• Title/Summary/Keyword: 움직임 보상 프레임 보간

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A Motion Compensation based Frame Rate Up Conversion Algorithm (움직임 추정을 활용한 영상의 시간 해상도 향상 기법)

  • Park, Ji Yeol;Kim, Kyumok;Park, Jinwon;Jung, Seung-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1520-1522
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    • 2015
  • 본 논문은 기존의 시간적으로 이웃한 프레임 사이의 움직임을 추정 보상하여 새로운 프레임을 생성하는 프레임률 향상 기법 (frame rate up conversion)을 제안한다. 움직임 추정(Motion Estimation)을 통하여 계산된 움직임 벡터를 이용하여 프레임을 생성하며, 생성된 프레임에서 발생되는 구멍 (hole)과 중첩 (overlap) 영역을 처리하는 기법을 제안한다. 특히 k-NN 보간법(k-nearest neighbor interpolation)[3]과 중간값을 적응적으로 활용하여 향상된 화질의 영상을 생성한다. 실험 결과를 통하여 제안하는 기술의 우수성을 입증하였다.

De-interlacing Algorithm Using Integral Projection-based Motion Estimation Considering Region Of Interest (관심영역 단위의 적분 프로젝션기반 움직임 추정을 사용한 순차주사화 알고리즘)

  • Kim, Young-Duk;Chang, Joon-Young;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.20-29
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    • 2008
  • In this paper, we propose a do-interlacing algorithm using integral projection-based motion estimation considering Region Of Interest(ROI). The proposed motion estimation method finds the motion of the given ROI accurately with low computational cost. In order to incorporate the motion estimation in do-interlacing, an entire image is first segmented into multiple ROIs according to the temporally predicted block-wise motion types and spatial positions. Then, motion vectors of respective ROIs are obtained by the integral projection method. In this paper, totally five ROIs, one for the global motion and four for the local motions, are made, and therefore, five motion vectors are produced for each field. By using the estimated motion vectors, motion compensation is performed for increasing the vortical resolution of the converted frames. Finally, do-interlaced frames are obtained by effectively combining the results of motion compensation and stable intra-field do-interlacing according to the reliability of motion compensation. Experimental results show that the proposed algorithm provides better image quality than existing algorithms in both subjective and objective measures.

The Edge-Based Motion Vector Processing Based on Variable Weighted Vector Median Filter (에지 기반 가변 가중치 벡터 중앙값 필터를 이용한 움직임 벡터 처리)

  • Park, Ju-Hyun;Kim, Young-Chul;Hong, Sung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11C
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    • pp.940-947
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    • 2010
  • Motion Compensated Frame Interpolation(MCFI) has been used to reduce motion jerkiness for dynamic scenes and motion blurriness for LCD-panel display as post processing for high quality display. However, MCFI that directly uses the motion information often suffers from annoying artifacts such as blockiness, ghost effects, and deformed structures. So in this paper, we propose a novel edge-based adaptively weighted vector median filter as post-processing. At first, the proposed method generates an edge direction map through a sobel mask and a weighted maximum frequent filter. And then, outlier MVs are removed by average of angle difference and replaced by a median MV of $3{\times}3$ window. Finally, weighted vector median filter adjusts the weighting values based on edge direction derived from spatial coherence between the edge direction continuity and motion vector. The results show that the performance of PSNR and SSIM are higher up to 0.5 ~ 1 dB and 0.4 ~ 0.8 %, respectively.

A New Motion Compensated Frame Interpolation Algorithm Using Adaptive Motion Estimation (적응적 움직임 추정 기법을 활용하는 새로운 움직임 보상 프레임 보간 알고리즘)

  • Hwang, Inseo;Jung, Ho Sun;Sunwoo, Myung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.6
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    • pp.62-69
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    • 2015
  • In this paper, a new frame rate up conversion (FRUC) algorithm using adaptive motion estimation (AME-FRUC) is proposed. The proposed algorithm performs extended bilateral motion estimation (EBME) conducts motion estimation (ME) processes on the static region, and extract region of interest with the motion vector (MV). In the region of interest block, the proposed AME-FRUC uses the texture block partitioning scheme and the unilateral motion estimation for improving ME accuracy. Finally, motion compensated frame interpolation (MCFI) are adopted to interpolate the intermediate frame in which MCFI is employed adaptively based on ME scheme. Experimental results show that the proposed algorithm improves the PSNR up to 3dB, the SSIM up to 0.07 and 68% lower SAD calculations compared to the EBME and the conventional FRUC algorithms.

New Video Compression Method based on Low-complexity Interpolation Filter-bank (저 복잡도 보간 필터 뱅크 기반의 새로운 비디오 압축 방법)

  • Nam, Jung-Hak;Jo, Hyun-Ho;Sim, Dong-Gyu;Choi, Byeong-Doo;Cho, Dae-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.165-174
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    • 2010
  • The H.264/AVC standard obtained better performance than previous compression standards, but it also increased the computational complexity of CODEC simultaneously. Various techniques recently included at the KTA software developed by VCEG also were increasing its complexity. Especially adaptive interpolation filter has more complexity than two times due to development for coding efficiency. In this paper, we propose low-complexity filter bank to improve speed up of decoding and coding gain. We consists of filter bank of a fixed-simple filter for low-complexity and adaptive interpolation filter for high coding efficiency. Then we compensated using optimal filter at each macroblock-level or frame-level. Experimental results shows a similar coding efficiency compared to existing adaptive interpolation filter and decoding speed of approximately 12% of the entire decoder gained.

A Study on the Shape-Based Motion Estimation For MCFI (MCFI 구현을 위한 형태 기반 움직임 예측에 관한 연구)

  • Park, Ju-Hyun;Kim, Young-Chul;Hong, Sung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3C
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    • pp.278-286
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    • 2010
  • Motion Compensated Frame Interpolation(MCFI) has been used to reduce motion jerkiness for dynamic scenes and motion blurriness for LCD-panel display as post processing for large screen and full HD(high definition) display. Conventionally, block matching algorithms (BMA) are widely used to do motion estimation for simplicity of implementation. However, there are still several drawbacks. So in this paper, we propose a novel shape-based ME algorithm to increase accuracy and reduce ME computational cost. To increase ME accuracy, we do motion estimation based on shape of moving objects. And only moving areas are included for motion estimation to reduce computational cost. The results show that the computational cost is 25 % lower than full search BMA, while the performance is similar or is better, especially in the fast moving region.

New De-interlacing Algorithm Combining Edge Dependent Interpolation and Global Motion Compensation Based on Horizontal and Vertical Patterns (수평, 수직 패턴에 기반 한 경계 방향 보간과 전역 움직임 보상을 고려한 새로운 순차주사화 알고리즘)

  • 박민규;이태윤;강문기
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.43-53
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    • 2004
  • In this paper, we propose a robust deinterlacing algorithm which combines edge dependent interpolation (EDI) and global motion compensation (GMC). Generally, EDI algorithm shows a visually better performance than any other deinterlacing algorithm using one field. However, due to the restriction of information in one field, a high duality progressive image from Interlaced sources cannot be acquired by intrafield methods. On the contrary, since algorithms based on motion compensation make use of not only spatial information but also temporal information, they yield better results than those of using one field. However, performance of algorithms based on motion compensation depends on the performance of motion estimation. Hence, the proposed algorithm makes use of mixing process of EDI and GMC. In order to obtain the best result, an adaptive thresholding algorithm for detecting the failure of GMC is proposed. Experimental results indicate that the proposed algorithm outperforms the conventional approaches with respect to both objective and subjective criteria.

Wyner-Ziv Bit Rate Control Method for Removing Feedback Channel of Distributed Video Coding System (분산 동영상 부호화 시스템에서 피드백 채널 제거를 위한 Wyner-Ziv 비트 전송량 제어 방법)

  • Moon, Hak-Soo;Lee, Chang-Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.287-290
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    • 2011
  • 분산 동영상 부호화 시스템에서는 복호기에서 움직임 보상 보간 기법을 이용하여 부가정보를 생성한다. 생성된 부가정보와 원 Wyner-Ziv 프레임간의 차이를 채널 부호로 오류 정정하게 되는데 이때 부호기에서는 복호기에서의 오류 정정을 위하여 패리티 비트인 Wyner-Ziv 비트를 복호기로 보내게 되고 복호기에서는 이 Wyner-Ziv 비트를 이용하여 Wyner-Ziv 프레임을 복원하는데 더 많은 Wyner-Ziv 비트가 필요할 경우 피드백 채널을 통해 Wyner-Ziv 비트를 요청하게 된다. 이때 부호기에서 조건부 엔트로피를 구할 수 있다면 이를 이용하여 Wyner-Ziv 비트 전송량을 제어함으로써 피드백 채널을 제거 할 수 있다. 이를 위해 부호기에서도 부가정보를 알아야하는데 복호기에서 사용하는 부가정보 생성 기법은 복잡도가 높기 때문에 사용할 수 없다. 본 논문에서는 부호기에서 간단한 부가정보를 생성하는 방법을 제안하고 분산 동영상 부호화 시스템에 적용하여 피드백 채널을 제거하였을 때의 성능을 분석하였다.

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Performance Comparison of Distributed Video Coding System Using Various Side Information Generation Methods (다양한 부가정보 생성 기법을 이용한 분산 동영상 부호화 시스템의 성능 비교)

  • Moon, Hak-Soo;Lee, Chang-Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.20-23
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    • 2010
  • 분산 동영상 부호화 시스템에서는 복호기에서 움직임 보상 보간 기법을 이용하여 부가정보를 생성한다. 생성된 부가정보의 정확성이 Wyner-Ziv 프레임을 복원하기 위한 parity 정보량에 큰 영향을 미치기 때문에 부가정보의 정확한 생성이 분산 동영상 부호화 시스템의 성능에 큰 영향을 미친다. 따라서 본 논문에서는 다양한 부가정보 생성 기법의 성능을 분석하고 효율적인 부가정보 생성 기법을 제안하였다. 또한 생성된 부가정보가 분산 동영상 부호화 시스템의 성능에 미치는 영향을 비교분석 하였다.

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Improved Motion-Compensated Frame Interpolation Using Inter-mode Block Conversion and Intra-mode Block Expansion (인터 모드 블록 전환 및 인트라 모드 블록 확장을 이용한 새로운 움직임 보상 프레임 보간 기법)

  • Lee, Sang-Heon;Lee, Hyuk-Jae
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.325-326
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    • 2006
  • This paper proposes a new frame interpolation algorithm mainly designed for intra-mode blocks. In order to improve the accuracy of pixel interpolation, the new algorithm exploits two different interpolation modes for inter-mode blocks and intra-mode blocks, respectively. The use of the two modes reduces ghost artifacts but increases blocking artifacts between the blocks interpolated by different modes. To reduce blocking artifacts, this paper proposes an interpolation algorithm that attempts to isolate a fast moving object and interpolates such objects as the intra-mode while the remaining blocks are interpolated as the inter-mode. Simulation results show that the proposed algorithm improves subjective and objective quality of pictures by reducing ghost artifacts.

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