• Title/Summary/Keyword: 워크로드

Search Result 138, Processing Time 0.028 seconds

Building Hierarchical Bitmap Indices in Space Constrained Environments (저장 공간이 제약된 환경에서 계층적 비트맵 인덱스 생성에 관한 연구)

  • Kim, Jong Wook
    • Journal of Digital Contents Society
    • /
    • v.16 no.1
    • /
    • pp.33-41
    • /
    • 2015
  • Since bitmap indices are useful for OLAP queries over low-cardinality data columns, they are frequently used in data warehouses. In many data warehouse applications, the domain of a column tends to be hierarchical, such as categorical data and geographical data. When the domain of a column is hierarchical, hierarchical bitmap index is able to significantly improve the performance of queries with conditions on that column. This strategy, however, has a limitation in that when a large scale hierarchy is used, building a bimamp for each distinct node leads to a large space overhead. Thus, in this paper, we introduce the way to build hierarchical bitmap index on an attribute whose domain is organized into a large-scale hierarchy in space-constrained environments. Especially, in order to figure out space overhead of hierarchical bitmap indices, we propose the cut-selection strategy which divides the entire hierarchy into two exclusive regions.

Analyses of the Effect of System Environment on Filebench Benchmark (시스템 환경이 Filebench 벤치마크에 미치는 영향 분석)

  • Song, Yongju;Kim, Junghoon;Kang, Dong Hyun;Lee, Minho;Eom, Young Ik
    • Journal of KIISE
    • /
    • v.43 no.4
    • /
    • pp.411-418
    • /
    • 2016
  • In recent times, NAND flash memory has become widely used as secondary storage for computing devices. Accordingly, to take advantage of NAND flash memory, new file systems have been actively studied and proposed. The performance of these file systems is generally measured with benchmark tools. However, since benchmark tools are executed by software simulation methods, many researchers get non-uniform benchmark results depending on the system environments. In this paper, we use Filebench, one of the most popular and representative benchmark tools, to analyze benchmark results and study the reasons why the benchmark result variations occur. Our experimental results show the differences in benchmark results depending on the system environments. In addition, this study substantiates the fact that system performance is affected mainly by background I/O requests and fsync operations.

A Mapping Table Caching Scheme for NAND Flash-based Mobile Storage Devices (NAND 플래시 기반 모바일 저장장치를 위한 사상 테이블 캐싱 기법)

  • Yang, Soo-Hyeon;Ryu, Yeon-Seung
    • The Journal of Society for e-Business Studies
    • /
    • v.15 no.4
    • /
    • pp.21-31
    • /
    • 2010
  • Recently e-business such as online financial trade and online shopping using mobile computes are widely spread. Most of mobile computers use NAND flash memory-based storage devices for storing data. Flash memory storage devices use a software called flash translation layer to translate logical address from a file system to physical address of flash memory by using mapping tables. The legacy FTLs have a problem that they must maintain very large mapping tables in the RAM. In order to address this issues, in this paper, we proposed a new caching scheme of mapping tables. We showed through the trace-driven simulations that the proposed caching scheme reduces the space overhead dramatically but does not increase the time overhead. In the case of online transaction workload in e-business environment, in particular, the proposed scheme manifests better performance in reducing the space overhead.

Performance Analysis of Cloud-Backed File Systems with Various Object Sizes (클라우드 기반 파일 시스템의 오브젝트 크기별 성능 분석)

  • Kim, Jiwon;Lee, Kyungjun;Ryu, Sungtae;Han, wansoo
    • Journal of KIISE
    • /
    • v.43 no.7
    • /
    • pp.744-750
    • /
    • 2016
  • Recent cloud infrastructures provide competitive performances and operation costs for many internet services through pay-per-use model. Particularly, object storages are highlighted, as they have unlimited file holding capacity and allow users to access the stored files anytime and anywhere. Several lines of research are based on cloud-backed file systems, which support traditional POSIX interface rather than RESTful APIs via HTTP. However, these existing file systems handle all files with uniform size backing objects. Consequently, the accesses to cloud object storages are likely to be inefficient. In our research, files are profiled according to characteristics, and appropriate backing unit sizes are determined. We experimentally verify that different backing unit sizes for the object storage improve the performance of cloud-backed file systems. In our comparative experiments with S3QL, our prototype cloud-backed file system shows faster performance by 18.6% on average.

Efficient Scheduling of Sensor-based Elevator Systems in Smart Buildings (스마트 빌딩을 위한 센서 기반의 효율적인 엘리베이터 스케줄링)

  • Bahn, Hyokyung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.10
    • /
    • pp.367-372
    • /
    • 2016
  • In a modern smart building, sensors can detect various physical conditions, such as temperature, humidity, sound, motion, and light, which can be used in medical services and security, and for energy savings. This paper presents an efficient elevator scheduling system that utilizes smart sensor technologies with radio-frequency identification, video, and floor sensors to detect the arrival of elevator users in advance. The detected information is then delivered to the elevator scheduling system via building networks. By using this information, the proposed system makes a reservation call for efficient control of the elevator's direction and time. Experiments under a spectrum of traffic conditions show that the proposed system performs better than a legacy system with respect to average wait time, maximum wait time, and energy consumption.

Adaptive Garbage Collection Technique for Hybrid Flash Memory (하이브리드 플래시 메모리를 위한 적응적 가비지 컬렉션 기법)

  • Im, Soo-Jun;Shin, Dong-Kun
    • The KIPS Transactions:PartA
    • /
    • v.15A no.6
    • /
    • pp.335-344
    • /
    • 2008
  • We propose an adaptive garbage collection technique for hybrid flash memory which has both SLC and MLC. Since SLC area is fast and MLC area has low cost, the proposed scheme utilizes the SLC area as log buffer and the MLC area as data block. Considering the high write cost of MLC flash, the garbage collection for the SLC log buffer moves a page into the MLC data block only when the page is cold or the page migration invokes a small cost. The other pages are moved within the SLC log buffer. Also it adjusts the parameter values which determine the operation of garbage collection adaptively considering I/O pattern. From the experiments, we can know that the proposed scheme provides better performance compared with the previous flash management schemes for the hybrid flash and finds the parameter values of garbage collection close to the optimal values.

Graph Database Benchmarking Systems Supporting Diversity (다양성을 지원하는 그래프 데이터베이스 벤치마킹 시스템)

  • Choi, Do-Jin;Baek, Yeon-Hee;Lee, So-Min;Kim, Yun-A;Kim, Nam-Young;Choi, Jae-Young;Lee, Hyeon-Byeong;Lim, Jong-Tae;Bok, Kyoung-Soo;Song, Seok-Il;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.12
    • /
    • pp.84-94
    • /
    • 2021
  • Graph databases have been developed to efficiently store and query graph data composed of vertices and edges to express relationships between objects. Since the query types of graph database show very different characteristics from traditional NoSQL databases, benchmarking tools suitable for graph databases to verify the performance of the graph database are needed. In this paper, we propose an efficient graph database benchmarking system that supports diversity in graph inputs and queries. The proposed system utilizes OrientDB to conduct benchmarking for graph databases. In order to support the diversity of input graphs and query graphs, we use LDBC that is an existing graph data generation tool. We demonstrate the feasibility and effectiveness of the proposed scheme through analysis of benchmarking results. As a result of performance evaluation, it has been shown that the proposed system can generate customizable synthetic graph data, and benchmarking can be performed based on the generated graph data.

VDI deployment and performance analysys for multi-core-based applications (멀티코어 기반 어플리케이션 운용을 위한 데스크탑 가상화 구성 및 성능 분석)

  • Park, Junyong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.10
    • /
    • pp.1432-1440
    • /
    • 2022
  • Recently, as Virtual Desktop Infrastructure(VDI) is widely used not only in office work environments but also in workloads that use high-spec multi-core-based applications, the requirements for real-time and stability of VDI are increasing. Accordingly, the display protocol used for remote access in VDI and performance optimization of virtual machines have also become more important. In this paper, we propose two ways to configure desktop virtualization for multi-core-based application operation. First, we propose a codec configuration of a display protocol with optimal performance in a high load situation due to multi-processing. Second, we propose a virtual CPU scheduling optimization method to reduce scheduling delay in case of CPU contention between virtual machines. As a result of the test, it was confirmed that the H.264 codec of Blast Extreme showed the best and stable frame, and the scheduling performance of the virtual CPU was improved through scheduling optimization.

Partial Offloading System of Multi-branch Structures in Fog/Edge Computing Environment (FEC 환경에서 다중 분기구조의 부분 오프로딩 시스템)

  • Lee, YonSik;Ding, Wei;Nam, KwangWoo;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.10
    • /
    • pp.1551-1558
    • /
    • 2022
  • We propose a two-tier cooperative computing system comprised of a mobile device and an edge server for partial offloading of multi-branch structures in Fog/Edge Computing environments in this paper. The proposed system includes an algorithm for splitting up application service processing by using reconstructive linearization techniques for multi-branch structures, as well as an optimal collaboration algorithm based on partial offloading between mobile device and edge server. Furthermore, we formulate computation offloading and CNN layer scheduling as latency minimization problems and simulate the effectiveness of the proposed system. As a result of the experiment, the proposed algorithm is suitable for both DAG and chain topology, adapts well to different network conditions, and provides efficient task processing strategies and processing time when compared to local or edge-only executions. Furthermore, the proposed system can be used to conduct research on the optimization of the model for the optimal execution of application services on mobile devices and the efficient distribution of edge resource workloads.

Development of a Distributed File System for Multi-Cloud Rendering (멀티 클라우드 렌더링을 위한 분산 파일 시스템 개발 )

  • Hyokyung, Bahn;Kyungwoon, Cho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.1
    • /
    • pp.77-82
    • /
    • 2023
  • Multi-cloud rendering has been attracting attention recently as the computational load of rendering fluctuates over time and each rendering process can be performed independently. However, it is challenging in multi-cloud rendering to deliver large amounts of input data instantly with consistency constraints. In this paper, we develop a new distributed file system for multi-cloud rendering. In our file system, a local machine maintains a file server that manages versions of rendering input files, and each cloud node maintains a rendering cache manager, which performs distributed cooperative caching by considering file versions. Measurement studies with rendering workloads show that the proposed file system performs better than NFS and the uploading schemes by 745% and 56%, respectively, in terms of I/O throughput and execution time.