• Title/Summary/Keyword: 위치인식기반

Search Result 1,356, Processing Time 0.028 seconds

Localization using Ego Motion based on Fisheye Warping Image (어안 워핑 이미지 기반의 Ego motion을 이용한 위치 인식 알고리즘)

  • Choi, Yun Won;Choi, Kyung Sik;Choi, Jeong Won;Lee, Suk Gyu
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.20 no.1
    • /
    • pp.70-77
    • /
    • 2014
  • This paper proposes a novel localization algorithm based on ego-motion which used Lucas-Kanade Optical Flow and warping image obtained through fish-eye lenses mounted on the robots. The omnidirectional image sensor is a desirable sensor for real-time view-based recognition of a robot because the all information around the robot can be obtained simultaneously. The preprocessing (distortion correction, image merge, etc.) of the omnidirectional image which obtained by camera using reflect in mirror or by connection of multiple camera images is essential because it is difficult to obtain information from the original image. The core of the proposed algorithm may be summarized as follows: First, we capture instantaneous $360^{\circ}$ panoramic images around a robot through fish-eye lenses which are mounted in the bottom direction. Second, we extract motion vectors using Lucas-Kanade Optical Flow in preprocessed image. Third, we estimate the robot position and angle using ego-motion method which used direction of vector and vanishing point obtained by RANSAC. We confirmed the reliability of localization algorithm using ego-motion based on fisheye warping image through comparison between results (position and angle) of the experiment obtained using the proposed algorithm and results of the experiment measured from Global Vision Localization System.

A Study on Auto Inspection System of Cross Coil Movement Using Machine Vision (머신비젼을 이용한 Cross Coil Movement 자동검사 시스템에 관한 연구)

  • Lee, Chul-Hun;Seol, Sung-Wook;Joo, Jae-Heum;Lee, Sang-Chan;Nam, Ki-Gon
    • Journal of the Korean Institute of Telematics and Electronics S
    • /
    • v.36S no.11
    • /
    • pp.79-88
    • /
    • 1999
  • In this paper we address the tracking method which tracks only target object in image sequence including moving object. We use a contour tracking algorithm based on intensity and motion boundaries. The motion of the moving object contour in the image is assumed to be well describable by an affine motion model with a translation, a change in scale and a rotation. The moving object contour is represented by B-spline, the position and motion of which is estimated along the image sequence. we use pattern recognition to identify target object. In order to use linear Kalman Filters we decompose the estimation process into two filters. One is estimating the affine motion parameters and the other the shape of moving object contour. In some experiments with dial plate we show that this method enables us to obtain the robust motion estimates and tracking trajectories even in case of including obstructive object.

  • PDF

Interaction Technique in Smoke Simulations using Mouth-Wind on Mobile Devices (모바일 디바이스에서 사용자의 입 바람을 이용한 연기 시뮬레이션의 상호작용 방법)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.24 no.4
    • /
    • pp.21-27
    • /
    • 2018
  • In this paper, we propose a real-time interaction method using user's mouth wind in mobile device. In mobile and virtual reality, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. In this study, we propose an interface technology that can interact with real time using user's mouth wind. The direction of the wind is determined by using the angle and the position between the user and the mobile device, and the size of the wind is calculated by using the magnitude of user's mouth wind. To show the superiority of the proposed technique, we show the result of visualizing the flow of the vector field in real time by integrating the mouth-wind interface into the Navier-Stokes equations. We show the results of the paper on mobile devices, but can be applied in the Agumented reality(AR) and Virtual reality(VR) fields requiring interface technology.

Analysis of Consumer Value for the Business Model Development of Next Generation IPTV: Mobile IPTV (차세대 IPTV 비즈니스 모델 개발을 위한 소비자 가치 분석: 모바일 IPTV를 중심으로)

  • Shin, Min-Soo;Kim, Sung-Hee;Cho, Cheol-Hye
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.1B
    • /
    • pp.60-70
    • /
    • 2011
  • IPTV was introduced as the new growth engine of the broadcasting and telecommunications industry and has experienced a high growth rate as its subscribers exceeded 2 million in early 2010. However there have been some doubts on if the IPTV market will keep current growth drift. One of such suspicions is that IPTV market has not been developed by the competitiveness of IPTV industry itself. In addition, the recent slowdown of subscribers' growth and IPTV players' operating at a loss has been suggested as obstacles to the IPTV market growth. This sort of phenomenon has been brought about by ambiguous proposition of IPTV's own value as well as IPTV service positioning gap. To resolve these problems this study empirically investigates what customers want to get from IPTV service by analyzing switching value of IPTV subscribers. This study also identifies which values must be strategically considered to develop next generation IPTV services, in particular mobile IPTV services. Following the investigation, this study analyzes the possible positioning gap of mobile IPTV. Through this analysis, this study suggests which sort of service values need to be reconciled.

Design and Implementation of Dynamic Binding System among the Devices Located in Inside and Outside of Home Networks (홈 네트워크에서의 댁내외 기기들의 동적 바인딩 시스템 설계 및 구현)

  • Lee, Jae-Hyun;Kwon, Kyung-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.12
    • /
    • pp.169-176
    • /
    • 2006
  • Since home network system is usually set up based on the built-in system inside home at the time of construction, it has a difficulty in being compatible with new devices after construction. In this paper, we propose DBS(Dynamic Binding System) that can make links effectively among the devices located in inside and outside of home networks. Implementation of the DBS is based on the ZigBee's binding in WPAN(Wireless Personal Area Network). For this research, we constructed the system consisting of home server that contains proxy server and location server, devices inside home in which tinyOS is embedded, and mobile device that is an emulator. The communication inside home is done by IEEE 802.15.4 protocol and the communication between servers and mobile devices outside home is done by TCP/IP protocol. Regardless of device's address format, the DBS facilitates a link among the devices located inside and outside of home networks. And, introducing a new device into home network can be recognized easily by exchanging messages between devices.

  • PDF

Development of Car Type Classification Algorithm on the UAV platform using NCC (NCC기법을 이용한 무인항공기용 차종 식별 알고리즘 개발)

  • Jeong, Jae-Won;Kim, Jeong-Ho;Heo, Jin-Woo;Han, Dong-In;Lee, Dae-Woo;Seong, Kie-Jeong
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.40 no.7
    • /
    • pp.582-589
    • /
    • 2012
  • This paper describes the algorithm recognizing car type from the image received from UAV and the recognition results between three types of car images. Using the NCC(Normalized Cross-Correlation) algorithm, geometric information is matched from template images. Template images are obtained from UAV and satellite map and indoor experiment is performed using satellite map. After verification of the possibility, experiment for verification of same car type recognition is performed using small UAV. In the experiment, same type cars are matched with 0.6 point similarity and truck with similar color distribution is not matched with template image of a sedan.

A method of determining the user's state of movement based on the smart device usage (스마트 디바이스 사용 여부에 따른 사용자의 이동 상황 판별 기법)

  • Hong, Min-Sung;Mok, Nam-Hee
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.18 no.6
    • /
    • pp.51-59
    • /
    • 2013
  • The smart device is a personal device and has the ability to use built-in sensors. Therefore, it is possible to provide individually customized services through recognizing the user's context from the sensor information. For these customized services, the user's moving status is the important information that can be utilized in many areas. Because the existing researches on determining the user's moving status assume that the user has a smart device in his/her pocket or bag, if the user is using his/her smart device it is not suitable for exactly distinguishing the user's moving status. In order to solve this problem, this paper proposes an algorithm to determine the user's using and moving status. Our proposed algorithm utilizes smart device's events to distinguish the smart device usage and the accelerometer sensor data to determine the user's movement. As an analyzing result through the real experiment, the accuracy of our algorithm is about 75 percent on average.

Implementation of Infant Learning Content using Augmented Reality (증강현실을 이용한 유아용 학습 콘텐츠의 구현)

  • Lee, Jong-Hyeok;Cho, Hyun-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.1
    • /
    • pp.257-263
    • /
    • 2011
  • Recently as AR(Augmented Reality) is focus of attention, AR is applied to various fields and is expected its valuable use. In this paper, we implemented the system based on Goblin XNA which supports high resolution model file and higher AR. We confirmed the relation of model output among the number of marker, the location and changes of camera distance. And we produced the infantile studying contents using AR and embodied. In implemented contents, we showed the familiar character to infants on each page marker. As the result of it, we can raise their concentration and at a time studying supporters can use the contents easily as well. Also we put 3 marker on each page of contents to recognize it smoothly in case one part of it is hidden by any obstacle. Finally we maximized the learning effect such as presence and immersion in studying through reinforcing 3D models according to the every situation.

The Inquiry of Change of Mathematical Beliefs and Attitude in Elementary Cooperative Learning Class. (협동학습에서의 초등학생 수학적 신념 및 태도 변화 연구)

  • 서관석;안진수
    • School Mathematics
    • /
    • v.5 no.4
    • /
    • pp.541-553
    • /
    • 2003
  • The purposes of this study are to look into the changing processes of mathematical beliefs and attitudes of the students and to propose the plans how to manage cooperative learning, what can contribute to cognitive affective domains of mathematics learning in applying STAD-based cooperative loaming to mathematics class. So we, the researchers performed cooperative learning in the fifth grade of elementary school and did the exams of mathematical beliefs and attitudes, interviews, supplementary Questions. And students showed meaningful changes in 'the need of cooperative learning', 'critical thinking', 'the acceptance of thoughts of others'. Meanwhile, there were possibilities what all the members of one group can't recognize their errors in STAD, so we proposed 'Tongsinsa'. And we presented concrete methods how to reconstruct groups and somethings to consider when students are not satisfied with the group activities.

  • PDF

A Virtual 3D Interface System for the Remote Control of Robot Agent (로봇 에이전트의 원격 제어를 위한 가상 3D 인터페이스 시스템)

  • 안현식
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.2 no.4
    • /
    • pp.85-90
    • /
    • 2001
  • Recently there are lots of concerning on robot agent system working for itself with the trends of the research of bio-mimetic system and intelligent Therefore it is necessary to develop more humanized interface system from communicating with the robot agent. In this paper a virtual 3D interface system is proposed based on Internet for remote controlling and monitoring of robot agent. The proposed system is constructed as manager-agent model and a man can order a job at the 3D virtual interface environment of the manager located remotely Then the robot agent detects a 3D profile data from a range finder automatically and the robot moves the object to the new position in real space. The proposed system supports a advanced interface displaying virtual 3D graphics and real moving images and which makes it possible one to manage the robot agent more conveniently.

  • PDF