korea, KREONET, has developed DynamicKL, an advance reservation based Network Service Agent (NSA) for user driven virtual circuit services. DynamicKL provides reservation, provisioning, release, termination, and inquiry web services for network resources by using an open standard network service interface (NSI), as well as web services for network resources by using a GUI interface. In addition, it has the RICE interface to support a protection management function per VC for virtual circuits and reservations. In this article, a protection management per VC for provisioned VCs and reservations is addressed in the DynamicKL framework, as a contribution to the VC protection management issue, which results in more manageable and reliable VC services compared to other advance reservation frameworks. An administrator can detect successful or unsuccessful VC protections in the event of a primary link failure and successful or unsuccessful VC retrievals after a primary link repair, by using RICE.

Design and Development of Graphic User Interface for HDTV MPEG Module (HDTV 수신 모듈용 GUI 설계 및 구현)

  • Bong, Jong-Su;Lim, Hyun-Seok;Kim, Se-Young;Kim, Dae-Jin
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.72-80
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    • 2009
  • By the advent of an era of digital convergence, the user-friendly DTV graphic user interface (GUI) techniques become very important because of the explosive consumption of DTV receiving modules. This paper describes the design and implementation of GUI of menu-driven type for the operation of HDTV MPEG module. The designed GUI is convenient and user-friendly. Main menu is created by forming a new window and is located on the top area of the window in the structure of 1 by 3 matrix. Thus main menu, sub-manu, and lower-level menu can be displayed on a screen. The menu-driven DTV GUI was acomplished by using new styles and icons.

Development of universal controller module using electromyogram signal (근전도 신호를 이용한 범용제어기 모듈)

  • Lee, Chung-Heon;Yu, Jae-Jun;Bae, Sung-Ho;Kang, Sung-Chul;Lee, Dong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.478-480
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    • 2011
  • As the recent games industry grows slowly, the consumers come to have interests in new types of games which has different types from the conventional games. While the conventional games play with a simple interfaces such as a joystick and buttons, the new games are designed to have acceleration sensors, infrared sensors and video motion detection sensing using several types of sensors and allow users to play more actively. In this paper, we propose a method which uses the electromyogram(EMG) signals in interface.

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A visual intuitive improvement of the NIN problem in navigational design of the internet business systems (인터넷 비즈니스 시스템에 있어서 항해 설계시 NIN의 문제점에 대한 시각적 직관화 개선)

  • 권영직;김우헌
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.4
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    • pp.73-80
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    • 2000
  • In this thesis we present the way of visually intuitive interface to the web site users through the comparison of NIN web site with clearly intuitive web site. Improving the web site which has NIN problem to visually intuitive we can achieve web site's visitors who want to buy something got a feeling of graphical excellence and understand web site navigational structure easily through the intuitive navigational design and complete purchasing easily therefore these are to be the basis of the internet business systems goal which is assumed as business success. In a experiment we examine web site's case study and to make an implementation we use flash to solve NIN problem which is improved in a visually intuitive.

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< A study on Game design with minimized game addiction by application of Bio rhythm > (< 게임중독의 최소화를 위한 인체리듬의 적용과 인터페이스 디자인 >)

  • Kim, Du-Beom;Cho, Ok-Hue;Kim, Hyung-Gi
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.597-601
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    • 2006
  • 게임 시장 규모는 하루가 다르게 성장 하고 있고 게임의 종류 또한 다양해지고 유저층도 넓어지고 있다. 그로 인한 새로운 하나의 여가문화가 생겼으며, 미디어 산업의 고부가 가치 창출을 이끌고 있다고 볼 수 있을 것이다. 하지만 재미로써의 기능과 그에 따른 병폐가 고부가가치 게임산업의 많은 부작용으로 대두되며, 최근 사회의 이슈가 되여 게임 중독성이 날로 심각해 지고 있는 실정이다. 게임 개발업체와 판매자 입장에선 유저들의 게임중독은 오히려 이득이 될 수 있겠지만, 장기적으로는 심각한 사회문제로 대두 될 것이다. 이런 사태를 미연에 방지 하기 위해서는 대책이 필요한데 불행히도 게임에 중독 되는 원인은 너무나도 다양하다. 또한 현재 게임 개발자들에게 이러한 인식과 대책이 미흡한 실정이고, 뒤늦게 나온 대책으로 청소년 PC방 출입을 아침9시부터 밤 10시까지로 제한한 사례도 있지만 현 실정에 큰 영향은 주지 못하고 있다. 게임 중독을 미연에 방지하기 위한 방안으로 법적인 제제가 필요하며, 게임 디자인에 시작에서부터 중독에 대한 고려가 필요하다. 이에 본 논문에서는 게임의 중독성을 방지하기 위한 인터페이스 디자인을 연구하는데 그 목적이 있다. 가상에서의 자신의 얼굴 ID나 캐릭터에 인체의 리듬을 적용하여 ID나 캐릭터도 쉬어야 한다는 개념을 심는 대안 시스템을 제작한다면 지금 까지 보아왔던 게임 속의 등장 캐릭터를 단순한 그래픽이 아닌 자신과 같은 인격체로 느낄 수 있으며, 이로 인해 게임의 몰입과 중독에 어떠한 효과가 나타나는지 분석하고 나온 결과를 근거로 인간에게 이로운 게임을 만드는 초석이 될 수 있을 것으로 기대해 본다.

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Flash Web Survey System on Flash for improving User-Interface (유저 인터페이스 향상을 위한 플래시 기반의 웹 설문조사 시스템)

  • O, Hyeon-Sik;An, Seong-Ok
    • The Journal of Engineering Research
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    • v.7 no.1
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    • pp.71-78
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    • 2005
  • The nowaday Internet reached in phase that collect ideas of netizens through the Internet now regularly according as offer netizens great many information. In these circumstance, web survey system knows off-line just in on-line the value more do can. However, because participations of many people are important, web survey must be subject that can attract interest of people, and more visual function sees that can lead high hailing degree in active interest and survey more than netizen by offering new interface that provoke interest because is added than uninteresting screen. Therefore, I wish to enhance value still more by doing as can do survey interestingly using web survey system that use flash.

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Implementation of User Interface for Location-based Social Messaging System (위치기반 소셜 메시징을 위한 사용자 인터페이스 구현)

  • Jung, Kyungseoung;Kim, Seounguk;Ki, Hyunah;Kim, Kyungbaek
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.1064-1067
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    • 2014
  • 우리 삶을 풍요롭게 하는 몇 가지 서비스들이 있다. 우리는 넘쳐나는 소셜 네트워크 서비스들을 통해 사람들과 다양한 관계를 맺고 유지하고 있다. 기존의 소셜 네트워크 서비스들은 유저간의 관계를 주로 사용하여 상호간의 메시지 전달을 돕는다. 오늘날 스마트기기의 발달 및 지리정보 시스템의 발달에 따라, 소셜 네트워크 서비스에서 사용자 위치 정보를 이용한 메시지 전달을 고려할 수 있다. 예를 들어 유저가 특정지역에 위치하고 있고 그 특정지역에 이벤트가 발생 했을 때 메시지를 전달 받는 다거나, 이벤트가 발생한 그 특정지역에 위치하지 않은 사용자라도 그 지역에 관심이 있거나 또는 관심 있는 다른 사용자가 해당 지역에 존재한다면 메시지를 전달 받는 경우를 생각할 수 있다. 이 논문에서는 이러한 위치정보 및 소셜 정보를 고려한 소셜 메시징 시스템을 소개하고, 이에 필요한 인터페이스 디자인 및 초기 구현 결과를 소개한다.