• Title/Summary/Keyword: 웨어러블 컴퓨팅

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An implementation of Speech Synthesis system based on the next generation PC (차세대 PC 환경에서의 음성합성 시스템 구현)

  • Park Hye-Mee;Shin Jeong-Hoon;Hong Kwang-Seok
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.97-100
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    • 2004
  • 유비쿼터스 컴퓨팅 환경에서의 차세대 PC는 다양한 입출력 장치를 이용하여 사용자에게 효과적으로 실제와 같은 정보를 제공하며, 사용자들의 편의를 고려해 웨어러블 형태의 플랫폼으로 발전하고 있다. 이러한 사용자 편의를 고려한 기술개발 동향(소형화, 경량화, 착용화)에 발맞추어 웨어러블 컴퓨팅 환경에서의 HCI 방안으로 음성 인식과 합성은 주요한 자리매김을 하고 있다. 본 논문에서는, 현재 정부에서 국가적인 차원으로 연구 개발 중인 차세대 PC 플랫폼 기반에서 음성합성 엔진을 구현하며, 구현상의 문제점 파악 및 개선사항에 대해 제안한다. 또한, 실질적인 구현 결과를 토대로 사용자 편의성 및 S/W 개발 환경을 고러한 차세대 PC플랫폼의 개선사항에 대해 제안을 한다.

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Multi-Modal Wearable Sensor Integration for Daily Activity Pattern Analysis with Gated Multi-Modal Neural Networks (Gated Multi-Modal Neural Networks를 이용한 다중 웨어러블 센서 결합 방법 및 일상 행동 패턴 분석)

  • On, Kyoung-Woon;Kim, Eun-Sol;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.23 no.2
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    • pp.104-109
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    • 2017
  • We propose a new machine learning algorithm which analyzes daily activity patterns of users from multi-modal wearable sensor data. The proposed model learns and extracts activity patterns using input from wearable devices in real-time. Inspired by cue integration of human's property, we constructed gated multi-modal neural networks which integrate wearable sensor input data selectively by using gate modules. For the experiments, sensory data were collected by using multiple wearable devices in restaurant situations. As an experimental result, we first show that the proposed model performs well in terms of prediction accuracy. Then, the possibility to construct a knowledge schema automatically by analyzing the activation patterns in the middle layer of our proposed model is explained.

Real-time Activity and Posture Recognition with Combined Acceleration Sensor Data from Smartphone and Wearable Device (스마트폰과 웨어러블 가속도 센서를 혼합 처리한 실시간 행위 및 자세인지 기법)

  • Lee, Hosung;Lee, Sungyoung
    • Journal of KIISE:Software and Applications
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    • v.41 no.8
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    • pp.586-597
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    • 2014
  • The next generation mobile computing technology is recently attracting attention that smartphone and wearable device imbedded with various sensors are being deployed in the world. Existing activity and posture recognition research can be divided into two different ways considering feature of one's movement. While activity recognition focuses on catching distinct pattern according to continuous movement, posture recognition focuses on sudden change of posture and body orientation. There is a lack of research constructing a system mixing two separate patterns which could be applied in real world. In this paper, we propose a method to use both smartphone and wearable device to recognize activity and posture in the same time. To use smartphone and wearable sensor data together, we designed a pre-processing method and constructed recognition model mixing signal vector magnitude and orientation pattern features of vertical and horizontal. We considered cycling, fast/slow walking and running activities, and postures such as standing, sitting, and laying down. We confirmed the performance and validity by experiment, and proved the feasibility in real world.

Performance Evaluation of WUSB over WBAN Communication Structure for Wireless Wearable Computers (무선 웨어러블 컴퓨터를 위한 WUSB over WBAN 통신 구조의 성능 분석)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.839-847
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    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. To construct the WUSB over WBAN communication systems, we propose a WBAN beaconing structure to assign WUSB communication periods. In the proposed structure, WUSB uses private periods of WBAN. In our performance evaluations, we compare theoretical results and simulation results about throughputs of WUSB under various WBAN channel occupations to evaluate the effectiveness of proposed structure in WUSB over WBAN communications.

Design and Implementation of POSIX Wrapper for Light-Weight Real-Time Operating System SenOS (경량 실시간 운영체제 SenOS를 위한 POSIX 호환계층(Wrapper)의 설계 및 구현)

  • Jeong, seong-hoon;Gwon, jae-guk;Lee, cheol-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.23-24
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    • 2011
  • 기존 성능중심의 PC에서 편의를 위한 인간 중심인 웨어러블 컴퓨터 시대로 변하고 있다. 웨어러블 컴퓨터는 제한적인 하드웨어에서 센서들과의 통신뿐만 아니라 동시에 여러 이벤트를 빠르게 처리해야 한다. SenOS는 극히 제한된 자원을 이용하면서 응용소프트웨어가 탑재된 장치가 요구하는 시간 내에 처리가 필요한 웨어러블 컴퓨터에 적합한 경량 실시간 운영체제이다. 하지만 SenOS는 현재 표준 인터페이스의 미적용으로 인해 응용프로그램의 재사용성이 낮아진다. 따라서 응용프로그램의 재사용성을 높이기 위해 표준 인터페이스를 적용할 필요성이 있다. 컴퓨팅 시스템에서 개방형 시스템 구조를 갖는 표준 중 운영체제의 인터페이스에 대한 표준으로 POSIX(Portable Operating System Interface)가 개발되어 있으며, 디지털 컨버전스 기기와 같이 실시간 운영체제 탑재를 요구하는 시스템을 위한 인터페이스 표준으로 POSIX.4 계열이 있다. 본 논문에서는 경량 실시간 운영체제 SenOS의 표준 인터페이스 적용을 위한 개방형 실시간 운영체제 인터페이스 표준인 POSIX.4 호환 계층(wrapper)을 설계 및 구현하였다.

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Gravity Removal and Vector Rotation Algorithm for Step counting using a 3-axis MEMS accelerometer (3축 MEMS 가속도 센서를 이용한 걸음 수 측정을 위한 중력 제거 및 백터 전환 알고리즘)

  • Kim, Seung-Young;Kwon, Gu-In
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.43-52
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    • 2014
  • In this paper, we propose Gravity Removal and Vector Rotation algorithm for counting steps of wearable device, and we evaluated the proposed GRVR algorithm with Micro-Electro-Mechanical (MEMS) 3-axis accelerometer equipped in low-power wearable device while the device is mounted on various positions of a walking or running person. By applying low-pass filter, the gravity elements are canceled from acceleration on each axis of yaw, pitch and roll. In addition to DC-bias removal and the low-pass filtering, the proposed GRVR calculates acceleration only on the yaw-axis while a person is walking or running thus we count the step even if the wearable device's axis are rotated during walking or running. The experimental result shows 99.4% accuracies for the cases where the wearable device is mounted in the middle and on the right of the belt, and 91.1% accuracy which is more accurate than 83% of commercial 3-axis pedometer when worn on wrist for the case of axis-rotation.

One-key Keyboard: A Very Small QWERTY Keyboard Supporting Text Entry for Wearable Computing (원키 키보드: 웨어러블 컴퓨팅 환경에서 문자입력을 지원하는 초소형 QWERTY 키보드)

  • Lee, Woo-Hun;Sohn, Min-Jung
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.21-28
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    • 2006
  • Most of the commercialized wearable text input devices are wrist-worn keyboards that have adopted the minimization method of reducing keys. Generally, a drastic key reduction in order to achieve sufficient wearability increases KSPC(Keystrokes per Character), decreases text entry performance, and requires additional effort to learn a new typing method. We are faced with wearability-usability tradeoff problems in designing a good wearable keyboard. To address this problem, we introduced a new keyboard minimization method of reducing key pitch. From a series of empirical studies, we found the potential of a new method which has a keyboard with a 7mm key pitch, good wearability and social acceptance in terms of physical form factors, and allows users to type 15.0WPM in 3 session trials. However, participants point out that a lack of passive haptic feedback in keying action and visual feedback on users' input deteriorate the text entry performance. We have developed the One-key Keyboard that addresses this problem. The traditional desktop keyboard has one key per character, but the One-key Keyboard has only one key ($70mm{\times}35mm$) on which a 10*5 QWERTY key array is printed. The One-key Keyboard detects the position of the fingertip at the time of the keying event and figures out the character entered. We conducted a text entry performance test comprised of 5 sessions. The participants typed 18.9WPM with a 6.7% error rate over all sessions and achieved up to 24.5WPM. From the experiment's results, the One-key Keyboard was evaluated as a potential text input device for wearable computing, balancing wearability, social acceptance, input speed, and learnability.

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The Development of Usability Evaluation for Wearable Computer: An Investigation of Smart Clothing (웨어러블 컴퓨팅 사용성 평가 척도 개발 - 스마트 웨어 적용사례를 중심으로 -)

  • Chae, Haeng-Suk;Hong, Ji-Young;Cho, Hyun-Seung;Lee, Young-Jin;Park, Sun-Hyung;Han, Kwang-Hee;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.9 no.spc3
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    • pp.265-276
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    • 2006
  • The purpose of this paper is to develop usability evaluation tool for wearable computer. In this paper, we propose evaluation factor and object through context evaluation in the real environment. The basic idea of this process is to know the thought from wearable user. Also, we gathered the opinion from expert group. As a result, we adopted evaluation question categories. By examining some empirical data which is obtained from observation and wearability evaluation, we conclude usability evaluation of wearable computer, including smart clothing. The design process in creating a successful wearable usability is no longer about providing technical success, rather about creating a optimal user experience.

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