• Title/Summary/Keyword: 유비쿼터스 IT

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The Algorithm for Selecting Parking Lots Considering Drivers' Preference (운전자 선호를 고려한 주차장선택 알고리즘)

  • Jo, Mi-Jeong;Park, Chang-Ho;Lee, Sung-Mo
    • Journal of Korean Society of Transportation
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    • v.26 no.3
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    • pp.223-232
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    • 2008
  • It can be expected, recently, that the traffic congestion grows worse because the 48% of passenger cars are concentrated in the metropolitan area. However, there is an enforcement regulation that must limit onsite parking lot establishment in some downtown, so it is forecasted that parking lot supply is insufficient. Therefore, this study concentrate upon the subject that solves the problem which drivers are difficult to find parking lots because of increasing demand for parking. This study includes the concept about walking distance because the choice of parking lots is happened within walking distance. The algorithm of this study applies to toy-network, and then this study analyze the result of toy-network. It is proper to consider user's preference because the patterns of choice are different. Moreover, this study suggests the vision that will can offer drivers more correct information by real time information sharing in course of ubiquitous age.

Zone based on Wireless Sensor Network Management Protocol for Smart Home (스마트 홈을 위한 영역기반 무선 센서네트워크 관리 프로토콜)

  • Kim, Gang-Seok;Huh, Jee-Wan;Song, Wang-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.65-71
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    • 2009
  • As a core area of the new computing paradigm, the Ubiquitous Sensor Network Technology utilizes a wireless sensor networking which can be applied to the Context Information Monitoring System. When the technology is used in a poor user-environment for monitoring purposes, it can cost-effectively gather the context data on real-time basis, analyze the information gathered, effectively response to the user situation, and execute orders to create environmental factors desired by the user. This study structures a system able to monitor information in regards to a user-environment based on wireless-node sensor technology coupled with the Ubiquitous Sensor Network Technology. In this paper, the protocol in which it manages the wireless sensor network as the zone based by using the management protocol standardized at the smart home with a profile is proposed. The proposed system requires a minimal collection of data without continuous monitoring. Monitoring periodically, it can sense the user-environment more efficiently than the existing monitoring technologies based on the wire-communication technology.

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Recognition of Colors of Image Code Using Hue and Saturation Values (색상 및 채도 값에 의한 이미지 코드의 칼라 인식)

  • Kim Tae-Woo;Park Hung-Kook;Yoo Hyeon-Joong
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.150-159
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    • 2005
  • With the increase of interest in ubiquitous computing, image code is attracting attention in various areas. Image code is important in ubiquitous computing in that it can complement or replace RFID (radio frequency identification) in quite a few areas as well as it is more economical. However, because of the difficulty in reading precise colors due to the severe distortion of colors, its application is quite restricted by far. In this paper, we present an efficient method of image code recognition including automatically locating the image code using the hue and saturation values. In our experiments, we use an image code whose design seems most practical among currently commercialized ones. This image code uses six safe colors, i.e., R, G, B, C, M, and Y. We tested for 72 true-color field images with the size of $2464{\times}1632$ pixels. With the color calibration based on the histogram, the localization accuracy was about 96%, and the accuracy of color classification for localized codes was about 91.28%. It took approximately 5 seconds to locate and recognize the image code on a PC with 2 GHz P4 CPU.

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RFID-based access management robot (RFID를 이용한 출입관리 로봇)

  • Moon, Byung-Hyun;Lee, Tae-Hoon;Seo, Yong-Seok;Hwang, Ji-Young;Ryu, Jeong-Tak
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.4
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    • pp.139-144
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    • 2008
  • RFID (Radio Frequency Identification) technology to create a ubiquitous society as a basis for the core technology-based and community-based technology, the development of technologies that go toward the new growth engines in Korea, one of the IT839 strategy is. This paper ubiquitous RFID technology to keep pace with the present management in society has developed a robot. The system is applied to the RFID cards by using the present management system to manage the personal attendance and reduce the hassle by installing a camera in a robot to prevent a proxy attendance, it added effect. In addition to the robot to determine the user's business to manage attendance, in addition to the menu over lunch with the correct time off work and out of business, and so the record companies and the lab is also possible to take full advantage of the system is introduced.

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Enhanced Packet Transmission in Ad-hoc Networks using Unicast with Temporary Routing (애드혹 네트워크에서 임시 경로 설정 유니캐스트를 기반으로 한 향상된 멀티 홉 전송 기법)

  • Ko, Sung-Hyun;Yoo, Sung-Jae;Jung, Sou-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.131-140
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    • 2011
  • Smart packet agent is an application that is proposed to provide routing protocol and service module in ubiquitous network environment. However, it uses multi-hop broadcast, thus it causes increasing network traffic, low-speed data transmission, and the unnecessary joining nodes. In this paper, a transmit technique that uses unicast-based multi-hop to have lower network traffic and faster transmission time than the multi-hop broadcast technique. In our scheme, u-Zone Master establishes temporary routing paths by calculating moving nodes' hop-counter. Therefore, it reduces smart packet agent's network traffic and retransmission rate. Besides, this paper proposed an UDP transmission that bases on sliding window. Hence, the Stop & Wait transmission speed is improved. The results, which are taken by analyzing performance prove that the proposed scheme has better performance.

The Development Direction of the Game Production Pipeline Management System-based on the Example of Game Production - Focus on the texture (게임제작사례를 통한 제작파이프 라인 관리체계의 발전방향 - 텍스쳐 매핑 제작 파이프라인 중심으로 -)

  • Kim Hyun-Jo
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.165-175
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    • 2005
  • The Worldwide Game Industry is getting recognized in the center of the culture contents industry, the total amount of the worldwide game industry is going to be over a hundred billion dollars in 2008 and the worldwide game industry will play a role of leading the growth of culture contents industry. To survive under the current circumstance, it is time to consider the research of the development direction and inspection of factors which Korea game industry has the superiority in the current worldwide game industry. As the result of the rapid growth of IT technology, home networking and ubiquitous environments are getting made up and the competition power of the worldwide game market is also getting hotter, The purpose of this thesis is to show the research and development direction of the organization system that has a effective texture mapping production pipeline among the whole game graphic production pipelines in order to have a international competition power and the future of Korea game industry.

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A Study on the Mobile Communication Network and Practical use of Smart Phone for Building of Realtime Location Based Reservation System (실시간 위치기반 예약시스템 구축을 위한 이동통신망과 스마트폰 최적 활용에 관한 연구)

  • Kang, Sin-Kwan;Lee, Jeong-Bae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.283-294
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    • 2012
  • Recently increasing usage of smart phones so, the application field of convergence industry between IT technology using smart phone-based mobile communication networks and other industry branches is expanding. In addition, R&D technologies in other fields are applied to smart phone applications effectively in order to develop products and support daily life more convenient. However, it is very hard to control these products and there is no efficient solution for this problem when many people are sent to specific area for big events, such as Biennale, Film Festival, EXPO, and so on. In order to solve this problem, this paper describes a network-based ticket reservation system and its organization using augmented reality on smart phone and mobile communication networks. In particular, we propose a method of designing and developing prototyping system based on smart phone application design technologies, prior to developing real smart phone application.

Data Dissemination Protocol Considering Target Mobility in Ubiquitous Sensor Network (유비쿼터스 센서 네트워크 환경에서 감지대상의 이동성을 고려한 데이터 전달 프로토콜)

  • Suh Yu-Hwa;Kim Ki-Young;Shin Young-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3A
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    • pp.311-320
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    • 2006
  • This paper proposes DDTM for USN having end-point mobility. The existing network protocols did not consider target's and sink's mobility. So it requires flooding and path update whenever targets or sinks move. This can lead to drain battery of sensors excessively and decrease lifetime of USN. DDTM is the protocol based on TTDD considering sink's mobility. TTDD provides sink's mobility efficiently by using the grid structure, but it requires the high energy because of reconstructing the grid structure whenever targets move. In this way, the proposed protocol can decrease a consumption of energy, since it reuses the existing grid structure of TTDD, if the target moves in local cell. We compare DDTM with TTDD under the total message and the energy consumption by using a discrete analytical model for cost analysis. Analytical results demonstrated that our proposed protocol can provide the higher efficiency on target's mobility.

Metadata Search Model for the Distributed USN Directory Service (분산 USN 디렉토리 서비스를 위한 메타데이타 검색 모델)

  • Ahn, Seong-Je;Kang, Kyung-Koo;Kang, Ji-Hoon;Yu, Hyun-Seok;Park, Ji-Hye;Kim, Bo-Ra;Han, Jae-Il
    • 한국IT서비스학회:학술대회논문집
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    • 2008.05a
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    • pp.425-430
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    • 2008
  • USN의 발전으로 인해 인간 중심의 정보화 사회에서 사물 간에도 정보들을 유기적으로 결합하여 활용하는 유비쿼터스 컴퓨팅 사회로 급격히 변모하고 있다. 이러한 유비쿼터스 컴퓨팅 인프라를 성공적으로 구축하기 위해서는 센서노드에 대한 기술의 발전과 함께 USN 미들웨어에 대한 연구가 필요하다. USN의 핵심기술 중 하나인 USN 미들웨어는 시스템 소프트웨어로써 USN 응용에서 USN 계층의 자원과 데이타를 쉽게 활용할 수 있도록 다양한 기본 서비스를 제공한다. USN 디렉토리 서비스는 이와 같은 USN 미들웨어의 핵심 컴포넌트로서 USN 응용이 필요로 하는 USN 자원에 대한 정보를 검색하는 기능을 수행한다. 분산된 USN 자원에 대한 메타데이타의 효율적인 검색은 분산된 환경에서의 USN 디렉토리 서비스의 핵심요소이며 최근 이에 대한 연구가 보이고 있다. 분산 USN 디렉토리 서비스에서의 메타데이타 검색 모델은 크게 중앙 집중식(Centralized) 모델, 계층식(Hierarchical) 모델, P2P(Peer-to-Peer) 모델이 있다. 그러나 현재 메타데이타 검색 모델에 대한 연구는 원하는 메타데이타를 찾기 위한 서버 검색 회수만을 대상으로 하고 있으며 실제 단말 간 응답시간에 영향을 미치는 지연시간은 고려하지 않고 있다. 본 논문은 실제 단말 간 응답시간에 영향을 미치는 검색회수와 지연시간을 고려한 하이브리드 모델을 제안하고, 하이브리드 모델이 계층 모델에서 검색 시 불필요한 검색횟수의 증가와 P2P 모델의 광범위한 지역에서 응답시간이 증가하게 되는 단점을 개선할 수 있음을 보인다.

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A Library Service Model Toward Ubiquitous City (U-City 구현을 위한 도서관서비스 모델)

  • Chung, Jun-Min
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.3
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    • pp.163-169
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    • 2009
  • The concept of library is newly interpreted and designed under the environment of U-City. The basic notion of the library should not changed its kernel nevertheless, the new technologies like ubiquitous computing services are applied to the library, which functions in terms of information services, continuous learning programs and communities of practice(CoP). The library is fit for any technologies or environments as organism. Actually the library has been shown in terms of new information technologies with the changes of the times. It leads to comprehend the library as its appearance not as it is. The libraries including even cities have evolved toward ubiquitous(computing) environment. On the other words, the libraries have sought ubiquitous at the past, now they are still chasing it.