• Title/Summary/Keyword: 웹 조사방법

Search Result 276, Processing Time 0.041 seconds

Design of a Web-based Java Applet for Conceptual Learning in Digital Logic Circuits and its Student Satisfaction Survey (디지털 논리회로의 개념학습을 위한 웹기반 교육용 자바 애플릿의 설계와 만족도 조사)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Chung, Hye-Kyung
    • Journal of Internet Computing and Services
    • /
    • v.16 no.4
    • /
    • pp.61-70
    • /
    • 2015
  • This paper presents a web-based Java applet for understanding the concepts in digital logic circuits and student satisfaction survey was carried out in order to show its educational validity. Through our educational Java applet, the learners will be capable of learning the concepts and principles related to digital logic circuit experiments and how to operate virtual experimental equipments and virtual bread board. The proposed educational Java applet is composed of five important components: Principle Classroom to explain the concepts and principles for digital logic circuit operations, Simulation Classroom to provide a web-based simulator to the learners, Virtual Experiment Classroom to provide interactive Java applet about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. Finally, we have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

A Music Retrieval Scheme based on Fuzzy Inference on Musical Mood and Emotion (음악 무드와 감정의 퍼지 추론을 기반한 음악 검색 기법)

  • Jun, Sang-Hoon;Rho, Seung-Min;Hwang, Een-Jun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2008.05a
    • /
    • pp.51-53
    • /
    • 2008
  • 최근 오디오 압축 기술의 발전에 힘입은 디지털 음원과 웹 스트리밍의 보급으로, 사용자가 음악 정보에 손쉽게 접할 수 있게 되었다. 이에 따라 음악을 보다 쉽고 효율적인 방법으로 검색하는 방법뿐 아니라 사용자의 환경에 따라 적절한 음악을 검색할 수 있는 기능의 필요성이 증가하게 되었다. 본 논문에서는 음악의 특징에 따라 분류된 데이터베이스를 사용하고, 사용자의 감정을 분석하여 적절한 음악을 검색하는 시스템을 제안한다. 본 시스템은 사용자의 감정 입력을 효율적으로 처리하기 위한 방법으로 Thayer의 2D emotional space를 적용하여 Valence-Arousal model의 두 가지의 입력을 처리한다. 가장 적합한 음악의 정보를 얻기 위해 사용된 Fuzzy Inference System의 IF-THEN 규칙을 정의하기 위하여 언어적으로 정의된 기존의 음악 감정 연구 결과를 적용하였고, 도출된 결과와 가장 유사도가 깊은 음악을 우선적으로 검색하도록 설계하였다. 이와 같이 구현된 시스템의 타당성을 검증하기 위해 사용자 설문조사를 수행하였다.

A Study on Usability Evaluation of Reference Resources Management Tools (참고정보원 관리도구의 사용성 평가에 관한 연구)

  • Kweon, Beom-Joong;Kwak, Seung-Jin
    • Journal of the Korean Society for information Management
    • /
    • v.24 no.3
    • /
    • pp.219-244
    • /
    • 2007
  • Reference resources management tools can be divided into three types: Desktop-based, Web-based, and Web 2.0-based. This study is intended to compare and analyze the functions provided by the three types of tools and also to compare and evaluate their usability. Each Tools were chosen to represent each type. For comparison and analysis of the functions provided by the three types of tools, we divided the process of using reference resources management tools into four steps and then compared and analyzed sub items in each step. Satisfaction, understandability, conformance and efficiency that items for comparison and evaluation of the usability were compared using both quantitative and qualitative approaches. We surveyed the participants to collect data for quantitative research; and interviewed them and analyzed the results for qualitative research. Here are the results from evaluating the usability of Tool A(Desktop-based), B(Web-based), C(Web 2.0 based). First, Tool B had the highest mean user satisfaction, followed by Tool A and Tool C. Secondly, Tool B had the lead in understandability, followed by Tool A and Tool C. Thirdly, Tool A had the highest mean conformance, followed by Tool B and Tool C. Fourth, Tool B had the highest mean efficiency, followed by Tool A and Tool C.

Research on the influence of web celebrity live broadcast on consumer's purchase intention - Adjusting effect of web celebrity live broadcast contextualization

  • Zou, Ji-Kai;Guo, Han-Wen;Liu, Zi-Yang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.6
    • /
    • pp.239-250
    • /
    • 2020
  • The purpose of this paper is to explore the influence of the "contextualization" effect of web celebrity live broadcast on the e-commerce platform on consumers' perception of product value, risk and purchase intention. Live in this paper, using Taobao shopping consumers as the research object, the survey method, questionnaire survey is adopted, the form through the questionnaire and distributed network, a live in order to further validation of web celebrity effect of contextualized actual influence on consumer purchase intention, questionnaire design the Likert scale, seven and recycling questionnaire analysis using the statistical software SPSS 23.0 and AMOS 22.0 after processing the data. After determining the reliability and validity of the questionnaire, the exploratory factor analysis was used to verify the hypothesis and calculate the actual adjustment degree of the "contextualization" effect of web celebrity live broadcasting on consumers' purchase intention. The research results of this paper are summarized as follows :(1) consumers' perceived value of products can significantly positively affect their purchase intention, while perceived risk has a significantly negative impact on their purchase intention; (2) consumers' trust and purchase intention to products are regulated by the "contextualization" of web celebrity live broadcast. Specifically, for web celebrity live broadcasting with good "contextualization" effect, the perceived value of consumer products has a positive impact on product trust, which is higher than that of web celebrity live broadcasting with poor "contextualization" effect. In terms of resolving consumers' perceived risks to products, web celebrity live broadcast with good "contextualization" effect is also significantly better than web celebrity live broadcast with poor "contextualization" effect. Based on empirical analysis, this paper concludes that web celebrity live broadcasting will become a new breakthrough for the sustainable growth of the e-commerce industry, and puts forward Suggestions on the e-commerce marketing mode and the transformation of web celebrity live broadcasting industry.

The effect of Chinese online novel dramas on the attitude of merchandise and behavioral intention (중국 웹소설드라마의 파생상품 수용태도 및 행동의도 분석)

  • JING, Zhang;Kwon, Byung Woong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.6
    • /
    • pp.113-125
    • /
    • 2019
  • This research aims to understand the common psychological features of consumer. And master the direction of the development of the network novels derivation by analysis the TV plays adapted from network novels in China's IP industry. To this end, This research determine to analyzed consumer adoption attitude the Behavior Intention of derivative products. The date were collected from 612 Chinese people, from October 15 to October 22 2018. Statistical analysis were through SPSS 21 after data coding and data cleanings process. This research performed frequency analysis exploratory factor analysis, Independent sample t-test, one-way ANOVA, post-analysis Duncan test, correlation analysis and mass regression analysis. The research results are as follows. Firstly, the characteristics(topicality, empathy and interest) of network novel TV play positively related role in the adoption attitudes(cognitive attitude and emotional attitude) of derivatives commodities. At the same time, identity has a more positively related influence than topicality and interest. Secondly, all the characteristics of network novels consisting of topicality, identity and interest play positive related roles in the behavioral intentions of derivative commodities. Thirdly, emotional attitude plays a more positively related role in purchasing intention and recommendation intention compared with cognitive attitude. It is hoped that the research results can play a fundamental role in the production and development of network novels derivatives.

An Exploratory Study on Applications of Semantic Web through the Technical Limitation Factors of Knowledge Management Systems (지식경영시스템의 기술적 한계요인분석을 통한 시맨틱 웹의 적용에 관한 탐색적 연구)

  • Joo Jae-Hun;Jang Gil-Sang
    • The Journal of Society for e-Business Studies
    • /
    • v.10 no.3
    • /
    • pp.111-134
    • /
    • 2005
  • Knowledge management is a core factor to achieve competitive advantage and improve the business performance. New information technology is also a core factor enabling the innovation of knowledge management. Semantic Web of which the goal is to realize machine-processable Web can't help affecting the knowledge management. Therefore, we empirically analyze the relationship between user's dissatisfaction and barriers or limitations of knowledge management and present methods allowing Semantic Web to overcome the limitations and to support knowledge management processes. Based on a questionnaire survey of 222 respondents, we found that the limitations of system qualities such as user inconvenience of knowledge management systems, search and integration limitations, and the limitations of knowledge qualities such as inappropriateness and untrust significantly affected the user dissatisfaction of knowledge management systems. Finally, we suggest a conceptual model of knowledge management systems of which components are resources, metadata, ontologies, and user & query layers.

  • PDF

A Study on Scenario-Centered Design Process for Multimedia Contents Planning & Design - through a Case Study of Contents design of Internet Shopping Mall "Shop 'n' Chat" (멀티미디어 컨텐츠 디자인 프로세스에서의 시나리오 활용에 관한 연구 - 인터넷 쇼핑몰 “Shop 'n' Chat“의 컨텐츠 디자인 사례연구를 중심으로)

  • 김현정
    • Archives of design research
    • /
    • v.15 no.3
    • /
    • pp.137-148
    • /
    • 2002
  • As human-centered design has become new paradigm in the field of design, it is also needed to apply scenario-centered design methodology in planning and design new multi-media contents. In this paper, scenario-centered design process for multimedia contnets planning & design was identified through a case study of contents design of internet shopping mall "Shop 'n' Chat". The study was preceded with three kinds of scenarios during design process, which are present situation scenario to find needed contents, behavior prototype scenario to make contents concrete, and future usage scenario to design visual interface. These three stages of scenario are exampled by of finally shopping scenario between 20's girls, internet shopping scenario with using messenger, and finally navigation/interaction scenario in future internet shopping mall.

  • PDF

A Study on the Service Satisfaction of University Library Portal for Chinese Students in Korea (중국 유학생의 대학도서관 포털 서비스 만족도에 관한 연구)

  • Lee, Soo-Sang;Wei, Cheng-Guang
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.41 no.4
    • /
    • pp.113-134
    • /
    • 2007
  • This study deals with the role and responsibility of university library in multicultural society. For this purpose, centered the Chinese students in Pusan University, with internet questionnaire surveys on customer satisfaction to the current library portal service and set up a effective digital library evaluation model. In the meanwhile we borrowed evaluation methods and items from LibQUAL+ in part, a world wide famous model, and use Tsinghua University Library's evaluation statistic norms. To summarize the results of this survey, Chinese student's service satisfaction about Pusan University library is still fairly low. Undergraduate and graduate students(including doctor courses) group follows, undergraduates student's satisfaction level is lower than graduate. By analyzing simple satisfaction we can know that library portal service maintained low importance or influence to the user, to internet space user's satisfaction is a relatively high level. And compared with other dimension, statistic data show out that internet space user's satisfaction still maintained a relative high level.

Open Survey System for Teacher and Learner to Support independence LMS on Web-Based (웹 기반의 독립적 LMS 를 지원하는 교수-학습자를 위한 개방형 설문 시스템)

  • Kim, Jin-Hwan;Kim, Dong-Won;Kan, Jin-Suk;Jang, Sang-Pil
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2005.05a
    • /
    • pp.1001-1004
    • /
    • 2005
  • 인터넷을 통한 정보화의 영향으로 교육 방법에도 큰 변화를 가져왔다. 교수자와 학습자간 오프라인으로 이루어졌던 교육이 온라인상에서 이루어지게 되었고, 양질의 원격 교육을 실천하려는 노력 과정에서 LMS(Learning Management System)는 많은 발전을 하게 되었다[3]. 하지만 잘 개발된 LMS 라 할 지라도 온라인 교육에서는 오프라인 교육과 같이 교수자와 학습자의 직접적인 커뮤니케이션을 통한 상호 의견 수렴이 어렵다[4]. 따라서 본 논문에서는 LMS 기능에 확장성과 이식성을 갖는 설문 시스템을 추가 함으로써 교수자와 학습자간의 원활한 커뮤니케이션을 지원하고자 한다. 또한 강의 점검, 교수전략 수립, 연구, 정책수립 및 사업추진을 위한 각종 조사에 활용하고자 한다. 본 논문의 설문 조사 시스템은 오픈 소스로 전국 대학 및 교육기관을 대상으로 무상 배포 중이며 그 활용을 검증 중이다[5].

  • PDF

Survey for Objective Performance Evaluation of Skyline Query Methods (스카이라인 질의 기법의 객관적 성능 평가를 위한 연구 조사)

  • Choi, Jong-Hyeok;Nasridinov, Aziz
    • Proceedings of The KACE
    • /
    • 2018.01a
    • /
    • pp.49-52
    • /
    • 2018
  • 스카이라인 질의는 데이터들 사이의 비교 연산을 통해 지배되지 않은 데이터들의 최소 집합을 스카이라인으로 탐색하며 이때 지배되지 않고 스카이라인으로 선택된 데이터들은 지배된 데이터들을 대표하게 된다. 이러한 특징은 금융, 네트워크, 웹서비스 등 다양한 분야에서 스카이라인의 활용을 이끌어냈다. 하지만 스카이라인 질의는 데이터의 양이나 차원의 수가 증가하는 경우 전체적인 성능이 크게 감소하는 문제를 야기하기 때문에 이를 해결하기 위한 다양한 기법들이 연구 및 제안되고 있다. 하지만 실제 스카이라인 질의를 활용하기 위해서는 객관적 성능 평가를 통해 주어진 상황에서 최적의 성능을 보일 수 있는 기법을 선택해야할 필요가 있지만 기존의 연구들은 성능 평가에 있어 각 기법이 목표한 문제들에 대한 단편적인 실험을 진행하고 있기 때문에 이들을 객관적으로 평가하기 위해서는 새로운 스카이라인 성능 평가 방법이 필요한 실정이다. 본 논문에서는 이러한 문제를 해결하기에 앞서 스카이라인 질의 기법의 객관적 성능 평가를 위한 품질 요소 선택 기준을 선택하기 위해 기존 연구들에 대한 조사와 분석을 진행한다.

  • PDF