• Title/Summary/Keyword: 웹콘텐츠

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A Minimum Missing Aggregation Policy for RSS Services (RSS 서비스를 위한 최소 누락 수집 정책)

  • Han, Young-Geun;Lee, Sang-Ho
    • Journal of KIISE:Databases
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    • v.35 no.5
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    • pp.391-399
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    • 2008
  • RSS is the XML-based format for the syndication of web contents, and users aggregate RSS feeds with RSS feed aggregators. In order to effectively aggregate RSS feeds, an RSS aggregation policy is necessary. In this paper, we first propose an aggregation policy to minimize the number of postings being missed within an aggregation. Second, we analyze and compare our aggregation policy with existing aggregation policies. Our analysis reveals that our aggregation policy can reduce approximately 23% of the aggregation missing in comparison with the other aggregation policies while it increases only 6% of the aggregation delay.

A Study on the Motivation for the Participation in Video UCC Production and Its Effects (동영상 UCC 제작 참여 동기와 효과에 대한 연구)

  • Lee, Seung-Whan
    • Cartoon and Animation Studies
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    • s.18
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    • pp.73-88
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    • 2010
  • With the recent trend of Web 2.0, experts argue that the UCC age has blossomed where people themselves produce their own content and share it on the Internet. However, more academic studies on video UCC production are needed to understand fully the video UCC phenomenon in Korea. This study was done as an exploratory study to investigate the motivations for video UCC production and its effects. Results reveal that the important motivations for participating in video UCC creation are fun, sharing, and self-expression. For the rewards for video UCC creation participation, feedback, sharing and self-satisfaction are considered valuable psychological rewards by the video UCC creators. Furthermore, the total amount of video UCC production is positively correlated with self-evaluation of fun, importance, and practicality of the video UCC content.

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Construction of Fashion Cultural Goods Design Database using Gaya Relics (가야(伽倻) 유물을 활용한 패션문화상품 디자인 데이터베이스 구축)

  • Song, Mi-Jung;Park, Hye-Won
    • Journal of Fashion Business
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    • v.16 no.1
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    • pp.160-179
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    • 2012
  • One of the representative local cultures in Gyeongnam is Gaya culture. This research aim s to develop fashion cultural goods design applying Gaya relics. Based on the study on cu ltural character, formative characteristics of relics, and questionnaire survey on cultural reco gnition and fashion cultural goods purchasing status of Gaya, the plan of Gaya fashion cul tural goods design was made and progressed. To develop design pattern, TexPro Design CAD was used. As to selection of relics to extract motif, Mounted vessel in the shape of warrior on horseback, Chariot wheel-shaped Pottery, Armor and Shield were selected. The main concept of design was 'Timeless Images of Gaya' to re-illuminate a long forgotten p eriod of Gaya, and to create modernization image of ancient period into modern living. By using oring image scale of IRI C or Lab, the 4 main themes of 'Timeless Images of Gaya' including 'Romantic Gaya', 'Dynamic Gaya', 'E -friendly Gaya', 'Modern Gaya' were constructed. According to the 4 themes, basic pattern, repeating pattern, application patter n were developed. And applied cases were developed to seek reality of design in the fashi on cultural goods. Also web page was constructed to develop educational and industrial accessibility and utilization in collaboration with design patterns and fashion cultural goods ap plying cases.

Augmented Multimedia E-commerce System using Person Wide Web (Person Wide Web 기술을 활용한 증강형 멀티미디어 상거래)

  • Han, Sang-Sook;Kim, Byung-Ho;Eun, Seong-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.81-88
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    • 2011
  • Augmented multimedia is a technology to provide additional informations to mobile devices when multimedia contents like video, audio and images are being played. Person Wide Web, PWW, is a scheme for acquiring a link and browsing a corresponding web pages on mobile devices, in which the link is attached any object and space in real world. In this paper we proposed an augmented multimedia E-commerce application system based on PWW scheme which can browse additional informations from video play on public spaces, and implemented on Microsoft Silverlight platform. We showed that the proposed system can support effectively the augmented multimedia E-commerce.

A Study of Smart IT convergence Framework applying a Lego-typed Sensor Module (레고형 센서 모듈을 활용한 스마트 IT 융합 프레임워크에 관한 연구)

  • Park, Jung-min;Kim, Hye-Young
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.87-96
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    • 2016
  • As use of Internet increase, IoT(Internet Of Things), a interaction between connected devices, is widely used throughout industrial area. In this paper, we discussed what to consider when planning framework for contents using user's mobile devices and various sensors in IoT environment and suggest related techniques. Also, using the techniques suggested in this paper, we showed the prototype of the framework. Finally, we showed the possibility of games in the IoT environment by creating game in the IoT environment.

A Design Study on Smart APP./Web for Construction of Companion Animal Management and Emergency Relief System (반려동물 관리 및 긴급구조 시스템의 구축을 위한 스마트 앱/웹의 설계 연구)

  • Park, Seung-Chang;Lee, Rae-deuk;Park, Jin-soo;Park, Jong-hyun;Choi, Soo-rahm
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.81-84
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    • 2017
  • 본 논문은 반려동물 강아지를 위한 전용 관리 및 지역 애완동물 병원과의 연동을 통한 긴급 조치 서비스망의 구축, 반려동물 강아지를 키우는 사람들의 커뮤니티 운영을 위하여 필요한 스마트 App.과 Web Site에 관한 설계 연구이다. 먼저, 본 논문은 서론에서 기존의 반려동물 강아지의 관리 및 긴급 구조 시스템에 관련된 상표출원 동향을 조사한다. 본론으로, 본 논문은 한이음 프로젝트로서 반려동물 강아지 서비스/시스템/콘텐츠의 설계, 대학생 멘티들이 참여하는 역할분담을 연구한다. 결론적으로, 본 논문은 반려동물의 평상시 관리와 비상시의 긴급구조에 필요한 IoT기반의 스마트시스템과 Web Page, 스마트 단말기에서 작동하는 App.의 설계, 제작, 시험, 인증에 관하여 필요한 준비사항, 시스템 개발의 절차와 지식재산권, 기술문서의 작성법에 관하여 연구한다.

An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents (웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안)

  • Gang, Seok-Hun;Kim, Dae-Cheong
    • Journal of National Security and Military Science
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    • s.3
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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A Development of the Business processing unit for visually-handicapped persons (시각 장애인을 위한 사무 자동화 보조 장치 개발)

  • Kim, Song-Min
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.1
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    • pp.141-147
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    • 2012
  • Blind persons are information alienation class in spite of development of an Information-Communication technology. Need dog's paw of a business automation technology that apply Information-Communication know-how to do these in white-collar job go to work. I wish to develop VI 05 that can improve computer practical use ability by developing integration solution that can analyze know-how that need in transaction of business and overcome this technologically. Because developed VI 05 reserves and handles work that require screen spread, function that convert data of screen including character into voice, accuracy by integration solution that is necessary in transaction of business the process simplificaton make function that need in Secretariat state process such as knowing function have.

Indexing Considering Video Rating of Scenes in Video (동영상의 장면별 비디오 등급을 고려한 색인)

  • Kim Young-Bong
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.51-60
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    • 2006
  • Recently, many streaming videos including drama, music videos, and movies have been extensively given on the web. Such video services are on negative lines in any service restriction depending on the age of users and then whole part of a video have been restricted considering the age of users. Therefore, in this paper, we will present a new method that provides the access depending on the ages of users and also sets the video rating of each scene in a video. To get this restricted access for video, we will first divide a streaming video into many scenes using histogram techniques. Each scene gets an access control depending on the nudity level. Finally, we will make the video indexing including the access level depending on its nudity level and then hide restricted scenes using several masks in playing that streaming video.

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Secure Coding for SQL Injection Prevention Using Generative AI

  • Young-Bok Cho
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.9
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    • pp.61-68
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    • 2024
  • In this paper, Generative AI is a technology that creates various forms of content such as text, images, and music, and is being utilized across different fields. In the security sector, generative AI is poised to open up new possibilities in various areas including security vulnerability analysis, malware detection and analysis, and the creation and improvement of security policies. This paper presents a guide for identifying vulnerabilities and secure coding using ChatGPT for security vulnerability analysis and prediction, considering the application of generative AI in the security domain. While generative AI offers innovative possibilities in the security field, it is essential to continuously pursue research and development to ensure safe and effective utilization of generative AI through in-depth consideration of ethical and legal issues accompanying technological advancements.