• Title/Summary/Keyword: 유비쿼터스 IT

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Authentication for Single/Multiple Domain using Attribute Certificates (유비쿼터스 컴퓨팅 환경에서 속성 인증서를 이용한 단일/멀티 도메인 인증)

  • Lee Deok-Gyu;Park Hee-Un;Lee In-Yeong
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.291-300
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    • 2005
  • The Ubiquitous computer environment is thing which invisible computer that is not shown linked mutually through network so that user may use computer always is been pervasive. Intend computing environment that can use easily as user wants and it is the smart environment that user provides context awareness that is wanting computing environment. This Ubiquitous computing contains much specially weak side in security. Masquerade attack of that crawl that is quoted to user or server among device that is around user by that discrete various computing devices exist everywhere among them become possible. Hereupon, in this paper, proposed method that have following characteristic. Present authentication model through transfer or device. Suggest two method that realize authentication through device in case of moved to method(MD: Multi Domain) and user ownself space(SD: Single Domain) that realize authentication through device in case of moved user's direct path who device differs.

Implementation of Underwater Entertainment Robots Based on Ubiquitous Sensor Networks (유비쿼터스 센서 네트워크에 기반한 엔터테인먼트용 수중 로봇의 구현)

  • Shin, Dae-Jung;Na, Seung-You;Kim, Jin-Young;Song, Min-Gyu
    • The KIPS Transactions:PartA
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    • v.16A no.4
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    • pp.255-262
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    • 2009
  • We present an autonomous entertainment dolphin robot system based on ubiquitous sensor networks(USN). Generally, It is impossible to apply to USN and GPS in underwater bio-mimetic robots. But An Entertainment dolphin robot which presented in this paper operates on the water not underwater. Navigation of the underwater robot in a given area is based on GPS data and the acquired position information from deployed USN motes with emphasis on user interaction. Body structures, sensors and actuators, governing microcontroller boards, and swimming and interaction features are described for a typical entertainment dolphin robot. Actions of mouth-opening, tail splash or water blow through a spout hole are typical responses of interaction when touch sensors on the body detect users' demand. Dolphin robots should turn towards people who demand to interact with them, while swimming autonomously. The functions that are relevant to human-robot interaction as well as robot movement such as path control, obstacle detection and avoidance are managed by microcontrollers on the robot for autonomy. Distance errors are calibrated periodically by the known position data of the deployed USN motes.

U-City Service Space Realization Strategies in Digital Convergence Era (디지털융합시대의 U-City서비스 공간화 방안)

  • Cho, Chun-Man;Chung, Moon-Sub
    • Spatial Information Research
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    • v.18 no.2
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    • pp.77-88
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    • 2010
  • It is possible to evaluate hi-tech spatial services such as U-City services as part of the visible results from more than 10 years of public efforts and budgets on Korea National Digitalization. The U-City services are mainly based on ICT(Information and Communication Technology), but in the aspect of giving intelligence to the existing physical space, in principle, they are to be inter-connected with both spatial information and spatial plan. But, still there are few shared concepts for linking U-City services with spatial information and spatial plan. Therefore, under the proposition of the realization of Ubiquitous National Territory in the Digital Convergence Era, the purpose of the current study is to facilitate the balanced development among U-City services, national spatial data and spatial plan by proposing a new concept of Digital Convergence Space. Then, for its realization, regarding laws and policy arrangements are suggested.

Design and Analysis of Social Network Service Model Using a Ubiquitous Business Card (RFID가 내재된 비즈니스 카드를 활용한 유비쿼터스 사회 연결망 서비스 모델 설계 및 분석)

  • Oh, Jae-Suhp;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.15 no.2
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    • pp.75-95
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    • 2009
  • The aim of this research is to design and analyze a social network service model using mobile RFID based business card. This paper suggests how the behavior of exchanging business cards will be changed in ubiquitous environment and designs a social networking service model using a ubiquitous business card, which embeds a RFID tag. We describe the scenarios and analyze a role, value and potential benefits of participants of the u-SNS service model. For the proof of the superiority and the feasibility of our model, we compare it with its related researches and products based on the calculation of the benefits and costs of the alternatives.

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Strategies for the Promotion of Geographic Information System Industries in the Ubiquitous Computing Age (유비쿼터스 시대의 GIS산업 발전전략)

  • Kim, Jung-Hoon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.1
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    • pp.9-16
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    • 2008
  • Korea's GIS market has been proliferating since the 1990s, but still its scale and the structure require overall rearrangements. Recently as the needs and initiatives from central and local governments go stronger to drive 'u-City(ubiquitous City)' developments, there are much more demand of spatial information from sectors like city management, construction, environment and so on. Through the merge between GIS and the advanced Information and Telecommunication Technology, the introduction of new Ubiquitous IT is swiftly changing GIS market environments, so the GIS industry is to be prepared for this trend. The pioneering developments of Ubiquitous-related GIS technologies are expected to highly boost spatial data and related industries, and the pre-occupancy of those technologies in the world would enable the expansion of overseas export market. In the context of these epoch-making chances, by looking into the actual status of GIS industry, this study is to investigate the actual accomplishments to foster the GIS industry through Korea's National GIS Master Plan. Thereby, impending issues will be discussed to provide useful problem-solving suggestions.

Application of Ubiquitous Sensor Network for Growing Environmental Monitoring System of a Fruit Tree - A Case of Apple Tree - (과수의 생육환경 모니터링을 위한 유비쿼터스 센서 네트워크의 적용 - 사과나무를 대상으로 -)

  • Jeon, Mun-Jang;Sim, Kyu-Won;Kim, Min
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.3
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    • pp.56-65
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    • 2009
  • This study was carried out to embody monitoring system of growing environments of fruit tree with Ubiquitous Sensor Network and to analyze various fruit qualities by the tree's vigor in the apple orchard located in Poonggi-eup, Yeongju-shi, Gyeongsangbukdo, Korea. The tree's vigor of apple trees was influenced to insolation, temperature, and humidity and it had influence on the weights, sugar contents and the quality(especially in mineral contents) of apples. The use of Ubiquitous Sensor Network will not only contribute to improve the quality of fruit by the offer of scientific fruit-cultivation method, but also to expand its application more and more.

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A Rule-based Reasoning Engine supporting Hierarchical Taxonomy (계층적 분류체계를 지원하는 규칙기반 추론엔진)

  • Kim, Tae-Hyun;Kim, Jae-Ho;Won, Kwang-Ho;Lee, Ki-Hyuk;Sohn, Ki-Rack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.148-154
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    • 2008
  • In a ubiquitous computing environment, a ubiquitous smart space is required to help devices provide intelligent services. The smart space embedded with mobile devices should have the capabilities of collecting data and refining the data to contact. Unfortunately, the context information in a ubiquitous smart space has many ambiguous characteristics. Therefore, it is necessary to adapt a standard taxonomy for contact information in the smart space and to implement an inference technique of the context information based on taxonomy. Rule-based inference engine, such as CLIPS, Jess, was employed for providing situation-aware services. However, it is difficult for these engines to be used in resource limited mobile devices. In this paper, we propose a light-weight inference engine providing autonomous situation aware services in mobile environment. It can be utilized for personal mobile devices tuck as mobile phone, PMP and navigation. It can also support both generalized rules and specialized rules as using hierarchical taxonomy information.

The study of cash management system model using the RFID (RFID를 이용한 자산관리시스템 모델 연구)

  • Lee, Sun-Hyun;Kim, Min-Hong
    • Journal of the Korea Computer Industry Society
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    • v.5 no.8
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    • pp.801-810
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    • 2004
  • It is only 2 ~ 3 years in the interior to be introduced as a Ubiquitous era after going through mainframe, PC and internet era on account of the advent of computer. This thesis intends to present a model device of an epoch-making cash management system using the RFID(Radio Frequency Identification) Tag and EPC (Electronic Product Code) Platform which are core technologies of the Ubiquitous Computing on the assumption that cable and wireless internet is constructed in university. Also this sets up a purpose to minimize the administrative procedure as well as the waste of time, people and cost which are problems of the cash management system operating now. Therefore as a research project hereafter, it will be able to present an imporvement device about the problems which cannot solve these days through the model of the proposing cash management system when the standardization, normalization and commercialization of advanced IT department are accomplished.

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Development of Multimedia Educational System Using the Portable Embedded Machine (휴대용 임베디드 기기를 활용한 멀티미디어 교육용 시스템의 설계 및 구현)

  • Oh Se-Jong;Lee Sang-Bum;Kim Tae-Gui;Park Sung-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.4
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    • pp.608-615
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    • 2006
  • Embedded System is one of important factor of ubiquitous computing, and it has various application areas. In this paper, we develop an educational contents for the education of young children using portable embedded machine; it shows embedded system can be applied to education area as well as to industry area. The system is similar to portable game machine, and it is easy to use everywhere. It also can download new contents from host computer or internet. The developed contents forms game and multimedia to derive children's interest.

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